ShaderProgramCompiler.cpp 35 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/ShaderCompiler/ShaderProgramCompiler.h>
  6. #include <AnKi/ShaderCompiler/ShaderProgramParser.h>
  7. #include <AnKi/ShaderCompiler/Glslang.h>
  8. #include <AnKi/ShaderCompiler/ShaderProgramReflection.h>
  9. #include <AnKi/Util/Serializer.h>
  10. #include <AnKi/Util/HashMap.h>
  11. namespace anki {
  12. Error ShaderProgramBinaryWrapper::serializeToFile(CString fname) const
  13. {
  14. ANKI_ASSERT(m_binary);
  15. File file;
  16. ANKI_CHECK(file.open(fname, FileOpenFlag::WRITE | FileOpenFlag::BINARY));
  17. BinarySerializer serializer;
  18. HeapAllocator<U8> tmpAlloc(m_alloc.getMemoryPool().getAllocationCallback(),
  19. m_alloc.getMemoryPool().getAllocationCallbackUserData(),
  20. "ShaderProgramBinaryWrapper temp");
  21. ANKI_CHECK(serializer.serialize(*m_binary, tmpAlloc, file));
  22. return Error::NONE;
  23. }
  24. Error ShaderProgramBinaryWrapper::deserializeFromFile(CString fname)
  25. {
  26. File file;
  27. ANKI_CHECK(file.open(fname, FileOpenFlag::READ | FileOpenFlag::BINARY));
  28. ANKI_CHECK(deserializeFromAnyFile(file));
  29. return Error::NONE;
  30. }
  31. void ShaderProgramBinaryWrapper::cleanup()
  32. {
  33. if(m_binary == nullptr)
  34. {
  35. return;
  36. }
  37. BaseMemoryPool& mempool = m_alloc.getMemoryPool();
  38. if(!m_singleAllocation)
  39. {
  40. for(ShaderProgramBinaryMutator& mutator : m_binary->m_mutators)
  41. {
  42. mempool.free(mutator.m_values.getBegin());
  43. }
  44. mempool.free(m_binary->m_mutators.getBegin());
  45. for(ShaderProgramBinaryCodeBlock& code : m_binary->m_codeBlocks)
  46. {
  47. mempool.free(code.m_binary.getBegin());
  48. }
  49. mempool.free(m_binary->m_codeBlocks.getBegin());
  50. for(ShaderProgramBinaryMutation& m : m_binary->m_mutations)
  51. {
  52. mempool.free(m.m_values.getBegin());
  53. }
  54. mempool.free(m_binary->m_mutations.getBegin());
  55. for(ShaderProgramBinaryBlock& block : m_binary->m_uniformBlocks)
  56. {
  57. mempool.free(block.m_variables.getBegin());
  58. }
  59. mempool.free(m_binary->m_uniformBlocks.getBegin());
  60. for(ShaderProgramBinaryBlock& block : m_binary->m_storageBlocks)
  61. {
  62. mempool.free(block.m_variables.getBegin());
  63. }
  64. mempool.free(m_binary->m_storageBlocks.getBegin());
  65. if(m_binary->m_pushConstantBlock)
  66. {
  67. mempool.free(m_binary->m_pushConstantBlock->m_variables.getBegin());
  68. mempool.free(m_binary->m_pushConstantBlock);
  69. }
  70. mempool.free(m_binary->m_opaques.getBegin());
  71. mempool.free(m_binary->m_constants.getBegin());
  72. for(ShaderProgramBinaryStruct& s : m_binary->m_structs)
  73. {
  74. mempool.free(s.m_members.getBegin());
  75. }
  76. mempool.free(m_binary->m_structs.getBegin());
  77. for(ShaderProgramBinaryVariant& variant : m_binary->m_variants)
  78. {
  79. for(ShaderProgramBinaryBlockInstance& block : variant.m_uniformBlocks)
  80. {
  81. mempool.free(block.m_variableInstances.getBegin());
  82. }
  83. for(ShaderProgramBinaryBlockInstance& block : variant.m_storageBlocks)
  84. {
  85. mempool.free(block.m_variableInstances.getBegin());
  86. }
  87. if(variant.m_pushConstantBlock)
  88. {
  89. mempool.free(variant.m_pushConstantBlock->m_variableInstances.getBegin());
  90. }
  91. for(ShaderProgramBinaryStructInstance& struct_ : variant.m_structs)
  92. {
  93. mempool.free(struct_.m_memberInstances.getBegin());
  94. }
  95. mempool.free(variant.m_uniformBlocks.getBegin());
  96. mempool.free(variant.m_storageBlocks.getBegin());
  97. mempool.free(variant.m_pushConstantBlock);
  98. mempool.free(variant.m_constants.getBegin());
  99. mempool.free(variant.m_opaques.getBegin());
  100. mempool.free(variant.m_structs.getBegin());
  101. }
  102. mempool.free(m_binary->m_variants.getBegin());
  103. }
  104. mempool.free(m_binary);
  105. m_binary = nullptr;
  106. m_singleAllocation = false;
  107. }
  108. /// Spin the dials. Used to compute all mutator combinations.
