PhysicsPlayerController.cpp 2.0 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/physics/PhysicsPlayerController.h>
  6. #include <anki/physics/PhysicsWorld.h>
  7. namespace anki
  8. {
  9. PhysicsPlayerController::PhysicsPlayerController(PhysicsWorld* world, const PhysicsPlayerControllerInitInfo& init)
  10. : PhysicsFilteredObject(CLASS_TYPE, world)
  11. {
  12. const btTransform trf = toBt(Transform(init.m_position.xyz0(), Mat3x4::getIdentity(), 1.0f));
  13. m_convexShape.init(init.m_outerRadius, init.m_height);
  14. m_ghostObject.init();
  15. m_ghostObject->setWorldTransform(trf);
  16. m_ghostObject->setCollisionShape(m_convexShape.get());
  17. m_ghostObject->setUserPointer(static_cast<PhysicsObject*>(this));
  18. setMaterialGroup(PhysicsMaterialBit::PLAYER);
  19. setMaterialMask(PhysicsMaterialBit::ALL);
  20. m_controller.init(m_ghostObject.get(), m_convexShape.get(), init.m_stepHeight, btVector3(0, 1, 0));
  21. {
  22. auto lock = getWorld().lockBtWorld();
  23. btDynamicsWorld* btworld = getWorld().getBtWorld();
  24. btworld->addCollisionObject(m_ghostObject.get(), btBroadphaseProxy::CharacterFilter,
  25. btBroadphaseProxy::StaticFilter | btBroadphaseProxy::DefaultFilter);
  26. btworld->addAction(m_controller.get());
  27. }
  28. // Need to call this else the player is upside down
  29. moveToPosition(init.m_position);
  30. }
  31. PhysicsPlayerController::~PhysicsPlayerController()
  32. {
  33. {
  34. auto lock = getWorld().lockBtWorld();
  35. getWorld().getBtWorld()->removeAction(m_controller.get());
  36. getWorld().getBtWorld()->removeCollisionObject(m_ghostObject.get());
  37. }
  38. m_controller.destroy();
  39. m_ghostObject.destroy();
  40. m_convexShape.destroy();
  41. }
  42. void PhysicsPlayerController::moveToPosition(const Vec4& position)
  43. {
  44. auto lock = getWorld().lockBtWorld();
  45. getWorld().getBtWorld()->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(
  46. m_ghostObject->getBroadphaseHandle(), getWorld().getBtWorld()->getDispatcher());
  47. m_controller->reset(getWorld().getBtWorld());
  48. m_controller->warp(toBt(position.xyz()));
  49. }
  50. } // end namespace anki