Math.xml 11 KB

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  1. <glue>
  2. <head><![CDATA[// Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  3. // All rights reserved.
  4. // Code licensed under the BSD License.
  5. // http://www.anki3d.org/LICENSE
  6. // WARNING: This file is auto generated.
  7. #include <anki/script/LuaBinder.h>
  8. #include <anki/Math.h>
  9. namespace anki {]]></head>
  10. <classes>
  11. <class name="Vec2" serialize="true">
  12. <constructors>
  13. <constructor></constructor>
  14. <constructor>
  15. <args>
  16. <arg>F32</arg>
  17. <arg>F32</arg>
  18. </args>
  19. </constructor>
  20. </constructors>
  21. <methods>
  22. <method name="getX">
  23. <overrideCall>F32 ret = (*self).x();</overrideCall>
  24. <return>F32</return>
  25. </method>
  26. <method name="getY">
  27. <overrideCall>F32 ret = (*self).y();</overrideCall>
  28. <return>F32</return>
  29. </method>
  30. <method name="setX">
  31. <overrideCall>(*self).x() = arg0;</overrideCall>
  32. <args>
  33. <arg>F32</arg>
  34. </args>
  35. </method>
  36. <method name="setY">
  37. <overrideCall>(*self).y() = arg0;</overrideCall>
  38. <args>
  39. <arg>F32</arg>
  40. </args>
  41. </method>
  42. <method name="setAll">
  43. <overrideCall>(*self) = Vec2(arg0, arg1);</overrideCall>
  44. <args>
  45. <arg>F32</arg>
  46. <arg>F32</arg>
  47. </args>
  48. </method>
  49. <method name="getAt">
  50. <overrideCall>F32 ret = (*self)[arg0];</overrideCall>
  51. <args>
  52. <arg>U</arg>
  53. </args>
  54. <return>F32</return>
  55. </method>
  56. <method name="setAt">
  57. <overrideCall>(*self)[arg0] = arg1;</overrideCall>
  58. <args>
  59. <arg>U</arg>
  60. <arg>F32</arg>
  61. </args>
  62. </method>
  63. <method name="operator=">
  64. <args>
  65. <arg>const Vec2&amp;</arg>
  66. </args>
  67. </method>
  68. <method name="operator+">
  69. <args>
  70. <arg>const Vec2&amp;</arg>
  71. </args>
  72. <return>Vec2</return>
  73. </method>
  74. <method name="operator-">
  75. <args>
  76. <arg>const Vec2&amp;</arg>
  77. </args>
  78. <return>Vec2</return>
  79. </method>
  80. <method name="operator*">
  81. <args>
  82. <arg>const Vec2&amp;</arg>
  83. </args>
  84. <return>Vec2</return>
  85. </method>
  86. <method name="operator/">
  87. <args>
  88. <arg>const Vec2&amp;</arg>
  89. </args>
  90. <return>Vec2</return>
  91. </method>
  92. <method name="operator==">
  93. <args>
  94. <arg>const Vec2&amp;</arg>
  95. </args>
  96. <return>Bool</return>
  97. </method>
  98. <method name="getLength">
  99. <return>F32</return>
  100. </method>
  101. <method name="getNormalized">
  102. <return>Vec2</return>
  103. </method>
  104. <method name="normalize"></method>
  105. <method name="dot">
  106. <args>
  107. <arg>const Vec2&amp;</arg>
  108. </args>
  109. <return>F32</return>
  110. </method>
  111. </methods>
  112. </class>
  113. <class name="Vec3" serialize="true">
  114. <constructors>
  115. <constructor></constructor>
  116. <constructor>
  117. <args>
  118. <arg>F32</arg>
  119. </args>
  120. </constructor>
  121. <constructor>
  122. <args>
  123. <arg>F32</arg>
  124. <arg>F32</arg>
  125. <arg>F32</arg>
  126. </args>
  127. </constructor>
