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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/renderer/TileAllocator.h>
- namespace anki
- {
- class TileAllocator::Tile
- {
- public:
- Timestamp m_lightTimestamp = 0; ///< The last timestamp the light got updated
- Timestamp m_lastUsedTimestamp = 0; ///< The last timestamp this tile was used
- U64 m_lightUuid = 0;
- U32 m_lightDrawcallCount = 0;
- Array<U32, 4> m_viewport = {};
- Array<U32, 4> m_subTiles = {MAX_U32, MAX_U32, MAX_U32, MAX_U32};
- U32 m_superTile = MAX_U32;
- U8 m_lightLod = 0;
- U8 m_lightFace = 0;
- };
- class TileAllocator::HashMapKey
- {
- public:
- U64 m_lightUuid;
- U64 m_face;
- U64 computeHash() const
- {
- return anki::computeHash(this, sizeof(*this), 693);
- }
- };
- TileAllocator::~TileAllocator()
- {
- m_lightInfoToTileIdx.destroy(m_alloc);
- m_allTiles.destroy(m_alloc);
- m_lodFirstTileIndex.destroy(m_alloc);
- }
- void TileAllocator::init(HeapAllocator<U8> alloc, U32 tileCountX, U32 tileCountY, U32 lodCount, Bool enableCaching)
- {
- // Preconditions
- ANKI_ASSERT(tileCountX > 0);
- ANKI_ASSERT(tileCountY > 0);
- ANKI_ASSERT(lodCount > 0);
- // Store some stuff
- m_tileCountX = U16(tileCountX);
- m_tileCountY = U16(tileCountY);
- m_lodCount = U8(lodCount);
- m_alloc = alloc;
- m_cachingEnabled = enableCaching;
- m_lodFirstTileIndex.create(m_alloc, lodCount + 1);
- // Create the tile array & index ranges
- U32 tileCount = 0;
- for(U32 lod = 0; lod < lodCount; ++lod)
- {
- const U32 lodTileCountX = tileCountX >> lod;
- const U32 lodTileCountY = tileCountY >> lod;
- ANKI_ASSERT((lodTileCountX << lod) == tileCountX && "Every LOD should be power of 2 of its parent LOD");
- ANKI_ASSERT((lodTileCountY << lod) == tileCountY && "Every LOD should be power of 2 of its parent LOD");
- m_lodFirstTileIndex[lod] = tileCount;
- tileCount += lodTileCountX * lodTileCountY;
- }
- ANKI_ASSERT(tileCount >= tileCountX * tileCountY);
- m_allTiles.create(m_alloc, tileCount);
- m_lodFirstTileIndex[lodCount] = tileCount - 1;
- // Init the tiles
- U32 tileIdx = 0;
- for(U32 lod = 0; lod < lodCount; ++lod)
- {
- const U32 lodTileCountX = tileCountX >> lod;
- const U32 lodTileCountY = tileCountY >> lod;
- for(U32 y = 0; y < lodTileCountY; ++y)
- {
- for(U32 x = 0; x < lodTileCountX; ++x)
- {
- ANKI_ASSERT(tileIdx >= m_lodFirstTileIndex[lod] && tileIdx <= m_lodFirstTileIndex[lod + 1]);
- Tile& tile = m_allTiles[tileIdx];
- tile.m_viewport[0] = x << lod;
- tile.m_viewport[1] = y << lod;
- tile.m_viewport[2] = 1 << lod;
- tile.m_viewport[3] = 1 << lod;
- if(lod > 0)
- {
- // Has sub tiles
- for(U32 j = 0; j < 2; ++j)
- {
- for(U32 i = 0; i < 2; ++i)
- {
- const U32 subTileIdx = translateTileIdx((x << 1) + i, (y << 1) + j, lod - 1);
- m_allTiles[subTileIdx].m_superTile = tileIdx;
- tile.m_subTiles[j * 2 + i] = subTileIdx;
- }
- }
- }
- else
- {
- // No sub-tiles
- }
- ++tileIdx;
- }
- }
- }
- }
- void TileAllocator::updateSubTiles(const Tile& updateFrom)
- {
- if(updateFrom.m_subTiles[0] == MAX_U32)
- {
- return;
- }
- for(U32 idx : updateFrom.m_subTiles)
- {
- m_allTiles[idx].m_lightTimestamp = updateFrom.m_lightTimestamp;
