ScriptEnvironment.h 1.4 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <anki/script/LuaBinder.h>
  7. namespace anki
  8. {
  9. /// @addtogroup script
  10. /// @{
  11. /// A sandboxed LUA environment.
  12. class ScriptEnvironment
  13. {
  14. public:
  15. ScriptEnvironment()
  16. {
  17. }
  18. ~ScriptEnvironment()
  19. {
  20. }
  21. Error init(ScriptManager* manager);
  22. /// Expose a variable to the scripting engine.
  23. template<typename T>
  24. void exposeVariable(const char* name, T* y)
  25. {
  26. ANKI_ASSERT(isCreated());
  27. LuaBinder::exposeVariable<T>(m_thread.getLuaState(), name, y);
  28. }
  29. /// Evaluate a string
  30. ANKI_USE_RESULT Error evalString(const CString& str)
  31. {
  32. ANKI_ASSERT(isCreated());
  33. return LuaBinder::evalString(m_thread.getLuaState(), str);
  34. }
  35. void serializeGlobals(LuaBinderSerializeGlobalsCallback& callback)
  36. {
  37. ANKI_ASSERT(isCreated());
  38. LuaBinder::serializeGlobals(m_thread.getLuaState(), callback);
  39. }
  40. void deserializeGlobals(const void* data, PtrSize dataSize)
  41. {
  42. ANKI_ASSERT(isCreated());
  43. LuaBinder::deserializeGlobals(m_thread.getLuaState(), data, dataSize);
  44. }
  45. lua_State& getLuaState()
  46. {
  47. ANKI_ASSERT(isCreated());
  48. return *m_thread.getLuaState();
  49. }
  50. private:
  51. ScriptManager* m_manager = nullptr;
  52. LuaBinder m_thread;
  53. Bool isCreated() const
  54. {
  55. return m_manager != nullptr;
  56. }
  57. };
  58. /// @}
  59. } // end namespace anki