FramebufferImpl.cpp 12 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/Vulkan/FramebufferImpl.h>
  6. #include <AnKi/Gr/Framebuffer.h>
  7. #include <AnKi/Gr/Vulkan/GrManagerImpl.h>
  8. #include <AnKi/Gr/Vulkan/TextureImpl.h>
  9. namespace anki {
  10. FramebufferImpl::~FramebufferImpl()
  11. {
  12. if(m_fbHandle)
  13. {
  14. vkDestroyFramebuffer(getVkDevice(), m_fbHandle, nullptr);
  15. }
  16. for(auto it : m_renderpassHandles)
  17. {
  18. VkRenderPass rpass = it;
  19. ANKI_ASSERT(rpass);
  20. vkDestroyRenderPass(getVkDevice(), rpass, nullptr);
  21. }
  22. if(m_compatibleRenderpassHandle)
  23. {
  24. vkDestroyRenderPass(getVkDevice(), m_compatibleRenderpassHandle, nullptr);
  25. }
  26. }
  27. Error FramebufferImpl::init(const FramebufferInitInfo& init)
  28. {
  29. ANKI_ASSERT(init.isValid());
  30. // Init common
  31. for(U32 i = 0; i < init.m_colorAttachmentCount; ++i)
  32. {
  33. m_colorAttachmentMask.set(i);
  34. m_colorAttCount = U8(i + 1);
  35. }
  36. if(init.m_depthStencilAttachment.m_textureView)
  37. {
  38. m_aspect = init.m_depthStencilAttachment.m_textureView->getSubresource().m_depthStencilAspect;
  39. }
  40. m_hasSri = init.m_shadingRateImage.m_textureView.isCreated();
  41. initClearValues(init);
  42. // Create a renderpass.
  43. initRpassCreateInfo(init);
  44. ANKI_VK_CHECK(vkCreateRenderPass2KHR(getVkDevice(), &m_rpassCi, nullptr, &m_compatibleRenderpassHandle));
  45. getGrManagerImpl().trySetVulkanHandleName(init.getName(), VK_OBJECT_TYPE_RENDER_PASS, m_compatibleRenderpassHandle);
  46. // Create the FB
  47. ANKI_CHECK(initFbs(init));
  48. return Error::kNone;
  49. }
  50. void FramebufferImpl::initClearValues(const FramebufferInitInfo& init)
  51. {
  52. for(U i = 0; i < m_colorAttCount; ++i)
  53. {
  54. if(init.m_colorAttachments[i].m_loadOperation == AttachmentLoadOperation::kClear)
  55. {
  56. F32* col = &m_clearVals[i].color.float32[0];
  57. col[0] = init.m_colorAttachments[i].m_clearValue.m_colorf[0];
  58. col[1] = init.m_colorAttachments[i].m_clearValue.m_colorf[1];
  59. col[2] = init.m_colorAttachments[i].m_clearValue.m_colorf[2];
  60. col[3] = init.m_colorAttachments[i].m_clearValue.m_colorf[3];
  61. }
  62. else
  63. {
  64. m_clearVals[i] = {};
  65. }
  66. }
  67. if(hasDepthStencil())
  68. {
  69. if(init.m_depthStencilAttachment.m_loadOperation == AttachmentLoadOperation::kClear
  70. || init.m_depthStencilAttachment.m_stencilLoadOperation == AttachmentLoadOperation::kClear)
  71. {
  72. m_clearVals[m_colorAttCount].depthStencil.depth = init.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth;
  73. m_clearVals[m_colorAttCount].depthStencil.stencil = init.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_stencil;
  74. }
  75. else
  76. {
  77. m_clearVals[m_colorAttCount] = {};
  78. }
  79. }
  80. // Put something for SRI. Value doesn't matter
  81. if(hasSri())
  82. {
  83. m_clearVals[m_colorAttCount + hasDepthStencil()] = {};
  84. }
  85. }
  86. Error FramebufferImpl::initFbs(const FramebufferInitInfo& init)
  87. {
  88. VkFramebufferCreateInfo ci = {};
  89. ci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  90. ci.renderPass = m_compatibleRenderpassHandle;
  91. ci.attachmentCount = getTotalAttachmentCount();
  92. ci.layers = 1;
  93. Array<VkImageView, kMaxAttachments> imgViews;