- m_allTiles[idx].m_lastUsedTimestamp = updateFrom.m_lastUsedTimestamp;
- m_allTiles[idx].m_lightUuid = updateFrom.m_lightUuid;
- m_allTiles[idx].m_lightDrawcallCount = updateFrom.m_lightDrawcallCount;
- m_allTiles[idx].m_lightLod = updateFrom.m_lightLod;
- m_allTiles[idx].m_lightFace = updateFrom.m_lightFace;
- updateSubTiles(m_allTiles[idx]);
- }
- }
- void TileAllocator::updateSuperTiles(const Tile& updateFrom)
- {
- if(updateFrom.m_superTile != MAX_U32)
- {
- m_allTiles[updateFrom.m_superTile].m_lightUuid = 0;
- m_allTiles[updateFrom.m_superTile].m_lastUsedTimestamp = updateFrom.m_lastUsedTimestamp;
- updateSuperTiles(m_allTiles[updateFrom.m_superTile]);
- }
- }
- Bool TileAllocator::searchTileRecursively(U32 crntTileIdx, U32 crntTileLod, U32 allocationLod, Timestamp crntTimestamp,
- U32& emptyTileIdx, U32& toKickTileIdx,
- Timestamp& tileToKickMinTimestamp) const
- {
- const Tile& tile = m_allTiles[crntTileIdx];
- if(crntTileLod == allocationLod)
- {
- // We may have a candidate
- const Bool done =
- evaluateCandidate(crntTileIdx, crntTimestamp, emptyTileIdx, toKickTileIdx, tileToKickMinTimestamp);
- if(done)
- {
- return true;
- }
- }
- else if(tile.m_subTiles[0] != MAX_U32)
- {
- // Move down the hierarchy
- ANKI_ASSERT(allocationLod < crntTileLod);
- for(const U32 idx : tile.m_subTiles)
- {
- const Bool done = searchTileRecursively(idx, crntTileLod >> 1, allocationLod, crntTimestamp, emptyTileIdx,
- toKickTileIdx, tileToKickMinTimestamp);
- if(done)
- {
- return true;
- }
- }
- }
- return false;
- }
- Bool TileAllocator::evaluateCandidate(U32 tileIdx, Timestamp crntTimestamp, U32& emptyTileIdx, U32& toKickTileIdx,
- Timestamp& tileToKickMinTimestamp) const
- {
- const Tile& tile = m_allTiles[tileIdx];
- if(m_cachingEnabled)
- {
- if(tile.m_lastUsedTimestamp == 0)
- {
- // Found empty
- emptyTileIdx = tileIdx;
- return true;
- }
- else if(tile.m_lastUsedTimestamp != crntTimestamp && tile.m_lastUsedTimestamp < tileToKickMinTimestamp)
- {
- // Found one with low timestamp
- toKickTileIdx = tileIdx;
- tileToKickMinTimestamp = tile.m_lightTimestamp;
- }
- }
- else
- {
- if(tile.m_lastUsedTimestamp != crntTimestamp)
- {
- emptyTileIdx = tileIdx;
- return true;
- }
- }
- return false;
- }
- TileAllocatorResult TileAllocator::allocate(Timestamp crntTimestamp, Timestamp lightTimestamp, U64 lightUuid,
- U32 lightFace, U32 drawcallCount, U32 lod, Array<U32, 4>& tileViewport)
- {
- // Preconditions
- ANKI_ASSERT(crntTimestamp > 0);
- ANKI_ASSERT(lightTimestamp > 0);
- ANKI_ASSERT(lightTimestamp <= crntTimestamp);
- ANKI_ASSERT(lightUuid != 0);
- ANKI_ASSERT(lightFace < 6);
- ANKI_ASSERT(lod < m_lodCount);
- // 1) Search if it's already cached
- HashMapKey key;
- if(m_cachingEnabled)
- {
- key.m_lightUuid = lightUuid;
- key.m_face = lightFace;
- auto it = m_lightInfoToTileIdx.find(key);
- if(it != m_lightInfoToTileIdx.getEnd())
- {
- Tile& tile = m_allTiles[*it];
- if(tile.m_lightUuid != lightUuid || tile.m_lightLod != lod || tile.m_lightFace != lightFace)
- {
- // Cache entry is wrong, remove it
- m_lightInfoToTileIdx.erase(m_alloc, it);
- }
- else
- {
- // Same light & lod & face, found the cache entry.