  109. static Bool spinDials(DynamicArrayAuto<U32>& dials, ConstWeakArray<ShaderProgramParserMutator> mutators)
  110. {
  111. ANKI_ASSERT(dials.getSize() == mutators.getSize() && dials.getSize() > 0);
  112. Bool done = true;
  113. U32 crntDial = dials.getSize() - 1;
  114. while(true)
  115. {
  116. // Turn dial
  117. ++dials[crntDial];
  118. if(dials[crntDial] >= mutators[crntDial].getValues().getSize())
  119. {
  120. if(crntDial == 0)
  121. {
  122. // Reached the 1st dial, stop spinning
  123. done = true;
  124. break;
  125. }
  126. else
  127. {
  128. dials[crntDial] = 0;
  129. --crntDial;
  130. }
  131. }
  132. else
  133. {
  134. done = false;
  135. break;
  136. }
  137. }
  138. return done;
  139. }
  140. static Error compileSpirv(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  141. GenericMemoryPoolAllocator<U8>& tmpAlloc,
  142. Array<DynamicArrayAuto<U8>, U32(ShaderType::COUNT)>& spirv)
  143. {
  144. // Generate the source and the rest for the variant
  145. ShaderProgramParserVariant parserVariant;
  146. ANKI_CHECK(parser.generateVariant(mutation, parserVariant));
  147. // Compile stages
  148. for(ShaderType shaderType : EnumIterable<ShaderType>())
  149. {
  150. if(!(ShaderTypeBit(1 << shaderType) & parser.getShaderTypes()))
  151. {
  152. continue;
  153. }
  154. // Compile
  155. ANKI_CHECK(compilerGlslToSpirv(parserVariant.getSource(shaderType), shaderType, tmpAlloc, spirv[shaderType]));
  156. ANKI_ASSERT(spirv[shaderType].getSize() > 0);
  157. }
  158. return Error::NONE;
  159. }
  160. static void compileVariantAsync(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  161. ShaderProgramBinaryVariant& variant,
  162. DynamicArrayAuto<ShaderProgramBinaryCodeBlock>& codeBlocks,
  163. DynamicArrayAuto<U64>& codeBlockHashes, GenericMemoryPoolAllocator<U8>& tmpAlloc,
  164. GenericMemoryPoolAllocator<U8>& binaryAlloc,
  165. ShaderProgramAsyncTaskInterface& taskManager, Mutex& mtx, Atomic<I32>& error)
  166. {
  167. variant = {};
  168. class Ctx
  169. {
  170. public:
  171. GenericMemoryPoolAllocator<U8> m_tmpAlloc;
  172. GenericMemoryPoolAllocator<U8> m_binaryAlloc;
  173. DynamicArrayAuto<MutatorValue> m_mutation = {m_tmpAlloc};
  174. const ShaderProgramParser* m_parser;
  175. ShaderProgramBinaryVariant* m_variant;
  176. DynamicArrayAuto<ShaderProgramBinaryCodeBlock>* m_codeBlocks;
  177. DynamicArrayAuto<U64>* m_codeBlockHashes;
  178. Mutex* m_mtx;
  179. Atomic<I32>* m_err;
  180. Ctx(GenericMemoryPoolAllocator<U8> tmpAlloc)
  181. : m_tmpAlloc(tmpAlloc)
  182. {
  183. }
  184. };
  185. Ctx* ctx = tmpAlloc.newInstance<Ctx>(tmpAlloc);
  186. ctx->m_binaryAlloc = binaryAlloc;
  187. ctx->m_mutation.create(mutation.getSize());
  188. memcpy(ctx->m_mutation.getBegin(), mutation.getBegin(), mutation.getSizeInBytes());
  189. ctx->m_parser = &parser;
  190. ctx->m_variant = &variant;
  191. ctx->m_codeBlocks = &codeBlocks;
  192. ctx->m_codeBlockHashes = &codeBlockHashes;
  193. ctx->m_mtx = &mtx;
  194. ctx->m_err = &error;
  195. auto callback = [](void* userData) {
  196. Ctx& ctx = *static_cast<Ctx*>(userData);
  197. GenericMemoryPoolAllocator<U8>& tmpAlloc = ctx.m_tmpAlloc;
  198. if(ctx.m_err->load() != 0)
  199. {
  200. // Cleanup and return
  201. tmpAlloc.deleteInstance(&ctx);
  202. return;
  203. }
  204. // All good, compile the variant
  205. Array<DynamicArrayAuto<U8>, U32(ShaderType::COUNT)> spirvs = {{{tmpAlloc},
  206. {tmpAlloc},
  207. {tmpAlloc},
  208. {tmpAlloc},
  209. {tmpAlloc},
  210. {tmpAlloc},
  211. {tmpAlloc},
  212. {tmpAlloc},
  213. {tmpAlloc},
  214. {tmpAlloc},
  215. {tmpAlloc},
  216. {tmpAlloc}}};
  217. const Error err = compileSpirv(ctx.m_mutation, *ctx.m_parser, tmpAlloc, spirvs);
  218. if(!err)
  219. {
  220. // No error, check if the spirvs are common with some other variant and store it
  221. LockGuard<Mutex> lock(*ctx.m_mtx);
  222. for(ShaderType shaderType : EnumIterable<ShaderType>())
  223. {
  224. DynamicArrayAuto<U8>& spirv = spirvs[shaderType];
  225. if(spirv.isEmpty())
  226. {
  227. ctx.m_variant->m_codeBlockIndices[shaderType] = MAX_U32;
  228. continue;
  229. }
  230. // Check if the spirv is already generated
  231. const U64 newHash = computeHash(&spirv[0], spirv.getSize());
  232. Bool found = false;
  233. for(U32 i = 0; i < ctx.m_codeBlockHashes->getSize(); ++i)
  234. {
  235. if((*ctx.m_codeBlockHashes)[i] == newHash)
  236. {
  237. // Found it
  238. ctx.m_variant->m_codeBlockIndices[shaderType] = i;
  239. found = true;
  240. break;
  241. }
  242. }
  243. // Create it if not found
  244. if(!found)
  245. {
  246. U8* code = ctx.m_binaryAlloc.allocate(spirv.getSizeInBytes());
  247. memcpy(code, &spirv[0], spirv.getSizeInBytes());
  248. ShaderProgramBinaryCodeBlock block;
  249. block.m_binary.setArray(code, U32(spirv.getSizeInBytes()));
  250. block.m_hash = newHash;
  251. ctx.m_codeBlocks->emplaceBack(block);
  252. ctx.m_codeBlockHashes->emplaceBack(newHash);
  253. ctx.m_variant->m_codeBlockIndices[shaderType] = ctx.m_codeBlocks->getSize() - 1;
