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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/renderer/MainRenderer.h>
- #include <anki/renderer/LightShading.h>
- #include <anki/renderer/FinalComposite.h>
- #include <anki/renderer/Dbg.h>
- #include <anki/renderer/GBuffer.h>
- #include <anki/renderer/RenderQueue.h>
- #include <anki/util/Logger.h>
- #include <anki/util/File.h>
- #include <anki/util/Filesystem.h>
- #include <anki/util/Tracer.h>
- #include <anki/core/ConfigSet.h>
- #include <anki/util/HighRezTimer.h>
- #include <anki/util/ThreadHive.h>
- namespace anki
- {
- MainRenderer::MainRenderer()
- {
- }
- MainRenderer::~MainRenderer()
- {
- ANKI_R_LOGI("Destroying main renderer");
- }
- Error MainRenderer::init(ThreadHive* hive, ResourceManager* resources, GrManager* gr,
- StagingGpuMemoryManager* stagingMem, UiManager* ui, AllocAlignedCallback allocCb,
- void* allocCbUserData, const ConfigSet& config, Timestamp* globTimestamp)
- {
- ANKI_R_LOGI("Initializing main renderer");
- m_alloc = HeapAllocator<U8>(allocCb, allocCbUserData);
- m_frameAlloc = StackAllocator<U8>(allocCb, allocCbUserData, 1024 * 1024 * 10, 1.0f);
- // Init renderer and manipulate the width/height
- m_width = config.getNumberU32("width");
- m_height = config.getNumberU32("height");
- ConfigSet config2 = config;
- m_renderingQuality = config.getNumberF32("r_renderingQuality");
- UVec2 size(U32(m_renderingQuality * F32(m_width)), U32(m_renderingQuality * F32(m_height)));
- config2.set("width", size.x());
- config2.set("height", size.y());
- m_rDrawToDefaultFb = m_renderingQuality == 1.0;
- m_r.reset(m_alloc.newInstance<Renderer>());
- ANKI_CHECK(m_r->init(hive, resources, gr, stagingMem, ui, m_alloc, config2, globTimestamp));
- // Init other
- if(!m_rDrawToDefaultFb)
- {
- ANKI_CHECK(resources->loadResource("shaders/Blit.ankiprog", m_blitProg));
- const ShaderProgramResourceVariant* variant;
- m_blitProg->getOrCreateVariant(variant);
- m_blitGrProg = variant->getProgram();
- // The RT desc
- m_tmpRtDesc = m_r->create2DRenderTargetDescription(m_width, m_height, Format::R8G8B8_UNORM, "Final Composite");
- m_tmpRtDesc.bake();
- ANKI_R_LOGI("The main renderer will have to blit the offscreen renderer's result");
- }
- m_rgraph = gr->newRenderGraph();
- ANKI_R_LOGI("Main renderer initialized. Rendering size %ux%u", m_width, m_height);
- return Error::NONE;
- }
- Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
- {
- ANKI_TRACE_SCOPED_EVENT(RENDER);
- m_r->setStatsEnabled(m_statsEnabled);
- m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
- // First thing, reset the temp mem pool
- m_frameAlloc.getMemoryPool().reset();
- // Run renderer
- RenderingContext ctx(m_frameAlloc);
- m_runCtx.m_ctx = &ctx;
- m_runCtx.m_secondaryTaskId.setNonAtomically(0);
- ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
- RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::NONE);
- if(m_rDrawToDefaultFb)
- {
- // m_r will draw to a presentable texture
- ctx.m_outRenderTarget = presentRt;
- ctx.m_outRenderTargetWidth = presentTex->getWidth();
- ctx.m_outRenderTargetHeight = presentTex->getHeight();
- }
- else
- {
- // m_r will draw to a temp tex
- ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
- ctx.m_outRenderTargetWidth = m_width;
- ctx.m_outRenderTargetHeight = m_height;
- }
- ctx.m_renderQueue = &rqueue;
- ANKI_CHECK(m_r->populateRenderGraph(ctx));
- // Blit renderer's result to default FB if needed
- if(!m_rDrawToDefaultFb)
- {
- GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
- FramebufferDescription fbDescr;
- fbDescr.m_colorAttachmentCount = 1;
- fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
- fbDescr.bake();
- pass.setFramebufferInfo(fbDescr, {{presentRt}}, {});
- pass.setWork(
- [](RenderPassWorkContext& rgraphCtx) {
- MainRenderer* const self = static_cast<MainRenderer*>(rgraphCtx.m_userData);
- self->runBlit(rgraphCtx);
- },
- this, 0);
- pass.newDependency({presentRt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
- pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::SAMPLED_FRAGMENT});
- }
- // Create a dummy pass to transition the presentable image to present
- {
- ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
- pass.setWork(
- [](RenderPassWorkContext& rgraphCtx) {
- // Do nothing. This pass is dummy
- },
- nullptr, 0);
- pass.newDependency({presentRt, TextureUsageBit::PRESENT});
- }
- // Bake the render graph
- m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_frameAlloc);
- // Populate the 2nd level command buffers
- Array<ThreadHiveTask, ThreadHive::MAX_THREADS> tasks;
- for(U i = 0; i < m_r->getThreadHive().getThreadCount(); ++i)
- {
- tasks[i].m_argument = this;
- tasks[i].m_callback = [](void* userData, U32 threadId, ThreadHive& hive, ThreadHiveSemaphore* signalSemaphore) {
- MainRenderer& self = *static_cast<MainRenderer*>(userData);
- const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
- self.m_rgraph->runSecondLevel(taskId);
- };
- }
- m_r->getThreadHive().submitTasks(&tasks[0], m_r->getThreadHive().getThreadCount());
- m_r->getThreadHive().waitAllTasks();
- // Populate 1st level command buffers
- m_rgraph->run();
- // Flush
- m_rgraph->flush();
- // Reset for the next frame
- m_rgraph->reset();
- m_r->finalize(ctx);
- // Stats
- if(m_statsEnabled)
- {
- static_cast<RendererStats&>(m_stats) = m_r->getStats();
- m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
- RenderGraphStatistics rgraphStats;
- m_rgraph->getStatistics(rgraphStats);
- m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
- m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
- }
- return Error::NONE;
- }
- void MainRenderer::runBlit(RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->setViewport(0, 0, m_width, m_height);
- cmdb->bindShaderProgram(m_blitGrProg);
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
- cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3, 1);
- }
- Dbg& MainRenderer::getDbg()
- {
- return m_r->getDbg();
- }
- F32 MainRenderer::getAspectRatio() const
- {
- return m_r->getAspectRatio();
- }
- } // end namespace anki
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