- ANKI_ASSERT(tile.m_lastUsedTimestamp != crntTimestamp
- && "Trying to allocate the same thing twice in this timestamp?");
- ANKI_ASSERT(tile.m_lightUuid == lightUuid && tile.m_lightLod == lod && tile.m_lightFace == lightFace);
- tileViewport = {tile.m_viewport[0], tile.m_viewport[1], tile.m_viewport[2], tile.m_viewport[3]};
- const Bool needsReRendering =
- tile.m_lightDrawcallCount != drawcallCount || tile.m_lightTimestamp != lightTimestamp;
- tile.m_lightTimestamp = lightTimestamp;
- tile.m_lastUsedTimestamp = crntTimestamp;
- tile.m_lightDrawcallCount = drawcallCount;
- updateTileHierarchy(tile);
- return (needsReRendering) ? TileAllocatorResult::ALLOCATION_SUCCEEDED : TileAllocatorResult::CACHED;
- }
- }
- }
- // Start searching for a suitable tile. Do a hieratchical search to end up with better locality and not better
- // utilization of the atlas' space
- U32 emptyTileIdx = MAX_U32;
- U32 toKickTileIdx = MAX_U32;
- Timestamp tileToKickMinTimestamp = MAX_TIMESTAMP;
- const U32 maxLod = m_lodCount - 1;
- if(lod == maxLod)
- {
- // This search is simple, iterate the tiles of the max LOD
- for(U32 tileIdx = m_lodFirstTileIndex[maxLod]; tileIdx <= m_lodFirstTileIndex[maxLod + 1]; ++tileIdx)
- {
- const Bool done =
- evaluateCandidate(tileIdx, crntTimestamp, emptyTileIdx, toKickTileIdx, tileToKickMinTimestamp);
- if(done)
- {
- break;
- }
- }
- }
- else
- {
- // Need to do a recursive search
- for(U32 tileIdx = m_lodFirstTileIndex[maxLod]; tileIdx <= m_lodFirstTileIndex[maxLod + 1]; ++tileIdx)
- {
- const Bool done = searchTileRecursively(tileIdx, maxLod, lod, crntTimestamp, emptyTileIdx, toKickTileIdx,
- tileToKickMinTimestamp);
- if(done)
- {
- break;
- }
- }
- }
- U32 allocatedTileIdx;
- if(emptyTileIdx != MAX_U32)
- {
- allocatedTileIdx = emptyTileIdx;
- }
- else if(toKickTileIdx != MAX_U32)
- {
- allocatedTileIdx = toKickTileIdx;
- }
- else
- {
- // Out of tiles
- return TileAllocatorResult::ALLOCATION_FAILED;
- }
- // Allocation succedded, need to do some bookkeeping
- // Mark the allocated tile
- Tile& allocatedTile = m_allTiles[allocatedTileIdx];
- allocatedTile.m_lightTimestamp = lightTimestamp;
- allocatedTile.m_lastUsedTimestamp = crntTimestamp;
- allocatedTile.m_lightUuid = lightUuid;
- allocatedTile.m_lightDrawcallCount = drawcallCount;
- allocatedTile.m_lightLod = U8(lod);
- allocatedTile.m_lightFace = U8(lightFace);
- updateTileHierarchy(allocatedTile);
- // Update the cache
- if(m_cachingEnabled)
- {
- m_lightInfoToTileIdx.emplace(m_alloc, key, allocatedTileIdx);
- }
- // Return
- tileViewport = {allocatedTile.m_viewport[0], allocatedTile.m_viewport[1], allocatedTile.m_viewport[2],
- allocatedTile.m_viewport[3]};
- return TileAllocatorResult::ALLOCATION_SUCCEEDED;
- }
- void TileAllocator::invalidateCache(U64 lightUuid, U32 lightFace)
- {
- ANKI_ASSERT(m_cachingEnabled);
- ANKI_ASSERT(lightUuid > 0);
- HashMapKey key;
- key.m_lightUuid = lightUuid;
- key.m_face = lightFace;
- auto it = m_lightInfoToTileIdx.find(key);
- if(it != m_lightInfoToTileIdx.getEnd())
- {
- m_lightInfoToTileIdx.erase(m_alloc, it);
- }
- }
- } // end namespace anki
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