  254. }
  255. }
  256. }
  257. else
  258. {
  259. ctx.m_err->store(err._getCode());
  260. }
  261. // Cleanup
  262. tmpAlloc.deleteInstance(&ctx);
  263. };
  264. taskManager.enqueueTask(callback, ctx);
  265. }
  266. class Refl final : public ShaderReflectionVisitorInterface
  267. {
  268. public:
  269. GenericMemoryPoolAllocator<U8> m_alloc;
  270. const StringList* m_symbolsToReflect = nullptr;
  271. /// Will be stored in the binary
  272. /// @{
  273. /// [blockType][blockIdx]
  274. Array<DynamicArrayAuto<ShaderProgramBinaryBlock>, 3> m_blocks = {{m_alloc, m_alloc, m_alloc}};
  275. /// [blockType][blockIdx][varIdx]
  276. Array<DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryVariable>>, 3> m_vars = {
  277. {{m_alloc}, {m_alloc}, {m_alloc}}};
  278. DynamicArrayAuto<ShaderProgramBinaryOpaque> m_opaque = {m_alloc};
  279. DynamicArrayAuto<ShaderProgramBinaryConstant> m_consts = {m_alloc};
  280. DynamicArrayAuto<ShaderProgramBinaryStruct> m_structs = {m_alloc};
  281. /// [structIndex][memberIndex]
  282. DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryStructMember>> m_structMembers = {m_alloc};
  283. /// @}
  284. /// Will be stored in a variant
  285. /// @{
  286. /// [blockType][blockInstanceIdx]
  287. Array<DynamicArrayAuto<ShaderProgramBinaryBlockInstance>, 3> m_blockInstances = {{m_alloc, m_alloc, m_alloc}};
  288. DynamicArrayAuto<ShaderProgramBinaryOpaqueInstance> m_opaqueInstances = {m_alloc};
  289. DynamicArrayAuto<ShaderProgramBinaryConstantInstance> m_constInstances = {m_alloc};
  290. DynamicArrayAuto<ShaderProgramBinaryStructInstance> m_structInstances = {m_alloc};
  291. /// [structInstance][memberInstance]
  292. DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryStructMemberInstance>> m_structMemberInstances = {m_alloc};
  293. Array<U32, 3> m_workgroupSizes = {MAX_U32, MAX_U32, MAX_U32};
  294. Array<U32, 3> m_workgroupSizesConstants = {MAX_U32, MAX_U32, MAX_U32};
  295. /// @}
  296. Refl(const GenericMemoryPoolAllocator<U8>& alloc, const StringList* symbolsToReflect)
  297. : m_alloc(alloc)
  298. , m_symbolsToReflect(symbolsToReflect)
  299. {
  300. }
  301. Error setWorkgroupSizes(U32 x, U32 y, U32 z, U32 specConstMask) final
  302. {
  303. m_workgroupSizesConstants = {MAX_U32, MAX_U32, MAX_U32};
  304. m_workgroupSizes = {MAX_U32, MAX_U32, MAX_U32};
  305. const Array<U32, 3> input = {x, y, z};
  306. for(U32 i = 0; i < 3; ++i)
  307. {
  308. if(specConstMask & (1 << i))
  309. {
  310. for(const ShaderProgramBinaryConstantInstance& c : m_constInstances)
  311. {
  312. if(m_consts[c.m_index].m_constantId == input[i])
  313. {
  314. m_workgroupSizesConstants[i] = c.m_index;
  315. break;
  316. }
  317. }
  318. if(m_workgroupSizesConstants[i] == MAX_U32)
  319. {
  320. ANKI_SHADER_COMPILER_LOGE("Reflection identified workgroup size dimension %u as spec constant but "
  321. "not such spec constant was found",
  322. i);
  323. return Error::USER_DATA;
  324. }
  325. }
  326. else
  327. {
  328. m_workgroupSizes[i] = input[i];
  329. }
  330. }
  331. return Error::NONE;
  332. }
  333. Error setCounts(U32 uniformBlockCount, U32 storageBlockCount, U32 opaqueCount, Bool pushConstantBlock,
  334. U32 constCount, U32 structCount) final
  335. {
  336. m_blockInstances[0].create(uniformBlockCount);
  337. m_blockInstances[1].create(storageBlockCount);
  338. if(pushConstantBlock)
  339. {
  340. m_blockInstances[2].create(1);
  341. }
  342. m_opaqueInstances.create(opaqueCount);
  343. m_constInstances.create(constCount);
  344. m_structInstances.create(structCount);
  345. m_structMemberInstances.create(structCount, m_alloc);
  346. return Error::NONE;
  347. }
  348. Error visitUniformBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  349. {
  350. return visitAnyBlock(idx, name, set, binding, size, varCount, 0);
  351. }
  352. Error visitUniformVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  353. const ShaderVariableBlockInfo& blockInfo) final
  354. {
  355. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 0);
  356. }
  357. Error visitStorageBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  358. {
  359. return visitAnyBlock(idx, name, set, binding, size, varCount, 1);
  360. }
  361. Error visitStorageVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  362. const ShaderVariableBlockInfo& blockInfo) final
  363. {
  364. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 1);
  365. }
  366. Error visitPushConstantsBlock(CString name, U32 size, U32 varCount) final
  367. {
  368. return visitAnyBlock(0, name, 0, 0, size, varCount, 2);
  369. }
  370. Error visitPushConstant(U32 idx, CString name, ShaderVariableDataType type,
  371. const ShaderVariableBlockInfo& blockInfo) final
  372. {
  373. return visitAnyVariable(0, idx, name, type, blockInfo, 2);
  374. }
  375. Error visitOpaque(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 set, U32 binding,
  376. U32 arraySize) final
  377. {
  378. // Find the opaque
  379. U32 opaqueIdx = MAX_U32;
  380. for(U32 i = 0; i < m_opaque.getSize(); ++i)
