DownscaleBlur.cpp 5.9 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/renderer/DownscaleBlur.h>
  6. #include <anki/renderer/Renderer.h>
  7. #include <anki/renderer/TemporalAA.h>
  8. namespace anki
  9. {
  10. DownscaleBlur::~DownscaleBlur()
  11. {
  12. m_fbDescrs.destroy(getAllocator());
  13. }
  14. Error DownscaleBlur::init(const ConfigSet& cfg)
  15. {
  16. Error err = initInternal(cfg);
  17. if(err)
  18. {
  19. ANKI_R_LOGE("Failed to initialize downscale blur");
  20. }
  21. return err;
  22. }
  23. Error DownscaleBlur::initInternal(const ConfigSet&)
  24. {
  25. m_passCount = computeMaxMipmapCount2d(m_r->getWidth(), m_r->getHeight(), DOWNSCALE_BLUR_DOWN_TO) - 1;
  26. ANKI_R_LOGI("Initializing dowscale blur (passCount: %u)", m_passCount);
  27. // Create the miped texture
  28. TextureInitInfo texinit = m_r->create2DRenderTargetDescription(
  29. m_r->getWidth() / 2, m_r->getHeight() / 2, LIGHT_SHADING_COLOR_ATTACHMENT_PIXEL_FORMAT, "DownscaleBlur");
  30. texinit.m_usage = TextureUsageBit::SAMPLED_FRAGMENT | TextureUsageBit::SAMPLED_COMPUTE;
  31. if(m_useCompute)
  32. {
  33. texinit.m_usage |= TextureUsageBit::SAMPLED_COMPUTE | TextureUsageBit::IMAGE_COMPUTE_WRITE;
  34. }
  35. else
  36. {
  37. texinit.m_usage |= TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
  38. }
  39. texinit.m_mipmapCount = U8(m_passCount);
  40. texinit.m_initialUsage = TextureUsageBit::SAMPLED_COMPUTE;
  41. m_rtTex = m_r->createAndClearRenderTarget(texinit);
  42. // FB descr
  43. if(!m_useCompute)
  44. {
  45. m_fbDescrs.create(getAllocator(), m_passCount);
  46. for(U32 pass = 0; pass < m_passCount; ++pass)
  47. {
  48. m_fbDescrs[pass].m_colorAttachmentCount = 1;
  49. m_fbDescrs[pass].m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  50. m_fbDescrs[pass].m_colorAttachments[0].m_surface.m_level = pass;
  51. m_fbDescrs[pass].bake();
  52. }
  53. }
  54. // Shader programs
  55. const ShaderProgramResourceVariant* variant = nullptr;
  56. if(m_useCompute)
  57. {
  58. ANKI_CHECK(getResourceManager().loadResource("shaders/DownscaleBlurCompute.ankiprog", m_prog));
  59. m_prog->getOrCreateVariant(variant);
  60. m_workgroupSize[0] = variant->getWorkgroupSizes()[0];
  61. m_workgroupSize[1] = variant->getWorkgroupSizes()[1];
  62. ANKI_ASSERT(variant->getWorkgroupSizes()[2] == 1);
  63. }
  64. else
  65. {
  66. ANKI_CHECK(getResourceManager().loadResource("shaders/DownscaleBlur.ankiprog", m_prog));
  67. m_prog->getOrCreateVariant(variant);
  68. }
  69. m_grProg = variant->getProgram();
  70. return Error::NONE;
  71. }
  72. void DownscaleBlur::importRenderTargets(RenderingContext& ctx)
  73. {
  74. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  75. m_runCtx.m_rt = rgraph.importRenderTarget(m_rtTex, TextureUsageBit::SAMPLED_COMPUTE);
  76. }
  77. void DownscaleBlur::populateRenderGraph(RenderingContext& ctx)
  78. {
  79. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  80. m_runCtx.m_crntPassIdx = 0;
  81. // Create passes
  82. static const Array<CString, 8> passNames = {"DownBlur #0", "Down/Blur #1", "Down/Blur #2", "Down/Blur #3",
  83. "Down/Blur #4", "Down/Blur #5", "Down/Blur #6", "Down/Blur #7"};
  84. if(m_useCompute)
  85. {
  86. for(U32 i = 0; i < m_passCount; ++i)
  87. {
