Main.cpp 11 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <AnKi/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. #if !ANKI_OS_ANDROID
  23. if(argc < 2)
  24. {
  25. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", argv[0]);
  26. return Error::kUserData;
  27. }
  28. #endif
  29. // Config
  30. #if ANKI_OS_ANDROID
  31. ANKI_CHECK(ConfigSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  32. #else
  33. ANKI_CHECK(ConfigSet::getSingleton().setFromCommandLineArguments(argc - 2, argv + 2));
  34. #endif
  35. // Init super class
  36. ANKI_CHECK(App::init(allocAligned, nullptr));
  37. // Other init
  38. ResourceManager& resources = getResourceManager();
  39. if(getenv("PROFILE"))
  40. {
  41. m_profile = true;
  42. ConfigSet::getSingleton().setCoreTargetFps(240);
  43. Tracer::getSingleton().setEnabled(true);
  44. }
  45. // Load scene
  46. ScriptResourcePtr script;
  47. #if ANKI_OS_ANDROID
  48. ANKI_CHECK(resources.loadResource("Assets/Scene.lua", script));
  49. #else
  50. ANKI_CHECK(resources.loadResource(argv[1], script));
  51. #endif
  52. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  53. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  54. // "textures/color_gradient_luts/forge_lut.ankitex"));
  55. #if PLAYER
  56. SceneGraph& scene = getSceneGraph();
  57. SceneNode& cam = scene.getActiveCameraNode();
  58. PlayerNode* pnode;
  59. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  60. "player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  61. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(
  62. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  63. pnode->addChild(&cam);
  64. #endif
  65. return Error::kNone;
  66. }
  67. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  68. {
  69. quit = false;
  70. SceneGraph& scene = getSceneGraph();
  71. Input& in = Input::getSingleton();
  72. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  73. if(in.getKey(KeyCode::kEscape))
  74. {
  75. quit = true;
  76. return Error::kNone;
  77. }
  78. // move the camera
  79. static SceneNode* mover = &scene.getActiveCameraNode();
  80. if(in.getKey(KeyCode::k1))
  81. {
  82. mover = &scene.getActiveCameraNode();
  83. }
  84. if(in.getKey(KeyCode::k2))
  85. {
  86. mover = &scene.findSceneNode("Point.018_Orientation");
  87. }
  88. if(in.getKey(KeyCode::kL) == 1)
  89. {
  90. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  91. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  92. mover->setLocalOrigin(Vec4(81.169312f, -2.309618f, 17.088392f, 0.0f));
  93. // mover->setLocalRotation(Mat3x4::getIdentity());
  94. }
  95. if(in.getKey(KeyCode::kF1) == 1)
  96. {
  97. static U mode = 0;
  98. mode = (mode + 1) % 3;
  99. if(mode == 0)
  100. {
  101. ConfigSet::getSingleton().setRDbg(false);
  102. }
  103. else if(mode == 1)
  104. {
  105. ConfigSet::getSingleton().setRDbg(true);
  106. renderer.getDbg().setDepthTestEnabled(true);
  107. renderer.getDbg().setDitheredDepthTestEnabled(false);
  108. }
  109. else
  110. {
  111. ConfigSet::getSingleton().setRDbg(true);
  112. renderer.getDbg().setDepthTestEnabled(false);
  113. renderer.getDbg().setDitheredDepthTestEnabled(true);
  114. }
  115. }
  116. if(in.getKey(KeyCode::kF2) == 1)
  117. {
  118. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  119. }
  120. if(in.getKey(KeyCode::kF3) == 1)
  121. {
  122. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  123. }
  124. if(in.getKey(KeyCode::kF4) == 1)
  125. {
  126. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  127. }
  128. if(in.getKey(KeyCode::kF6) == 1)
  129. {
  130. renderer.getDbg().switchDepthTestEnabled();
  131. }
  132. if(in.getKey(KeyCode::kF11) == 1)
  133. {
