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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Gr/Vulkan/CommandBufferImpl.h>
- #include <AnKi/Gr/GrManager.h>
- #include <AnKi/Gr/Vulkan/GrManagerImpl.h>
- #include <AnKi/Gr/Framebuffer.h>
- #include <AnKi/Gr/Vulkan/GrUpscalerImpl.h>
- #include <AnKi/Gr/Vulkan/AccelerationStructureImpl.h>
- #include <AnKi/Gr/Vulkan/FramebufferImpl.h>
- #if ANKI_DLSS
- # include <ThirdParty/DlssSdk/sdk/include/nvsdk_ngx.h>
- # include <ThirdParty/DlssSdk/sdk/include/nvsdk_ngx_helpers.h>
- # include <ThirdParty/DlssSdk/sdk/include/nvsdk_ngx_vk.h>
- # include <ThirdParty/DlssSdk/sdk/include/nvsdk_ngx_helpers_vk.h>
- #endif
- #include <algorithm>
- namespace anki {
- CommandBufferImpl::~CommandBufferImpl()
- {
- if(m_empty)
- {
- ANKI_VK_LOGW("Command buffer was empty");
- }
- if(!m_finalized)
- {
- ANKI_VK_LOGW("Command buffer was not flushed");
- }
- }
- Error CommandBufferImpl::init(const CommandBufferInitInfo& init)
- {
- m_tid = Thread::getCurrentThreadId();
- m_flags = init.m_flags;
- ANKI_CHECK(getGrManagerImpl().getCommandBufferFactory().newCommandBuffer(m_tid, m_flags, m_microCmdb));
- m_handle = m_microCmdb->getHandle();
- m_pool = &m_microCmdb->getFastMemoryPool();
- // Store some of the init info for later
- if(!!(m_flags & CommandBufferFlag::kSecondLevel))
- {
- m_activeFb = init.m_framebuffer;
- m_colorAttachmentUsages = init.m_colorAttachmentUsages;
- m_depthStencilAttachmentUsage = init.m_depthStencilAttachmentUsage;
- m_state.beginRenderPass(static_cast<FramebufferImpl*>(m_activeFb.get()));
- m_microCmdb->pushObjectRef(m_activeFb);
- }
- for(DescriptorSetState& state : m_dsetState)
- {
- state.init(m_pool);
- }
- m_state.setVrsCapable(getGrManagerImpl().getDeviceCapabilities().m_vrs);
- return Error::kNone;
- }
- void CommandBufferImpl::beginRecording()
- {
- // Do the begin
- VkCommandBufferInheritanceInfo inheritance = {};
- inheritance.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
- VkCommandBufferBeginInfo begin = {};
- begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- begin.pInheritanceInfo = &inheritance;
- if(!!(m_flags & CommandBufferFlag::kSecondLevel))
- {
- FramebufferImpl& impl = static_cast<FramebufferImpl&>(*m_activeFb);
- // Calc the layouts
- Array<VkImageLayout, kMaxColorRenderTargets> colAttLayouts;
- for(U i = 0; i < impl.getColorAttachmentCount(); ++i)
- {
- const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*impl.getColorAttachment(i));
- colAttLayouts[i] = view.getTextureImpl().computeLayout(m_colorAttachmentUsages[i], 0);
- }
- VkImageLayout dsAttLayout = VK_IMAGE_LAYOUT_MAX_ENUM;
- if(impl.hasDepthStencil())
- {
- const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*impl.getDepthStencilAttachment());
- dsAttLayout = view.getTextureImpl().computeLayout(m_depthStencilAttachmentUsage, 0);
- }
- VkImageLayout sriAttachmentLayout = VK_IMAGE_LAYOUT_MAX_ENUM;
- if(impl.hasSri())
- {
- // Technically it's possible for SRI to be in other layout. Don't bother though
- sriAttachmentLayout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
- }
- inheritance.renderPass = impl.getRenderPassHandle(colAttLayouts, dsAttLayout, sriAttachmentLayout);
- inheritance.subpass = 0;