  88. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass(passNames[i]);
  89. pass.setWork(
  90. [](RenderPassWorkContext& rgraphCtx) {
  91. static_cast<DownscaleBlur*>(rgraphCtx.m_userData)->run(rgraphCtx);
  92. },
  93. this, 0);
  94. if(i > 0)
  95. {
  96. TextureSubresourceInfo sampleSubresource;
  97. TextureSubresourceInfo renderSubresource;
  98. sampleSubresource.m_firstMipmap = i - 1;
  99. renderSubresource.m_firstMipmap = i;
  100. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_WRITE, renderSubresource});
  101. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::SAMPLED_COMPUTE, sampleSubresource});
  102. }
  103. else
  104. {
  105. TextureSubresourceInfo renderSubresource;
  106. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_WRITE, renderSubresource});
  107. pass.newDependency({m_r->getTemporalAA().getRt(), TextureUsageBit::SAMPLED_COMPUTE});
  108. }
  109. }
  110. }
  111. else
  112. {
  113. for(U32 i = 0; i < m_passCount; ++i)
  114. {
  115. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass(passNames[i]);
  116. pass.setWork(
  117. [](RenderPassWorkContext& rgraphCtx) {
  118. static_cast<DownscaleBlur*>(rgraphCtx.m_userData)->run(rgraphCtx);
  119. },
  120. this, 0);
  121. pass.setFramebufferInfo(m_fbDescrs[i], {m_runCtx.m_rt}, {});
  122. if(i > 0)
  123. {
  124. TextureSubresourceInfo sampleSubresource;
  125. TextureSubresourceInfo renderSubresource;
  126. sampleSubresource.m_firstMipmap = i - 1;
  127. renderSubresource.m_firstMipmap = i;
  128. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE, renderSubresource});
  129. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::SAMPLED_FRAGMENT, sampleSubresource});
  130. }
  131. else
  132. {
  133. TextureSubresourceInfo renderSubresource;
  134. pass.newDependency({m_runCtx.m_rt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE, renderSubresource});
  135. pass.newDependency({m_r->getTemporalAA().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  136. }
  137. }
  138. }
  139. }
  140. void DownscaleBlur::run(RenderPassWorkContext& rgraphCtx)
  141. {
  142. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  143. cmdb->bindShaderProgram(m_grProg);
  144. const U32 passIdx = m_runCtx.m_crntPassIdx++;
  145. const U32 vpWidth = m_rtTex->getWidth() >> passIdx;
  146. const U32 vpHeight = m_rtTex->getHeight() >> passIdx;
  147. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  148. if(passIdx > 0)
  149. {
  150. TextureSubresourceInfo sampleSubresource;
  151. sampleSubresource.m_firstMipmap = passIdx - 1;
  152. rgraphCtx.bindTexture(0, 1, m_runCtx.m_rt, sampleSubresource);
  153. }
  154. else
  155. {
  156. rgraphCtx.bindColorTexture(0, 1, m_r->getTemporalAA().getRt());
  157. }
  158. if(m_useCompute)
  159. {
  160. TextureSubresourceInfo sampleSubresource;
  161. sampleSubresource.m_firstMipmap = passIdx;
  162. rgraphCtx.bindImage(0, 2, m_runCtx.m_rt, sampleSubresource);
  163. UVec4 fbSize(vpWidth, vpHeight, 0, 0);
  164. cmdb->setPushConstants(&fbSize, sizeof(fbSize));
  165. }
  166. if(m_useCompute)
  167. {
  168. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], vpWidth, vpHeight);
  169. }
  170. else
  171. {
  172. cmdb->setViewport(0, 0, vpWidth, vpHeight);
  173. drawQuad(cmdb);
  174. }
  175. }
  176. } // end namespace anki