Panagiotis Christopoulos Charitos be55d83433 - Updating GLEW lib 14 rokov pred
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 rokov pred
BsRefract.glsl 187fc9b524 Now the engine is 3.3 core. At last 15 rokov pred
Dbg.glsl bae5ebea63 Small change 15 rokov pred
DpGeneric.glsl 58d5ed789d Adding a new value in the shaders 14 rokov pred
Final.glsl 1619e5f4af The new SSAO is up and running 14 rokov pred
GaussianBlurGeneric.glsl b5a28738f8 - Adding a new switch in MsMpGeneric 14 rokov pred
IsAp.glsl 55326e4905 no log 15 rokov pred
IsLpGeneric.glsl 10540ca8be - Exposing Input to python 14 rokov pred
IsSmo.glsl 6e2d1e12d2 Materials & SceneDrawer 15 rokov pred
LinearDepth.glsl acbb462a8e - Refactoring the renderer 14 rokov pred
MsMpGeneric.glsl 1619e5f4af The new SSAO is up and running 14 rokov pred
MsMpSkybox.glsl b5a28738f8 - Adding a new switch in MsMpGeneric 14 rokov pred
Pack.glsl a31475d800 The new SSAO is fucken working!!!! 14 rokov pred
PpsHdr.glsl f5c0e88c5a Nothing special 15 rokov pred
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 rokov pred
PpsPostPass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 rokov pred
PpsPrePass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 rokov pred
PpsSsao.glsl be55d83433 - Updating GLEW lib 14 rokov pred
SimpleVert.glsl 9bd11fa0d1 - Changing the Material class 15 rokov pred
TfHwSkinningGeneric.glsl be55d83433 - Updating GLEW lib 14 rokov pred
TfHwSkinningPos.glsl be55d83433 - Updating GLEW lib 14 rokov pred
TfHwSkinningPosNormTan.glsl be55d83433 - Updating GLEW lib 14 rokov pred
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 rokov pred
hw_skinning.glsl 55f37eee4c Work on the new coding style 16 rokov pred
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 rokov pred
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 rokov pred
txt.glsl bf1ca1341c Redesining the ShaderProg 16 rokov pred