  381. {
  382. if(name == m_opaque[i].m_name.getBegin())
  383. {
  384. if(type != m_opaque[i].m_type || set != m_opaque[i].m_set || binding != m_opaque[i].m_binding)
  385. {
  386. ANKI_SHADER_COMPILER_LOGE(
  387. "The set, binding and type can't difer between shader variants for opaque: %s", name.cstr());
  388. return Error::USER_DATA;
  389. }
  390. opaqueIdx = i;
  391. break;
  392. }
  393. }
  394. // Create the opaque
  395. if(opaqueIdx == MAX_U32)
  396. {
  397. ShaderProgramBinaryOpaque& o = *m_opaque.emplaceBack();
  398. ANKI_CHECK(setName(name, o.m_name));
  399. o.m_type = type;
  400. o.m_binding = binding;
  401. o.m_set = set;
  402. opaqueIdx = m_opaque.getSize() - 1;
  403. }
  404. // Create the instance
  405. ShaderProgramBinaryOpaqueInstance& instance = m_opaqueInstances[instanceIdx];
  406. instance.m_index = opaqueIdx;
  407. instance.m_arraySize = arraySize;
  408. return Error::NONE;
  409. }
  410. Bool skipSymbol(CString symbol) const final
  411. {
  412. Bool skip = true;
  413. for(const String& s : *m_symbolsToReflect)
  414. {
  415. if(symbol == s)
  416. {
  417. skip = false;
  418. break;
  419. }
  420. }
  421. return skip;
  422. }
  423. Error visitConstant(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 constantId) final
  424. {
  425. // Find const
  426. U32 constIdx = MAX_U32;
  427. for(U32 i = 0; i < m_consts.getSize(); ++i)
  428. {
  429. if(name == m_consts[i].m_name.getBegin())
  430. {
  431. if(type != m_consts[i].m_type || constantId != m_consts[i].m_constantId)
  432. {
  433. ANKI_SHADER_COMPILER_LOGE(
  434. "The type, constantId and stages can't difer between shader variants for const: %s",
  435. name.cstr());
  436. return Error::USER_DATA;
  437. }
  438. constIdx = i;
  439. break;
  440. }
  441. }
  442. // Create the const
  443. if(constIdx == MAX_U32)
  444. {
  445. ShaderProgramBinaryConstant& c = *m_consts.emplaceBack();
  446. ANKI_CHECK(setName(name, c.m_name));
  447. c.m_type = type;
  448. c.m_constantId = constantId;
  449. constIdx = m_consts.getSize() - 1;
  450. }
  451. // Create the instance
  452. ShaderProgramBinaryConstantInstance& instance = m_constInstances[instanceIdx];
  453. instance.m_index = constIdx;
  454. return Error::NONE;
  455. }
  456. ANKI_USE_RESULT Bool findStruct(CString name, U32& idx) const
  457. {
  458. idx = MAX_U32;
  459. for(U32 i = 0; i < m_structs.getSize(); ++i)
  460. {
  461. const ShaderProgramBinaryStruct& s = m_structs[i];
  462. if(s.m_name.getBegin() == name)
  463. {
  464. idx = i;
  465. break;
  466. }
  467. }
  468. return idx != MAX_U32;
  469. }
  470. Error visitStruct(U32 instanceIdx, CString name, U32 memberCount, U32 size) final
  471. {
  472. ANKI_ASSERT(size && memberCount);
  473. // Init the struct
  474. U32 structIdx;
  475. const Bool structFound = findStruct(name, structIdx);
  476. if(!structFound)
  477. {
  478. // Create a new struct
  479. structIdx = m_structs.getSize();
  480. ShaderProgramBinaryStruct& s = *m_structs.emplaceBack();
  481. ANKI_CHECK(setName(name, s.m_name));
  482. // Allocate members
  483. m_structMembers.emplaceBack(m_alloc);
  484. ANKI_ASSERT(m_structs.getSize() == m_structMembers.getSize());
  485. }
  486. // Create the instance
  487. ShaderProgramBinaryStructInstance& instance = m_structInstances[instanceIdx];
  488. instance.m_index = structIdx;
  489. instance.m_size = size;
  490. m_structMemberInstances[instanceIdx].create(memberCount);
  491. return Error::NONE;
  492. }
  493. Error visitStructMember(U32 structInstanceIdx, CString structName, U32 memberInstanceIdx, CString memberName,
  494. ShaderVariableDataType type, CString typeStructName, U32 offset, U32 arraySize) final
  495. {
  496. // Refresh the structIdx because we have a different global mapping
  497. U32 realStructIdx;
  498. const Bool structFound = findStruct(structName, realStructIdx);
  499. ANKI_ASSERT(structFound);
  500. (void)structFound;
  501. const ShaderProgramBinaryStruct& s = m_structs[realStructIdx];
  502. DynamicArrayAuto<ShaderProgramBinaryStructMember>& members = m_structMembers[realStructIdx];
  503. // Find member
  504. U32 realMemberIdx = MAX_U32;
  505. for(U32 i = 0; i < members.getSize(); ++i)
  506. {
  507. if(memberName == &members[i].m_name[0])
  508. {
  509. if(members[i].m_type != type)
  510. {
  511. ANKI_SHADER_COMPILER_LOGE("Member %s of struct %s has different type between variants",
  512. memberName.cstr(), &s.m_name[0]);
  513. return Error::USER_DATA;
  514. }
  515. realMemberIdx = i;
  516. break;
  517. }
  518. }
  519. // If member not found in some previous variant create it
  520. if(realMemberIdx == MAX_U32)
  521. {
  522. realMemberIdx = members.getSize();
  523. ShaderProgramBinaryStructMember& member = *members.emplaceBack();
  524. ANKI_CHECK(setName(memberName, member.m_name));
  525. member.m_type = type;
  526. if(type == ShaderVariableDataType::NONE)
  527. {
  528. // Type is a struct, find the right index
  529. const Bool structFound = findStruct(typeStructName, member.m_structIndex);