- inheritance.framebuffer = impl.getFramebufferHandle();
- begin.flags |= VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
- }
- vkBeginCommandBuffer(m_handle, &begin);
- // Stats
- if(!!(getGrManagerImpl().getExtensions() & VulkanExtensions::kKHR_pipeline_executable_properties))
- {
- m_state.setEnablePipelineStatistics(true);
- }
- }
- void CommandBufferImpl::beginRenderPassInternal(const FramebufferPtr& fb, const Array<TextureUsageBit, kMaxColorRenderTargets>& colorAttachmentUsages,
- TextureUsageBit depthStencilAttachmentUsage, U32 minx, U32 miny, U32 width, U32 height)
- {
- commandCommon();
- ANKI_ASSERT(!insideRenderPass());
- m_rpCommandCount = 0;
- m_activeFb = fb;
- FramebufferImpl& fbimpl = static_cast<FramebufferImpl&>(*fb);
- U32 fbWidth, fbHeight;
- fbimpl.getAttachmentsSize(fbWidth, fbHeight);
- m_fbSize[0] = fbWidth;
- m_fbSize[1] = fbHeight;
- ANKI_ASSERT(minx < fbWidth && miny < fbHeight);
- const U32 maxx = min<U32>(minx + width, fbWidth);
- const U32 maxy = min<U32>(miny + height, fbHeight);
- width = maxx - minx;
- height = maxy - miny;
- ANKI_ASSERT(minx + width <= fbWidth && miny + height <= fbHeight);
- m_renderArea[0] = minx;
- m_renderArea[1] = miny;
- m_renderArea[2] = width;
- m_renderArea[3] = height;
- m_colorAttachmentUsages = colorAttachmentUsages;
- m_depthStencilAttachmentUsage = depthStencilAttachmentUsage;
- m_microCmdb->pushObjectRef(fb);
- m_subpassContents = VK_SUBPASS_CONTENTS_MAX_ENUM;
- // Re-set the viewport and scissor because sometimes they are set clamped
- m_viewportDirty = true;
- m_scissorDirty = true;
- }
- void CommandBufferImpl::beginRenderPassInternal()
- {
- FramebufferImpl& impl = static_cast<FramebufferImpl&>(*m_activeFb);
- m_state.beginRenderPass(&impl);
- VkRenderPassBeginInfo bi = {};
- bi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- bi.clearValueCount = impl.getAttachmentCount();
- bi.pClearValues = impl.getClearValues();
- bi.framebuffer = impl.getFramebufferHandle();
- // Calc the layouts
- Array<VkImageLayout, kMaxColorRenderTargets> colAttLayouts;
- for(U i = 0; i < impl.getColorAttachmentCount(); ++i)
- {
- const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*impl.getColorAttachment(i));
- colAttLayouts[i] = view.getTextureImpl().computeLayout(m_colorAttachmentUsages[i], 0);
- }
- VkImageLayout dsAttLayout = VK_IMAGE_LAYOUT_MAX_ENUM;
- if(impl.hasDepthStencil())
- {
- const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*impl.getDepthStencilAttachment());
- dsAttLayout = view.getTextureImpl().computeLayout(m_depthStencilAttachmentUsage, 0);
- }
- VkImageLayout sriAttachmentLayout = VK_IMAGE_LAYOUT_MAX_ENUM;
- if(impl.hasSri())
- {
- // Technically it's possible for SRI to be in other layout. Don't bother though
- sriAttachmentLayout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
- }
- bi.renderPass = impl.getRenderPassHandle(colAttLayouts, dsAttLayout, sriAttachmentLayout);
- const Bool flipvp = flipViewport();
- bi.renderArea.offset.x = m_renderArea[0];
- if(flipvp)
- {
- ANKI_ASSERT(m_renderArea[3] <= m_fbSize[1]);
- }
- bi.renderArea.offset.y = (flipvp) ? m_fbSize[1] - (m_renderArea[1] + m_renderArea[3]) : m_renderArea[1];
- bi.renderArea.extent.width = m_renderArea[2];
