| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/ReflectionProbeComponent.h>
- #include <AnKi/Scene/Components/MoveComponent.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki {
- NumericCVar<U32> g_reflectionProbeResolutionCVar(CVarSubsystem::kScene, "ReflectionProbeResolution", 128, 8, 2048,
- "The resolution of the reflection probe's reflection");
- ReflectionProbeComponent::ReflectionProbeComponent(SceneNode* node)
- : QueryableSceneComponent<ReflectionProbeComponent>(node, getStaticClassId())
- , m_spatial(this)
- {
- m_worldPos = node->getWorldTransform().getOrigin().xyz();
- for(U32 i = 0; i < 6; ++i)
- {
- m_frustums[i].init(FrustumType::kPerspective);
- m_frustums[i].setPerspective(kClusterObjectFrustumNearPlane, 100.0f, kPi / 2.0f, kPi / 2.0f);
- m_frustums[i].setWorldTransform(Transform(m_worldPos.xyz0(), Frustum::getOmnidirectionalFrustumRotations()[i], 1.0f));
- m_frustums[i].setShadowCascadeCount(1);
- m_frustums[i].update();
- }
- m_gpuSceneIndex = GpuSceneContiguousArrays::getSingleton().allocate(GpuSceneContiguousArrayType::kReflectionProbes);
- }
- ReflectionProbeComponent::~ReflectionProbeComponent()
- {
- m_spatial.removeFromOctree(SceneGraph::getSingleton().getOctree());
- }
- Error ReflectionProbeComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- const Bool moved = info.m_node->movedThisFrame();
- const Bool shapeUpdated = m_dirty;
- m_dirty = false;
- updated = moved || shapeUpdated;
- if(shapeUpdated && !m_reflectionTex) [[unlikely]]
- {
- TextureInitInfo texInit("ReflectionProbe");
- texInit.m_format = (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR16G16B16_Sfloat
- : Format::kR16G16B16A16_Sfloat;
- texInit.m_width = g_reflectionProbeResolutionCVar.get();
- texInit.m_height = texInit.m_width;
- texInit.m_mipmapCount = U8(computeMaxMipmapCount2d(texInit.m_width, texInit.m_height, 8));
- texInit.m_type = TextureType::kCube;
- texInit.m_usage = TextureUsageBit::kAllSampled | TextureUsageBit::kImageComputeWrite | TextureUsageBit::kImageComputeRead
- | TextureUsageBit::kAllFramebuffer | TextureUsageBit::kGenerateMipmaps;
- m_reflectionTex = GrManager::getSingleton().newTexture(texInit);
- TextureViewInitInfo viewInit(m_reflectionTex.get(), "ReflectionPRobe");
- m_reflectionView = GrManager::getSingleton().newTextureView(viewInit);
- m_reflectionTexBindlessIndex = m_reflectionView->getOrCreateBindlessTextureIndex();
- }
- if(updated) [[unlikely]]
- {
- m_reflectionNeedsRefresh = true;
- m_worldPos = info.m_node->getWorldTransform().getOrigin().xyz();
- F32 effectiveDistance = max(m_halfSize.x(), m_halfSize.y());
- effectiveDistance = max(effectiveDistance, m_halfSize.z());
- effectiveDistance = max(effectiveDistance, g_probeEffectiveDistanceCVar.get());
- const F32 shadowCascadeDistance = min(effectiveDistance, g_probeShadowEffectiveDistanceCVar.get());
- for(U32 i = 0; i < 6; ++i)
- {
- m_frustums[i].setWorldTransform(Transform(m_worldPos.xyz0(), Frustum::getOmnidirectionalFrustumRotations()[i], 1.0f));
- m_frustums[i].setFar(effectiveDistance);
- m_frustums[i].setShadowCascadeDistance(0, shadowCascadeDistance);
- // Add something really far to force LOD 0 to be used. The importing tools create LODs with holes some times
- // and that causes the sky to bleed to GI rendering
- m_frustums[i].setLodDistances(
- {effectiveDistance - 3.0f * kEpsilonf, effectiveDistance - 2.0f * kEpsilonf, effectiveDistance - 1.0f * kEpsilonf});
- }
- const Aabb aabbWorld(-m_halfSize + m_worldPos, m_halfSize + m_worldPos);
- m_spatial.setBoundingShape(aabbWorld);
- // New UUID
- refreshUuid();
- // Upload to the GPU scene
- GpuSceneReflectionProbe gpuProbe;
- gpuProbe.m_position = m_worldPos;
- gpuProbe.m_cubeTexture = m_reflectionTexBindlessIndex;
- gpuProbe.m_aabbMin = aabbWorld.getMin().xyz();
- gpuProbe.m_aabbMax = aabbWorld.getMax().xyz();
- gpuProbe.m_uuid = getUuid();
- GpuSceneMicroPatcher::getSingleton().newCopy(*info.m_framePool, m_gpuSceneIndex.getOffsetInGpuScene(), gpuProbe);
- }
- // Update spatial and frustums
- const Bool spatialUpdated = m_spatial.update(SceneGraph::getSingleton().getOctree());
- updated = updated || spatialUpdated;
- for(U32 i = 0; i < 6; ++i)
- {
- const Bool frustumUpdated = m_frustums[i].update();
- updated = updated || frustumUpdated;
- }
- return Error::kNone;
- }
- } // end namespace anki
|