  530. ANKI_ASSERT(structFound);
  531. (void)structFound;
  532. }
  533. }
  534. // Update the instance
  535. ShaderProgramBinaryStructMemberInstance& memberInstance =
  536. m_structMemberInstances[structInstanceIdx][memberInstanceIdx];
  537. memberInstance.m_index = realMemberIdx;
  538. memberInstance.m_arraySize = arraySize;
  539. memberInstance.m_offset = offset;
  540. return Error::NONE;
  541. }
  542. static ANKI_USE_RESULT Error setName(CString in, Array<char, MAX_SHADER_BINARY_NAME_LENGTH + 1>& out)
  543. {
  544. if(in.getLength() + 1 > MAX_SHADER_BINARY_NAME_LENGTH)
  545. {
  546. ANKI_SHADER_COMPILER_LOGE("Name too long: %s", in.cstr());
  547. return Error::USER_DATA;
  548. }
  549. else if(in.getLength() == 0)
  550. {
  551. ANKI_SHADER_COMPILER_LOGE("Found an empty string as name");
  552. return Error::USER_DATA;
  553. }
  554. else
  555. {
  556. memcpy(out.getBegin(), in.getBegin(), in.getLength() + 1);
  557. }
  558. return Error::NONE;
  559. }
  560. static ANKI_USE_RESULT Error findBlock(CString name, U32 set, U32 binding,
  561. ConstWeakArray<ShaderProgramBinaryBlock> arr, U32& idx)
  562. {
  563. idx = MAX_U32;
  564. for(U32 i = 0; i < arr.getSize(); ++i)
  565. {
  566. const ShaderProgramBinaryBlock& block = arr[i];
  567. if(block.m_name.getBegin() == name)
  568. {
  569. if(set != block.m_set || binding != block.m_binding)
  570. {
  571. ANKI_SHADER_COMPILER_LOGE("The set and binding can't difer between shader variants for block: %s",
  572. name.cstr());
  573. return Error::USER_DATA;
  574. }
  575. idx = i;
  576. break;
  577. }
  578. }
  579. return Error::NONE;
  580. }
  581. Error visitAnyBlock(U32 blockInstanceIdx, CString name, U32 set, U32 binding, U32 size, U32 varSize, U32 blockType)
  582. {
  583. // Init the block
  584. U32 blockIdx;
  585. ANKI_CHECK(findBlock(name, set, binding, m_blocks[blockType], blockIdx));
  586. if(blockIdx == MAX_U32)
  587. {
  588. // Not found, create it
  589. ShaderProgramBinaryBlock& block = *m_blocks[blockType].emplaceBack();
  590. ANKI_CHECK(setName(name, block.m_name));
  591. block.m_set = set;
  592. block.m_binding = binding;
  593. blockIdx = m_blocks[blockType].getSize() - 1;
  594. // Create some storage for vars as well
  595. m_vars[blockType].emplaceBack(m_alloc);
  596. ANKI_ASSERT(m_vars[blockType].getSize() == m_blocks[blockType].getSize());
  597. }
  598. // Init the instance
  599. ShaderProgramBinaryBlockInstance& instance = m_blockInstances[blockType][blockInstanceIdx];
  600. instance.m_index = blockIdx;
  601. instance.m_size = size;
  602. m_alloc.newArray(varSize, instance.m_variableInstances);
  603. return Error::NONE;
  604. }
  605. Error visitAnyVariable(U32 blockInstanceIdx, U32 varInstanceIdx, CString name, ShaderVariableDataType type,
  606. const ShaderVariableBlockInfo& blockInfo, U32 blockType)
  607. {
  608. // Find the variable
  609. U32 varIdx = MAX_U32;
  610. const U32 blockIdx = m_blockInstances[blockType][blockInstanceIdx].m_index;
  611. for(U32 i = 0; i < m_vars[blockType][blockIdx].getSize(); ++i)
  612. {
  613. const ShaderProgramBinaryVariable& var = m_vars[blockType][blockIdx][i];
  614. if(var.m_name.getBegin() == name)
  615. {
  616. if(var.m_type != type)
  617. {
  618. ANKI_SHADER_COMPILER_LOGE("The type should not differ between variants for variable: %s",
  619. name.cstr());
  620. return Error::USER_DATA;
  621. }
  622. varIdx = i;
  623. break;
  624. }
  625. }
  626. // Create the variable
  627. if(varIdx == MAX_U32)
  628. {
  629. ShaderProgramBinaryVariable& var = *m_vars[blockType][blockIdx].emplaceBack();
  630. ANKI_CHECK(setName(name, var.m_name));
  631. var.m_type = type;
  632. varIdx = m_vars[blockType][blockIdx].getSize() - 1;
  633. }
  634. // Init the instance
  635. ShaderProgramBinaryVariableInstance& instance =
  636. m_blockInstances[blockType][blockInstanceIdx].m_variableInstances[varInstanceIdx];
  637. instance.m_blockInfo = blockInfo;
  638. instance.m_index = varIdx;
  639. return Error::NONE;
  640. }
  641. };
  642. static Error doGhostStructReflection(const StringList& symbolsToReflect,
  643. ConstWeakArray<ShaderProgramParserGhostStruct> ghostStructs,
  644. ShaderProgramBinary& binary, GenericMemoryPoolAllocator<U8>& tmpAlloc,
  645. GenericMemoryPoolAllocator<U8>& binaryAlloc)
  646. {
  647. // Count reflectable ghost structs
  648. DynamicArrayAuto<U32> ghostStructIndices(tmpAlloc);
  649. for(U32 i = 0; i < ghostStructs.getSize(); ++i)
  650. {
  651. for(const String& s : symbolsToReflect)
  652. {
  653. if(s == ghostStructs[i].m_name)
  654. {
  655. ghostStructIndices.emplaceBack(i);
  656. break;
  657. }
  658. }
  659. }
  660. if(ghostStructIndices.getSize() == 0)
  661. {
  662. return Error::NONE;
  663. }
  664. // Add the ghost structs to binary structs
  665. const U32 nonGhostStructCount = binary.m_structs.getSize();
  666. DynamicArrayAuto<ShaderProgramBinaryStruct> structs(binaryAlloc,
  667. nonGhostStructCount + ghostStructIndices.getSize());