- bi.renderArea.extent.height = m_renderArea[3];
- getGrManagerImpl().beginMarker(m_handle, impl.getName(), Vec3(0.0f, 1.0f, 0.0f));
- #if !ANKI_PLATFORM_MOBILE
- // nVidia SRI cache workaround
- if(impl.hasSri())
- {
- VkMemoryBarrier memBarrier = {};
- memBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- memBarrier.dstAccessMask = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
- const VkPipelineStageFlags srcStages = VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
- const VkPipelineStageFlags dstStages = VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
- vkCmdPipelineBarrier(m_handle, srcStages, dstStages, 0, 1, &memBarrier, 0, nullptr, 0, nullptr);
- }
- #endif
- VkSubpassBeginInfo subpassBeginInfo = {};
- subpassBeginInfo.sType = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO;
- subpassBeginInfo.contents = m_subpassContents;
- vkCmdBeginRenderPass2KHR(m_handle, &bi, &subpassBeginInfo);
- m_renderedToDefaultFb = m_renderedToDefaultFb || impl.hasPresentableTexture();
- }
- void CommandBufferImpl::endRenderPassInternal()
- {
- commandCommon();
- ANKI_ASSERT(insideRenderPass());
- if(m_rpCommandCount == 0)
- {
- // Empty pass
- m_subpassContents = VK_SUBPASS_CONTENTS_INLINE;
- beginRenderPassInternal();
- }
- VkSubpassEndInfo subpassEndInfo = {};
- subpassEndInfo.sType = VK_STRUCTURE_TYPE_SUBPASS_END_INFO;
- vkCmdEndRenderPass2KHR(m_handle, &subpassEndInfo);
- getGrManagerImpl().endMarker(m_handle);
- m_activeFb.reset(nullptr);
- m_state.endRenderPass();
- // After pushing second level command buffers the state is undefined. Reset the tracker and rebind the dynamic state
- if(m_subpassContents == VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS)
- {
- m_state.reset();
- rebindDynamicState();
- }
- }
- void CommandBufferImpl::endRecording()
- {
- commandCommon();
- ANKI_ASSERT(!m_finalized);
- ANKI_ASSERT(!m_empty);
- ANKI_VK_CHECKF(vkEndCommandBuffer(m_handle));
- m_finalized = true;
- #if ANKI_EXTRA_CHECKS
- static Atomic<U32> messagePrintCount(0);
- constexpr U32 MAX_PRINT_COUNT = 10;
- CString message;
- if(!!(m_flags & CommandBufferFlag::kSmallBatch))
- {
- if(m_commandCount > kCommandBufferSmallBatchMaxCommands * 4)
- {
- message = "Command buffer has too many commands%s: %u";
- }
- }
- else
- {
- if(m_commandCount <= kCommandBufferSmallBatchMaxCommands / 4)
- {
- message = "Command buffer has too few commands%s: %u";
- }
- }
- if(!message.isEmpty())
- {
- const U32 count = messagePrintCount.fetchAdd(1) + 1;
- if(count < MAX_PRINT_COUNT)
- {
- ANKI_VK_LOGW(message.cstr(), "", m_commandCount);
- }
- else if(count == MAX_PRINT_COUNT)
- {
- ANKI_VK_LOGW(message.cstr(), " (will ignore further warnings)", m_commandCount);
- }
- }
- #endif
- }
- void CommandBufferImpl::generateMipmaps2dInternal(const TextureViewPtr& texView)
- {
- commandCommon();
- const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*texView);
- const TextureImpl& tex = view.getTextureImpl();
- ANKI_ASSERT(tex.getTextureType() != TextureType::k3D && "Not for 3D");
- ANKI_ASSERT(tex.isSubresourceGoodForMipmapGeneration(view.getSubresource()));
- const U32 blitCount = tex.getMipmapCount() - 1u;
- if(blitCount == 0)
- {
