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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/ProbeReflections.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/LightShading.h>
- #include <AnKi/Renderer/FinalComposite.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/PrimaryNonRenderableVisibility.h>
- #include <AnKi/Core/CVarSet.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Core/StatsSet.h>
- #include <AnKi/Resource/MeshResource.h>
- #include <AnKi/Resource/AsyncLoader.h>
- #include <AnKi/Shaders/Include/TraditionalDeferredShadingTypes.h>
- #include <AnKi/Scene/Components/ReflectionProbeComponent.h>
- #include <AnKi/Scene/Components/LightComponent.h>
- #include <AnKi/Scene/SceneGraph.h>
- namespace anki {
- static NumericCVar<U32> g_probeReflectionIrradianceResolutionCVar(CVarSubsystem::kRenderer, "ProbeReflectionIrradianceResolution", 16, 4, 2048,
- "Reflection probe irradiance resolution");
- static NumericCVar<U32> g_probeReflectionShadowMapResolutionCVar(CVarSubsystem::kRenderer, "ProbeReflectionShadowMapResolution", 64, 4, 2048,
- "Reflection probe shadow resolution");
- static StatCounter g_probeReflectionCountStatVar(StatCategory::kRenderer, "Reflection probes rendered", StatFlag::kMainThreadUpdates);
- Error ProbeReflections::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize image reflections");
- }
- return err;
- }
- Error ProbeReflections::initInternal()
- {
- // Init cache entries
- ANKI_CHECK(initGBuffer());
- ANKI_CHECK(initLightShading());
- ANKI_CHECK(initIrradiance());
- ANKI_CHECK(initIrradianceToRefl());
- ANKI_CHECK(initShadowMapping());
- // Load split sum integration LUT
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/IblDfg.png", m_integrationLut));
- SamplerInitInfo sinit;
- sinit.m_minMagFilter = SamplingFilter::kLinear;
- sinit.m_mipmapFilter = SamplingFilter::kBase;
- sinit.m_minLod = 0.0;
- sinit.m_maxLod = 1.0;
- sinit.m_addressing = SamplingAddressing::kClamp;
- m_integrationLutSampler = GrManager::getSingleton().newSampler(sinit);
- return Error::kNone;
- }
- Error ProbeReflections::initGBuffer()
- {
- m_gbuffer.m_tileSize = g_reflectionProbeResolutionCVar.get();
- // Create RT descriptions
- {
- RenderTargetDescription texinit = getRenderer().create2DRenderTargetDescription(m_gbuffer.m_tileSize * 6, m_gbuffer.m_tileSize,
- kGBufferColorRenderTargetFormats[0], "CubeRefl GBuffer");
- // Create color RT descriptions
- for(U32 i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- texinit.m_format = kGBufferColorRenderTargetFormats[i];
- m_gbuffer.m_colorRtDescrs[i] = texinit;
- m_gbuffer.m_colorRtDescrs[i].setName(RendererString().sprintf("CubeRefl GBuff Col #%u", i));
- m_gbuffer.m_colorRtDescrs[i].bake();
- }
- // Create depth RT
- texinit.m_format = getRenderer().getDepthNoStencilFormat();
- texinit.setName("CubeRefl GBuff Depth");
- m_gbuffer.m_depthRtDescr = texinit;
- m_gbuffer.m_depthRtDescr.bake();
- }
- // Create FB descr
- {
- m_gbuffer.m_fbDescr.m_colorAttachmentCount = kGBufferColorRenderTargetCount;
- for(U j = 0; j < kGBufferColorRenderTargetCount; ++j)
- {
- m_gbuffer.m_fbDescr.m_colorAttachments[j].m_loadOperation = AttachmentLoadOperation::kClear;