  668. for(U32 i = 0; i < binary.m_structs.getSize(); ++i)
  669. {
  670. structs[i] = binary.m_structs[i];
  671. }
  672. for(U32 i = 0; i < ghostStructIndices.getSize(); ++i)
  673. {
  674. const ShaderProgramParserGhostStruct& in = ghostStructs[ghostStructIndices[i]];
  675. ShaderProgramBinaryStruct& out = structs[nonGhostStructCount + i];
  676. ANKI_CHECK(Refl::setName(in.m_name, out.m_name));
  677. DynamicArrayAuto<ShaderProgramBinaryStructMember> members(binaryAlloc, in.m_members.getSize());
  678. for(U32 j = 0; j < in.m_members.getSize(); ++j)
  679. {
  680. const ShaderProgramParserMember& inMember = in.m_members[j];
  681. ShaderProgramBinaryStructMember& outMember = members[j];
  682. ANKI_CHECK(Refl::setName(inMember.m_name, outMember.m_name));
  683. outMember.m_type = inMember.m_type;
  684. outMember.m_dependentMutator = inMember.m_dependentMutator;
  685. outMember.m_dependentMutatorValue = inMember.m_mutatorValue;
  686. }
  687. members.moveAndReset(out.m_members);
  688. }
  689. binaryAlloc.deleteArray(binary.m_structs);
  690. structs.moveAndReset(binary.m_structs);
  691. return Error::NONE;
  692. }
  693. static Error doReflection(const StringList& symbolsToReflect, ShaderProgramBinary& binary,
  694. GenericMemoryPoolAllocator<U8>& tmpAlloc, GenericMemoryPoolAllocator<U8>& binaryAlloc)
  695. {
  696. ANKI_ASSERT(binary.m_variants.getSize() > 0);
  697. Refl refl(binaryAlloc, &symbolsToReflect);
  698. for(ShaderProgramBinaryVariant& variant : binary.m_variants)
  699. {
  700. Array<ConstWeakArray<U8>, U32(ShaderType::COUNT)> spirvs;
  701. for(ShaderType stage : EnumIterable<ShaderType>())
  702. {
  703. if(variant.m_codeBlockIndices[stage] != MAX_U32)
  704. {
  705. spirvs[stage] = binary.m_codeBlocks[variant.m_codeBlockIndices[stage]].m_binary;
  706. }
  707. }
  708. ANKI_CHECK(performSpirvReflection(spirvs, tmpAlloc, refl));
  709. // Store the instances
  710. if(refl.m_blockInstances[0].getSize())
  711. {
  712. ShaderProgramBinaryBlockInstance* instances;
  713. U32 size, storageSize;
  714. refl.m_blockInstances[0].moveAndReset(instances, size, storageSize);
  715. variant.m_uniformBlocks.setArray(instances, size);
  716. }
  717. if(refl.m_blockInstances[1].getSize())
  718. {
  719. ShaderProgramBinaryBlockInstance* instances;
  720. U32 size, storageSize;
  721. refl.m_blockInstances[1].moveAndReset(instances, size, storageSize);
  722. variant.m_storageBlocks.setArray(instances, size);
  723. }
  724. if(refl.m_blockInstances[2].getSize())
  725. {
  726. ShaderProgramBinaryBlockInstance* instances;
  727. U32 size, storageSize;
  728. refl.m_blockInstances[2].moveAndReset(instances, size, storageSize);
  729. ANKI_ASSERT(size == 1);
  730. variant.m_pushConstantBlock = instances;
  731. }
  732. if(refl.m_opaqueInstances.getSize())
  733. {
  734. ShaderProgramBinaryOpaqueInstance* instances;
  735. U32 size, storageSize;
  736. refl.m_opaqueInstances.moveAndReset(instances, size, storageSize);
  737. variant.m_opaques.setArray(instances, size);
  738. }
  739. if(refl.m_constInstances.getSize())
  740. {
  741. ShaderProgramBinaryConstantInstance* instances;
  742. U32 size, storageSize;
  743. refl.m_constInstances.moveAndReset(instances, size, storageSize);
  744. variant.m_constants.setArray(instances, size);
  745. }
  746. if(refl.m_structInstances.getSize())
  747. {
  748. ShaderProgramBinaryStructInstance* instances;
  749. U32 size, storageSize;
  750. refl.m_structInstances.moveAndReset(instances, size, storageSize);
  751. variant.m_structs.setArray(instances, size);
  752. for(U32 structIdx = 0; structIdx < refl.m_structMemberInstances.getSize(); ++structIdx)
  753. {
  754. ShaderProgramBinaryStructMemberInstance* memberInstances;
  755. refl.m_structMemberInstances[structIdx].moveAndReset(memberInstances, size, storageSize);
  756. variant.m_structs[structIdx].m_memberInstances.setArray(memberInstances, size);
  757. }
  758. }
  759. refl.m_structMemberInstances.destroy();
  760. variant.m_workgroupSizes = refl.m_workgroupSizes;
  761. variant.m_workgroupSizesConstants = refl.m_workgroupSizesConstants;
  762. }
  763. if(refl.m_blocks[0].getSize())
  764. {
  765. ShaderProgramBinaryBlock* blocks;
  766. U32 size, storageSize;
  767. refl.m_blocks[0].moveAndReset(blocks, size, storageSize);
  768. binary.m_uniformBlocks.setArray(blocks, size);
  769. for(U32 i = 0; i < size; ++i)
  770. {
  771. ShaderProgramBinaryVariable* vars;
  772. U32 varSize, varStorageSize;
  773. refl.m_vars[0][i].moveAndReset(vars, varSize, varStorageSize);
  774. binary.m_uniformBlocks[i].m_variables.setArray(vars, varSize);
  775. }
  776. }
  777. if(refl.m_blocks[1].getSize())
  778. {
  779. ShaderProgramBinaryBlock* blocks;
  780. U32 size, storageSize;
  781. refl.m_blocks[1].moveAndReset(blocks, size, storageSize);
  782. binary.m_storageBlocks.setArray(blocks, size);
  783. for(U32 i = 0; i < size; ++i)
  784. {
  785. ShaderProgramBinaryVariable* vars;
  786. U32 varSize, varStorageSize;
  787. refl.m_vars[1][i].moveAndReset(vars, varSize, varStorageSize);
