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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/renderer/LensFlare.h>
- #include <anki/renderer/DepthDownscale.h>
- #include <anki/renderer/RenderQueue.h>
- #include <anki/renderer/Renderer.h>
- #include <anki/core/ConfigSet.h>
- #include <anki/util/Functions.h>
- #include <anki/shaders/include/LensFlareTypes.h>
- namespace anki
- {
- LensFlare::~LensFlare()
- {
- }
- Error LensFlare::init(const ConfigSet& config)
- {
- ANKI_R_LOGI("Initializing lens flare pass");
- Error err = initInternal(config);
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize lens flare pass");
- }
- return err;
- }
- Error LensFlare::initInternal(const ConfigSet& config)
- {
- ANKI_CHECK(initSprite(config));
- ANKI_CHECK(initOcclusion(config));
- return Error::NONE;
- }
- Error LensFlare::initSprite(const ConfigSet& config)
- {
- m_maxSpritesPerFlare = config.getNumberU8("r_lensFlareMaxSpritesPerFlare");
- m_maxFlares = config.getNumberU8("r_lensFlareMaxFlares");
- if(m_maxSpritesPerFlare < 1 || m_maxFlares < 1)
- {
- ANKI_R_LOGE("Incorrect m_maxSpritesPerFlare or m_maxFlares");
- return Error::USER_DATA;
- }
- m_maxSprites = U16(m_maxSpritesPerFlare * m_maxFlares);
- // Load prog
- ANKI_CHECK(getResourceManager().loadResource("shaders/LensFlareSprite.ankiprog", m_realProg));
- const ShaderProgramResourceVariant* variant;
- m_realProg->getOrCreateVariant(variant);
- m_realGrProg = variant->getProgram();
- return Error::NONE;
- }
- Error LensFlare::initOcclusion(const ConfigSet& config)
- {
- GrManager& gr = getGrManager();
- m_indirectBuff = gr.newBuffer(BufferInitInfo(m_maxFlares * sizeof(DrawArraysIndirectInfo),
- BufferUsageBit::INDIRECT_DRAW | BufferUsageBit::STORAGE_COMPUTE_WRITE,
- BufferMapAccessBit::NONE, "LensFlares"));
- ANKI_CHECK(
- getResourceManager().loadResource("shaders/LensFlareUpdateIndirectInfo.ankiprog", m_updateIndirectBuffProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_updateIndirectBuffProg);
- variantInitInfo.addConstant("IN_DEPTH_MAP_SIZE", UVec2(m_r->getWidth() / 2 / 2, m_r->getHeight() / 2 / 2));
- const ShaderProgramResourceVariant* variant;
- m_updateIndirectBuffProg->getOrCreateVariant(variantInitInfo, variant);
- m_updateIndirectBuffGrProg = variant->getProgram();
- return Error::NONE;
- }
- void LensFlare::updateIndirectInfo(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- U32 count = min<U32>(ctx.m_renderQueue->m_lensFlares.getSize(), m_maxFlares);
- ANKI_ASSERT(count > 0);
- cmdb->bindShaderProgram(m_updateIndirectBuffGrProg);
- // Write flare info
- Vec4* flarePositions = allocateAndBindStorage<Vec4*>(sizeof(Mat4) + count * sizeof(Vec4), cmdb, 0, 0);
- *reinterpret_cast<Mat4*>(flarePositions) = ctx.m_matrices.m_viewProjectionJitter;
- flarePositions += 4;
- for(U32 i = 0; i < count; ++i)
- {
- *flarePositions = Vec4(ctx.m_renderQueue->m_lensFlares[i].m_worldPosition, 1.0f);
- ++flarePositions;
- }
- rgraphCtx.bindStorageBuffer(0, 1, m_runCtx.m_indirectBuffHandle);
- // Bind neareset because you don't need high quality
- cmdb->bindSampler(0, 2, m_r->getSamplers().m_nearestNearestClamp);
