Main.cpp 12 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::kNone;
  25. }
  26. static Error createFogVolumeFadeEvent(SceneNode* node)
  27. {
  28. CString script = R"(
  29. density = 15
  30. radius = 3.5
  31. function update(event, prevTime, crntTime)
  32. node = event:getAssociatedSceneNodes():getAt(0)
  33. -- logi(string.format("Will fade fog for %s", node:getName()))
  34. fogComponent = node:getFirstFogDensityComponent()
  35. dt = crntTime - prevTime
  36. density = density - 4.0 * dt
  37. radius = radius + 0.5 * dt
  38. pos = node:getLocalOrigin()
  39. pos:setY(pos:getY() - 1.1 * dt)
  40. node:setLocalOrigin(pos)
  41. if density <= 0.0 or radius <= 0.0 then
  42. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  43. else
  44. fogComponent:setSphereVolumeRadius(radius)
  45. fogComponent:setDensity(density)
  46. end
  47. return 1
  48. end
  49. function onKilled(event, prevTime, crntTime)
  50. return 1
  51. end
  52. )";
  53. ScriptEvent* event;
  54. ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
  55. event->addAssociatedSceneNode(node);
  56. return Error::kNone;
  57. }
  58. class RayCast : public PhysicsWorldRayCastCallback
  59. {
  60. public:
  61. Vec3 m_hitPosition = Vec3(kMaxF32);
  62. Vec3 m_hitNormal;
  63. Bool m_hit = false;
  64. RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
  65. : PhysicsWorldRayCastCallback(from, to, mtl)
  66. {
  67. }
  68. void processResult([[maybe_unused]] PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
  69. {
  70. if((m_from - m_to).dot(worldNormal) < 0.0f)
  71. {
  72. return;
  73. }
  74. if((worldPosition - m_from).getLengthSquared() > (m_hitPosition - m_from).getLengthSquared())
  75. {
  76. return;
  77. }
  78. m_hitPosition = worldPosition;
  79. m_hitNormal = worldNormal;
  80. m_hit = true;
  81. }
  82. };
  83. class MyApp : public SampleApp
  84. {
  85. public:
  86. Error sampleExtraInit() override;
  87. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  88. };
  89. Error MyApp::sampleExtraInit()
  90. {
  91. ScriptResourcePtr script;
  92. ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
  93. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  94. // Create the player
  95. if(1)
  96. {
  97. SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
  98. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 5.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  99. SceneNode* player;
  100. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("player", player));
  101. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  102. playerc->moveToPosition(Vec3(0.0f, 2.5f, 0.0f));
  103. playerc->getPhysicsPlayerController().setMaterialMask(PhysicsMaterialBit::kStaticGeometry);
  104. player->addChild(&cam);
  105. }
  106. // Create a body component with joint
  107. {
  108. SceneNode* monkey;
  109. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("monkey_p2p", monkey));
  110. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  111. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  112. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  113. bodyc->loadMeshResource("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  114. bodyc->teleportTo(Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  115. bodyc->setMass(2.0f);
  116. JointComponent* jointc = monkey->newComponent<JointComponent>();
  117. jointc->newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  118. }
  119. // Create a chain
  120. {
  121. const U LINKS = 5;
  122. SceneNode* prevBody = nullptr;
  123. for(U32 i = 0; i < LINKS; ++i)
  124. {
  125. SceneNode* monkey;
  126. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("monkey_chain%u", i).toCString(), monkey));
  127. monkey->newComponent<ModelComponent>()->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  128. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
  129. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, F32(i) * 1.25f, 0.0f, 0.0f));
  130. // trf.getOrigin().x() -= i * 0.25f;
  131. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