- // Nothing to be done, flush the previous commands though because you may batch (and sort) things you shouldn't
- return;
- }
- const DepthStencilAspectBit aspect = view.getSubresource().m_depthStencilAspect;
- const U32 face = view.getSubresource().m_firstFace;
- const U32 layer = view.getSubresource().m_firstLayer;
- for(U32 i = 0; i < blitCount; ++i)
- {
- // Transition source
- // OPT: Combine the 2 barriers
- if(i > 0)
- {
- VkImageSubresourceRange range;
- tex.computeVkImageSubresourceRange(TextureSubresourceInfo(TextureSurfaceInfo(i, 0, face, layer), aspect), range);
- setImageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tex.m_imageHandle,
- range);
- }
- // Transition destination
- {
- VkImageSubresourceRange range;
- tex.computeVkImageSubresourceRange(TextureSubresourceInfo(TextureSurfaceInfo(i + 1, 0, face, layer), aspect), range);
- setImageBarrier(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TRANSFER_BIT,
- VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, tex.m_imageHandle, range);
- }
- // Setup the blit struct
- I32 srcWidth = tex.getWidth() >> i;
- I32 srcHeight = tex.getHeight() >> i;
- I32 dstWidth = tex.getWidth() >> (i + 1);
- I32 dstHeight = tex.getHeight() >> (i + 1);
- ANKI_ASSERT(srcWidth > 0 && srcHeight > 0 && dstWidth > 0 && dstHeight > 0);
- U32 vkLayer = 0;
- switch(tex.getTextureType())
- {
- case TextureType::k2D:
- case TextureType::k2DArray:
- break;
- case TextureType::kCube:
- vkLayer = face;
- break;
- case TextureType::kCubeArray:
- vkLayer = layer * 6 + face;
- break;
- default:
- ANKI_ASSERT(0);
- break;
- }
- VkImageBlit blit;
- blit.srcSubresource.aspectMask = convertImageAspect(aspect);
- blit.srcSubresource.baseArrayLayer = vkLayer;
- blit.srcSubresource.layerCount = 1;
- blit.srcSubresource.mipLevel = i;
- blit.srcOffsets[0] = {0, 0, 0};
- blit.srcOffsets[1] = {srcWidth, srcHeight, 1};
- blit.dstSubresource.aspectMask = convertImageAspect(aspect);
- blit.dstSubresource.baseArrayLayer = vkLayer;
- blit.dstSubresource.layerCount = 1;
- blit.dstSubresource.mipLevel = i + 1;
- blit.dstOffsets[0] = {0, 0, 0};
- blit.dstOffsets[1] = {dstWidth, dstHeight, 1};
- vkCmdBlitImage(m_handle, tex.m_imageHandle, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tex.m_imageHandle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
- &blit, (!!aspect) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
- }
- // Hold the reference
- m_microCmdb->pushObjectRef(texView);
- }
- void CommandBufferImpl::copyBufferToTextureViewInternal(const BufferPtr& buff, PtrSize offset, [[maybe_unused]] PtrSize range,
- const TextureViewPtr& texView)
- {
- commandCommon();
- const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*texView);
- const TextureImpl& tex = view.getTextureImpl();
- ANKI_ASSERT(tex.usageValid(TextureUsageBit::kTransferDestination));
- ANKI_ASSERT(tex.isSubresourceGoodForCopyFromBuffer(view.getSubresource()));
- const VkImageLayout layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- const Bool is3D = tex.getTextureType() == TextureType::k3D;
- const VkImageAspectFlags aspect = convertImageAspect(view.getSubresource().m_depthStencilAspect);