  128. </constructors>
  129. <methods>
  130. <method name="getX">
  131. <overrideCall>F32 ret = (*self).x();</overrideCall>
  132. <return>F32</return>
  133. </method>
  134. <method name="getY">
  135. <overrideCall>F32 ret = (*self).y();</overrideCall>
  136. <return>F32</return>
  137. </method>
  138. <method name="getZ">
  139. <overrideCall>F32 ret = (*self).z();</overrideCall>
  140. <return>F32</return>
  141. </method>
  142. <method name="setX">
  143. <overrideCall>(*self).x() = arg0;</overrideCall>
  144. <args>
  145. <arg>F32</arg>
  146. </args>
  147. </method>
  148. <method name="setY">
  149. <overrideCall>(*self).y() = arg0;</overrideCall>
  150. <args>
  151. <arg>F32</arg>
  152. </args>
  153. </method>
  154. <method name="setZ">
  155. <overrideCall>(*self).z() = arg0;</overrideCall>
  156. <args>
  157. <arg>F32</arg>
  158. </args>
  159. </method>
  160. <method name="setAll">
  161. <overrideCall>(*self) = Vec3(arg0, arg1, arg2);</overrideCall>
  162. <args>
  163. <arg>F32</arg>
  164. <arg>F32</arg>
  165. <arg>F32</arg>
  166. </args>
  167. </method>
  168. <method name="getAt">
  169. <overrideCall>F32 ret = (*self)[arg0];</overrideCall>
  170. <args>
  171. <arg>U</arg>
  172. </args>
  173. <return>F32</return>
  174. </method>
  175. <method name="setAt">
  176. <overrideCall>(*self)[arg0] = arg1;</overrideCall>
  177. <args>
  178. <arg>U</arg>
  179. <arg>F32</arg>
  180. </args>
  181. </method>
  182. <method name="operator=">
  183. <args>
  184. <arg>const Vec3&amp;</arg>
  185. </args>
  186. </method>
  187. <method name="operator+">
  188. <args>
  189. <arg>const Vec3&amp;</arg>
  190. </args>
  191. <return>Vec3</return>
  192. </method>
  193. <method name="operator-">
  194. <args>
  195. <arg>const Vec3&amp;</arg>
  196. </args>
  197. <return>Vec3</return>
  198. </method>
  199. <method name="operator*">
  200. <args>
  201. <arg>const Vec3&amp;</arg>
  202. </args>
  203. <return>Vec3</return>
  204. </method>
  205. <method name="operator/">
  206. <args>
  207. <arg>const Vec3&amp;</arg>
  208. </args>
  209. <return>Vec3</return>
  210. </method>
  211. <method name="operator==">
  212. <args>
  213. <arg>const Vec3&amp;</arg>
  214. </args>
  215. <return>Bool</return>
  216. </method>
  217. <method name="getLength">
  218. <return>F32</return>
  219. </method>
  220. <method name="getNormalized">
  221. <return>Vec3</return>
  222. </method>
  223. <method name="normalize"></method>
  224. <method name="dot">
  225. <args>
  226. <arg>const Vec3&amp;</arg>
  227. </args>
  228. <return>F32</return>
  229. </method>
  230. </methods>
  231. </class>
  232. <class name="Vec4" serialize="true">
  233. <constructors>
  234. <constructor></constructor>
  235. <constructor>
  236. <args>
  237. <arg>F32</arg>
  238. </args>
  239. </constructor>
  240. <constructor>
  241. <args>
  242. <arg>F32</arg>
  243. <arg>F32</arg>
  244. <arg>F32</arg>
  245. <arg>F32</arg>
  246. </args>
  247. </constructor>
  248. </constructors>
  249. <methods>
  250. <method name="getX">
  251. <overrideCall>F32 ret = (*self).x();</overrideCall>
  252. <return>F32</return>
  253. </method>
  254. <method name="getY">
