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collision
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9b7951e7a9
UBOs on MS are slower than plain uniforms. Keeping both options with uniforms the default. Rework on the Tiler, moving to another class for fine opts and broader purpose
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13 年之前 |
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core
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5ee471d109
Allocator stuff
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13 年之前 |
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event
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3a617ee343
Enabling SSAO and HDR
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13 年之前 |
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gl
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fbb6ea0346
fixes
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13 年之前 |
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input
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6c980de6ad
Adding mouselook. Moving Tiler from IS to new class
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13 年之前 |
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math
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0efc026fe9
Nothing important
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13 年之前 |
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misc
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5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
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13 年之前 |
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physics
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d47fab94fd
Particles: fixing a bug
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13 年之前 |
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renderer
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8811e7eae4
Ocree and changing the Spatial a bit for the sectors placement
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13 年之前 |
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resource
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1c98fa0297
Implementation of LOD is feature complete
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13 年之前 |
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scene
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3c06f0a14b
Scene
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13 年之前 |
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script
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53e70a205f
Some optimizations. Adding a callgrind script
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13 年之前 |
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ui
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64c1662d71
IS & UBOS
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13 年之前 |
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util
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74a54b7cfd
Allocator stuff
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13 年之前 |
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CMakeLists.txt
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3d1fe8c8c0
Adding a new effect: Ground light
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13 年之前 |
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Dummy.cpp
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ceaddc8c54
Build system fixes
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13 年之前 |