FinalComposite.cpp 5.7 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/renderer/FinalComposite.h>
  6. #include <anki/renderer/Renderer.h>
  7. #include <anki/renderer/Bloom.h>
  8. #include <anki/renderer/TemporalAA.h>
  9. #include <anki/renderer/Tonemapping.h>
  10. #include <anki/renderer/LightShading.h>
  11. #include <anki/renderer/GBuffer.h>
  12. #include <anki/renderer/Dbg.h>
  13. #include <anki/renderer/Ssao.h>
  14. #include <anki/renderer/Ssr.h>
  15. #include <anki/renderer/DownscaleBlur.h>
  16. #include <anki/renderer/UiStage.h>
  17. #include <anki/util/Logger.h>
  18. #include <anki/core/ConfigSet.h>
  19. namespace anki
  20. {
  21. FinalComposite::FinalComposite(Renderer* r)
  22. : RendererObject(r)
  23. {
  24. }
  25. FinalComposite::~FinalComposite()
  26. {
  27. }
  28. Error FinalComposite::initInternal(const ConfigSet& config)
  29. {
  30. ANKI_ASSERT("Initializing PPS");
  31. ANKI_CHECK(loadColorGradingTexture("engine_data/DefaultLut.ankitex"));
  32. m_fbDescr.m_colorAttachmentCount = 1;
  33. m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  34. m_fbDescr.bake();
  35. ANKI_CHECK(getResourceManager().loadResource("engine_data/BlueNoiseLdrRgb64x64.ankitex", m_blueNoise));
  36. // Progs
  37. ANKI_CHECK(getResourceManager().loadResource("shaders/FinalComposite.ankiprog", m_prog));
  38. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  39. variantInitInfo.addMutation("BLUE_NOISE", 1);
  40. variantInitInfo.addMutation("BLOOM_ENABLED", 1);
  41. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  42. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  43. variantInitInfo.addConstant("FB_SIZE", UVec2(m_r->getWidth(), m_r->getHeight()));
  44. variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", config.getNumberU32("r_motionBlurSamples"));
  45. for(U32 dbg = 0; dbg < 2; ++dbg)
  46. {
  47. for(U32 dbgRt = 0; dbgRt < 2; ++dbgRt)
  48. {
  49. const ShaderProgramResourceVariant* variant;
  50. variantInitInfo.addMutation("DBG_ENABLED", dbg);
  51. variantInitInfo.addMutation("DBG_RENDER_TARGET_ENABLED", dbgRt);
  52. m_prog->getOrCreateVariant(variantInitInfo, variant);
  53. m_grProgs[dbg][dbgRt] = variant->getProgram();
  54. }
  55. }
  56. return Error::NONE;
  57. }
  58. Error FinalComposite::init(const ConfigSet& config)
  59. {
  60. Error err = initInternal(config);
  61. if(err)
  62. {
  63. ANKI_R_LOGE("Failed to init PPS");
  64. }
  65. return err;
  66. }
  67. Error FinalComposite::loadColorGradingTexture(CString filename)
  68. {
  69. m_lut.reset(nullptr);
  70. ANKI_CHECK(getResourceManager().loadResource(filename, m_lut));
  71. ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE);
  72. ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE);
  73. ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE);
  74. return Error::NONE;
  75. }
  76. void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  77. {
  78. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  79. const Bool dbgEnabled = m_r->getDbg().getEnabled();
  80. RenderTargetHandle dbgRt;
  81. Bool dbgRtValid;
  82. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid);
  83. cmdb->bindShaderProgram(m_grProgs[dbgEnabled][dbgRtValid]);
  84. // Bind stuff
  85. rgraphCtx.bindUniformBuffer(0, 0, m_r->getTonemapping().getAverageLuminanceBuffer());
  86. cmdb->bindSampler(0, 1, m_r->getSamplers().m_nearestNearestClamp);
  87. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearClamp);
  88. cmdb->bindSampler(0, 3, m_r->getSamplers().m_trilinearRepeat);
  89. rgraphCtx.bindColorTexture(0, 4, m_r->getTemporalAA().getRt());
  90. rgraphCtx.bindColorTexture(0, 5, m_r->getBloom().getRt());
  91. cmdb->bindTexture(0, 6, m_lut->getGrTextureView(), TextureUsageBit::SAMPLED_FRAGMENT);
  92. cmdb->bindTexture(0, 7, m_blueNoise->getGrTextureView(), TextureUsageBit::SAMPLED_FRAGMENT);
  93. rgraphCtx.bindColorTexture(0, 8, m_r->getGBuffer().getColorRt(3));
  94. rgraphCtx.bindTexture(0, 9, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
  95. if(dbgEnabled)
  96. {
  97. rgraphCtx.bindColorTexture(0, 10, m_r->getDbg().getRt());
  98. }
  99. if(dbgRtValid)
  100. {
  101. rgraphCtx.bindColorTexture(0, 11, dbgRt);
  102. }
  103. struct PushConsts
  104. {
  105. Vec4 m_blueNoiseLayerPad3;
  106. Mat4 m_prevViewProjMatMulInvViewProjMat;
  107. } pconsts;
  108. pconsts.m_blueNoiseLayerPad3.x() = F32(m_r->getFrameCount() % m_blueNoise->getLayerCount());
  109. pconsts.m_prevViewProjMatMulInvViewProjMat = ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection
  110. * ctx.m_matrices.m_viewProjectionJitter.getInverse();
  111. cmdb->setPushConstants(&pconsts, sizeof(pconsts));
  112. cmdb->setViewport(0, 0, ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight);
  113. drawQuad(cmdb);
  114. // Draw UI
  115. m_r->getUiStage().draw(ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight, ctx, cmdb);
  116. }
  117. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  118. {
  119. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  120. m_runCtx.m_ctx = &ctx;
  121. // Create the pass
  122. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
  123. pass.setWork(
  124. [](RenderPassWorkContext& rgraphCtx) {
  125. FinalComposite* self = static_cast<FinalComposite*>(rgraphCtx.m_userData);
  126. self->run(*self->m_runCtx.m_ctx, rgraphCtx);
  127. },
  128. this, 0);
  129. pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget}, {});
  130. pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
  131. if(m_r->getDbg().getEnabled())
  132. {
  133. pass.newDependency({m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  134. }
  135. pass.newDependency({m_r->getTemporalAA().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  136. pass.newDependency({m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  137. pass.newDependency({m_r->getGBuffer().getColorRt(3), TextureUsageBit::SAMPLED_FRAGMENT});
  138. pass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  139. RenderTargetHandle dbgRt;
  140. Bool dbgRtValid;
  141. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid);
  142. if(dbgRtValid)
  143. {
  144. pass.newDependency({dbgRt, TextureUsageBit::SAMPLED_FRAGMENT});
  145. }
  146. }
  147. } // end namespace anki