- const TextureSurfaceInfo surf(view.getSubresource().m_firstMipmap, view.getSubresource().m_firstFace, 0, view.getSubresource().m_firstLayer);
- const TextureVolumeInfo vol(view.getSubresource().m_firstMipmap);
- // Compute the sizes of the mip
- const U32 width = tex.getWidth() >> surf.m_level;
- const U32 height = tex.getHeight() >> surf.m_level;
- ANKI_ASSERT(width && height);
- const U32 depth = (is3D) ? (tex.getDepth() >> surf.m_level) : 1u;
- if(!is3D)
- {
- ANKI_ASSERT(range == computeSurfaceSize(width, height, tex.getFormat()));
- }
- else
- {
- ANKI_ASSERT(range == computeVolumeSize(width, height, depth, tex.getFormat()));
- }
- // Copy
- VkBufferImageCopy region;
- region.imageSubresource.aspectMask = aspect;
- region.imageSubresource.baseArrayLayer = (is3D) ? tex.computeVkArrayLayer(vol) : tex.computeVkArrayLayer(surf);
- region.imageSubresource.layerCount = 1;
- region.imageSubresource.mipLevel = surf.m_level;
- region.imageOffset = {0, 0, 0};
- region.imageExtent.width = width;
- region.imageExtent.height = height;
- region.imageExtent.depth = depth;
- region.bufferOffset = offset;
- region.bufferImageHeight = 0;
- region.bufferRowLength = 0;
- vkCmdCopyBufferToImage(m_handle, static_cast<const BufferImpl&>(*buff).getHandle(), tex.m_imageHandle, layout, 1, ®ion);
- m_microCmdb->pushObjectRef(texView);
- m_microCmdb->pushObjectRef(buff);
- }
- void CommandBufferImpl::rebindDynamicState()
- {
- m_viewportDirty = true;
- m_lastViewport = {};
- m_scissorDirty = true;
- m_lastScissor = {};
- m_vrsRateDirty = true;
- m_vrsRate = VrsRate::k1x1;
- // Rebind the stencil compare mask
- if(m_stencilCompareMasks[0] == m_stencilCompareMasks[1])
- {
- vkCmdSetStencilCompareMask(m_handle, VK_STENCIL_FACE_FRONT_BIT | VK_STENCIL_FACE_BACK_BIT, m_stencilCompareMasks[0]);
- }
- else
- {
- vkCmdSetStencilCompareMask(m_handle, VK_STENCIL_FACE_FRONT_BIT, m_stencilCompareMasks[0]);
- vkCmdSetStencilCompareMask(m_handle, VK_STENCIL_FACE_BACK_BIT, m_stencilCompareMasks[1]);
- }
- // Rebind the stencil write mask
- if(m_stencilWriteMasks[0] == m_stencilWriteMasks[1])
- {
- vkCmdSetStencilWriteMask(m_handle, VK_STENCIL_FACE_FRONT_BIT | VK_STENCIL_FACE_BACK_BIT, m_stencilWriteMasks[0]);
- }
- else
- {
- vkCmdSetStencilWriteMask(m_handle, VK_STENCIL_FACE_FRONT_BIT, m_stencilWriteMasks[0]);
- vkCmdSetStencilWriteMask(m_handle, VK_STENCIL_FACE_BACK_BIT, m_stencilWriteMasks[1]);
- }
- // Rebind the stencil reference
- if(m_stencilReferenceMasks[0] == m_stencilReferenceMasks[1])
- {
- vkCmdSetStencilReference(m_handle, VK_STENCIL_FACE_FRONT_BIT | VK_STENCIL_FACE_BACK_BIT, m_stencilReferenceMasks[0]);
- }
- else
- {
- vkCmdSetStencilReference(m_handle, VK_STENCIL_FACE_FRONT_BIT, m_stencilReferenceMasks[0]);
- vkCmdSetStencilReference(m_handle, VK_STENCIL_FACE_BACK_BIT, m_stencilReferenceMasks[1]);
- }
- }
- void CommandBufferImpl::buildAccelerationStructureInternal(const AccelerationStructurePtr& as)
- {
- commandCommon();
- // Get objects
- const AccelerationStructureImpl& asImpl = static_cast<AccelerationStructureImpl&>(*as);
- // Create the scrach buffer
- BufferInitInfo bufferInit;
- bufferInit.m_usage = PrivateBufferUsageBit::kAccelerationStructureBuildScratch;
- bufferInit.m_size = asImpl.getBuildScratchBufferSize();