  132. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  133. bodyc->setMeshFromModelComponent();
  134. bodyc->teleportTo(trf);
  135. bodyc->setMass(1.0f);
  136. // Create joint
  137. JointComponent* jointc = monkey->newComponent<JointComponent>();
  138. if(prevBody == nullptr)
  139. {
  140. jointc->newPoint2PointJoint(Vec3(0, 1, 0));
  141. }
  142. else
  143. {
  144. prevBody->addChild(monkey);
  145. jointc->newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
  146. }
  147. prevBody = monkey;
  148. }
  149. }
  150. // Trigger
  151. {
  152. SceneNode* node;
  153. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("trigger", node));
  154. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  155. triggerc->setSphereVolumeRadius(1.8f);
  156. node->setLocalTransform(Transform(Vec4(1.0f, 0.5f, 0.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  157. }
  158. Input::getSingleton().lockCursor(true);
  159. Input::getSingleton().hideCursor(true);
  160. Input::getSingleton().moveCursor(Vec2(0.0f));
  161. return Error::kNone;
  162. }
  163. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  164. {
  165. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  166. Renderer& renderer = Renderer::getSingleton();
  167. if(Input::getSingleton().getKey(KeyCode::kEscape))
  168. {
  169. quit = true;
  170. }
  171. if(Input::getSingleton().getKey(KeyCode::kH) == 1)
  172. {
  173. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? "" : "RtShadows");
  174. }
  175. if(Input::getSingleton().getKey(KeyCode::kP) == 1)
  176. {
  177. static U32 idx = 3;
  178. ++idx;
  179. idx %= 4;
  180. if(idx == 0)
  181. {
  182. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  183. }
  184. else if(idx == 1)
  185. {
  186. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  187. }
  188. else if(idx == 2)
  189. {
  190. renderer.setCurrentDebugRenderTarget("VrsSri");
  191. }
  192. else
  193. {
  194. renderer.setCurrentDebugRenderTarget("");
  195. }
  196. }
  197. if(Input::getSingleton().getKey(KeyCode::kL) == 1)
  198. {
  199. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  200. }
  201. if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
  202. {
  203. g_vrsCVar.set(!g_vrsCVar);
  204. }
  205. if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
  206. {
  207. static U mode = 0;
  208. mode = (mode + 1) % 3;
  209. if(mode == 0)
  210. {
  211. g_dbgCVar.set(false);
  212. }
  213. else if(mode == 1)
  214. {
  215. g_dbgCVar.set(true);
  216. renderer.getDbg().setDepthTestEnabled(true);
  217. renderer.getDbg().setDitheredDepthTestEnabled(false);
  218. }
  219. else
  220. {
  221. g_dbgCVar.set(true);
  222. renderer.getDbg().setDepthTestEnabled(false);
  223. renderer.getDbg().setDitheredDepthTestEnabled(true);
  224. }
  225. }
  226. // Move player
  227. {
  228. SceneNode& player = SceneGraph::getSingleton().findSceneNode("player");
  229. PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
  230. if(Input::getSingleton().getKey(KeyCode::kR))
  231. {
  232. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  233. }
  234. constexpr F32 ang = toRad(7.0f);
  235. F32 y = Input::getSingleton().getMousePosition().y();
  236. F32 x = Input::getSingleton().getMousePosition().x();
  237. if(y != 0.0 || x != 0.0)
  238. {
  239. // Set origin
  240. Vec4 origin = player.getWorldTransform().getOrigin();
  241. // origin.y() += 1.9f;
  242. // Set rotation
  243. Mat3x4 rot(Vec3(0.0f), Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
  244. rot = player.getLocalRotation().combineTransformations(rot);
  245. Vec3 newz = rot.getColumn(2).getNormalized();
  246. Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
  247. Vec3 newy = newz.cross(newx);
  248. rot.setColumns(newx, newy, newz, Vec3(0.0));
  249. rot.reorthogonalize();
  250. // Update move
  251. player.setLocalTransform(Transform(origin, rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  252. }
  253. const F32 speed = 0.5;
  254. Vec4 moveVec(0.0);
  255. if(Input::getSingleton().getKey(KeyCode::kW))
  256. {
  257. moveVec.z() += 1.0f;
  258. }
  259. if(Input::getSingleton().getKey(KeyCode::kA))