  94. U count = 0;
  95. for(U i = 0; i < init.m_colorAttachmentCount; ++i)
  96. {
  97. const FramebufferAttachmentInfo& att = init.m_colorAttachments[i];
  98. const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*att.m_textureView);
  99. const TextureImpl& tex = view.getTextureImpl();
  100. ANKI_ASSERT(tex.isSubresourceGoodForFramebufferAttachment(view.getSubresource()));
  101. imgViews[count] = view.getHandle();
  102. if(m_width == 0)
  103. {
  104. m_width = tex.getWidth() >> view.getSubresource().m_firstMipmap;
  105. m_height = tex.getHeight() >> view.getSubresource().m_firstMipmap;
  106. }
  107. m_viewRefs.m_color[i] = att.m_textureView;
  108. if(!!(tex.getTextureUsage() & TextureUsageBit::kPresent))
  109. {
  110. m_presentableTex = true;
  111. }
  112. ++count;
  113. }
  114. if(hasDepthStencil())
  115. {
  116. const FramebufferAttachmentInfo& att = init.m_depthStencilAttachment;
  117. const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*att.m_textureView);
  118. const TextureImpl& tex = view.getTextureImpl();
  119. ANKI_ASSERT(tex.isSubresourceGoodForFramebufferAttachment(view.getSubresource()));
  120. imgViews[count] = view.getHandle();
  121. if(m_width == 0)
  122. {
  123. m_width = tex.getWidth() >> view.getSubresource().m_firstMipmap;
  124. m_height = tex.getHeight() >> view.getSubresource().m_firstMipmap;
  125. }
  126. m_viewRefs.m_depthStencil = att.m_textureView;
  127. ++count;
  128. }
  129. if(hasSri())
  130. {
  131. const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*init.m_shadingRateImage.m_textureView);
  132. ANKI_ASSERT(view.getTextureImpl().usageValid(TextureUsageBit::kFramebufferShadingRate));
  133. imgViews[count] = view.getHandle();
  134. m_viewRefs.m_sri = init.m_shadingRateImage.m_textureView;
  135. ++count;
  136. }
  137. ci.width = m_width;
  138. ci.height = m_height;
  139. ci.pAttachments = &imgViews[0];
  140. ANKI_ASSERT(count == ci.attachmentCount);
  141. ANKI_VK_CHECK(vkCreateFramebuffer(getVkDevice(), &ci, nullptr, &m_fbHandle));
  142. getGrManagerImpl().trySetVulkanHandleName(init.getName(), VK_OBJECT_TYPE_FRAMEBUFFER, m_fbHandle);
  143. return Error::kNone;
  144. }
  145. void FramebufferImpl::setupAttachmentDescriptor(const FramebufferAttachmentInfo& att, VkAttachmentDescription2& desc, VkImageLayout layout) const
  146. {
  147. desc = {};
  148. desc.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2;
  149. desc.format = convertFormat(static_cast<const TextureViewImpl&>(*att.m_textureView).getTextureImpl().getFormat());
  150. desc.samples = VK_SAMPLE_COUNT_1_BIT;
  151. desc.loadOp = convertLoadOp(att.m_loadOperation);
  152. desc.storeOp = convertStoreOp(att.m_storeOperation);
  153. desc.stencilLoadOp = convertLoadOp(att.m_stencilLoadOperation);
  154. desc.stencilStoreOp = convertStoreOp(att.m_stencilStoreOperation);
  155. desc.initialLayout = layout;
  156. desc.finalLayout = layout;
  157. }
  158. void FramebufferImpl::initRpassCreateInfo(const FramebufferInitInfo& init)
  159. {
  160. // Setup attachments and references
  161. for(U32 i = 0; i < init.m_colorAttachmentCount; ++i)
  162. {
  163. setupAttachmentDescriptor(init.m_colorAttachments[i], m_attachmentDescriptions[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  164. VkAttachmentReference2& ref = m_references[i];