- }
- m_gbuffer.m_fbDescr.m_depthStencilAttachment.m_aspect = DepthStencilAspectBit::kDepth;
- m_gbuffer.m_fbDescr.m_depthStencilAttachment.m_loadOperation = AttachmentLoadOperation::kClear;
- m_gbuffer.m_fbDescr.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth = 1.0f;
- m_gbuffer.m_fbDescr.bake();
- }
- return Error::kNone;
- }
- Error ProbeReflections::initLightShading()
- {
- m_lightShading.m_tileSize = g_reflectionProbeResolutionCVar.get();
- m_lightShading.m_mipCount = computeMaxMipmapCount2d(m_lightShading.m_tileSize, m_lightShading.m_tileSize, 8);
- for(U32 faceIdx = 0; faceIdx < 6; ++faceIdx)
- {
- // Light pass FB
- FramebufferDescription& fbDescr = m_lightShading.m_fbDescr[faceIdx];
- ANKI_ASSERT(!fbDescr.isBacked());
- fbDescr.m_colorAttachmentCount = 1;
- fbDescr.m_colorAttachments[0].m_surface.m_face = faceIdx;
- fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::kClear;
- fbDescr.bake();
- }
- // Init deferred
- ANKI_CHECK(m_lightShading.m_deferred.init());
- return Error::kNone;
- }
- Error ProbeReflections::initIrradiance()
- {
- m_irradiance.m_workgroupSize = g_probeReflectionIrradianceResolutionCVar.get();
- // Create prog
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/IrradianceDice.ankiprogbin", m_irradiance.m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_irradiance.m_prog);
- variantInitInfo.addMutation("WORKGROUP_SIZE_XY", U32(m_irradiance.m_workgroupSize));
- variantInitInfo.addMutation("LIGHT_SHADING_TEX", 1);
- variantInitInfo.addMutation("STORE_LOCATION", 1);
- variantInitInfo.addMutation("SECOND_BOUNCE", 0);
- const ShaderProgramResourceVariant* variant;
- m_irradiance.m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_irradiance.m_grProg.reset(&variant->getProgram());
- }
- // Create buff
- {
- BufferInitInfo init;
- init.m_usage = BufferUsageBit::kAllStorage;
- init.m_size = 6 * sizeof(Vec4);
- m_irradiance.m_diceValuesBuff = GrManager::getSingleton().newBuffer(init);
- }
- return Error::kNone;
- }
- Error ProbeReflections::initIrradianceToRefl()
- {
- // Create program
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/ApplyIrradianceToReflection.ankiprogbin", m_irradianceToRefl.m_prog, m_irradianceToRefl.m_grProg));
- return Error::kNone;
- }
- Error ProbeReflections::initShadowMapping()
- {
- const U32 resolution = g_probeReflectionShadowMapResolutionCVar.get();
- ANKI_ASSERT(resolution > 8);
- // RT descr
- m_shadowMapping.m_rtDescr =
- getRenderer().create2DRenderTargetDescription(resolution * 6, resolution, getRenderer().getDepthNoStencilFormat(), "CubeRefl SM");
- m_shadowMapping.m_rtDescr.bake();
- // FB descr
- m_shadowMapping.m_fbDescr.m_colorAttachmentCount = 0;
- m_shadowMapping.m_fbDescr.m_depthStencilAttachment.m_aspect = DepthStencilAspectBit::kDepth;
- m_shadowMapping.m_fbDescr.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth = 1.0f;
- m_shadowMapping.m_fbDescr.m_depthStencilAttachment.m_loadOperation = AttachmentLoadOperation::kClear;
- m_shadowMapping.m_fbDescr.bake();
- return Error::kNone;
- }
- void ProbeReflections::runGBuffer(const Array<GpuVisibilityOutput, 6>& visOuts, const Array<Mat4, 6>& viewProjMatx, const Array<Mat3x4, 6> viewMats,
