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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <anki/renderer/RendererObject.h>
- namespace anki
- {
- /// @addtogroup renderer
- /// @{
- /// Executes various compute jobs required by the render queue. It's guaranteed to run before light shading and nothing
- /// more. It can access the previous frame's depth buffer.
- class GenericCompute : public RendererObject
- {
- public:
- GenericCompute(Renderer* r)
- : RendererObject(r)
- {
- }
- ~GenericCompute();
- ANKI_USE_RESULT Error init(const ConfigSet& cfg)
- {
- return Error::NONE;
- }
- /// Populate the rendergraph.
- void populateRenderGraph(RenderingContext& ctx);
- private:
- class
- {
- public:
- const RenderingContext* m_ctx = nullptr;
- } m_runCtx;
- void run(RenderPassWorkContext& rgraphCtx);
- };
- /// @}
- } // end namespace anki
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