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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/MaterialComponent.h>
- #include <AnKi/Scene/Components/SkinComponent.h>
- #include <AnKi/Scene/Components/MeshComponent.h>
- #include <AnKi/Scene/Components/MoveComponent.h>
- #include <AnKi/Scene/Components/ParticleEmitter2Component.h>
- #include <AnKi/Resource/MeshResource.h>
- #include <AnKi/Resource/MaterialResource.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Core/App.h>
- #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
- namespace anki {
- MaterialComponent::MaterialComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- {
- m_gpuSceneRenderable.allocate();
- }
- MaterialComponent::~MaterialComponent()
- {
- m_gpuSceneRenderable.free();
- }
- MaterialComponent& MaterialComponent::setMaterialFilename(CString fname)
- {
- MaterialResourcePtr newRsrc;
- if(ResourceManager::getSingleton().loadResource(fname, newRsrc))
- {
- ANKI_SCENE_LOGE("Failed to load resource: %s", fname.cstr());
- }
- else
- {
- m_anyDirty = !m_resource || (m_resource->getUuid() != newRsrc->getUuid());
- m_resource = std::move(newRsrc);
- m_castsShadow = m_resource->castsShadow();
- }
- return *this;
- }
- CString MaterialComponent::getMaterialFilename() const
- {
- if(m_resource)
- {
- return m_resource->getFilename();
- }
- else
- {
- return "*Error*";
- }
- }
- MaterialComponent& MaterialComponent::setSubmeshIndex(U32 submeshIdx)
- {
- if(m_submeshIdx != submeshIdx)
- {
- m_submeshIdx = submeshIdx;
- m_anyDirty = true;
- }
- return *this;
- }
- void MaterialComponent::onOtherComponentRemovedOrAdded(SceneComponent* other, Bool added)
- {
- ANKI_ASSERT(other);
- if(other->getType() == SceneComponentType::kMesh)
- {
- bookkeepComponent(m_meshComponent, other, added);
- m_anyDirty = true;
- }
- if(other->getType() == SceneComponentType::kSkin)
- {
- bookkeepComponent(m_skinComponent, other, added);
- m_anyDirty = true;
- }
- if(other->getType() == SceneComponentType::kParticleEmitter2)
- {
- bookkeepComponent(m_emitterComponent, other, added);
- m_anyDirty = true;
- }
- }
- Bool MaterialComponent::isValid() const
- {
- Bool valid = !!m_resource && m_resource->isLoaded();
- if(m_meshComponent)
- {
- valid = valid && m_meshComponent->isValid();
- }
- if(m_emitterComponent)
- {
- valid = valid && m_emitterComponent->isValid();
- }
- valid = valid && (m_meshComponent || m_emitterComponent);
- if(m_skinComponent)
- {
- valid = valid && m_skinComponent->isValid();
- }
- return valid;
- }
- Aabb MaterialComponent::computeAabb(const SceneNode& node) const
- {
- const Bool prioritizeEmitter = m_emitterComponent != nullptr;
- Aabb aabbWorld;
- if(prioritizeEmitter)
- {
- aabbWorld = Aabb(m_emitterComponent->getBoundingVolume()[0], m_emitterComponent->getBoundingVolume()[1]);
- }
- else
- {
- Aabb aabbLocal;
- U32 firstIndex, indexCount, firstMeshlet, meshletCount;
- m_meshComponent->getMeshResource().getSubMeshInfo(0, m_submeshIdx, firstIndex, indexCount, firstMeshlet, meshletCount, aabbLocal);
- if(m_skinComponent && m_skinComponent->isValid())
- {
- aabbLocal = m_skinComponent->getBoneBoundingVolumeLocalSpace().getCompoundShape(aabbLocal);
- }
- aabbWorld = aabbLocal.getTransformed(node.getWorldTransform());
