TemporalAA.cpp 5.6 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/TemporalAA.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/LightShading.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Core/ConfigSet.h>
  12. namespace anki {
  13. TemporalAA::TemporalAA(Renderer* r)
  14. : RendererObject(r)
  15. {
  16. }
  17. TemporalAA::~TemporalAA()
  18. {
  19. }
  20. Error TemporalAA::init()
  21. {
  22. const Error err = initInternal();
  23. if(err)
  24. {
  25. ANKI_R_LOGE("Failed to init TAA");
  26. }
  27. return Error::kNone;
  28. }
  29. Error TemporalAA::initInternal()
  30. {
  31. ANKI_R_LOGV("Initializing TAA");
  32. ANKI_CHECK(getExternalSubsystems().m_resourceManager->loadResource(
  33. (ConfigSet::getSingleton().getRPreferCompute()) ? "ShaderBinaries/TemporalAACompute.ankiprogbin"
  34. : "ShaderBinaries/TemporalAARaster.ankiprogbin",
  35. m_prog));
  36. {
  37. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  38. variantInitInfo.addConstant("kVarianceClippingGamma", 2.7f); // Variance clipping paper proposes 1.0
  39. variantInitInfo.addConstant("kBlendFactor", 1.0f / 16.0f);
  40. variantInitInfo.addMutation("VARIANCE_CLIPPING", 1);
  41. variantInitInfo.addMutation("YCBCR", 0);
  42. if(ConfigSet::getSingleton().getRPreferCompute())
  43. {
  44. variantInitInfo.addConstant("kFramebufferSize",
  45. UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y()));
  46. }
  47. const ShaderProgramResourceVariant* variant;
  48. m_prog->getOrCreateVariant(variantInitInfo, variant);
  49. m_grProg = variant->getProgram();
  50. }
  51. for(U i = 0; i < 2; ++i)
  52. {
  53. TextureUsageBit usage = TextureUsageBit::kSampledFragment | TextureUsageBit::kSampledCompute;
  54. usage |= (ConfigSet::getSingleton().getRPreferCompute()) ? TextureUsageBit::kImageComputeWrite
  55. : TextureUsageBit::kFramebufferWrite;
  56. TextureInitInfo texinit =
  57. m_r->create2DRenderTargetInitInfo(m_r->getInternalResolution().x(), m_r->getInternalResolution().y(),
  58. m_r->getHdrFormat(), usage, "TemporalAA");
  59. m_rtTextures[i] = m_r->createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  60. }
  61. m_tonemappedRtDescr = m_r->create2DRenderTargetDescription(
  62. m_r->getInternalResolution().x(), m_r->getInternalResolution().y(),
  63. (getExternalSubsystems().m_grManager->getDeviceCapabilities().m_unalignedBbpTextureFormats)
  64. ? Format::kR8G8B8_Unorm
  65. : Format::kR8G8B8A8_Unorm,
  66. "TemporalAA Tonemapped");
  67. m_tonemappedRtDescr.bake();
  68. m_fbDescr.m_colorAttachmentCount = 2;
  69. m_fbDescr.bake();
  70. return Error::kNone;
  71. }
  72. void TemporalAA::populateRenderGraph(RenderingContext& ctx)
  73. {
  74. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  75. const U32 historyRtIdx = (m_r->getFrameCount() + 1) & 1;
  76. const U32 renderRtIdx = !historyRtIdx;
  77. const Bool preferCompute = ConfigSet::getSingleton().getRPreferCompute();
  78. // Import RTs
  79. if(m_rtTexturesImportedOnce[historyRtIdx]) [[likely]]
  80. {
  81. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx]);
  82. }
  83. else
  84. {
  85. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx], TextureUsageBit::kSampledFragment);
  86. m_rtTexturesImportedOnce[historyRtIdx] = true;
  87. }
  88. m_runCtx.m_renderRt = rgraph.importRenderTarget(m_rtTextures[renderRtIdx], TextureUsageBit::kNone);
  89. m_runCtx.m_tonemappedRt = rgraph.newRenderTarget(m_tonemappedRtDescr);
  90. // Create pass
  91. TextureUsageBit readUsage;
  92. RenderPassDescriptionBase* prpass;
  93. if(preferCompute)
  94. {
  95. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("TemporalAA");
  96. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kImageComputeWrite);
  97. pass.newTextureDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::kImageComputeWrite);
  98. readUsage = TextureUsageBit::kSampledCompute;
  99. prpass = &pass;
  100. }
  101. else
  102. {
  103. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("TemporalAA");
  104. pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_renderRt, m_runCtx.m_tonemappedRt});
  105. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kFramebufferWrite);
  106. pass.newTextureDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::kFramebufferWrite);
  107. readUsage = TextureUsageBit::kSampledFragment;
  108. prpass = &pass;
  109. }
  110. prpass->newTextureDependency(m_r->getGBuffer().getDepthRt(), readUsage,
  111. TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  112. prpass->newTextureDependency(m_r->getLightShading().getRt(), readUsage);
  113. prpass->newTextureDependency(m_runCtx.m_historyRt, readUsage);
  114. prpass->newTextureDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage);
  115. prpass->setWork([this](RenderPassWorkContext& rgraphCtx) {
  116. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  117. cmdb->bindShaderProgram(m_grProg);
  118. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  119. rgraphCtx.bindColorTexture(0, 1, m_r->getLightShading().getRt());
  120. rgraphCtx.bindColorTexture(0, 2, m_runCtx.m_historyRt);
  121. rgraphCtx.bindColorTexture(0, 3, m_r->getMotionVectors().getMotionVectorsRt());
  122. rgraphCtx.bindImage(0, 4, m_r->getTonemapping().getRt());
  123. if(ConfigSet::getSingleton().getRPreferCompute())
  124. {
  125. rgraphCtx.bindImage(0, 5, m_runCtx.m_renderRt, TextureSubresourceInfo());
  126. rgraphCtx.bindImage(0, 6, m_runCtx.m_tonemappedRt, TextureSubresourceInfo());
  127. dispatchPPCompute(cmdb, 8, 8, m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
  128. }
  129. else
  130. {
  131. cmdb->setViewport(0, 0, m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
  132. cmdb->drawArrays(PrimitiveTopology::kTriangles, 3);
  133. }
  134. });
  135. }
  136. } // end namespace anki