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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/renderer/DepthDownscale.h>
- #include <anki/renderer/Renderer.h>
- #include <anki/renderer/GBuffer.h>
- namespace anki
- {
- DepthDownscale::~DepthDownscale()
- {
- if(m_copyToBuff.m_buffAddr)
- {
- m_copyToBuff.m_buff->unmap();
- }
- }
- Error DepthDownscale::initInternal(const ConfigSet&)
- {
- const U32 width = m_r->getWidth() >> 1;
- const U32 height = m_r->getHeight() >> 1;
- m_mipCount = computeMaxMipmapCount2d(width, height, HIERARCHICAL_Z_MIN_HEIGHT);
- const U32 lastMipWidth = width >> (m_mipCount - 1);
- const U32 lastMipHeight = height >> (m_mipCount - 1);
- ANKI_R_LOGI("Initializing HiZ. Mip count %u, last mip size %ux%u", m_mipCount, lastMipWidth, lastMipHeight);
- // Create RT descr
- TextureInitInfo texInit = m_r->create2DRenderTargetInitInfo(
- width, height, Format::R32_SFLOAT,
- TextureUsageBit::SAMPLED_FRAGMENT | TextureUsageBit::SAMPLED_COMPUTE | TextureUsageBit::IMAGE_COMPUTE_WRITE,
- "HiZ");
- texInit.m_mipmapCount = U8(m_mipCount);
- texInit.m_initialUsage = TextureUsageBit::SAMPLED_FRAGMENT;
- m_hizTex = m_r->createAndClearRenderTarget(texInit);
- // Progs
- ANKI_CHECK(getResourceManager().loadResource("shaders/DepthDownscale.ankiprog", m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addMutation("SAMPLE_RESOLVE_TYPE", 2);
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg = variant->getProgram();
- // Copy to buffer
- {
- m_copyToBuff.m_lastMipWidth = lastMipWidth;
- m_copyToBuff.m_lastMipHeight = lastMipHeight;
- // Create buffer
- BufferInitInfo buffInit("HiZ Client");
- buffInit.m_mapAccess = BufferMapAccessBit::READ;
- buffInit.m_size = lastMipHeight * lastMipWidth * sizeof(F32);
- buffInit.m_usage = BufferUsageBit::STORAGE_COMPUTE_WRITE;
- m_copyToBuff.m_buff = getGrManager().newBuffer(buffInit);
- m_copyToBuff.m_buffAddr = m_copyToBuff.m_buff->map(0, buffInit.m_size, BufferMapAccessBit::READ);
- // Fill the buffer with 1.0f
- for(U32 i = 0; i < lastMipHeight * lastMipWidth; ++i)
- {
- static_cast<F32*>(m_copyToBuff.m_buffAddr)[i] = 1.0f;
- }
- }
- return Error::NONE;
- }
- Error DepthDownscale::init(const ConfigSet& cfg)
- {
- ANKI_R_LOGI("Initializing depth downscale passes");
- Error err = initInternal(cfg);
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize depth downscale passes");
- }
- return err;
- }
- void DepthDownscale::importRenderTargets(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- // Import RT
- if(m_hizTexImportedOnce)
- {
- m_runCtx.m_hizRt = rgraph.importRenderTarget(m_hizTex);
- }
- else
- {
- m_runCtx.m_hizRt = rgraph.importRenderTarget(m_hizTex, TextureUsageBit::SAMPLED_FRAGMENT);
- m_hizTexImportedOnce = true;
- }
- }
- void DepthDownscale::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- m_runCtx.m_mip = 0;
- static const Array<CString, 5> passNames = {"HiZ #0", "HiZ #1", "HiZ #2", "HiZ #3", "HiZ #4"};
- // Every pass can do MIPS_WRITTEN_PER_PASS mips
- for(U32 i = 0; i < m_mipCount; i += MIPS_WRITTEN_PER_PASS)
- {