  788. binary.m_storageBlocks[i].m_variables.setArray(vars, varSize);
  789. }
  790. }
  791. if(refl.m_blocks[2].getSize())
  792. {
  793. ShaderProgramBinaryBlock* blocks;
  794. U32 size, storageSize;
  795. refl.m_blocks[2].moveAndReset(blocks, size, storageSize);
  796. ANKI_ASSERT(size == 1);
  797. binary.m_pushConstantBlock = blocks;
  798. ShaderProgramBinaryVariable* vars;
  799. U32 varSize, varStorageSize;
  800. refl.m_vars[2][0].moveAndReset(vars, varSize, varStorageSize);
  801. binary.m_pushConstantBlock->m_variables.setArray(vars, varSize);
  802. }
  803. if(refl.m_opaque.getSize())
  804. {
  805. ShaderProgramBinaryOpaque* opaques;
  806. U32 size, storageSize;
  807. refl.m_opaque.moveAndReset(opaques, size, storageSize);
  808. binary.m_opaques.setArray(opaques, size);
  809. }
  810. if(refl.m_consts.getSize())
  811. {
  812. ShaderProgramBinaryConstant* consts;
  813. U32 size, storageSize;
  814. refl.m_consts.moveAndReset(consts, size, storageSize);
  815. binary.m_constants.setArray(consts, size);
  816. }
  817. if(refl.m_structs.getSize())
  818. {
  819. ShaderProgramBinaryStruct* storage;
  820. U32 size, storageSize;
  821. refl.m_structs.moveAndReset(storage, size, storageSize);
  822. binary.m_structs.setArray(storage, size);
  823. for(U32 i = 0; i < size; ++i)
  824. {
  825. ShaderProgramBinaryStructMember* memberStorage;
  826. U32 memberSize, memberStorageSize;
  827. refl.m_structMembers[i].moveAndReset(memberStorage, memberSize, memberStorageSize);
  828. binary.m_structs[i].m_members.setArray(memberStorage, memberSize);
  829. }
  830. }
  831. return Error::NONE;
  832. }
  833. Error compileShaderProgramInternal(CString fname, ShaderProgramFilesystemInterface& fsystem,
  834. ShaderProgramPostParseInterface* postParseCallback,
  835. ShaderProgramAsyncTaskInterface* taskManager_,
  836. GenericMemoryPoolAllocator<U8> tempAllocator,
  837. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  838. {
  839. // Initialize the binary
  840. binaryW.cleanup();
  841. binaryW.m_singleAllocation = false;
  842. GenericMemoryPoolAllocator<U8> binaryAllocator = binaryW.m_alloc;
  843. binaryW.m_binary = binaryAllocator.newInstance<ShaderProgramBinary>();
  844. ShaderProgramBinary& binary = *binaryW.m_binary;
  845. binary = {};
  846. memcpy(&binary.m_magic[0], SHADER_BINARY_MAGIC, 8);
  847. // Parse source
  848. ShaderProgramParser parser(fname, &fsystem, tempAllocator, compilerOptions);
  849. ANKI_CHECK(parser.parse());
  850. if(postParseCallback && postParseCallback->skipCompilation(parser.getHash()))
  851. {
  852. return Error::NONE;
  853. }
  854. // Get mutators
  855. U32 mutationCount = 0;
  856. if(parser.getMutators().getSize() > 0)
  857. {
  858. binaryAllocator.newArray(parser.getMutators().getSize(), binary.m_mutators);
  859. for(U32 i = 0; i < binary.m_mutators.getSize(); ++i)
  860. {
  861. ShaderProgramBinaryMutator& out = binary.m_mutators[i];
  862. const ShaderProgramParserMutator& in = parser.getMutators()[i];
  863. ANKI_CHECK(Refl::setName(in.getName(), out.m_name));
  864. binaryAllocator.newArray(in.getValues().getSize(), out.m_values);
  865. memcpy(out.m_values.getBegin(), in.getValues().getBegin(), in.getValues().getSizeInBytes());
  866. // Update the count
  867. mutationCount = (i == 0) ? out.m_values.getSize() : mutationCount * out.m_values.getSize();
  868. }
  869. }
  870. else
  871. {
  872. ANKI_ASSERT(binary.m_mutators.getSize() == 0);
  873. }
  874. // Create all variants
  875. Mutex mtx;
  876. Atomic<I32> errorAtomic(0);
  877. class SyncronousShaderProgramAsyncTaskInterface : public ShaderProgramAsyncTaskInterface
  878. {
  879. public:
  880. void enqueueTask(void (*callback)(void* userData), void* userData) final
  881. {
  882. callback(userData);
  883. }
  884. Error joinTasks() final
  885. {
  886. // Nothing
  887. return Error::NONE;
  888. }
  889. } syncTaskManager;
  890. ShaderProgramAsyncTaskInterface& taskManager = (taskManager_) ? *taskManager_ : syncTaskManager;
  891. if(parser.getMutators().getSize() > 0)
  892. {
  893. // Initialize
  894. DynamicArrayAuto<MutatorValue> mutationValues(tempAllocator, parser.getMutators().getSize());
  895. DynamicArrayAuto<U32> dials(tempAllocator, parser.getMutators().getSize(), 0);
  896. DynamicArrayAuto<ShaderProgramBinaryVariant> variants(binaryAllocator);
  897. DynamicArrayAuto<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
  898. DynamicArrayAuto<ShaderProgramBinaryMutation> mutations(binaryAllocator, mutationCount);
  899. DynamicArrayAuto<U64> codeBlockHashes(tempAllocator);
  900. HashMapAuto<U64, U32> mutationHashToIdx(tempAllocator);
  901. // Grow the storage of the variants array. Can't have it resize, threads will work on stale data
  902. variants.resizeStorage(mutationCount);
  903. const ShaderProgramBinaryVariant* baseVariant = nullptr;
  904. mutationCount = 0;
  905. // Spin for all possible combinations of mutators and
  906. // - Create the spirv
  907. // - Populate the binary variant
