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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Common.h>
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Scene/ContiguousArrayAllocator.h>
- #include <AnKi/Math.h>
- #include <AnKi/Util/HashMap.h>
- #include <AnKi/Scene/Events/EventManager.h>
- #include <AnKi/Resource/Common.h>
- namespace anki {
- // Forward
- class Octree;
- class RenderQueue;
- /// @addtogroup scene
- /// @{
- /// SceneGraph statistics.
- class SceneGraphStats
- {
- public:
- Second m_updateTime ANKI_DEBUG_CODE(= 0.0);
- Second m_visibilityTestsTime ANKI_DEBUG_CODE(= 0.0);
- Second m_physicsUpdate ANKI_DEBUG_CODE(= 0.0);
- };
- class SceneGraphInitInfo : public SceneGraphExternalSubsystems
- {
- public:
- AllocAlignedCallback m_allocCallback = nullptr;
- void* m_allocCallbackData = nullptr;
- };
- /// The scene graph that all the scene entities
- class SceneGraph
- {
- friend class SceneNode;
- friend class UpdateSceneNodesTask;
- friend class Event;
- friend class AllGpuSceneContiguousArrays;
- public:
- SceneGraph();
- ~SceneGraph();
- Error init(const SceneGraphInitInfo& initInfo);
- Timestamp getGlobalTimestamp() const
- {
- return m_timestamp;
- }
- HeapMemoryPool& getMemoryPool() const
- {
- return m_pool;
- }
- StackMemoryPool& getFrameMemoryPool() const
- {
- return m_framePool;
- }
- SceneNode& getActiveCameraNode()
- {
- ANKI_ASSERT(m_mainCam != nullptr);
- return *m_mainCam;
- }
- const SceneNode& getActiveCameraNode() const
- {
- return *m_mainCam;
- }
- void setActiveCameraNode(SceneNode* cam)
- {
- m_mainCam = cam;
- m_activeCameraChangeTimestamp = getGlobalTimestamp();
- }
- Timestamp getActiveCameraNodeChangeTimestamp() const
- {
- return m_activeCameraChangeTimestamp;
- }
- U32 getSceneNodesCount() const
- {
- return m_nodesCount;
- }
- EventManager& getEventManager()
- {
- return m_events;
- }
- const EventManager& getEventManager() const
- {
- return m_events;
- }
- Error update(Second prevUpdateTime, Second crntTime);
- void doVisibilityTests(RenderQueue& rqueue);
- SceneNode& findSceneNode(const CString& name);
- SceneNode* tryFindSceneNode(const CString& name);
- /// Iterate the scene nodes using a lambda
- template<typename Func>
- Error iterateSceneNodes(Func func)
- {
- for(SceneNode& psn : m_nodes)
- {
- Error err = func(psn);
- if(err)
- {
- return err;
- }
- }
- return Error::kNone;
- }
- /// Iterate a range of scene nodes using a lambda
- template<typename Func>
- Error iterateSceneNodes(PtrSize begin, PtrSize end, Func func);
- /// Create a new SceneNode
- template<typename Node, typename... Args>
- Error newSceneNode(const CString& name, Node*& node, Args&&... args);
- /// Delete a scene node. It actualy marks it for deletion
- void deleteSceneNode(SceneNode* node)
- {
- node->setMarkedForDeletion();
- }
- void increaseObjectsMarkedForDeletion()
- {
- m_objectsMarkedForDeletionCount.fetchAdd(1);
- }
- const SceneGraphStats& getStats() const
- {
- return m_stats;
- }
- const Vec3& getSceneMin() const
- {
- return m_sceneMin;
- }
- const Vec3& getSceneMax() const
- {
- return m_sceneMax;
- }
- /// Get a unique UUID.
- /// @note It's thread-safe.
- U64 getNewUuid()
- {
- return m_nodesUuid.fetchAdd(1);
- }
- Octree& getOctree()
- {
- ANKI_ASSERT(m_octree);
- return *m_octree;
- }
- ANKI_INTERNAL AllGpuSceneContiguousArrays& getAllGpuSceneContiguousArrays()
- {
- return m_gpuSceneAllocators;
- }
- private:
- class UpdateSceneNodesCtx;
- Timestamp m_timestamp = 0; ///< Cached timestamp
- SceneGraphExternalSubsystems m_subsystems;
- mutable HeapMemoryPool m_pool;
- mutable StackMemoryPool m_framePool;
- IntrusiveList<SceneNode> m_nodes;
- U32 m_nodesCount = 0;
- HashMap<CString, SceneNode*> m_nodesDict;
- SceneNode* m_mainCam = nullptr;
- Timestamp m_activeCameraChangeTimestamp = 0;
- SceneNode* m_defaultMainCam = nullptr;
- EventManager m_events;
- Octree* m_octree = nullptr;
- Vec3 m_sceneMin = Vec3(-1000.0f, -200.0f, -1000.0f);
- Vec3 m_sceneMax = Vec3(1000.0f, 200.0f, 1000.0f);
- Atomic<U32> m_objectsMarkedForDeletionCount = {0};
- Atomic<U64> m_nodesUuid = {1};
- SceneGraphStats m_stats;
- AllGpuSceneContiguousArrays m_gpuSceneAllocators;
- /// Put a node in the appropriate containers
- Error registerNode(SceneNode* node);
- void unregisterNode(SceneNode* node);
- /// Delete the nodes that are marked for deletion
- void deleteNodesMarkedForDeletion();
- Error updateNodes(UpdateSceneNodesCtx& ctx);
- Error updateNode(Second prevTime, Second crntTime, SceneNode& node);
- /// Do visibility tests.
- static void doVisibilityTests(SceneNode& frustumable, SceneGraph& scene, RenderQueue& rqueue);
- };
- template<typename Node, typename... Args>
- inline Error SceneGraph::newSceneNode(const CString& name, Node*& node, Args&&... args)
- {
- Error err = Error::kNone;
- node = newInstance<Node>(m_pool, this, name);
- if(node)
- {
- err = node->init(std::forward<Args>(args)...);
- }
- else
- {
- err = Error::kOutOfMemory;
- }
- if(!err)
- {
- err = registerNode(node);
- }
- if(err)
- {
- ANKI_SCENE_LOGE("Failed to create scene node: %s", (name.isEmpty()) ? "unnamed" : &name[0]);
- if(node)
- {
- deleteInstance(m_pool, node);
- node = nullptr;
- }
- }
- return err;
- }
- template<typename Func>
- Error SceneGraph::iterateSceneNodes(PtrSize begin, PtrSize end, Func func)
- {
- ANKI_ASSERT(begin < m_nodesCount && end <= m_nodesCount);
- auto it = m_nodes.getBegin() + begin;
- PtrSize count = end - begin;
- Error err = Error::kNone;
- while(count-- != 0 && !err)
- {
- ANKI_ASSERT(it != m_nodes.getEnd());
- err = func(*it);
- ++it;
- }
- return Error::kNone;
- }
- /// @}
- } // end namespace anki
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