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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/Common.h>
- #include <AnKi/Util/StdTypes.h>
- #include <AnKi/Gr.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Resource/ShaderProgramResource.h>
- #include <AnKi/Core/GpuMemoryPools.h>
- namespace anki {
- // Forward
- class Renderer;
- class ResourceManager;
- /// @addtogroup renderer
- /// @{
- /// Renderer object.
- class RendererObject
- {
- public:
- RendererObject(Renderer* r)
- : m_r(r)
- {
- }
- virtual ~RendererObject()
- {
- }
- HeapMemoryPool& getMemoryPool() const;
- virtual void getDebugRenderTarget([[maybe_unused]] CString rtName,
- [[maybe_unused]] Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
- [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
- {
- ANKI_ASSERT(!"Object doesn't support that");
- }
- protected:
- Renderer* m_r; ///< Know your father
- ANKI_PURE RendererExternalSubsystems& getExternalSubsystems();
- ANKI_PURE const RendererExternalSubsystems& getExternalSubsystems() const;
- void* allocateRebarStagingMemory(PtrSize size, RebarGpuMemoryToken& token);
- U32 computeNumberOfSecondLevelCommandBuffers(U32 drawcallCount) const;
- /// Used in fullscreen quad draws.
- static void drawQuad(CommandBufferPtr& cmdb)
- {
- cmdb->drawArrays(PrimitiveTopology::kTriangles, 3, 1);
- }
- /// Dispatch a compute job equivelent to drawQuad
- static void dispatchPPCompute(CommandBufferPtr& cmdb, U32 workgroupSizeX, U32 workgroupSizeY, U32 outImageWidth,
- U32 outImageHeight)
- {
- const U32 sizeX = (outImageWidth + workgroupSizeX - 1) / workgroupSizeX;
- const U32 sizeY = (outImageHeight + workgroupSizeY - 1) / workgroupSizeY;
- cmdb->dispatchCompute(sizeX, sizeY, 1);
- }
- static void dispatchPPCompute(CommandBufferPtr& cmdb, U32 workgroupSizeX, U32 workgroupSizeY, U32 workgroupSizeZ,
- U32 outImageWidth, U32 outImageHeight, U32 outImageDepth)
- {
- const U32 sizeX = (outImageWidth + workgroupSizeX - 1) / workgroupSizeX;
- const U32 sizeY = (outImageHeight + workgroupSizeY - 1) / workgroupSizeY;
- const U32 sizeZ = (outImageDepth + workgroupSizeZ - 1) / workgroupSizeZ;
- cmdb->dispatchCompute(sizeX, sizeY, sizeZ);
- }
- template<typename TPtr>
- TPtr allocateUniforms(PtrSize size, RebarGpuMemoryToken& token)
- {
- return static_cast<TPtr>(allocateRebarStagingMemory(size, token));
- }
- void bindUniforms(CommandBufferPtr& cmdb, U32 set, U32 binding, const RebarGpuMemoryToken& token) const;
- template<typename TPtr>
- TPtr allocateAndBindUniforms(PtrSize size, CommandBufferPtr& cmdb, U32 set, U32 binding)
- {
- RebarGpuMemoryToken token;
- TPtr ptr = allocateUniforms<TPtr>(size, token);
- bindUniforms(cmdb, set, binding, token);
- return ptr;
- }
- template<typename TPtr>
- TPtr allocateStorage(PtrSize size, RebarGpuMemoryToken& token)
- {
- return static_cast<TPtr>(allocateRebarStagingMemory(size, token));
- }
- void bindStorage(CommandBufferPtr& cmdb, U32 set, U32 binding, const RebarGpuMemoryToken& token) const;
- template<typename TPtr>
- TPtr allocateAndBindStorage(PtrSize size, CommandBufferPtr& cmdb, U32 set, U32 binding)
- {
- RebarGpuMemoryToken token;
- TPtr ptr = allocateStorage<TPtr>(size, token);
- bindStorage(cmdb, set, binding, token);
- return ptr;
- }
- void registerDebugRenderTarget(CString rtName);
- };
- /// @}
- } // end namespace anki
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