- }
- return aabbWorld;
- }
- void MaterialComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- if(!isValid()) [[unlikely]]
- {
- m_gpuSceneRenderableAabbGBuffer.free();
- m_gpuSceneRenderableAabbDepth.free();
- m_gpuSceneRenderableAabbForward.free();
- m_gpuSceneRenderableAabbRt.free();
- for(RenderingTechnique t : EnumIterable<RenderingTechnique>())
- {
- RenderStateBucketContainer::getSingleton().removeUser(m_renderStateBucketIndices[t]);
- }
- return;
- }
- // From now on the component is considered valid
- const Bool moved = info.m_node->movedThisFrame();
- const Bool movedLastFrame = m_movedLastFrame;
- m_movedLastFrame = moved;
- Bool dirty = m_anyDirty || moved != movedLastFrame;
- const Bool prioritizeEmitter = !!m_emitterComponent;
- const MaterialResource& mtl = *m_resource;
- if(m_skinComponent)
- {
- dirty = dirty || m_skinComponent->gpuSceneReallocationsThisFrame();
- }
- if(m_emitterComponent)
- {
- dirty = dirty || m_emitterComponent->gpuSceneReallocationsThisFrame();
- }
- if(m_meshComponent)
- {
- dirty = dirty || m_meshComponent->gpuSceneReallocationsThisFrame();
- }
- if(!dirty) [[likely]]
- {
- // Update Scene bounds
- if(info.m_forceUpdateSceneBounds || m_skinComponent) [[unlikely]]
- {
- const Aabb aabbWorld = computeAabb(*info.m_node);
- info.updateSceneBounds(aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz());
- }
- // Update the GPU scene AABBs
- if(prioritizeEmitter || m_skinComponent)
- {
- const Aabb aabbWorld = computeAabb(*info.m_node);
- for(RenderingTechnique t : EnumBitsIterable<RenderingTechnique, RenderingTechniqueBit>(mtl.getRenderingTechniques()))
- {
- const GpuSceneRenderableBoundingVolume gpuVolume = initGpuSceneRenderableBoundingVolume(
- aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz(), m_gpuSceneRenderable.getIndex(), m_renderStateBucketIndices[t].get());
- switch(t)
- {
- case RenderingTechnique::kGBuffer:
- m_gpuSceneRenderableAabbGBuffer.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kDepth:
- m_gpuSceneRenderableAabbDepth.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kForward:
- m_gpuSceneRenderableAabbForward.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kRtMaterialFetch:
- m_gpuSceneRenderableAabbRt.uploadToGpuScene(gpuVolume);
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- }
- return;
- }
- // From now on something is dirty, update everything
- updated = true;
- m_anyDirty = false;
- // Sanitize
- m_submeshIdx = min(m_submeshIdx, (m_meshComponent) ? (m_meshComponent->getMeshResource().getSubMeshCount() - 1) : 0);
- // Extract the diffuse color
- Vec3 averageDiffuse(0.0f);
- {
- const MaterialVariable* diffuseRelatedMtlVar = nullptr;
- for(const MaterialVariable& mtlVar : mtl.getVariables())
- {
- SceneString name = mtlVar.getName();
- name.toLower();
- if(name.find("diffuse") != String::kNpos || name.find("albedo") != String::kNpos)
- {
- if(diffuseRelatedMtlVar)
- {
- if(name.find("tex") != String::kNpos)
- {
- diffuseRelatedMtlVar = &mtlVar;
- }
- }
- else
- {
- diffuseRelatedMtlVar = &mtlVar;
- }
- }
- }
- if(diffuseRelatedMtlVar)
- {
- if(diffuseRelatedMtlVar->getDataType() >= ShaderVariableDataType::kTextureFirst
- && diffuseRelatedMtlVar->getDataType() <= ShaderVariableDataType::kTextureLast)