  134. Tracer::getSingleton().setEnabled(!Tracer::getSingleton().getEnabled());
  135. }
  136. #if !PLAYER
  137. static Vec2 mousePosOn1stClick = in.getMousePosition();
  138. if(in.getMouseButton(MouseButton::kRight) == 1)
  139. {
  140. // Re-init mouse pos
  141. mousePosOn1stClick = in.getMousePosition();
  142. }
  143. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  144. {
  145. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  146. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  147. in.hideCursor(true);
  148. if(in.getKey(KeyCode::k1) == 1)
  149. {
  150. mover = &scene.getActiveCameraNode();
  151. }
  152. if(in.getKey(KeyCode::kF1) == 1)
  153. {
  154. static U mode = 0;
  155. mode = (mode + 1) % 3;
  156. if(mode == 0)
  157. {
  158. ConfigSet::getSingleton().setRDbg(false);
  159. }
  160. else if(mode == 1)
  161. {
  162. ConfigSet::getSingleton().setRDbg(true);
  163. renderer.getDbg().setDepthTestEnabled(true);
  164. renderer.getDbg().setDitheredDepthTestEnabled(false);
  165. }
  166. else
  167. {
  168. ConfigSet::getSingleton().setRDbg(true);
  169. renderer.getDbg().setDepthTestEnabled(false);
  170. renderer.getDbg().setDitheredDepthTestEnabled(true);
  171. }
  172. }
  173. if(in.getKey(KeyCode::kF2) == 1)
  174. {
  175. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  176. }
  177. if(in.getKey(KeyCode::kUp))
  178. {
  179. mover->rotateLocalX(ROTATE_ANGLE);
  180. }
  181. if(in.getKey(KeyCode::kDown))
  182. {
  183. mover->rotateLocalX(-ROTATE_ANGLE);
  184. }
  185. if(in.getKey(KeyCode::kLeft))
  186. {
  187. mover->rotateLocalY(ROTATE_ANGLE);
  188. }
  189. if(in.getKey(KeyCode::kRight))
  190. {
  191. mover->rotateLocalY(-ROTATE_ANGLE);
  192. }
  193. static F32 moveDistance = 0.1f;
  194. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  195. {
  196. moveDistance += 0.1f;
  197. moveDistance = min(moveDistance, 10.0f);
  198. }
  199. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  200. {
  201. moveDistance -= 0.1f;
  202. moveDistance = max(moveDistance, 0.1f);
  203. }
  204. if(in.getKey(KeyCode::kA))
  205. {
  206. mover->moveLocalX(-moveDistance);
  207. }
  208. if(in.getKey(KeyCode::kD))
  209. {
  210. mover->moveLocalX(moveDistance);
  211. }
  212. if(in.getKey(KeyCode::kQ))
  213. {
  214. mover->moveLocalY(-moveDistance);
  215. }
  216. if(in.getKey(KeyCode::kE))
  217. {
  218. mover->moveLocalY(moveDistance);
  219. }
  220. if(in.getKey(KeyCode::kW))
  221. {
  222. mover->moveLocalZ(-moveDistance);
  223. }
  224. if(in.getKey(KeyCode::kS))
  225. {
  226. mover->moveLocalZ(moveDistance);
  227. }
  228. if(in.getKey(KeyCode::kF12) == 1 && ANKI_ENABLE_TRACE)
  229. {
  230. Tracer::getSingleton().setEnabled(!Tracer::getSingleton().getEnabled());
  231. }
  232. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  233. in.moveCursor(mousePosOn1stClick);
  234. if(velocity != Vec2(0.0))
  235. {
  236. Euler angles(mover->getLocalRotation().getRotationPart());
  237. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  238. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  239. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  240. angles.z() = 0.0f;
  241. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  242. }
  243. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  244. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  245. for(TouchPointer touch : EnumIterable<TouchPointer>())
  246. {
  247. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  248. && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  249. {
  250. rotateCameraTouch = touch;
  251. rotateEventInitialPos =
  252. in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  253. break;
  254. }
  255. }
