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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <anki/physics/PhysicsObject.h>
- #include <anki/util/ClassWrapper.h>
- namespace anki
- {
- /// @addtogroup physics
- /// @{
- /// Init info for PhysicsPlayerController.
- class PhysicsPlayerControllerInitInfo
- {
- public:
- F32 m_mass = 83.0f;
- F32 m_innerRadius = 0.30f;
- F32 m_outerRadius = 0.50f;
- F32 m_height = 1.9f;
- F32 m_stepHeight = 1.9f * 0.33f;
- Vec4 m_position = Vec4(0.0f);
- };
- /// A player controller that walks the world.
- class PhysicsPlayerController final : public PhysicsFilteredObject
- {
- ANKI_PHYSICS_OBJECT
- public:
- static const PhysicsObjectType CLASS_TYPE = PhysicsObjectType::PLAYER_CONTROLLER;
- // Update the state machine
- void setVelocity(F32 forwardSpeed, F32 strafeSpeed, F32 jumpSpeed, const Vec4& forwardDir)
- {
- m_controller->setWalkDirection(toBt((forwardDir * forwardSpeed).xyz()));
- }
- void moveToPosition(const Vec4& position);
- Transform getTransform(Bool& updated)
- {
- Transform out = toAnki(m_ghostObject->getWorldTransform());
- updated = m_prevTrf != out;
- return out;
- }
- private:
- ClassWrapper<btPairCachingGhostObject> m_ghostObject;
- ClassWrapper<btCapsuleShape> m_convexShape;
- ClassWrapper<btKinematicCharacterController> m_controller;
- Transform m_prevTrf = Transform::getIdentity();
- PhysicsPlayerController(PhysicsWorld* world, const PhysicsPlayerControllerInitInfo& init);
- ~PhysicsPlayerController();
- };
- /// @}
- } // end namespace anki
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