- RenderPassWorkContext& rgraphCtx)
- {
- ANKI_TRACE_SCOPED_EVENT(ProbeReflections);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- const U32 faceIdx = rgraphCtx.m_currentSecondLevelCommandBufferIndex;
- const U32 viewportX = faceIdx * m_gbuffer.m_tileSize;
- cmdb.setViewport(viewportX, 0, m_gbuffer.m_tileSize, m_gbuffer.m_tileSize);
- cmdb.setScissor(viewportX, 0, m_gbuffer.m_tileSize, m_gbuffer.m_tileSize);
- RenderableDrawerArguments args;
- args.m_viewMatrix = viewMats[faceIdx];
- args.m_cameraTransform = Mat3x4(Mat4(viewMats[faceIdx], Vec4(0.0f, 0.0f, 0.0f, 1.0f)).getInverse());
- args.m_viewProjectionMatrix = viewProjMatx[faceIdx];
- args.m_previousViewProjectionMatrix = Mat4::getIdentity(); // Don't care about prev mats
- args.m_sampler = getRenderer().getSamplers().m_trilinearRepeat.get();
- args.m_renderingTechinuqe = RenderingTechnique::kGBuffer;
- args.fillMdi(visOuts[faceIdx]);
- getRenderer().getSceneDrawer().drawMdi(args, cmdb);
- }
- void ProbeReflections::runLightShading(U32 faceIdx, const BufferOffsetRange& visResult, const Mat4& viewProjMat, const Mat4& cascadeViewProjMat,
- const ReflectionProbeComponent& probe, RenderPassWorkContext& rgraphCtx)
- {
- ANKI_ASSERT(faceIdx <= 6);
- ANKI_TRACE_SCOPED_EVENT(ProbeReflections);
- TraditionalDeferredLightShadingDrawInfo dsInfo;
- dsInfo.m_viewProjectionMatrix = viewProjMat;
- dsInfo.m_invViewProjectionMatrix = viewProjMat.getInverse();
- dsInfo.m_cameraPosWSpace = probe.getWorldPosition().xyz1();
- dsInfo.m_viewport = UVec4(0, 0, m_lightShading.m_tileSize, m_lightShading.m_tileSize);
- dsInfo.m_gbufferTexCoordsScale = Vec2(1.0f / F32(m_lightShading.m_tileSize * 6), 1.0f / F32(m_lightShading.m_tileSize));
- dsInfo.m_gbufferTexCoordsBias = Vec2(F32(faceIdx) * (1.0f / 6.0f), 0.0f);
- dsInfo.m_lightbufferTexCoordsScale = Vec2(1.0f / F32(m_lightShading.m_tileSize), 1.0f / F32(m_lightShading.m_tileSize));
- dsInfo.m_lightbufferTexCoordsBias = Vec2(0.0f, 0.0f);
- dsInfo.m_effectiveShadowDistance = probe.getShadowsRenderRadius();
- const F32 xScale = 1.0f / 6.0f;
- const F32 yScale = 1.0f;
- const F32 xOffset = F32(faceIdx) * (1.0f / 6.0f);
- const F32 yOffset = 0.0f;
- const Mat4 atlasMtx(xScale, 0.0f, 0.0f, xOffset, 0.0f, yScale, 0.0f, yOffset, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
- const Mat4 biasMat4(0.5f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
- dsInfo.m_dirLightMatrix = atlasMtx * biasMat4 * cascadeViewProjMat;
- dsInfo.m_visibleLightsBuffer = visResult;
- dsInfo.m_gbufferRenderTargets[0] = m_ctx.m_gbufferColorRts[0];
- dsInfo.m_gbufferRenderTargets[1] = m_ctx.m_gbufferColorRts[1];
- dsInfo.m_gbufferRenderTargets[2] = m_ctx.m_gbufferColorRts[2];
- dsInfo.m_gbufferDepthRenderTarget = m_ctx.m_gbufferDepthRt;
- if(m_ctx.m_shadowMapRt.isValid())
- {
- dsInfo.m_directionalLightShadowmapRenderTarget = m_ctx.m_shadowMapRt;
- }
- dsInfo.m_renderpassContext = &rgraphCtx;
- m_lightShading.m_deferred.drawLights(dsInfo);
- }
- void ProbeReflections::runMipmappingOfLightShading(U32 faceIdx, RenderPassWorkContext& rgraphCtx)
- {
- ANKI_ASSERT(faceIdx < 6);