- BufferPtr scratchBuff = getGrManagerImpl().newBuffer(bufferInit);
- // Create the build info
- VkAccelerationStructureBuildGeometryInfoKHR buildInfo;
- VkAccelerationStructureBuildRangeInfoKHR rangeInfo;
- asImpl.generateBuildInfo(scratchBuff->getGpuAddress(), buildInfo, rangeInfo);
- // Do the command
- Array<const VkAccelerationStructureBuildRangeInfoKHR*, 1> pRangeInfos = {&rangeInfo};
- vkCmdBuildAccelerationStructuresKHR(m_handle, 1, &buildInfo, &pRangeInfos[0]);
- // Push refs
- m_microCmdb->pushObjectRef(as);
- m_microCmdb->pushObjectRef(scratchBuff);
- }
- #if ANKI_DLSS
- /// Utility function to get the NGX's resource structure for a texture
- /// @param[in] tex the texture to generate the NVSDK_NGX_Resource_VK from
- static NVSDK_NGX_Resource_VK getNGXResourceFromAnkiTexture(const TextureViewImpl& view)
- {
- const TextureImpl& tex = view.getTextureImpl();
- const VkImageView imageView = view.getHandle();
- const VkFormat format = tex.m_vkFormat;
- const VkImage image = tex.m_imageHandle;
- const VkImageSubresourceRange subresourceRange = view.getVkImageSubresourceRange();
- const Bool isUAV = !!(tex.m_vkUsageFlags & VK_IMAGE_USAGE_STORAGE_BIT);
- // TODO Not sure if I should pass the width,height of the image or the view
- return NVSDK_NGX_Create_ImageView_Resource_VK(imageView, image, subresourceRange, format, tex.getWidth(), tex.getHeight(), isUAV);
- }
- #endif
- void CommandBufferImpl::upscaleInternal(const GrUpscalerPtr& upscaler, const TextureViewPtr& inColor, const TextureViewPtr& outUpscaledColor,
- const TextureViewPtr& motionVectors, const TextureViewPtr& depth, const TextureViewPtr& exposure,
- const Bool resetAccumulation, const Vec2& jitterOffset, const Vec2& motionVectorsScale)
- {
- #if ANKI_DLSS
- ANKI_ASSERT(getGrManagerImpl().getDeviceCapabilities().m_dlss);
- ANKI_ASSERT(upscaler->getUpscalerType() == GrUpscalerType::kDlss2);
- commandCommon();
- const GrUpscalerImpl& upscalerImpl = static_cast<const GrUpscalerImpl&>(*upscaler);
- const TextureViewImpl& srcViewImpl = static_cast<const TextureViewImpl&>(*inColor);
- const TextureViewImpl& dstViewImpl = static_cast<const TextureViewImpl&>(*outUpscaledColor);
- const TextureViewImpl& mvViewImpl = static_cast<const TextureViewImpl&>(*motionVectors);
- const TextureViewImpl& depthViewImpl = static_cast<const TextureViewImpl&>(*depth);
- const TextureViewImpl& exposureViewImpl = static_cast<const TextureViewImpl&>(*exposure);
- NVSDK_NGX_Resource_VK srcResVk = getNGXResourceFromAnkiTexture(srcViewImpl);
- NVSDK_NGX_Resource_VK dstResVk = getNGXResourceFromAnkiTexture(dstViewImpl);
- NVSDK_NGX_Resource_VK mvResVk = getNGXResourceFromAnkiTexture(mvViewImpl);
- NVSDK_NGX_Resource_VK depthResVk = getNGXResourceFromAnkiTexture(depthViewImpl);
- NVSDK_NGX_Resource_VK exposureResVk = getNGXResourceFromAnkiTexture(exposureViewImpl);
- const U32 mipLevel = srcViewImpl.getSubresource().m_firstMipmap;
- const NVSDK_NGX_Coordinates renderingOffset = {0, 0};
- const NVSDK_NGX_Dimensions renderingSize = {srcViewImpl.getTextureImpl().getWidth() >> mipLevel,
- srcViewImpl.getTextureImpl().getHeight() >> mipLevel};
- NVSDK_NGX_VK_DLSS_Eval_Params vkDlssEvalParams;
- memset(&vkDlssEvalParams, 0, sizeof(vkDlssEvalParams));