  165. ref.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2;
  166. ref.attachment = i;
  167. ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  168. }
  169. if(hasDepthStencil())
  170. {
  171. setupAttachmentDescriptor(init.m_depthStencilAttachment, m_attachmentDescriptions[init.m_colorAttachmentCount],
  172. VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  173. VkAttachmentReference2& ref = m_references[init.m_colorAttachmentCount];
  174. ref.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2;
  175. ref.attachment = init.m_colorAttachmentCount;
  176. ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  177. }
  178. U32 sriAttachmentIdx = kMaxU32;
  179. if(init.m_shadingRateImage.m_textureView)
  180. {
  181. ANKI_ASSERT(getGrManagerImpl().getDeviceCapabilities().m_vrs && "This requires VRS to be enabled");
  182. sriAttachmentIdx = init.m_colorAttachmentCount + hasDepthStencil();
  183. VkAttachmentDescription2& desc = m_attachmentDescriptions[sriAttachmentIdx];
  184. desc = {};
  185. desc.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2;
  186. desc.format = convertFormat(static_cast<const TextureViewImpl&>(*init.m_shadingRateImage.m_textureView).getTextureImpl().getFormat());
  187. desc.samples = VK_SAMPLE_COUNT_1_BIT;
  188. desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  189. desc.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  190. desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  191. desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  192. desc.initialLayout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  193. desc.finalLayout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  194. VkAttachmentReference2& ref = m_references[sriAttachmentIdx];
  195. ref.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2;
  196. ref.attachment = sriAttachmentIdx;
  197. ref.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  198. }
  199. // Subpass
  200. m_subpassDescr.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2;
  201. m_subpassDescr.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  202. m_subpassDescr.colorAttachmentCount = init.m_colorAttachmentCount;
  203. m_subpassDescr.pColorAttachments = (init.m_colorAttachmentCount) ? &m_references[0] : nullptr;
  204. m_subpassDescr.pDepthStencilAttachment = (hasDepthStencil()) ? &m_references[init.m_colorAttachmentCount] : nullptr;
  205. if(init.m_shadingRateImage.m_textureView)
  206. {
  207. m_sriAttachmentInfo.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  208. m_sriAttachmentInfo.shadingRateAttachmentTexelSize.width = init.m_shadingRateImage.m_texelWidth;
  209. m_sriAttachmentInfo.shadingRateAttachmentTexelSize.height = init.m_shadingRateImage.m_texelHeight;
  210. m_sriAttachmentInfo.pFragmentShadingRateAttachment = &m_references[sriAttachmentIdx];
  211. m_subpassDescr.pNext = &m_sriAttachmentInfo;
  212. }
  213. // Setup the render pass
  214. m_rpassCi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2;
  215. m_rpassCi.pAttachments = &m_attachmentDescriptions[0];
  216. m_rpassCi.attachmentCount = getTotalAttachmentCount();
  217. m_rpassCi.subpassCount = 1;
  218. m_rpassCi.pSubpasses = &m_subpassDescr;
  219. }
  220. VkRenderPass FramebufferImpl::getRenderPassHandle(const Array<VkImageLayout, kMaxColorRenderTargets>& colorLayouts, VkImageLayout dsLayout,