- {
- averageDiffuse = diffuseRelatedMtlVar->getValue<ImageResourcePtr>()->getAverageColor().xyz();
- }
- else if(diffuseRelatedMtlVar->getDataType() == ShaderVariableDataType::kVec3)
- {
- averageDiffuse = diffuseRelatedMtlVar->getValue<Vec3>();
- }
- else if(diffuseRelatedMtlVar->getDataType() == ShaderVariableDataType::kU32 && diffuseRelatedMtlVar->tryGetImageResource())
- {
- // Bindless texture
- averageDiffuse = diffuseRelatedMtlVar->tryGetImageResource()->getAverageColor().xyz();
- }
- else
- {
- ANKI_SCENE_LOGW("Couldn't extract a diffuse value for material: %s", mtl.getFilename().cstr());
- }
- }
- }
- // Update the constants
- {
- ConstWeakArray<U8> preallocatedConsts = mtl.getPrefilledLocalConstants();
- if(!m_gpuSceneConstants || m_gpuSceneConstants.getAllocatedSize() != preallocatedConsts.getSizeInBytes())
- {
- GpuSceneBuffer::getSingleton().deferredFree(m_gpuSceneConstants);
- m_gpuSceneConstants = GpuSceneBuffer::getSingleton().allocate(preallocatedConsts.getSizeInBytes(), 4);
- }
- GpuSceneMicroPatcher::getSingleton().newCopy(*info.m_framePool, m_gpuSceneConstants.getOffset(), m_gpuSceneConstants.getAllocatedSize(),
- preallocatedConsts.getBegin());
- }
- // Update renderable
- {
- const MoveComponent& movec = info.m_node->getFirstComponentOfType<MoveComponent>();
- GpuSceneRenderable gpuRenderable = {};
- gpuRenderable.m_worldTransformsIndex = movec.getGpuSceneTransformsIndex();
- gpuRenderable.m_constantsOffset = m_gpuSceneConstants.getOffset();
- gpuRenderable.m_meshLodsIndex =
- (prioritizeEmitter) ? m_emitterComponent->getGpuSceneMeshLodIndex(m_submeshIdx) : m_meshComponent->getGpuSceneMeshLodsIndex(m_submeshIdx);
- gpuRenderable.m_boneTransformsOffset = (m_skinComponent) ? m_skinComponent->getBoneTransformsGpuSceneOffset() : 0;
- gpuRenderable.m_particleEmitterIndex = (prioritizeEmitter) ? m_emitterComponent->getGpuSceneParticleEmitter2Index() : kMaxU32;
- if(!!(mtl.getRenderingTechniques() & RenderingTechniqueBit::kRtShadow))
- {
- const RenderingKey key(RenderingTechnique::kRtShadow, 0, false, false, false);
- const MaterialVariant& variant = mtl.getOrCreateVariant(key);
- gpuRenderable.m_rtShadowsShaderHandleIndex = variant.getRtShaderGroupHandleIndex();
- }
- if(!!(mtl.getRenderingTechniques() & RenderingTechniqueBit::kRtMaterialFetch))
- {
- const RenderingKey key(RenderingTechnique::kRtMaterialFetch, 0, false, false, false);
- const MaterialVariant& variant = mtl.getOrCreateVariant(key);
- gpuRenderable.m_rtMaterialFetchShaderHandleIndex = variant.getRtShaderGroupHandleIndex();
- }
- gpuRenderable.m_uuid = SceneGraph::getSingleton().getNewUuid();
- const UVec3 u3(averageDiffuse.xyz().clamp(0.0f, 1.0f) * 255.0f);
- gpuRenderable.m_diffuseColor = ((u3.x() << 16u) | (u3.y() << 8u) | u3.z()) & 0xFFFFFFF;
- m_gpuSceneRenderable.uploadToGpuScene(gpuRenderable);
- }
- // Update scene bounds
- {
- const Aabb aabbWorld = computeAabb(*info.m_node);
- info.updateSceneBounds(aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz());
- }
- // Update the buckets
- for(RenderingTechnique t : EnumIterable<RenderingTechnique>())
- {
- RenderStateBucketContainer::getSingleton().removeUser(m_renderStateBucketIndices[t]);
- if(!(RenderingTechniqueBit(1 << t) & mtl.getRenderingTechniques()))
