ShaderProgram.cpp 1.9 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/ShaderProgram.h>
  6. #include <AnKi/Gr/gl/ShaderProgramImpl.h>
  7. #include <AnKi/Gr/gl/CommandBufferImpl.h>
  8. #include <AnKi/Gr/GrManager.h>
  9. #include <AnKi/Gr/Shader.h>
  10. namespace anki {
  11. ShaderProgram* ShaderProgram::newInstance(GrManager* manager, const ShaderProgramInitInfo& init)
  12. {
  13. class CreateCommand final : public GlCommand
  14. {
  15. public:
  16. ShaderProgramPtr m_prog;
  17. ShaderPtr m_vert;
  18. ShaderPtr m_tessc;
  19. ShaderPtr m_tesse;
  20. ShaderPtr m_geom;
  21. ShaderPtr m_frag;
  22. ShaderPtr m_comp;
  23. CreateCommand(ShaderProgram* prog, ShaderPtr vert, ShaderPtr tessc, ShaderPtr tesse, ShaderPtr geom, ShaderPtr frag, ShaderPtr comp)
  24. : m_prog(prog)
  25. , m_vert(vert)
  26. , m_tessc(tessc)
  27. , m_tesse(tesse)
  28. , m_geom(geom)
  29. , m_frag(frag)
  30. , m_comp(comp)
  31. {
  32. }
  33. Error operator()(GlState&)
  34. {
  35. if(m_comp)
  36. {
  37. return static_cast<ShaderProgramImpl&>(*m_prog).initCompute(m_comp);
  38. }
  39. else
  40. {
  41. return static_cast<ShaderProgramImpl&>(*m_prog).initGraphics(m_vert, m_tessc, m_tesse, m_geom, m_frag);
  42. }
  43. }
  44. };
  45. ANKI_ASSERT(init.isValid());
  46. ShaderProgramImpl* impl = manager->getAllocator().newInstance<ShaderProgramImpl>(manager, init.getName());
  47. impl->getRefcount().fetchAdd(1); // Hold a reference in case the command finishes and deletes quickly
  48. CommandBufferPtr cmdb = manager->newCommandBuffer(CommandBufferInitInfo());
  49. static_cast<CommandBufferImpl&>(*cmdb).pushBackNewCommand<CreateCommand>(
  50. impl, init.m_shaders[ShaderType::kVertex], init.m_shaders[ShaderType::kTessellationControl],
  51. init.m_shaders[ShaderType::kTessellationEvaluation], init.m_shaders[ShaderType::kGeometry], init.m_shaders[ShaderType::kFragment],
  52. init.m_shaders[ShaderType::kCompute]);
  53. static_cast<CommandBufferImpl&>(*cmdb).flush();
  54. return impl;
  55. }
  56. } // end namespace anki