SceneGraph.h 5.5 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Scene/Common.h>
  7. #include <AnKi/Scene/SceneNode.h>
  8. #include <AnKi/Scene/ContiguousArrayAllocator.h>
  9. #include <AnKi/Math.h>
  10. #include <AnKi/Util/HashMap.h>
  11. #include <AnKi/Scene/Events/EventManager.h>
  12. #include <AnKi/Resource/Common.h>
  13. namespace anki {
  14. // Forward
  15. class Octree;
  16. class RenderQueue;
  17. /// @addtogroup scene
  18. /// @{
  19. /// SceneGraph statistics.
  20. class SceneGraphStats
  21. {
  22. public:
  23. Second m_updateTime ANKI_DEBUG_CODE(= 0.0);
  24. Second m_visibilityTestsTime ANKI_DEBUG_CODE(= 0.0);
  25. Second m_physicsUpdate ANKI_DEBUG_CODE(= 0.0);
  26. };
  27. class SceneGraphInitInfo : public SceneGraphExternalSubsystems
  28. {
  29. public:
  30. AllocAlignedCallback m_allocCallback = nullptr;
  31. void* m_allocCallbackData = nullptr;
  32. };
  33. /// The scene graph that all the scene entities
  34. class SceneGraph
  35. {
  36. friend class SceneNode;
  37. friend class UpdateSceneNodesTask;
  38. friend class Event;
  39. friend class AllGpuSceneContiguousArrays;
  40. public:
  41. SceneGraph();
  42. ~SceneGraph();
  43. Error init(const SceneGraphInitInfo& initInfo);
  44. Timestamp getGlobalTimestamp() const
  45. {
  46. return m_timestamp;
  47. }
  48. HeapMemoryPool& getMemoryPool() const
  49. {
  50. return m_pool;
  51. }
  52. StackMemoryPool& getFrameMemoryPool() const
  53. {
  54. return m_framePool;
  55. }
  56. SceneNode& getActiveCameraNode()
  57. {
  58. ANKI_ASSERT(m_mainCam != nullptr);
  59. return *m_mainCam;
  60. }
  61. const SceneNode& getActiveCameraNode() const
  62. {
  63. return *m_mainCam;
  64. }
  65. void setActiveCameraNode(SceneNode* cam)
  66. {
  67. m_mainCam = cam;
  68. m_activeCameraChangeTimestamp = getGlobalTimestamp();
  69. }
  70. Timestamp getActiveCameraNodeChangeTimestamp() const
  71. {
  72. return m_activeCameraChangeTimestamp;
  73. }
  74. U32 getSceneNodesCount() const
  75. {
  76. return m_nodesCount;
  77. }
  78. EventManager& getEventManager()
  79. {
  80. return m_events;
  81. }
  82. const EventManager& getEventManager() const
  83. {
  84. return m_events;
  85. }
  86. Error update(Second prevUpdateTime, Second crntTime);
  87. void doVisibilityTests(RenderQueue& rqueue);
  88. SceneNode& findSceneNode(const CString& name);
  89. SceneNode* tryFindSceneNode(const CString& name);
  90. /// Iterate the scene nodes using a lambda
  91. template<typename Func>
  92. Error iterateSceneNodes(Func func)
  93. {
  94. for(SceneNode& psn : m_nodes)
  95. {
  96. Error err = func(psn);
  97. if(err)
  98. {
  99. return err;
  100. }
  101. }
  102. return Error::kNone;
  103. }
  104. /// Iterate a range of scene nodes using a lambda
  105. template<typename Func>
  106. Error iterateSceneNodes(PtrSize begin, PtrSize end, Func func);
  107. /// Create a new SceneNode
  108. template<typename Node, typename... Args>
  109. Error newSceneNode(const CString& name, Node*& node, Args&&... args);
  110. /// Delete a scene node. It actualy marks it for deletion
  111. void deleteSceneNode(SceneNode* node)
  112. {
  113. node->setMarkedForDeletion();
  114. }
  115. void increaseObjectsMarkedForDeletion()
  116. {
  117. m_objectsMarkedForDeletionCount.fetchAdd(1);
  118. }
  119. const SceneGraphStats& getStats() const
  120. {
  121. return m_stats;
  122. }
  123. const Vec3& getSceneMin() const
  124. {
  125. return m_sceneMin;
  126. }
  127. const Vec3& getSceneMax() const
  128. {
  129. return m_sceneMax;
  130. }
  131. /// Get a unique UUID.