  221. VkImageLayout shadingRateImageLayout)
  222. {
  223. VkRenderPass out = VK_NULL_HANDLE;
  224. // Create hash
  225. Array<VkImageLayout, kMaxAttachments> allLayouts;
  226. U allLayoutCount = 0;
  227. for(U i = 0; i < m_colorAttCount; ++i)
  228. {
  229. ANKI_ASSERT(colorLayouts[i] != VK_IMAGE_LAYOUT_UNDEFINED);
  230. allLayouts[allLayoutCount++] = colorLayouts[i];
  231. }
  232. if(hasDepthStencil())
  233. {
  234. ANKI_ASSERT(dsLayout != VK_IMAGE_LAYOUT_UNDEFINED);
  235. allLayouts[allLayoutCount++] = dsLayout;
  236. }
  237. if(hasSri())
  238. {
  239. ANKI_ASSERT(shadingRateImageLayout != VK_IMAGE_LAYOUT_UNDEFINED);
  240. allLayouts[allLayoutCount++] = shadingRateImageLayout;
  241. }
  242. const U64 hash = computeHash(&allLayouts[0], allLayoutCount * sizeof(allLayouts[0]));
  243. // Try get it
  244. {
  245. RLockGuard<RWMutex> lock(m_renderpassHandlesMtx);
  246. auto it = m_renderpassHandles.find(hash);
  247. if(it != m_renderpassHandles.getEnd())
  248. {
  249. out = *it;
  250. }
  251. }
  252. if(out == VK_NULL_HANDLE)
  253. {
  254. // Create it
  255. WLockGuard<RWMutex> lock(m_renderpassHandlesMtx);
  256. // Check again
  257. auto it = m_renderpassHandles.find(hash);
  258. if(it != m_renderpassHandles.getEnd())
  259. {
  260. out = *it;
  261. }
  262. else
  263. {
  264. VkRenderPassCreateInfo2 ci = m_rpassCi;
  265. Array<VkAttachmentDescription2, kMaxAttachments> attachmentDescriptions = m_attachmentDescriptions;
  266. Array<VkAttachmentReference2, kMaxAttachments> references = m_references;
  267. VkSubpassDescription2 subpassDescr = m_subpassDescr;
  268. VkFragmentShadingRateAttachmentInfoKHR sriAttachmentInfo = m_sriAttachmentInfo;
  269. // Fix pointers
  270. subpassDescr.pColorAttachments = &references[0];
  271. ci.pAttachments = &attachmentDescriptions[0];
  272. ci.pSubpasses = &subpassDescr;
  273. for(U i = 0; i < subpassDescr.colorAttachmentCount; ++i)
  274. {
  275. const VkImageLayout lay = colorLayouts[i];
  276. ANKI_ASSERT(lay != VK_IMAGE_LAYOUT_UNDEFINED);
  277. attachmentDescriptions[i].initialLayout = lay;
  278. attachmentDescriptions[i].finalLayout = lay;
  279. references[i].layout = lay;
  280. }
  281. if(hasDepthStencil())
  282. {
  283. const U i = subpassDescr.colorAttachmentCount;
  284. const VkImageLayout lay = dsLayout;
  285. ANKI_ASSERT(lay != VK_IMAGE_LAYOUT_UNDEFINED);
  286. attachmentDescriptions[i].initialLayout = lay;
  287. attachmentDescriptions[i].finalLayout = lay;
  288. references[i].layout = lay;
  289. subpassDescr.pDepthStencilAttachment = &references[i];
  290. }
  291. if(hasSri())
  292. {
  293. const U i = subpassDescr.colorAttachmentCount + hasDepthStencil();
  294. const VkImageLayout lay = shadingRateImageLayout;
  295. attachmentDescriptions[i].initialLayout = lay;
  296. attachmentDescriptions[i].finalLayout = lay;
  297. references[i].layout = lay;
  298. sriAttachmentInfo.pFragmentShadingRateAttachment = &references[i];
  299. subpassDescr.pNext = &sriAttachmentInfo;
  300. }
  301. ANKI_VK_CHECKF(vkCreateRenderPass2KHR(getVkDevice(), &ci, nullptr, &out));
  302. getGrManagerImpl().trySetVulkanHandleName(getName(), VK_OBJECT_TYPE_RENDER_PASS, out);
  303. m_renderpassHandles.emplace(hash, out);
  304. }
  305. }
  306. ANKI_ASSERT(out);
  307. return out;
  308. }
  309. } // end namespace anki