GBufferPost.cpp 3.8 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/renderer/GBufferPost.h>
  6. #include <anki/renderer/Renderer.h>
  7. #include <anki/renderer/GBuffer.h>
  8. #include <anki/renderer/LightShading.h>
  9. #include <anki/core/ConfigSet.h>
  10. namespace anki
  11. {
  12. GBufferPost::~GBufferPost()
  13. {
  14. }
  15. Error GBufferPost::init(const ConfigSet& cfg)
  16. {
  17. const Error err = initInternal(cfg);
  18. if(err)
  19. {
  20. ANKI_R_LOGE("Failed to initialize GBufferPost pass");
  21. }
  22. return err;
  23. }
  24. Error GBufferPost::initInternal(const ConfigSet& cfg)
  25. {
  26. ANKI_R_LOGI("Initializing GBufferPost pass");
  27. // Load shaders
  28. ANKI_CHECK(getResourceManager().loadResource("shaders/GBufferPost.ankiprog", m_prog));
  29. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  30. variantInitInfo.addConstant("CLUSTER_COUNT_X", cfg.getNumberU32("r_clusterSizeX"));
  31. variantInitInfo.addConstant("CLUSTER_COUNT_Y", cfg.getNumberU32("r_clusterSizeY"));
  32. const ShaderProgramResourceVariant* variant;
  33. m_prog->getOrCreateVariant(variantInitInfo, variant);
  34. m_grProg = variant->getProgram();
  35. // Create FB descr
  36. m_fbDescr.m_colorAttachmentCount = 2;
  37. m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::LOAD;
  38. m_fbDescr.m_colorAttachments[1].m_loadOperation = AttachmentLoadOperation::LOAD;
  39. m_fbDescr.bake();
  40. return Error::NONE;
  41. }
  42. void GBufferPost::populateRenderGraph(RenderingContext& ctx)
  43. {
  44. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  45. m_runCtx.m_ctx = &ctx;
  46. // Create pass
  47. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("GBuffPost");
  48. rpass.setWork(
  49. [](RenderPassWorkContext& rgraphCtx) { static_cast<GBufferPost*>(rgraphCtx.m_userData)->run(rgraphCtx); }, this,
  50. 0);
  51. rpass.setFramebufferInfo(m_fbDescr, {m_r->getGBuffer().getColorRt(0), m_r->getGBuffer().getColorRt(1)}, {});
  52. rpass.newDependency({m_r->getGBuffer().getColorRt(0), TextureUsageBit::ALL_FRAMEBUFFER_ATTACHMENT});
  53. rpass.newDependency({m_r->getGBuffer().getColorRt(1), TextureUsageBit::ALL_FRAMEBUFFER_ATTACHMENT});
  54. rpass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT,
  55. TextureSubresourceInfo(DepthStencilAspectBit::DEPTH)});
  56. }
  57. void GBufferPost::run(RenderPassWorkContext& rgraphCtx)
  58. {
  59. const RenderingContext& ctx = *m_runCtx.m_ctx;
  60. const ClusterBinOut& rsrc = ctx.m_clusterBinOut;
  61. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  62. cmdb->setViewport(0, 0, m_r->getWidth(), m_r->getHeight());
  63. cmdb->bindShaderProgram(m_grProg);
  64. cmdb->setBlendFactors(0, BlendFactor::ONE, BlendFactor::SRC_ALPHA, BlendFactor::ZERO, BlendFactor::ONE);
  65. cmdb->setBlendFactors(1, BlendFactor::ONE, BlendFactor::SRC_ALPHA, BlendFactor::ZERO, BlendFactor::ONE);
  66. // Bind all
  67. cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
  68. rgraphCtx.bindTexture(0, 1, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
  69. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearRepeat);
  70. bindUniforms(cmdb, 0, 3, ctx.m_lightShadingUniformsToken);
  71. bindUniforms(cmdb, 0, 4, rsrc.m_decalsToken);
  72. cmdb->bindTexture(0, 5, (rsrc.m_diffDecalTexView) ? rsrc.m_diffDecalTexView : m_r->getDummyTextureView2d(),
  73. TextureUsageBit::SAMPLED_FRAGMENT);
  74. cmdb->bindTexture(0, 6,
  75. (rsrc.m_specularRoughnessDecalTexView) ? rsrc.m_specularRoughnessDecalTexView
  76. : m_r->getDummyTextureView2d(),
  77. TextureUsageBit::SAMPLED_FRAGMENT);
  78. bindStorage(cmdb, 0, 7, rsrc.m_clustersToken);
  79. bindStorage(cmdb, 0, 8, rsrc.m_indicesToken);
  80. // Draw
  81. cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
  82. // Restore state
  83. cmdb->setBlendFactors(0, BlendFactor::ONE, BlendFactor::ZERO);
  84. cmdb->setBlendFactors(1, BlendFactor::ONE, BlendFactor::ZERO);
  85. }
  86. } // end namespace anki