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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/BodyComponent.h>
- #include <AnKi/Scene/Components/ModelComponent.h>
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Resource/CpuMeshResource.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Physics/PhysicsWorld.h>
- #include <AnKi/Resource/ModelResource.h>
- namespace anki {
- BodyComponent::BodyComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- , m_node(node)
- {
- node->setIgnoreParentTransform(true);
- }
- BodyComponent::~BodyComponent()
- {
- }
- void BodyComponent::teleportTo(Vec3 position, const Mat3& rotation)
- {
- m_teleportPosition = position;
- m_teleportedRotation = rotation;
- m_teleported = true;
- // Set those just to be sure
- m_node->setLocalOrigin(position.xyz0());
- m_node->setLocalRotation(Mat3x4(Vec3(0.0f), rotation, Vec3(1.0f)));
- }
- Error BodyComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- if(m_shapeType == BodyComponentCollisionShapeType::kCount
- || (m_shapeType == BodyComponentCollisionShapeType::kFromModelComponent && !m_mesh.m_modelc))
- {
- ANKI_ASSERT(!m_body);
- return Error::kNone;
- }
- const Bool shapeDirty =
- !m_body.isCreated()
- || (m_shapeType == BodyComponentCollisionShapeType::kFromModelComponent && m_mesh.m_modelc->getUuid() != m_mesh.m_modelcUuid);
- if(shapeDirty)
- {
- updated = true;
- PhysicsBodyInitInfo init;
- init.m_mass = m_mass;
- if(m_teleported)
- {
- init.m_transform = Transform(m_teleportPosition, m_teleportedRotation, m_node->getLocalTransform().getScale().xyz());
- m_teleported = false; // Cancel teleportation since the body was re-created
- }
- else
- {
- init.m_transform = m_node->getLocalTransform();
- }
- if(m_mass == 0.0f)
- {
- init.m_layer = PhysicsLayer::kStatic;
- }
- else
- {
- init.m_layer = PhysicsLayer::kMoving;
- }
- if(m_shapeType == BodyComponentCollisionShapeType::kFromModelComponent)
- {
- m_mesh.m_modelcUuid = m_mesh.m_modelc->getUuid();
- ANKI_CHECK(m_mesh.m_modelc->getModelResource()->getModelPatches()[0].getMesh()->getOrCreateCollisionShape(
- m_mass == 0.0f, kMaxLodCount - 1, m_collisionShape));
- }
- else if(m_shapeType == BodyComponentCollisionShapeType::kAabb)
- {
- m_collisionShape = PhysicsWorld::getSingleton().newBoxCollisionShape(m_box.m_extend);
- }
- else
- {
- ANKI_ASSERT(m_shapeType == BodyComponentCollisionShapeType::kSphere);
- m_collisionShape = PhysicsWorld::getSingleton().newSphereCollisionShape(m_sphere.m_radius);
- }
- init.m_shape = m_collisionShape.get();
- m_body = PhysicsWorld::getSingleton().newPhysicsBody(init);
- m_body->setUserData(this);
- }
- if(m_teleported)
- {
- updated = true;
- m_teleported = false;
- m_body->setPositionAndRotation(m_teleportPosition, m_teleportedRotation);
- }
- U32 version;
- Transform bodyTrf = m_body->getTransform(&version);
- if(version != m_transformVersion)
- {
- m_transformVersion = version;
- updated = true;
- info.m_node->setLocalTransform(m_body->getTransform());
- }
- if(m_force.getLengthSquared() > 0.0f)
- {
- if(m_forcePosition != 0.0f)
- {
- m_body->applyForce(m_force, m_forcePosition);
- }
- else
- {
- m_body->applyForce(m_force);
- }
- m_force = Vec3(0.0f);
- }
- return Error::kNone;
- }
- void BodyComponent::onOtherComponentRemovedOrAdded(SceneComponent* other, Bool added)
- {
- if(other->getType() != SceneComponentType::kModel)
- {
- return;
- }
- if(added && m_mesh.m_modelc == nullptr)
- {
- m_mesh.m_modelc = static_cast<ModelComponent*>(other);
- }
- else if(!added && m_mesh.m_modelc == other)
- {
- m_mesh.m_modelc = nullptr;
- }
- }
- } // end namespace anki
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