- ANKI_TRACE_SCOPED_EVENT(ProbeReflections);
- TextureSubresourceInfo subresource(TextureSurfaceInfo(0, 0, faceIdx, 0));
- subresource.m_mipmapCount = m_lightShading.m_mipCount;
- Texture* texToBind;
- rgraphCtx.getRenderTargetState(m_ctx.m_lightShadingRt, subresource, texToBind);
- TextureViewInitInfo viewInit(texToBind, subresource);
- TextureViewPtr view = GrManager::getSingleton().newTextureView(viewInit);
- rgraphCtx.m_commandBuffer->generateMipmaps2d(view.get());
- }
- void ProbeReflections::runIrradiance(RenderPassWorkContext& rgraphCtx)
- {
- ANKI_TRACE_SCOPED_EVENT(ProbeReflections);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_irradiance.m_grProg.get());
- // Bind stuff
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- TextureSubresourceInfo subresource;
- subresource.m_faceCount = 6;
- rgraphCtx.bindTexture(0, 1, m_ctx.m_lightShadingRt, subresource);
- cmdb.bindStorageBuffer(0, 3, m_irradiance.m_diceValuesBuff.get(), 0, m_irradiance.m_diceValuesBuff->getSize());
- // Draw
- cmdb.dispatchCompute(1, 1, 1);
- }
- void ProbeReflections::runIrradianceToRefl(RenderPassWorkContext& rgraphCtx)
- {
- ANKI_TRACE_SCOPED_EVENT(ProbeReflections);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_irradianceToRefl.m_grProg.get());
- // Bind resources
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- rgraphCtx.bindColorTexture(0, 1, m_ctx.m_gbufferColorRts[0], 0);
- rgraphCtx.bindColorTexture(0, 1, m_ctx.m_gbufferColorRts[1], 1);
- rgraphCtx.bindColorTexture(0, 1, m_ctx.m_gbufferColorRts[2], 2);
- cmdb.bindStorageBuffer(0, 2, m_irradiance.m_diceValuesBuff.get(), 0, m_irradiance.m_diceValuesBuff->getSize());
- for(U8 f = 0; f < 6; ++f)
- {
- TextureSubresourceInfo subresource;
- subresource.m_faceCount = 1;
- subresource.m_firstFace = f;
- rgraphCtx.bindImage(0, 3, m_ctx.m_lightShadingRt, subresource, f);
- }
- dispatchPPCompute(cmdb, 8, 8, m_lightShading.m_tileSize, m_lightShading.m_tileSize);
- }
- void ProbeReflections::populateRenderGraph(RenderingContext& rctx)
- {
- ANKI_TRACE_SCOPED_EVENT(ProbeReflections);
- // Iterate the visible probes to find a candidate for update
- WeakArray<ReflectionProbeComponent*> visibleProbes =
- getRenderer().getPrimaryNonRenderableVisibility().getInterestingVisibleComponents().m_reflectionProbes;
- ReflectionProbeComponent* probeToRefresh = nullptr;
- for(ReflectionProbeComponent* probe : visibleProbes)
- {
- if(probe->getEnvironmentTextureNeedsRefresh())
- {
- probeToRefresh = probe;
- break;
- }
- }
- if(probeToRefresh == nullptr || ResourceManager::getSingleton().getAsyncLoader().getTasksInFlightCount() != 0) [[likely]]
- {
- // Nothing to update or can't update right now, early exit
- m_ctx.m_lightShadingRt = {};
- return;
- }
- g_probeReflectionCountStatVar.increment(1);
- probeToRefresh->setEnvironmentTextureAsRefreshed();
- #if ANKI_EXTRA_CHECKS
- m_ctx = {};
- #endif
- RenderGraphDescription& rgraph = rctx.m_renderGraphDescr;
- // GBuffer visibility
- Array<GpuVisibilityOutput, 6> visOuts;
- Array<Frustum, 6> frustums;
- for(U32 i = 0; i < 6; ++i)
- {
- Frustum& frustum = frustums[i];
- frustum.setPerspective(kClusterObjectFrustumNearPlane, probeToRefresh->getRenderRadius(), kPi / 2.0f, kPi / 2.0f);