- const U mipsToFill = (i + 1 < m_mipCount) ? MIPS_WRITTEN_PER_PASS : 1;
- ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass(passNames[i / MIPS_WRITTEN_PER_PASS]);
- if(i == 0)
- {
- pass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_COMPUTE,
- TextureSubresourceInfo(DepthStencilAspectBit::DEPTH)});
- }
- else
- {
- TextureSubresourceInfo subresource;
- subresource.m_firstMipmap = i - 1;
- pass.newDependency({m_runCtx.m_hizRt, TextureUsageBit::SAMPLED_COMPUTE, subresource});
- }
- TextureSubresourceInfo subresource;
- subresource.m_firstMipmap = i;
- pass.newDependency({m_runCtx.m_hizRt, TextureUsageBit::IMAGE_COMPUTE_WRITE, subresource});
- if(mipsToFill == MIPS_WRITTEN_PER_PASS)
- {
- subresource.m_firstMipmap = i + 1;
- pass.newDependency({m_runCtx.m_hizRt, TextureUsageBit::IMAGE_COMPUTE_WRITE, subresource});
- }
- auto callback = [](RenderPassWorkContext& rgraphCtx) {
- DepthDownscale* const self = static_cast<DepthDownscale*>(rgraphCtx.m_userData);
- self->run(rgraphCtx);
- };
- pass.setWork(callback, this, 0);
- }
- }
- void DepthDownscale::run(RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- const U32 level = m_runCtx.m_mip;
- m_runCtx.m_mip += MIPS_WRITTEN_PER_PASS;
- const U32 mipsToFill = (level + 1 < m_mipCount) ? MIPS_WRITTEN_PER_PASS : 1;
- const U32 copyToClientLevel = (level + mipsToFill == m_mipCount) ? mipsToFill - 1 : MAX_U32;
- const U32 level0Width = m_r->getWidth() >> (level + 1);
- const U32 level0Height = m_r->getHeight() >> (level + 1);
- const U32 level1Width = level0Width >> 1;
- const U32 level1Height = level0Height >> 1;
- cmdb->bindShaderProgram(m_grProg);
- // Uniforms
- struct PushConsts
- {
- UVec2 m_level0WriteImgSize;
- UVec2 m_level1WriteImgSize;
- U32 m_copyToClientLevel;
- U32 m_writeLevel1;
- U32 m_padding0;
- U32 m_padding1;
- } regs;
- regs.m_level0WriteImgSize = UVec2(level0Width, level0Height);
- regs.m_level1WriteImgSize = UVec2(level1Width, level1Height);
- regs.m_copyToClientLevel = copyToClientLevel;
- regs.m_writeLevel1 = mipsToFill == MIPS_WRITTEN_PER_PASS;
- cmdb->setPushConstants(®s, sizeof(regs));
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
- // Bind input texure
- if(level == 0)
- {
- rgraphCtx.bindTexture(0, 1, m_r->getGBuffer().getDepthRt(),
- TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
- }
- else
- {
- TextureSubresourceInfo subresource;
- subresource.m_firstMipmap = level - 1;
- rgraphCtx.bindTexture(0, 1, m_runCtx.m_hizRt, subresource);
- }
- // 1st level
- TextureSubresourceInfo subresource;
- subresource.m_firstMipmap = level;
- rgraphCtx.bindImage(0, 2, m_runCtx.m_hizRt, subresource);
- // 2nd level
- subresource.m_firstMipmap = (mipsToFill == MIPS_WRITTEN_PER_PASS) ? level + 1 : level; // Bind the next or the same
- rgraphCtx.bindImage(0, 3, m_runCtx.m_hizRt, subresource);
- // Client buffer
- cmdb->bindStorageBuffer(0, 4, m_copyToBuff.m_buff, 0, m_copyToBuff.m_buff->getSize());
- // Done
- dispatchPPCompute(cmdb, 8, 8, level0Width, level0Height);
- }
- } // end namespace anki
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