  256. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  257. {
  258. rotateCameraTouch = TouchPointer::kCount;
  259. }
  260. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  261. {
  262. Vec2 velocity =
  263. in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio()
  264. - rotateEventInitialPos;
  265. velocity *= 0.3f;
  266. Euler angles(mover->getLocalRotation().getRotationPart());
  267. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  268. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  269. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  270. angles.z() = 0.0f;
  271. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  272. }
  273. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  274. static Vec2 moveEventInitialPos = Vec2(0.0f);
  275. for(TouchPointer touch : EnumIterable<TouchPointer>())
  276. {
  277. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  278. && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  279. {
  280. moveCameraTouch = touch;
  281. moveEventInitialPos =
  282. in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  283. break;
  284. }
  285. }
  286. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  287. {
  288. moveCameraTouch = TouchPointer::kCount;
  289. }
  290. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  291. {
  292. Vec2 velocity =
  293. in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio()
  294. - moveEventInitialPos;
  295. velocity *= 2.0f;
  296. mover->moveLocalX(moveDistance * velocity.x());
  297. mover->moveLocalZ(moveDistance * -velocity.y());
  298. }
  299. }
  300. else
  301. {
  302. in.hideCursor(false);
  303. }
  304. #endif
  305. if(in.getKey(KeyCode::kU) == 1)
  306. {
  307. renderer.setCurrentDebugRenderTarget(
  308. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  309. }
  310. if(in.getKey(KeyCode::kI) == 1)
  311. {
  312. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  313. }
  314. if(in.getKey(KeyCode::kO) == 1)
  315. {
  316. renderer.setCurrentDebugRenderTarget(
  317. (renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  318. }
  319. if(in.getKey(KeyCode::kH) == 1)
  320. {
  321. renderer.setCurrentDebugRenderTarget(
  322. (renderer.getCurrentDebugRenderTarget() == "GBufferNormals") ? "" : "GBufferNormals");
  323. }
  324. /*if(in.getKey(KeyCode::J) == 1)
  325. {
  326. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
  327. ? ""
  328. : "MotionVectorsHistoryLength");
  329. }*/
  330. if(in.getKey(KeyCode::kP) == 1)
  331. {
  332. static U32 idx = 3;
  333. ++idx;
  334. idx %= 4;
  335. if(idx == 0)
  336. {
  337. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  338. }
  339. else if(idx == 1)
  340. {
  341. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  342. }
  343. else if(idx == 2)
  344. {
  345. renderer.setCurrentDebugRenderTarget("VrsSri");
  346. }
  347. else
  348. {
  349. renderer.setCurrentDebugRenderTarget("");
  350. }
  351. }
  352. if(in.getKey(KeyCode::kJ) == 1)
  353. {
  354. ConfigSet::getSingleton().setRVrs(!ConfigSet::getSingleton().getRVrs());
  355. }
  356. if(in.getEvent(InputEvent::kWindowClosed))
  357. {
  358. quit = true;
  359. }
  360. if(m_profile && getGlobalTimestamp() == 1000)
  361. {
  362. quit = true;
  363. return Error::kNone;
  364. }
  365. return Error::kNone;
  366. }
  367. ANKI_MAIN_FUNCTION(myMain)
  368. int myMain(int argc, char* argv[])
  369. {
  370. Error err = Error::kNone;
  371. app = new MyApp;
  372. err = app->init(argc, argv);
  373. if(!err)
  374. {
  375. err = app->mainLoop();
  376. }
  377. if(err)
  378. {
  379. ANKI_LOGE("Error reported. See previous messages");
  380. }
  381. else
  382. {
  383. ANKI_LOGI("Bye!!");
  384. }
  385. delete app;
  386. return 0;
  387. }