- frustum.setWorldTransform(Transform(probeToRefresh->getWorldPosition().xyz0(), Frustum::getOmnidirectionalFrustumRotations()[i], 1.0f));
- frustum.update();
- Array<F32, kMaxLodCount - 1> lodDistances = {1000.0f, 1001.0f}; // Something far to force detailed LODs
- FrustumGpuVisibilityInput visIn;
- visIn.m_passesName = "Cube refl GBuffer visibility";
- visIn.m_technique = RenderingTechnique::kGBuffer;
- visIn.m_viewProjectionMatrix = frustum.getViewProjectionMatrix();
- visIn.m_lodReferencePoint = probeToRefresh->getWorldPosition();
- visIn.m_lodDistances = lodDistances;
- visIn.m_rgraph = &rgraph;
- getRenderer().getGpuVisibility().populateRenderGraph(visIn, visOuts[i]);
- }
- // GBuffer pass
- {
- // RTs
- Array<RenderTargetHandle, kMaxColorRenderTargets> rts;
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- m_ctx.m_gbufferColorRts[i] = rgraph.newRenderTarget(m_gbuffer.m_colorRtDescrs[i]);
- rts[i] = m_ctx.m_gbufferColorRts[i];
- }
- m_ctx.m_gbufferDepthRt = rgraph.newRenderTarget(m_gbuffer.m_depthRtDescr);
- // Prepare the matrices
- Array<Mat4, 6> viewProjMats;
- Array<Mat3x4, 6> viewMats;
- for(U32 f = 0; f < 6; ++f)
- {
- viewProjMats[f] = frustums[f].getViewProjectionMatrix();
- viewMats[f] = frustums[f].getViewMatrix();
- }
- // Pass
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Cube refl GBuffer");
- pass.setFramebufferInfo(m_gbuffer.m_fbDescr, rts, m_ctx.m_gbufferDepthRt);
- pass.setWork(6, [this, visOuts, viewProjMats, viewMats](RenderPassWorkContext& rgraphCtx) {
- runGBuffer(visOuts, viewProjMats, viewMats, rgraphCtx);
- });
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- pass.newTextureDependency(m_ctx.m_gbufferColorRts[i], TextureUsageBit::kFramebufferWrite);
- }
- TextureSubresourceInfo subresource(DepthStencilAspectBit::kDepth);
- pass.newTextureDependency(m_ctx.m_gbufferDepthRt, TextureUsageBit::kAllFramebuffer, subresource);
- for(U32 i = 0; i < 6; ++i)
- {
- pass.newBufferDependency(visOuts[i].m_someBufferHandle, BufferUsageBit::kIndirectDraw);
- }
- }
- // Shadow visibility. Optional
- const LightComponent* dirLightc = SceneGraph::getSingleton().getDirectionalLight();
- const Bool doShadows = dirLightc && dirLightc->getShadowEnabled();
- Array<GpuVisibilityOutput, 6> shadowVisOuts;
- Array<Mat4, 6> cascadeViewProjMats;
- Array<Mat3x4, 6> cascadeViewMats;
- if(doShadows)
- {
- for(U i = 0; i < 6; ++i)
- {
- constexpr U32 kCascadeCount = 1;
- dirLightc->computeCascadeFrustums(frustums[i], Array<F32, kCascadeCount>{probeToRefresh->getShadowsRenderRadius()},
- WeakArray<Mat4>(&cascadeViewProjMats[i], kCascadeCount),
- WeakArray<Mat3x4>(&cascadeViewMats[i], kCascadeCount));
- Array<F32, kMaxLodCount - 1> lodDistances = {1000.0f, 1001.0f}; // Something far to force detailed LODs
- FrustumGpuVisibilityInput visIn;
- visIn.m_passesName = "Cube refl shadows visibility";
- visIn.m_technique = RenderingTechnique::kDepth;
- visIn.m_viewProjectionMatrix = cascadeViewProjMats[i];
- visIn.m_lodReferencePoint = probeToRefresh->getWorldPosition();
- visIn.m_lodDistances = lodDistances;
- visIn.m_rgraph = &rgraph;