  908. do
  909. {
  910. // Create the mutation
  911. for(U32 i = 0; i < parser.getMutators().getSize(); ++i)
  912. {
  913. mutationValues[i] = parser.getMutators()[i].getValues()[dials[i]];
  914. }
  915. ShaderProgramBinaryMutation& mutation = mutations[mutationCount++];
  916. binaryAllocator.newArray(mutationValues.getSize(), mutation.m_values);
  917. memcpy(mutation.m_values.getBegin(), mutationValues.getBegin(), mutationValues.getSizeInBytes());
  918. mutation.m_hash = computeHash(mutationValues.getBegin(), mutationValues.getSizeInBytes());
  919. ANKI_ASSERT(mutation.m_hash > 0);
  920. if(parser.skipMutation(mutationValues))
  921. {
  922. mutation.m_variantIndex = MAX_U32;
  923. }
  924. else
  925. {
  926. // New and unique mutation and thus variant, add it
  927. ShaderProgramBinaryVariant& variant = *variants.emplaceBack();
  928. baseVariant = (baseVariant == nullptr) ? variants.getBegin() : baseVariant;
  929. compileVariantAsync(mutationValues, parser, variant, codeBlocks, codeBlockHashes, tempAllocator,
  930. binaryAllocator, taskManager, mtx, errorAtomic);
  931. mutation.m_variantIndex = variants.getSize() - 1;
  932. ANKI_ASSERT(mutationHashToIdx.find(mutation.m_hash) == mutationHashToIdx.getEnd());
  933. mutationHashToIdx.emplace(mutation.m_hash, mutationCount - 1);
  934. }
  935. } while(!spinDials(dials, parser.getMutators()));
  936. ANKI_ASSERT(mutationCount == mutations.getSize());
  937. ANKI_ASSERT(baseVariant == variants.getBegin() && "Can't have the variants array grow");
  938. // Done, wait the threads
  939. ANKI_CHECK(taskManager.joinTasks());
  940. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  941. // Store temp containers to binary
  942. U32 size, storage;
  943. ShaderProgramBinaryVariant* firstVariant;
  944. variants.moveAndReset(firstVariant, size, storage);
  945. binary.m_variants.setArray(firstVariant, size);
  946. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  947. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  948. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  949. ShaderProgramBinaryMutation* firstMutation;
  950. mutations.moveAndReset(firstMutation, size, storage);
  951. binary.m_mutations.setArray(firstMutation, size);
  952. }
  953. else
  954. {
  955. DynamicArrayAuto<MutatorValue> mutation(tempAllocator);
  956. DynamicArrayAuto<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
  957. DynamicArrayAuto<U64> codeBlockHashes(tempAllocator);
  958. binary.m_variants.setArray(binaryAllocator.newInstance<ShaderProgramBinaryVariant>(), 1);
  959. compileVariantAsync(mutation, parser, binary.m_variants[0], codeBlocks, codeBlockHashes, tempAllocator,
  960. binaryAllocator, taskManager, mtx, errorAtomic);
  961. ANKI_CHECK(taskManager.joinTasks());
  962. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  963. ANKI_ASSERT(codeBlocks.getSize() == U32(__builtin_popcount(U32(parser.getShaderTypes()))));
  964. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  965. U32 size, storage;
  966. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  967. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  968. binary.m_mutations.setArray(binaryAllocator.newInstance<ShaderProgramBinaryMutation>(), 1);
  969. binary.m_mutations[0].m_hash = 1;
  970. binary.m_mutations[0].m_variantIndex = 0;
  971. }
  972. // Sort the mutations
  973. std::sort(binary.m_mutations.getBegin(), binary.m_mutations.getEnd(),
  974. [](const ShaderProgramBinaryMutation& a, const ShaderProgramBinaryMutation& b) {
  975. return a.m_hash < b.m_hash;
  976. });
  977. // Lib name
  978. if(parser.getLibraryName().getLength() > 0)
  979. {
  980. if(parser.getLibraryName().getLength() >= sizeof(binary.m_libraryName))
  981. {
  982. ANKI_SHADER_COMPILER_LOGE("Library name too long: %s", parser.getLibraryName().cstr());
  983. return Error::USER_DATA;
  984. }
  985. memcpy(&binary.m_libraryName[0], &parser.getLibraryName()[0], parser.getLibraryName().getLength());
  986. }
  987. binary.m_rayType = parser.getRayType();
  988. // Misc
  989. binary.m_presentShaderTypes = parser.getShaderTypes();
  990. // Reflection
  991. ANKI_CHECK(doReflection(parser.getSymbolsToReflect(), binary, tempAllocator, binaryAllocator));
  992. ANKI_CHECK(doGhostStructReflection(parser.getSymbolsToReflect(), parser.getGhostStructs(), binary, tempAllocator,
  993. binaryAllocator));
  994. return Error::NONE;
  995. }
  996. Error compileShaderProgram(CString fname, ShaderProgramFilesystemInterface& fsystem,
  997. ShaderProgramPostParseInterface* postParseCallback,
  998. ShaderProgramAsyncTaskInterface* taskManager, GenericMemoryPoolAllocator<U8> tempAllocator,
  999. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  1000. {
  1001. const Error err = compileShaderProgramInternal(fname, fsystem, postParseCallback, taskManager, tempAllocator,
  1002. compilerOptions, binaryW);
  1003. if(err)
  1004. {
  1005. ANKI_SHADER_COMPILER_LOGE("Failed to compile: %s", fname.cstr());
  1006. }
  1007. return err;
  1008. }
  1009. } // end namespace anki