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Framebuffer.cpp 1.5 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/Framebuffer.h>
  6. #include <AnKi/Gr/gl/FramebufferImpl.h>
  7. #include <AnKi/Gr/gl/CommandBufferImpl.h>
  8. #include <AnKi/Gr/GrManager.h>
  9. namespace anki
  10. {
  11. Framebuffer* Framebuffer::newInstance(GrManager* manager, const FramebufferInitInfo& init)
  12. {
  13. class CreateFramebufferCommand final : public GlCommand
  14. {
  15. public:
  16. FramebufferPtr m_fb;
  17. FramebufferInitInfo m_init;
  18. CreateFramebufferCommand(Framebuffer* handle, const FramebufferInitInfo& init)
  19. : m_fb(handle)
  20. , m_init(init)
  21. {
  22. }
  23. Error operator()(GlState&)
  24. {
  25. FramebufferImpl& impl = static_cast<FramebufferImpl&>(*m_fb);
  26. Error err = impl.init(m_init);
  27. GlObject::State oldState =
  28. impl.setStateAtomically((err) ? GlObject::State::ERROR : GlObject::State::CREATED);
  29. ANKI_ASSERT(oldState == GlObject::State::TO_BE_CREATED);
  30. (void)oldState;
  31. return err;
  32. }
  33. };
  34. FramebufferImpl* impl = manager->getAllocator().newInstance<FramebufferImpl>(manager, init.getName());
  35. impl->getRefcount().fetchAdd(1); // Hold a reference in case the command finishes and deletes quickly
  36. CommandBufferPtr cmdb = manager->newCommandBuffer(CommandBufferInitInfo());
  37. static_cast<CommandBufferImpl&>(*cmdb).pushBackNewCommand<CreateFramebufferCommand>(impl, init);
  38. static_cast<CommandBufferImpl&>(*cmdb).flush();
  39. return impl;
  40. }
  41. } // end namespace anki