  255. <overrideCall>F32 ret = (*self).y();</overrideCall>
  256. <return>F32</return>
  257. </method>
  258. <method name="getZ">
  259. <overrideCall>F32 ret = (*self).z();</overrideCall>
  260. <return>F32</return>
  261. </method>
  262. <method name="getW">
  263. <overrideCall>F32 ret = (*self).w();</overrideCall>
  264. <return>F32</return>
  265. </method>
  266. <method name="setX">
  267. <overrideCall>(*self).x() = arg0;</overrideCall>
  268. <args>
  269. <arg>F32</arg>
  270. </args>
  271. </method>
  272. <method name="setY">
  273. <overrideCall>(*self).y() = arg0;</overrideCall>
  274. <args>
  275. <arg>F32</arg>
  276. </args>
  277. </method>
  278. <method name="setZ">
  279. <overrideCall>(*self).z() = arg0;</overrideCall>
  280. <args>
  281. <arg>F32</arg>
  282. </args>
  283. </method>
  284. <method name="setW">
  285. <overrideCall>(*self).w() = arg0;</overrideCall>
  286. <args>
  287. <arg>F32</arg>
  288. </args>
  289. </method>
  290. <method name="setAll">
  291. <overrideCall>(*self) = Vec4(arg0, arg1, arg2, arg3);</overrideCall>
  292. <args>
  293. <arg>F32</arg>
  294. <arg>F32</arg>
  295. <arg>F32</arg>
  296. <arg>F32</arg>
  297. </args>
  298. </method>
  299. <method name="getAt">
  300. <overrideCall>F32 ret = (*self)[arg0];</overrideCall>
  301. <args>
  302. <arg>U</arg>
  303. </args>
  304. <return>F32</return>
  305. </method>
  306. <method name="setAt">
  307. <overrideCall>(*self)[arg0] = arg1;</overrideCall>
  308. <args>
  309. <arg>U</arg>
  310. <arg>F32</arg>
  311. </args>
  312. </method>
  313. <method name="operator=">
  314. <args>
  315. <arg>const Vec4&amp;</arg>
  316. </args>
  317. </method>
  318. <method name="operator+">
  319. <args>
  320. <arg>const Vec4&amp;</arg>
  321. </args>
  322. <return>Vec4</return>
  323. </method>
  324. <method name="operator-">
  325. <args>
  326. <arg>const Vec4&amp;</arg>
  327. </args>
  328. <return>Vec4</return>
  329. </method>
  330. <method name="operator*">
  331. <args>
  332. <arg>const Vec4&amp;</arg>
  333. </args>
  334. <return>Vec4</return>
  335. </method>
  336. <method name="operator/">
  337. <args>
  338. <arg>const Vec4&amp;</arg>
  339. </args>
  340. <return>Vec4</return>
  341. </method>
  342. <method name="operator==">
  343. <args>
  344. <arg>const Vec4&amp;</arg>
  345. </args>
  346. <return>Bool</return>
  347. </method>
  348. <method name="getLength">
  349. <return>F32</return>
  350. </method>
  351. <method name="getNormalized">
  352. <return>Vec4</return>
  353. </method>
  354. <method name="normalize"></method>
  355. <method name="dot">
  356. <args>
  357. <arg>const Vec4&amp;</arg>
  358. </args>
  359. <return>F32</return>
  360. </method>
  361. </methods>
  362. </class>
  363. <class name="Mat3">
  364. <constructors>
  365. <constructor></constructor>
  366. <constructor>
  367. <args>
  368. <arg>F32</arg>
  369. </args>
  370. </constructor>
  371. </constructors>
  372. <methods>
  373. <method name="operator=">
  374. <args>
  375. <arg>const Mat3&amp;</arg>
  376. </args>
  377. </method>
  378. <method name="getAt">
  379. <overrideCall>F32 ret = (*self)(arg0, arg1);</overrideCall>
  380. <args>
  381. <arg>U</arg>