  132. /// @note It's thread-safe.
  133. U64 getNewUuid()
  134. {
  135. return m_nodesUuid.fetchAdd(1);
  136. }
  137. Octree& getOctree()
  138. {
  139. ANKI_ASSERT(m_octree);
  140. return *m_octree;
  141. }
  142. ANKI_INTERNAL AllGpuSceneContiguousArrays& getAllGpuSceneContiguousArrays()
  143. {
  144. return m_gpuSceneAllocators;
  145. }
  146. private:
  147. class UpdateSceneNodesCtx;
  148. Timestamp m_timestamp = 0; ///< Cached timestamp
  149. SceneGraphExternalSubsystems m_subsystems;
  150. mutable HeapMemoryPool m_pool;
  151. mutable StackMemoryPool m_framePool;
  152. IntrusiveList<SceneNode> m_nodes;
  153. U32 m_nodesCount = 0;
  154. HashMap<CString, SceneNode*> m_nodesDict;
  155. SceneNode* m_mainCam = nullptr;
  156. Timestamp m_activeCameraChangeTimestamp = 0;
  157. SceneNode* m_defaultMainCam = nullptr;
  158. EventManager m_events;
  159. Octree* m_octree = nullptr;
  160. Vec3 m_sceneMin = Vec3(-1000.0f, -200.0f, -1000.0f);
  161. Vec3 m_sceneMax = Vec3(1000.0f, 200.0f, 1000.0f);
  162. Atomic<U32> m_objectsMarkedForDeletionCount = {0};
  163. Atomic<U64> m_nodesUuid = {1};
  164. SceneGraphStats m_stats;
  165. AllGpuSceneContiguousArrays m_gpuSceneAllocators;
  166. /// Put a node in the appropriate containers
  167. Error registerNode(SceneNode* node);
  168. void unregisterNode(SceneNode* node);
  169. /// Delete the nodes that are marked for deletion
  170. void deleteNodesMarkedForDeletion();
  171. Error updateNodes(UpdateSceneNodesCtx& ctx);
  172. Error updateNode(Second prevTime, Second crntTime, SceneNode& node);
  173. /// Do visibility tests.
  174. static void doVisibilityTests(SceneNode& frustumable, SceneGraph& scene, RenderQueue& rqueue);
  175. };
  176. template<typename Node, typename... Args>
  177. inline Error SceneGraph::newSceneNode(const CString& name, Node*& node, Args&&... args)
  178. {
  179. Error err = Error::kNone;
  180. node = newInstance<Node>(m_pool, this, name);
  181. if(node)
  182. {
  183. err = node->init(std::forward<Args>(args)...);
  184. }
  185. else
  186. {
  187. err = Error::kOutOfMemory;
  188. }
  189. if(!err)
  190. {
  191. err = registerNode(node);
  192. }
  193. if(err)
  194. {
  195. ANKI_SCENE_LOGE("Failed to create scene node: %s", (name.isEmpty()) ? "unnamed" : &name[0]);
  196. if(node)
  197. {
  198. deleteInstance(m_pool, node);
  199. node = nullptr;
  200. }
  201. }
  202. return err;
  203. }
  204. template<typename Func>
  205. Error SceneGraph::iterateSceneNodes(PtrSize begin, PtrSize end, Func func)
  206. {
  207. ANKI_ASSERT(begin < m_nodesCount && end <= m_nodesCount);
  208. auto it = m_nodes.getBegin() + begin;
  209. PtrSize count = end - begin;
  210. Error err = Error::kNone;
  211. while(count-- != 0 && !err)
  212. {
  213. ANKI_ASSERT(it != m_nodes.getEnd());
  214. err = func(*it);
  215. ++it;
  216. }
  217. return Error::kNone;
  218. }
  219. /// @}
  220. } // end namespace anki