- rgraphCtx.bindTexture(0, 3, m_r->getDepthDownscale().getHiZRt(), HIZ_QUARTER_DEPTH);
- cmdb->dispatchCompute(count, 1, 1);
- }
- void LensFlare::populateRenderGraph(RenderingContext& ctx)
- {
- if(ctx.m_renderQueue->m_lensFlares.getSize() == 0)
- {
- return;
- }
- m_runCtx.m_ctx = &ctx;
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- // Import buffer
- m_runCtx.m_indirectBuffHandle = rgraph.importBuffer(m_indirectBuff, BufferUsageBit::NONE);
- // Update the indirect buffer
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("LF Upd Ind/ct");
- rpass.setWork(
- [](RenderPassWorkContext& rgraphCtx) {
- LensFlare* const self = static_cast<LensFlare*>(rgraphCtx.m_userData);
- self->updateIndirectInfo(*self->m_runCtx.m_ctx, rgraphCtx);
- },
- this, 0);
- rpass.newDependency({m_runCtx.m_indirectBuffHandle, BufferUsageBit::STORAGE_COMPUTE_WRITE});
- rpass.newDependency({m_r->getDepthDownscale().getHiZRt(), TextureUsageBit::SAMPLED_COMPUTE, HIZ_QUARTER_DEPTH});
- }
- }
- void LensFlare::runDrawFlares(const RenderingContext& ctx, CommandBufferPtr& cmdb)
- {
- if(ctx.m_renderQueue->m_lensFlares.getSize() == 0)
- {
- return;
- }
- const U32 count = min<U32>(ctx.m_renderQueue->m_lensFlares.getSize(), m_maxFlares);
- cmdb->bindShaderProgram(m_realGrProg);
- cmdb->setBlendFactors(0, BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA);
- cmdb->setDepthWrite(false);
- for(U32 i = 0; i < count; ++i)
- {
- const LensFlareQueueElement& flareEl = ctx.m_renderQueue->m_lensFlares[i];
- // Compute position
- Vec4 lfPos = Vec4(flareEl.m_worldPosition, 1.0);
- Vec4 posClip = ctx.m_renderQueue->m_viewProjectionMatrix * lfPos;
- /*if(posClip.x() > posClip.w() || posClip.x() < -posClip.w() || posClip.y() > posClip.w()
- || posClip.y() < -posClip.w())
- {
- // Outside clip
- ANKI_ASSERT(0 && "Check that before");
- }*/
- U32 c = 0;
- U32 spritesCount = max<U32>(1, m_maxSpritesPerFlare);
- // Get uniform memory
- LensFlareSprite* tmpSprites =
- allocateAndBindStorage<LensFlareSprite*>(spritesCount * sizeof(LensFlareSprite), cmdb, 0, 0);
- WeakArray<LensFlareSprite> sprites(tmpSprites, spritesCount);
- // misc
- Vec2 posNdc = posClip.xy() / posClip.w();
- // First flare
- sprites[c].m_posScale = Vec4(posNdc, flareEl.m_firstFlareSize * Vec2(1.0f, m_r->getAspectRatio()));
- sprites[c].m_depthPad3 = Vec4(0.0f);
- const F32 alpha = flareEl.m_colorMultiplier.w() * (1.0f - pow(absolute(posNdc.x()), 6.0f))
- * (1.0f - pow(absolute(posNdc.y()), 6.0f)); // Fade the flare on the edges
- sprites[c].m_color = Vec4(flareEl.m_colorMultiplier.xyz(), alpha);
- ++c;
- // Render
- ANKI_ASSERT(flareEl.m_textureView);
- cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearRepeat);
- cmdb->bindTexture(0, 2, TextureViewPtr(const_cast<TextureView*>(flareEl.m_textureView)),
- TextureUsageBit::SAMPLED_FRAGMENT);
- cmdb->drawArraysIndirect(PrimitiveTopology::TRIANGLE_STRIP, 1, i * sizeof(DrawArraysIndirectInfo),
- m_indirectBuff);
- }
- // Restore state
- cmdb->setBlendFactors(0, BlendFactor::ONE, BlendFactor::ZERO);
- cmdb->setDepthWrite(true);
- }
- } // end namespace anki
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