ShadowmapsResolve.h 1.2 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <anki/renderer/RendererObject.h>
  7. #include <anki/resource/TextureResource.h>
  8. #include <anki/Gr.h>
  9. namespace anki
  10. {
  11. /// @addtogroup renderer
  12. /// @{
  13. /// Resolves shadowmaps into a single texture.
  14. class ShadowmapsResolve : public RendererObject
  15. {
  16. public:
  17. ShadowmapsResolve(Renderer* r)
  18. : RendererObject(r)
  19. {
  20. registerDebugRenderTarget("SM_resolve");
  21. }
  22. ~ShadowmapsResolve();
  23. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  24. void populateRenderGraph(RenderingContext& ctx);
  25. void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle) const override
  26. {
  27. ANKI_ASSERT(rtName == "SM_resolve");
  28. handle = m_runCtx.m_rt;
  29. }
  30. RenderTargetHandle getRt() const
  31. {
  32. return m_runCtx.m_rt;
  33. }
  34. public:
  35. ShaderProgramResourcePtr m_prog;
  36. ShaderProgramPtr m_grProg;
  37. RenderTargetDescription m_rtDescr;
  38. class
  39. {
  40. public:
  41. RenderTargetHandle m_rt;
  42. RenderingContext* m_ctx = nullptr;
  43. } m_runCtx;
  44. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  45. void run(RenderPassWorkContext& rgraphCtx);
  46. };
  47. /// @}
  48. } // namespace anki