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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <anki/util/String.h>
- namespace anki
- {
- /// @addtogroup util_file
- /// @{
- /// Return true if a file exists
- Bool fileExists(const CString& filename);
- /// Get path extension.
- void getFilepathExtension(const CString& filename, StringAuto& out);
- /// Get path filename.
- /// On path/to/file.ext return file.ext
- void getFilepathFilename(const CString& filename, StringAuto& out);
- /// Return true if directory exists?
- Bool directoryExists(const CString& dir);
- /// Callback for the @ref walkDirectoryTree.
- /// @param filename The file or directory name.
- /// @param userData User data passed to walkDirectoryTree.
- /// @param isDirectory True if it's directory, false if it's regular file.
- using WalkDirectoryTreeCallback = Error (*)(const CString& filename, void* userData, Bool isDirectory);
- /// Walk a directory and it's subdirectories. Will walk and list all directories and files of a directory.
- ANKI_USE_RESULT Error walkDirectoryTree(const CString& dir, void* userData, WalkDirectoryTreeCallback callback);
- /// Equivalent to: rm -rf dir
- /// @param dir The directory to remove.
- /// @param alloc A temp allocator that this function requires.
- ANKI_USE_RESULT Error removeDirectory(const CString& dir, GenericMemoryPoolAllocator<U8> alloc);
- /// Equivalent to: mkdir dir
- ANKI_USE_RESULT Error createDirectory(const CString& dir);
- /// Get the home directory.
- /// Write the home directory to @a buff. The @a buffSize is the size of the @a buff. If the @buffSize is not enough the
- /// function will throw an exception.
- ANKI_USE_RESULT Error getHomeDirectory(StringAuto& out);
- /// Get the time the file was last modified.
- ANKI_USE_RESULT Error getFileModificationTime(CString filename, U32& year, U32& month, U32& day, U32& hour, U32& min,
- U32& second);
- /// @}
- } // end namespace anki
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