  382. <arg>U</arg>
  383. </args>
  384. <return>F32</return>
  385. </method>
  386. <method name="setAt">
  387. <overrideCall>(*self)(arg0, arg1) = arg2;</overrideCall>
  388. <args>
  389. <arg>U</arg>
  390. <arg>U</arg>
  391. <arg>F32</arg>
  392. </args>
  393. </method>
  394. <method name="setAll">
  395. <overrideCall>(*self) = Mat3(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);</overrideCall>
  396. <args>
  397. <arg>F32</arg>
  398. <arg>F32</arg>
  399. <arg>F32</arg>
  400. <arg>F32</arg>
  401. <arg>F32</arg>
  402. <arg>F32</arg>
  403. <arg>F32</arg>
  404. <arg>F32</arg>
  405. <arg>F32</arg>
  406. </args>
  407. </method>
  408. </methods>
  409. </class>
  410. <class name="Mat3x4">
  411. <constructors>
  412. <constructor></constructor>
  413. <constructor>
  414. <args>
  415. <arg>F32</arg>
  416. </args>
  417. </constructor>
  418. </constructors>
  419. <methods>
  420. <method name="operator=">
  421. <args>
  422. <arg>const Mat3x4&amp;</arg>
  423. </args>
  424. </method>
  425. <method name="getAt">
  426. <overrideCall>F32 ret = (*self)(arg0, arg1);</overrideCall>
  427. <args>
  428. <arg>U</arg>
  429. <arg>U</arg>
  430. </args>
  431. <return>F32</return>
  432. </method>
  433. <method name="setAt">
  434. <overrideCall>(*self)(arg0, arg1) = arg2;</overrideCall>
  435. <args>
  436. <arg>U</arg>
  437. <arg>U</arg>
  438. <arg>F32</arg>
  439. </args>
  440. </method>
  441. <method name="setAll">
  442. <overrideCall>(*self) = Mat3x4(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);</overrideCall>
  443. <args>
  444. <arg>F32</arg>
  445. <arg>F32</arg>
  446. <arg>F32</arg>
  447. <arg>F32</arg>
  448. <arg>F32</arg>
  449. <arg>F32</arg>
  450. <arg>F32</arg>
  451. <arg>F32</arg>
  452. <arg>F32</arg>
  453. <arg>F32</arg>
  454. <arg>F32</arg>
  455. <arg>F32</arg>
  456. </args>
  457. </method>
  458. </methods>
  459. </class>
  460. <class name="Transform">
  461. <constructors>
  462. <constructor></constructor>
  463. <constructor>
  464. <args>
  465. <arg>Vec4</arg>
  466. <arg>Mat3x4</arg>
  467. <arg>F32</arg>
  468. </args>
  469. </constructor>
  470. </constructors>
  471. <methods>
  472. <method name="operator=">
  473. <args>
  474. <arg>const Transform&amp;</arg>
  475. </args>
  476. </method>
  477. <method name="getOrigin">
  478. <return>Vec4</return>
  479. </method>
  480. <method name="setOrigin">
  481. <args>
  482. <arg>const Vec4&amp;</arg>
  483. </args>
  484. </method>
  485. <method name="getRotation">
  486. <return>Mat3x4</return>
  487. </method>
  488. <method name="setRotation">
  489. <args>
  490. <arg>const Mat3x4&amp;</arg>
  491. </args>
  492. </method>
  493. <method name="getScale">
  494. <return>F32</return>
  495. </method>
  496. <method name="setScale">
  497. <args>
  498. <arg>F32</arg>
  499. </args>
  500. </method>
  501. </methods>
  502. </class>
  503. </classes>
  504. <functions>
  505. <function name="toRad">
  506. <overrideCall>F32 ret = toRad(arg0);</overrideCall>
  507. <args>
  508. <arg>F32</arg>
  509. </args>
  510. <return>F32</return>
  511. </function>
  512. </functions>
  513. <tail><![CDATA[} // end namespace anki]]></tail>
  514. </glue>