SampleApp.cpp 8.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. // Init the super class
  10. g_windowFullscreenCVar.set(1);
  11. #if !ANKI_OS_ANDROID
  12. CString mainDataPath = ANKI_SOURCE_DIRECTORY;
  13. HeapMemoryPool tmpPool(allocAligned, nullptr);
  14. BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>> assetsDataPath(&tmpPool);
  15. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  16. if(!directoryExists(assetsDataPath))
  17. {
  18. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? "
  19. "I'll continue but expect issues",
  20. assetsDataPath.cstr());
  21. }
  22. else
  23. {
  24. g_dataPathsCVar.set(BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>>(&tmpPool).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  25. }
  26. #endif
  27. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  28. ANKI_CHECK(App::init());
  29. ANKI_CHECK(sampleExtraInit());
  30. return Error::kNone;
  31. }
  32. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  33. {
  34. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  35. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  36. quit = false;
  37. SceneGraph& scene = SceneGraph::getSingleton();
  38. Renderer& renderer = MainRenderer::getSingleton().getOffscreenRenderer();
  39. Input& in = Input::getSingleton();
  40. if(in.getKey(KeyCode::kEscape))
  41. {
  42. quit = true;
  43. return Error::kNone;
  44. }
  45. if(in.getKey(KeyCode::kBackquote) == 1)
  46. {
  47. setDisplayDeveloperConsole(!getDisplayDeveloperConsole());
  48. }
  49. if(in.getKey(KeyCode::kY) == 1)
  50. {
  51. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "GBufferNormals") ? "" : "GBufferNormals");
  52. }
  53. if(in.getKey(KeyCode::kU) == 1)
  54. {
  55. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  56. }
  57. if(in.getKey(KeyCode::kI) == 1)
  58. {
  59. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  60. }
  61. if(in.getKey(KeyCode::kO) == 1)
  62. {
  63. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  64. }
  65. if(in.getKey(KeyCode::kP) == 1)
  66. {
  67. static U32 idx = 3;
  68. ++idx;
  69. idx %= 4;
  70. if(idx == 0)
  71. {
  72. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  73. }
  74. else if(idx == 1)
  75. {
  76. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  77. }
  78. else if(idx == 2)
  79. {
  80. renderer.setCurrentDebugRenderTarget("VrsSri");
  81. }
  82. else
  83. {
  84. renderer.setCurrentDebugRenderTarget("");
  85. }
  86. }
  87. if(in.getKey(KeyCode::kL) == 1)
  88. {
  89. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "LightShading") ? "" : "LightShading");
  90. }
  91. if(in.getKey(KeyCode::kH) == 1)
  92. {
  93. static U32 pressCount = 0;
  94. CString rtName;
  95. switch(pressCount)
  96. {
  97. case 0:
  98. rtName = "RtShadows";
  99. break;
  100. case 1:
  101. rtName = "RtShadows1";
  102. break;
  103. case 2:
  104. rtName = "RtShadows2";
  105. break;
  106. default:
  107. rtName = "";
  108. }
  109. renderer.setCurrentDebugRenderTarget(rtName);
  110. pressCount = (pressCount + 1) % 4;
  111. }
  112. if(in.getKey(KeyCode::kJ) == 1)
  113. {
  114. g_vrsCVar.set(!g_vrsCVar.get());
  115. }
  116. static Vec2 mousePosOn1stClick = in.getMousePosition();
  117. if(in.getMouseButton(MouseButton::kRight) == 1)
  118. {
  119. // Re-init mouse pos
  120. mousePosOn1stClick = in.getMousePosition();
  121. }
  122. if(in.getKey(KeyCode::kF1) == 1)
  123. {
  124. static U mode = 0;
  125. mode = (mode + 1) % 3;
  126. if(mode == 0)
  127. {
  128. g_dbgCVar.set(false);
  129. }
  130. else if(mode == 1)
  131. {
  132. g_dbgCVar.set(true);
  133. renderer.getDbg().setDepthTestEnabled(true);
  134. renderer.getDbg().setDitheredDepthTestEnabled(false);
  135. }
  136. else
  137. {
  138. g_dbgCVar.set(true);
  139. renderer.getDbg().setDepthTestEnabled(false);
  140. renderer.getDbg().setDitheredDepthTestEnabled(true);
  141. }
  142. }
  143. if(in.getKey(KeyCode::kF12) == 1 && ANKI_TRACING_ENABLED)