- getRenderer().getGpuVisibility().populateRenderGraph(visIn, shadowVisOuts[i]);
- }
- }
- // Shadows. Optional
- if(doShadows)
- {
- // RT
- m_ctx.m_shadowMapRt = rgraph.newRenderTarget(m_shadowMapping.m_rtDescr);
- // Pass
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Cube refl shadows");
- pass.setFramebufferInfo(m_shadowMapping.m_fbDescr, {}, m_ctx.m_shadowMapRt);
- pass.setWork(6, [this, shadowVisOuts, cascadeViewProjMats, cascadeViewMats](RenderPassWorkContext& rgraphCtx) {
- runShadowMapping(shadowVisOuts, cascadeViewProjMats, cascadeViewMats, rgraphCtx);
- });
- TextureSubresourceInfo subresource(DepthStencilAspectBit::kDepth);
- pass.newTextureDependency(m_ctx.m_shadowMapRt, TextureUsageBit::kAllFramebuffer, subresource);
- for(U32 i = 0; i < 6; ++i)
- {
- pass.newBufferDependency(shadowVisOuts[i].m_someBufferHandle, BufferUsageBit::kIndirectDraw);
- }
- }
- else
- {
- m_ctx.m_shadowMapRt = {};
- }
- // Light visibility
- Array<GpuVisibilityNonRenderablesOutput, 6> lightVis;
- for(U32 faceIdx = 0; faceIdx < 6; ++faceIdx)
- {
- GpuVisibilityNonRenderablesInput in;
- in.m_passesName = "Cube refl light visibility";
- in.m_objectType = GpuSceneNonRenderableObjectType::kLight;
- in.m_viewProjectionMat = frustums[faceIdx].getViewProjectionMatrix();
- in.m_rgraph = &rgraph;
- getRenderer().getGpuVisibilityNonRenderables().populateRenderGraph(in, lightVis[faceIdx]);
- }
- // Light shading passes
- {
- // RT
- m_ctx.m_lightShadingRt = rgraph.importRenderTarget(&probeToRefresh->getReflectionTexture(), TextureUsageBit::kNone);
- // Passes
- static constexpr Array<CString, 6> passNames = {"Cube refl light shading #0", "Cube refl light shading #1", "Cube refl light shading #2",
- "Cube refl light shading #3", "Cube refl light shading #4", "Cube refl light shading #5"};
- for(U32 faceIdx = 0; faceIdx < 6; ++faceIdx)
- {
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass(passNames[faceIdx]);
- pass.setFramebufferInfo(m_lightShading.m_fbDescr[faceIdx], {m_ctx.m_lightShadingRt});
- pass.setWork([this, visResult = lightVis[faceIdx].m_visiblesBuffer, faceIdx, viewProjMat = frustums[faceIdx].getViewProjectionMatrix(),
- cascadeViewProjMat = cascadeViewProjMats[faceIdx], probeToRefresh](RenderPassWorkContext& rgraphCtx) {
- runLightShading(faceIdx, visResult, viewProjMat, cascadeViewProjMat, *probeToRefresh, rgraphCtx);
- });
- pass.newBufferDependency(lightVis[faceIdx].m_visiblesBufferHandle, BufferUsageBit::kStorageFragmentRead);
- TextureSubresourceInfo subresource(TextureSurfaceInfo(0, 0, faceIdx, 0));
- pass.newTextureDependency(m_ctx.m_lightShadingRt, TextureUsageBit::kFramebufferWrite, subresource);
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- pass.newTextureDependency(m_ctx.m_gbufferColorRts[i], TextureUsageBit::kSampledFragment);
- }
- pass.newTextureDependency(m_ctx.m_gbufferDepthRt, TextureUsageBit::kSampledFragment,
- TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- if(m_ctx.m_shadowMapRt.isValid())
- {
- pass.newTextureDependency(m_ctx.m_shadowMapRt, TextureUsageBit::kSampledFragment);
- }
- }
- }
- // Irradiance passes
- {
- m_ctx.m_irradianceDiceValuesBuffHandle = rgraph.importBuffer(m_irradiance.m_diceValuesBuff.get(), BufferUsageBit::kNone);
- ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("Cube refl irradiance");
- pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- runIrradiance(rgraphCtx);
- });
- // Read a cube but only one layer and level
- TextureSubresourceInfo readSubresource;
- readSubresource.m_faceCount = 6;
- pass.newTextureDependency(m_ctx.m_lightShadingRt, TextureUsageBit::kSampledCompute, readSubresource);
- pass.newBufferDependency(m_ctx.m_irradianceDiceValuesBuffHandle, BufferUsageBit::kStorageComputeWrite);
- }
- // Write irradiance back to refl
- {
- ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("Cube refl apply indirect");
- pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- runIrradianceToRefl(rgraphCtx);
- });
- for(U i = 0; i < kGBufferColorRenderTargetCount - 1; ++i)
- {
- pass.newTextureDependency(m_ctx.m_gbufferColorRts[i], TextureUsageBit::kSampledCompute);
- }
- TextureSubresourceInfo subresource;
- subresource.m_faceCount = 6;
- pass.newTextureDependency(m_ctx.m_lightShadingRt, TextureUsageBit::kImageComputeRead | TextureUsageBit::kImageComputeWrite, subresource);
- pass.newBufferDependency(m_ctx.m_irradianceDiceValuesBuffHandle, BufferUsageBit::kStorageComputeRead);
- }
- // Mipmapping "passes"
- {
- static constexpr Array<CString, 6> passNames = {"Cube refl gen mips #0", "Cube refl gen mips #1", "Cube refl gen mips #2",
- "Cube refl gen mips #3", "Cube refl gen mips #4", "Cube refl gen mips #5"};
- for(U32 faceIdx = 0; faceIdx < 6; ++faceIdx)
- {
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass(passNames[faceIdx]);
- pass.setWork([this, faceIdx](RenderPassWorkContext& rgraphCtx) {
- runMipmappingOfLightShading(faceIdx, rgraphCtx);
- });
- TextureSubresourceInfo subresource(TextureSurfaceInfo(0, 0, faceIdx, 0));
- subresource.m_mipmapCount = m_lightShading.m_mipCount;
- pass.newTextureDependency(m_ctx.m_lightShadingRt, TextureUsageBit::kGenerateMipmaps, subresource);
- }
- }
- }
- void ProbeReflections::runShadowMapping(const Array<GpuVisibilityOutput, 6>& visOuts, const Array<Mat4, 6>& viewProjMats,
- const Array<Mat3x4, 6>& viewMats, RenderPassWorkContext& rgraphCtx)
- {
- ANKI_TRACE_SCOPED_EVENT(ProbeReflections);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.setPolygonOffset(kShadowsPolygonOffsetFactor, kShadowsPolygonOffsetUnits);
- const U32 faceIdx = rgraphCtx.m_currentSecondLevelCommandBufferIndex;
- const U32 rez = m_shadowMapping.m_rtDescr.m_height;
- cmdb.setViewport(rez * faceIdx, 0, rez, rez);
- cmdb.setScissor(rez * faceIdx, 0, rez, rez);
- RenderableDrawerArguments args;
- args.m_viewMatrix = viewMats[faceIdx];
- args.m_cameraTransform = Mat3x4::getIdentity(); // Don't care
- args.m_viewProjectionMatrix = viewProjMats[faceIdx];
- args.m_previousViewProjectionMatrix = Mat4::getIdentity(); // Don't care
- args.m_sampler = getRenderer().getSamplers().m_trilinearRepeatAniso.get();
- args.m_renderingTechinuqe = RenderingTechnique::kDepth;
- args.fillMdi(visOuts[faceIdx]);
- getRenderer().getSceneDrawer().drawMdi(args, cmdb);
- }
- } // end namespace anki
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