2
0

Main.cpp 1.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. class MyApp : public SampleApp
  9. {
  10. public:
  11. Error sampleExtraInit()
  12. {
  13. ScriptResourcePtr script;
  14. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  15. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  16. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  17. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setParticleDensity(2.0f);
  18. return Error::NONE;
  19. }
  20. };
  21. int main(int argc, char* argv[])
  22. {
  23. Error err = Error::NONE;
  24. MyApp* app = new MyApp;
  25. err = app->init(argc, argv, "sponza");
  26. if(!err)
  27. {
  28. err = app->mainLoop();
  29. }
  30. if(err)
  31. {
  32. ANKI_LOGE("Error reported. To run %s you have to navigate to the /path/to/anki/samples/sponza. "
  33. "And then execute it",
  34. argv[0]);
  35. }
  36. else
  37. {
  38. delete app;
  39. ANKI_LOGI("Bye!!");
  40. }
  41. return 0;
  42. }