  144. {
  145. Tracer::getSingleton().setEnabled(!Tracer::getSingleton().getEnabled());
  146. }
  147. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  148. {
  149. in.hideCursor(true);
  150. // move the camera
  151. static SceneNode* mover = &scene.getActiveCameraNode();
  152. if(in.getKey(KeyCode::k1) == 1)
  153. {
  154. mover = &scene.getActiveCameraNode();
  155. }
  156. if(in.getKey(KeyCode::kUp))
  157. {
  158. mover->rotateLocalX(ROTATE_ANGLE);
  159. }
  160. if(in.getKey(KeyCode::kDown))
  161. {
  162. mover->rotateLocalX(-ROTATE_ANGLE);
  163. }
  164. if(in.getKey(KeyCode::kLeft))
  165. {
  166. mover->rotateLocalY(ROTATE_ANGLE);
  167. }
  168. if(in.getKey(KeyCode::kRight))
  169. {
  170. mover->rotateLocalY(-ROTATE_ANGLE);
  171. }
  172. static F32 moveDistance = 0.1f;
  173. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  174. {
  175. moveDistance += 0.1f;
  176. moveDistance = min(moveDistance, 10.0f);
  177. }
  178. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  179. {
  180. moveDistance -= 0.1f;
  181. moveDistance = max(moveDistance, 0.1f);
  182. }
  183. if(in.getKey(KeyCode::kA))
  184. {
  185. mover->moveLocalX(-moveDistance);
  186. }
  187. if(in.getKey(KeyCode::kD))
  188. {
  189. mover->moveLocalX(moveDistance);
  190. }
  191. if(in.getKey(KeyCode::kQ))
  192. {
  193. mover->moveLocalY(-moveDistance);
  194. }
  195. if(in.getKey(KeyCode::kE))
  196. {
  197. mover->moveLocalY(moveDistance);
  198. }
  199. if(in.getKey(KeyCode::kW))
  200. {
  201. mover->moveLocalZ(-moveDistance);
  202. }
  203. if(in.getKey(KeyCode::kS))
  204. {
  205. mover->moveLocalZ(moveDistance);
  206. }
  207. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  208. in.moveCursor(mousePosOn1stClick);
  209. if(velocity != Vec2(0.0))
  210. {
  211. Euler angles(mover->getLocalRotation().getRotationPart());
  212. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  213. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  214. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  215. angles.z() = 0.0f;
  216. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  217. }
  218. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  219. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  220. for(TouchPointer touch : EnumIterable<TouchPointer>())
  221. {
  222. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  223. {
  224. rotateCameraTouch = touch;
  225. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  226. break;
  227. }
  228. }
  229. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  230. {
  231. rotateCameraTouch = TouchPointer::kCount;
  232. }
  233. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  234. {
  235. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  236. velocity *= 0.3f;
  237. Euler angles(mover->getLocalRotation().getRotationPart());
  238. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  239. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  240. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  241. angles.z() = 0.0f;
  242. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  243. }
  244. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  245. static Vec2 moveEventInitialPos = Vec2(0.0f);
  246. for(TouchPointer touch : EnumIterable<TouchPointer>())
  247. {
  248. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  249. {
  250. moveCameraTouch = touch;
  251. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  252. break;
  253. }
  254. }
  255. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  256. {
  257. moveCameraTouch = TouchPointer::kCount;
  258. }
  259. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  260. {
  261. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  262. velocity *= 2.0f;
  263. mover->moveLocalX(moveDistance * velocity.x());
  264. mover->moveLocalZ(moveDistance * -velocity.y());
  265. }
  266. }
  267. else
  268. {
  269. in.hideCursor(false);
  270. }
  271. return Error::kNone;
  272. }