- vkDlssEvalParams.Feature.pInColor = &srcResVk;
- vkDlssEvalParams.Feature.pInOutput = &dstResVk;
- vkDlssEvalParams.pInDepth = &depthResVk;
- vkDlssEvalParams.pInMotionVectors = &mvResVk;
- vkDlssEvalParams.pInExposureTexture = &exposureResVk;
- vkDlssEvalParams.InJitterOffsetX = jitterOffset.x();
- vkDlssEvalParams.InJitterOffsetY = jitterOffset.y();
- vkDlssEvalParams.InReset = resetAccumulation;
- vkDlssEvalParams.InMVScaleX = motionVectorsScale.x();
- vkDlssEvalParams.InMVScaleY = motionVectorsScale.y();
- vkDlssEvalParams.InColorSubrectBase = renderingOffset;
- vkDlssEvalParams.InDepthSubrectBase = renderingOffset;
- vkDlssEvalParams.InTranslucencySubrectBase = renderingOffset;
- vkDlssEvalParams.InMVSubrectBase = renderingOffset;
- vkDlssEvalParams.InRenderSubrectDimensions = renderingSize;
- getGrManagerImpl().beginMarker(m_handle, "DLSS");
- NVSDK_NGX_Parameter* dlssParameters = &upscalerImpl.getParameters();
- NVSDK_NGX_Handle* dlssFeature = &upscalerImpl.getFeature();
- const NVSDK_NGX_Result result = NGX_VULKAN_EVALUATE_DLSS_EXT(m_handle, dlssFeature, dlssParameters, &vkDlssEvalParams);
- getGrManagerImpl().endMarker(m_handle);
- if(NVSDK_NGX_FAILED(result))
- {
- ANKI_VK_LOGF("Failed to NVSDK_NGX_VULKAN_EvaluateFeature for DLSS, code = 0x%08x, info: %ls", result, GetNGXResultAsString(result));
- }
- #else
- ANKI_ASSERT(0 && "Not supported");
- (void)upscaler;
- (void)inColor;
- (void)outUpscaledColor;
- (void)motionVectors;
- (void)depth;
- (void)exposure;
- (void)resetAccumulation;
- (void)jitterOffset;
- (void)motionVectorsScale;
- #endif
- }
- void CommandBufferImpl::setPipelineBarrierInternal(ConstWeakArray<TextureBarrierInfo> textures, ConstWeakArray<BufferBarrierInfo> buffers,
- ConstWeakArray<AccelerationStructureBarrierInfo> accelerationStructures)
- {
- commandCommon();
- DynamicArray<VkImageMemoryBarrier, MemoryPoolPtrWrapper<StackMemoryPool>> imageBarriers(m_pool);
- DynamicArray<VkBufferMemoryBarrier, MemoryPoolPtrWrapper<StackMemoryPool>> bufferBarriers(m_pool);
- DynamicArray<VkMemoryBarrier, MemoryPoolPtrWrapper<StackMemoryPool>> genericBarriers(m_pool);
- VkPipelineStageFlags srcStageMask = 0;
- VkPipelineStageFlags dstStageMask = 0;
- for(const TextureBarrierInfo& barrier : textures)
- {
- ANKI_ASSERT(barrier.m_texture);
- const TextureImpl& impl = static_cast<const TextureImpl&>(*barrier.m_texture);
- const TextureUsageBit nextUsage = barrier.m_nextUsage;
- const TextureUsageBit prevUsage = barrier.m_previousUsage;
- TextureSubresourceInfo subresource = barrier.m_subresource;
- ANKI_ASSERT(impl.usageValid(prevUsage));
- ANKI_ASSERT(impl.usageValid(nextUsage));
- ANKI_ASSERT(((nextUsage & TextureUsageBit::kGenerateMipmaps) == TextureUsageBit::kGenerateMipmaps
- || (nextUsage & TextureUsageBit::kGenerateMipmaps) == TextureUsageBit::kNone)
- && "GENERATE_MIPMAPS should be alone");
- ANKI_ASSERT(impl.isSubresourceValid(subresource));
- if(subresource.m_firstMipmap > 0 && nextUsage == TextureUsageBit::kGenerateMipmaps) [[unlikely]]
- {
- // This transition happens inside CommandBufferImpl::generateMipmapsX. No need to do something
- continue;
- }
- if(nextUsage == TextureUsageBit::kGenerateMipmaps) [[unlikely]]
- {