- {
- continue;
- }
- // Fill the state
- RenderingKey key;
- key.setLod(0); // Materials don't care
- key.setRenderingTechnique(t);
- key.setSkinned(m_skinComponent != nullptr);
- key.setVelocity(moved);
- key.setMeshletRendering(!prioritizeEmitter
- && (GrManager::getSingleton().getDeviceCapabilities().m_meshShaders || g_cvarCoreMeshletRendering));
- const MaterialVariant& mvariant = mtl.getOrCreateVariant(key);
- RenderStateInfo state;
- state.m_primitiveTopology = PrimitiveTopology::kTriangles;
- state.m_program = mvariant.getShaderProgram();
- Bool wantsMesletCount = false;
- U32 meshletCount = 0;
- if(!prioritizeEmitter)
- {
- U32 firstIndex, indexCount, firstMeshlet;
- Aabb aabb;
- m_meshComponent->getMeshResource().getSubMeshInfo(0, m_submeshIdx, firstIndex, indexCount, firstMeshlet, meshletCount, aabb);
- wantsMesletCount = key.getMeshletRendering() && !(RenderingTechniqueBit(1 << t) & RenderingTechniqueBit::kAllRt);
- }
- m_renderStateBucketIndices[t] = RenderStateBucketContainer::getSingleton().addUser(state, t, (wantsMesletCount) ? meshletCount : 0);
- }
- // Upload the AABBs to the GPU scene
- {
- const Aabb aabbWorld = computeAabb(*info.m_node);
- // Raster
- for(RenderingTechnique t : EnumBitsIterable<RenderingTechnique, RenderingTechniqueBit>(RenderingTechniqueBit::kAllRaster))
- {
- const RenderingTechniqueBit bit = RenderingTechniqueBit(1 << t);
- if(!(mtl.getRenderingTechniques() & bit))
- {
- switch(t)
- {
- case RenderingTechnique::kGBuffer:
- m_gpuSceneRenderableAabbGBuffer.free();
- break;
- case RenderingTechnique::kDepth:
- m_gpuSceneRenderableAabbDepth.free();
- break;
- case RenderingTechnique::kForward:
- m_gpuSceneRenderableAabbForward.free();
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- else
- {
- const GpuSceneRenderableBoundingVolume gpuVolume = initGpuSceneRenderableBoundingVolume(
- aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz(), m_gpuSceneRenderable.getIndex(), m_renderStateBucketIndices[t].get());
- switch(t)
- {
- case RenderingTechnique::kGBuffer:
- if(!m_gpuSceneRenderableAabbGBuffer.isValid())
- {
- m_gpuSceneRenderableAabbGBuffer.allocate();
- }
- m_gpuSceneRenderableAabbGBuffer.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kDepth:
- if(!m_gpuSceneRenderableAabbDepth.isValid())
- {
- m_gpuSceneRenderableAabbDepth.allocate();
- }
- m_gpuSceneRenderableAabbDepth.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kForward:
- if(!m_gpuSceneRenderableAabbForward.isValid())
- {
- m_gpuSceneRenderableAabbForward.allocate();
- }
- m_gpuSceneRenderableAabbForward.uploadToGpuScene(gpuVolume);
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- }
- // RT
- if(!!(mtl.getRenderingTechniques() & RenderingTechniqueBit::kAllRt))
- {
- if(!m_gpuSceneRenderableAabbRt.isValid())
- {
- m_gpuSceneRenderableAabbRt.allocate();
- }
- const U32 bucketIdx = 0;
- const GpuSceneRenderableBoundingVolume gpuVolume =
- initGpuSceneRenderableBoundingVolume(aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz(), m_gpuSceneRenderable.getIndex(), bucketIdx);
- m_gpuSceneRenderableAabbRt.uploadToGpuScene(gpuVolume);
- }
- else
- {
- m_gpuSceneRenderableAabbRt.free();
- }
- }
- }
- } // end namespace anki
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