  260. {
  261. moveVec.x() -= 1.0f;
  262. }
  263. if(Input::getSingleton().getKey(KeyCode::kS))
  264. {
  265. moveVec.z() -= 1.0f;
  266. }
  267. if(Input::getSingleton().getKey(KeyCode::kD))
  268. {
  269. moveVec.x() += 1.0f;
  270. }
  271. Vec4 dir = -player.getLocalRotation().getZAxis().xyz0();
  272. dir.y() = 0.0f;
  273. dir.normalize();
  274. playerc.setVelocity(moveVec.z() * speed, moveVec.x() * speed, 0.0, dir);
  275. }
  276. if(Input::getSingleton().getMouseButton(MouseButton::kLeft) == 1)
  277. {
  278. ANKI_LOGI("Firing a monkey");
  279. static U32 instance = 0;
  280. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  281. SceneNode* monkey;
  282. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("FireMonkey%u", instance++).toCString(), monkey));
  283. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  284. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  285. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  286. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  287. bodyc->setMeshFromModelComponent();
  288. bodyc->teleportTo(camTrf);
  289. bodyc->setMass(1.0f);
  290. bodyc->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  291. // Create the destruction event
  292. ANKI_CHECK(createDestructionEvent(monkey));
  293. }
  294. if(Input::getSingleton().getMouseButton(MouseButton::kRight) == 1)
  295. {
  296. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  297. Vec3 from = camTrf.getOrigin().xyz();
  298. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  299. RayCast ray(from, to, PhysicsMaterialBit::kAll & (~PhysicsMaterialBit::kParticle));
  300. ray.m_firstHit = true;
  301. PhysicsWorld::getSingleton().rayCast(ray);
  302. if(ray.m_hit)
  303. {
  304. // Create rotation
  305. const Vec3& zAxis = ray.m_hitNormal;
  306. Vec3 yAxis = Vec3(0, 1, 0.5);
  307. Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
  308. yAxis = zAxis.cross(xAxis);
  309. Mat3x4 rot = Mat3x4::getIdentity();
  310. rot.setXAxis(xAxis);
  311. rot.setYAxis(yAxis);
  312. rot.setZAxis(zAxis);
  313. Transform trf(ray.m_hitPosition.xyz0(), rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f));
  314. // Create an obj
  315. static U32 id = 0;
  316. SceneNode* monkey;
  317. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("decal%u", id++).toCString(), monkey));
  318. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  319. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  320. monkey->setLocalTransform(trf);
  321. ANKI_CHECK(createDestructionEvent(monkey));
  322. #if 1
  323. // Create some particles
  324. ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
  325. partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
  326. #endif
  327. // Create some fog volumes
  328. for(U i = 0; i < 1; ++i)
  329. {
  330. static int id = 0;
  331. String name;
  332. name.sprintf("fog%u", id++);
  333. SceneNode* fogNode;
  334. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(name.toCString(), fogNode));
  335. FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
  336. fogComp->setSphereVolumeRadius(2.1f);
  337. fogComp->setDensity(15.0f);
  338. fogNode->setLocalTransform(trf);
  339. ANKI_CHECK(createDestructionEvent(fogNode));
  340. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  341. }
  342. }
  343. }
  344. if(0)
  345. {
  346. SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
  347. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  348. for(U32 i = 0; i < comp.getBodyComponentsEnter().getSize(); ++i)
  349. {
  350. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  351. }
  352. }
  353. return Error::kNone;
  354. }
  355. ANKI_MAIN_FUNCTION(myMain)
  356. int myMain(int argc, char* argv[])
  357. {
  358. Error err = Error::kNone;
  359. MyApp* app = new MyApp;
  360. err = app->init(argc, argv, "PhysicsPlayground");
  361. if(!err)
  362. {
  363. err = app->mainLoop();
  364. }
  365. if(err)
  366. {
  367. ANKI_LOGE("Error reported. Bye!");
  368. }
  369. else
  370. {
  371. delete app;
  372. ANKI_LOGI("Bye!!");
  373. }
  374. return 0;
  375. }