- // The transition of the non zero mip levels happens inside CommandBufferImpl::generateMipmapsX so limit the
- // subresource
- ANKI_ASSERT(subresource.m_firstMipmap == 0 && subresource.m_mipmapCount == 1);
- }
- VkImageMemoryBarrier& inf = *imageBarriers.emplaceBack();
- inf = {};
- inf.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- inf.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- inf.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- inf.image = impl.m_imageHandle;
- impl.computeVkImageSubresourceRange(subresource, inf.subresourceRange);
- VkPipelineStageFlags srcStage;
- VkPipelineStageFlags dstStage;
- impl.computeBarrierInfo(prevUsage, nextUsage, inf.subresourceRange.baseMipLevel, srcStage, inf.srcAccessMask, dstStage, inf.dstAccessMask);
- inf.oldLayout = impl.computeLayout(prevUsage, inf.subresourceRange.baseMipLevel);
- inf.newLayout = impl.computeLayout(nextUsage, inf.subresourceRange.baseMipLevel);
- srcStageMask |= srcStage;
- dstStageMask |= dstStage;
- m_microCmdb->pushObjectRef(barrier.m_texture);
- }
- for(const BufferBarrierInfo& barrier : buffers)
- {
- ANKI_ASSERT(barrier.m_buffer);
- const BufferImpl& impl = static_cast<const BufferImpl&>(*barrier.m_buffer);
- const BufferUsageBit prevUsage = barrier.m_previousUsage;
- const BufferUsageBit nextUsage = barrier.m_nextUsage;
- VkBufferMemoryBarrier& inf = *bufferBarriers.emplaceBack();
- inf = {};
- inf.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
- inf.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- inf.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- inf.buffer = impl.getHandle();
- ANKI_ASSERT(barrier.m_offset < impl.getSize());
- inf.offset = barrier.m_offset;
- if(barrier.m_size == kMaxPtrSize)
- {
- inf.size = VK_WHOLE_SIZE;
- }
- else
- {
- ANKI_ASSERT(barrier.m_size > 0);
- ANKI_ASSERT(barrier.m_offset + barrier.m_size <= impl.getSize());
- inf.size = barrier.m_size;
- }
- VkPipelineStageFlags srcStage;
- VkPipelineStageFlags dstStage;
- impl.computeBarrierInfo(prevUsage, nextUsage, srcStage, inf.srcAccessMask, dstStage, inf.dstAccessMask);
- srcStageMask |= srcStage;
- dstStageMask |= dstStage;
- m_microCmdb->pushObjectRef(barrier.m_buffer);
- }
- for(const AccelerationStructureBarrierInfo& barrier : accelerationStructures)
- {
- ANKI_ASSERT(barrier.m_as);
- VkMemoryBarrier& inf = *genericBarriers.emplaceBack();
- inf = {};
- inf.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- VkPipelineStageFlags srcStage;
- VkPipelineStageFlags dstStage;
- AccelerationStructureImpl::computeBarrierInfo(barrier.m_previousUsage, barrier.m_nextUsage, srcStage, inf.srcAccessMask, dstStage,
- inf.dstAccessMask);
- srcStageMask |= srcStage;
- dstStageMask |= dstStage;
- m_microCmdb->pushObjectRef(barrier.m_as);
- }
- vkCmdPipelineBarrier(m_handle, srcStageMask, dstStageMask, 0, genericBarriers.getSize(),
- (genericBarriers.getSize()) ? &genericBarriers[0] : nullptr, bufferBarriers.getSize(),
- (bufferBarriers.getSize()) ? &bufferBarriers[0] : nullptr, imageBarriers.getSize(),
- (imageBarriers.getSize()) ? &imageBarriers[0] : nullptr);
- ANKI_TRACE_INC_COUNTER(VkBarrier, 1);
- }
- } // end namespace anki
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