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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/renderer/GBuffer.h>
- #include <anki/renderer/Renderer.h>
- #include <anki/renderer/RenderQueue.h>
- #include <anki/renderer/LensFlare.h>
- #include <anki/util/Logger.h>
- #include <anki/util/Tracer.h>
- #include <anki/core/ConfigSet.h>
- namespace anki
- {
- GBuffer::~GBuffer()
- {
- }
- Error GBuffer::init(const ConfigSet& initializer)
- {
- ANKI_R_LOGI("Initializing g-buffer pass");
- Error err = initInternal(initializer);
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize g-buffer pass");
- }
- return err;
- }
- Error GBuffer::initInternal(const ConfigSet& initializer)
- {
- // RT descrs
- m_depthRtDescr = m_r->create2DRenderTargetDescription(m_r->getWidth(), m_r->getHeight(),
- GBUFFER_DEPTH_ATTACHMENT_PIXEL_FORMAT, "GBuffer depth");
- m_depthRtDescr.bake();
- static const Array<const char*, GBUFFER_COLOR_ATTACHMENT_COUNT> rtNames = {
- {"GBuffer rt0", "GBuffer rt1", "GBuffer rt2", "GBuffer rt3"}};
- for(U i = 0; i < GBUFFER_COLOR_ATTACHMENT_COUNT; ++i)
- {
- m_colorRtDescrs[i] = m_r->create2DRenderTargetDescription(
- m_r->getWidth(), m_r->getHeight(), GBUFFER_COLOR_ATTACHMENT_PIXEL_FORMATS[i], rtNames[i]);
- m_colorRtDescrs[i].bake();
- }
- // FB descr
- AttachmentLoadOperation loadop = AttachmentLoadOperation::DONT_CARE;
- #if ANKI_EXTRA_CHECKS
- loadop = AttachmentLoadOperation::CLEAR;
- #endif
- m_fbDescr.m_colorAttachmentCount = GBUFFER_COLOR_ATTACHMENT_COUNT;
- for(U i = 0; i < GBUFFER_COLOR_ATTACHMENT_COUNT; ++i)
- {
- m_fbDescr.m_colorAttachments[i].m_loadOperation = loadop;
- m_fbDescr.m_colorAttachments[i].m_clearValue.m_colorf = {1.0f, 0.0f, 1.0f, 0.0f};
- }
- m_fbDescr.m_depthStencilAttachment.m_loadOperation = AttachmentLoadOperation::CLEAR;
- m_fbDescr.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth = 1.0f;
- m_fbDescr.m_depthStencilAttachment.m_aspect = DepthStencilAspectBit::DEPTH;
- m_fbDescr.bake();
- return Error::NONE;
- }
- void GBuffer::runInThread(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx) const
- {
- ANKI_TRACE_SCOPED_EVENT(R_MS);
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- const U32 threadId = rgraphCtx.m_currentSecondLevelCommandBufferIndex;
- const U32 threadCount = rgraphCtx.m_secondLevelCommandBufferCount;
- // Get some stuff
- const U32 earlyZCount = ctx.m_renderQueue->m_earlyZRenderables.getSize();
- const U32 problemSize = ctx.m_renderQueue->m_renderables.getSize() + earlyZCount;
- U32 start, end;
- splitThreadedProblem(threadId, threadCount, problemSize, start, end);
- ANKI_ASSERT(end != start);
- // Set some state, leave the rest to default
- cmdb->setViewport(0, 0, m_r->getWidth(), m_r->getHeight());
- const I32 earlyZStart = max(I32(start), 0);
- const I32 earlyZEnd = min(I32(end), I32(earlyZCount));
- const I32 colorStart = max(I32(start) - I32(earlyZCount), 0);
- const I32 colorEnd = I32(end) - I32(earlyZCount);
- cmdb->setRasterizationOrder(RasterizationOrder::RELAXED);
- // First do early Z (if needed)
- if(earlyZStart < earlyZEnd)
- {
- for(U32 i = 0; i < GBUFFER_COLOR_ATTACHMENT_COUNT; ++i)
- {
- cmdb->setColorChannelWriteMask(i, ColorBit::NONE);
- }
- ANKI_ASSERT(earlyZStart < earlyZEnd && earlyZEnd <= I32(earlyZCount));
- m_r->getSceneDrawer().drawRange(Pass::EZ, ctx.m_matrices.m_view, ctx.m_matrices.m_viewProjectionJitter,
- ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection, cmdb,
- m_r->getSamplers().m_trilinearRepeatAniso,
- ctx.m_renderQueue->m_earlyZRenderables.getBegin() + earlyZStart,
- ctx.m_renderQueue->m_earlyZRenderables.getBegin() + earlyZEnd);
- // Restore state for the color write
- if(colorStart < colorEnd)
- {
- for(U32 i = 0; i < GBUFFER_COLOR_ATTACHMENT_COUNT; ++i)
- {
- cmdb->setColorChannelWriteMask(i, ColorBit::ALL);
- }
- }
- }
- // Do the color writes
- if(colorStart < colorEnd)
- {
- cmdb->setDepthCompareOperation(CompareOperation::LESS_EQUAL);
- ANKI_ASSERT(colorStart < colorEnd && colorEnd <= I32(ctx.m_renderQueue->m_renderables.getSize()));
- m_r->getSceneDrawer().drawRange(Pass::GB, ctx.m_matrices.m_view, ctx.m_matrices.m_viewProjectionJitter,
- ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection, cmdb,
- m_r->getSamplers().m_trilinearRepeatAniso,
- ctx.m_renderQueue->m_renderables.getBegin() + colorStart,
- ctx.m_renderQueue->m_renderables.getBegin() + colorEnd);
- }
- }
- void GBuffer::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(R_MS);
- m_ctx = &ctx;
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- // Create RTs
- Array<RenderTargetHandle, MAX_COLOR_ATTACHMENTS> rts;
- for(U i = 0; i < GBUFFER_COLOR_ATTACHMENT_COUNT; ++i)
- {
- m_colorRts[i] = rgraph.newRenderTarget(m_colorRtDescrs[i]);
- rts[i] = m_colorRts[i];
- }
- m_depthRt = rgraph.newRenderTarget(m_depthRtDescr);
- // Create pass
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("GBuffer");
- pass.setFramebufferInfo(m_fbDescr, ConstWeakArray<RenderTargetHandle>(&rts[0], GBUFFER_COLOR_ATTACHMENT_COUNT),
- m_depthRt);
- pass.setWork(
- [](RenderPassWorkContext& rgraphCtx) {
- GBuffer* self = static_cast<GBuffer*>(rgraphCtx.m_userData);
- self->runInThread(*self->m_ctx, rgraphCtx);
- },
- this,
- computeNumberOfSecondLevelCommandBuffers(ctx.m_renderQueue->m_earlyZRenderables.getSize()
- + ctx.m_renderQueue->m_renderables.getSize()));
- for(U i = 0; i < GBUFFER_COLOR_ATTACHMENT_COUNT; ++i)
- {
- pass.newDependency({m_colorRts[i], TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
- }
- TextureSubresourceInfo subresource(DepthStencilAspectBit::DEPTH);
- pass.newDependency({m_depthRt, TextureUsageBit::ALL_FRAMEBUFFER_ATTACHMENT, subresource});
- }
- } // end namespace anki
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