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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Gr/Vulkan/ShaderProgramImpl.h>
- #include <AnKi/Gr/Shader.h>
- #include <AnKi/Gr/Vulkan/ShaderImpl.h>
- #include <AnKi/Gr/Vulkan/GrManagerImpl.h>
- #include <AnKi/Gr/Vulkan/Pipeline.h>
- namespace anki {
- ShaderProgramImpl::~ShaderProgramImpl()
- {
- if(m_graphics.m_pplineFactory)
- {
- m_graphics.m_pplineFactory->destroy();
- getAllocator().deleteInstance(m_graphics.m_pplineFactory);
- }
- if(m_compute.m_ppline)
- {
- vkDestroyPipeline(getDevice(), m_compute.m_ppline, nullptr);
- }
- if(m_rt.m_ppline)
- {
- vkDestroyPipeline(getDevice(), m_rt.m_ppline, nullptr);
- }
- m_shaders.destroy(getAllocator());
- m_rt.m_allHandles.destroy(getAllocator());
- }
- Error ShaderProgramImpl::init(const ShaderProgramInitInfo& inf)
- {
- ANKI_ASSERT(inf.isValid());
- // Create the shader references
- //
- HashMapAuto<U64, U32> shaderUuidToMShadersIdx(getAllocator()); // Shader UUID to m_shaders idx
- if(inf.m_computeShader)
- {
- m_shaders.emplaceBack(getAllocator(), inf.m_computeShader);
- }
- else if(inf.m_graphicsShaders[ShaderType::VERTEX])
- {
- for(const ShaderPtr& s : inf.m_graphicsShaders)
- {
- if(s)
- {
- m_shaders.emplaceBack(getAllocator(), s);
- }
- }
- }
- else
- {
- // Ray tracing
- m_shaders.resizeStorage(getAllocator(), inf.m_rayTracingShaders.m_rayGenShaders.getSize()
- + inf.m_rayTracingShaders.m_missShaders.getSize()
- + 1); // Plus at least one hit shader
- for(const ShaderPtr& s : inf.m_rayTracingShaders.m_rayGenShaders)
- {
- m_shaders.emplaceBack(getAllocator(), s);
- }
- for(const ShaderPtr& s : inf.m_rayTracingShaders.m_missShaders)
- {
- m_shaders.emplaceBack(getAllocator(), s);
- }
- m_rt.m_missShaderCount = inf.m_rayTracingShaders.m_missShaders.getSize();
- for(const RayTracingHitGroup& group : inf.m_rayTracingShaders.m_hitGroups)
- {
- if(group.m_anyHitShader)
- {
- auto it = shaderUuidToMShadersIdx.find(group.m_anyHitShader->getUuid());
- if(it == shaderUuidToMShadersIdx.getEnd())
- {
- shaderUuidToMShadersIdx.emplace(group.m_anyHitShader->getUuid(), m_shaders.getSize());
- m_shaders.emplaceBack(getAllocator(), group.m_anyHitShader);
- }
- }
- if(group.m_closestHitShader)
- {
- auto it = shaderUuidToMShadersIdx.find(group.m_closestHitShader->getUuid());
- if(it == shaderUuidToMShadersIdx.getEnd())
- {
- shaderUuidToMShadersIdx.emplace(group.m_closestHitShader->getUuid(), m_shaders.getSize());
- m_shaders.emplaceBack(getAllocator(), group.m_closestHitShader);
- }
- }
- }
- }
- ANKI_ASSERT(m_shaders.getSize() > 0);
- // Merge bindings
- //
- Array2d<DescriptorBinding, MAX_DESCRIPTOR_SETS, MAX_BINDINGS_PER_DESCRIPTOR_SET> bindings;
- Array<U32, MAX_DESCRIPTOR_SETS> counts = {};
- U32 descriptorSetCount = 0;
- for(U32 set = 0; set < MAX_DESCRIPTOR_SETS; ++set)
- {
- for(ShaderPtr& shader : m_shaders)
- {
- m_stages |= ShaderTypeBit(1 << shader->getShaderType());
- const ShaderImpl& simpl = static_cast<const ShaderImpl&>(*shader);
- m_refl.m_activeBindingMask[set] |= simpl.m_activeBindingMask[set];
- for(U32 i = 0; i < simpl.m_bindings[set].getSize(); ++i)
- {
- Bool bindingFound = false;
- for(U32 j = 0; j < counts[set]; ++j)
- {
- if(bindings[set][j].m_binding == simpl.m_bindings[set][i].m_binding)
- {
- // Found the binding
- ANKI_ASSERT(bindings[set][j].m_type == simpl.m_bindings[set][i].m_type);
- bindings[set][j].m_stageMask |= simpl.m_bindings[set][i].m_stageMask;
- bindingFound = true;
- break;
- }
- }
- if(!bindingFound)
- {
- // New binding
- bindings[set][counts[set]++] = simpl.m_bindings[set][i];
- }
- }
- if(simpl.m_pushConstantsSize > 0)
- {
- if(m_refl.m_pushConstantsSize > 0)
- {
- ANKI_ASSERT(m_refl.m_pushConstantsSize == simpl.m_pushConstantsSize);
- }
- m_refl.m_pushConstantsSize = max(m_refl.m_pushConstantsSize, simpl.m_pushConstantsSize);
- }
- }
- // We may end up with ppline layouts with "empty" dslayouts. That's fine, we want it.
- if(counts[set])
- {
- descriptorSetCount = set + 1;
- }
- }
- // Create the descriptor set layouts
- //
- for(U32 set = 0; set < descriptorSetCount; ++set)
- {
- DescriptorSetLayoutInitInfo inf;
- inf.m_bindings = WeakArray<DescriptorBinding>((counts[set]) ? &bindings[set][0] : nullptr, counts[set]);
- ANKI_CHECK(
- getGrManagerImpl().getDescriptorSetFactory().newDescriptorSetLayout(inf, m_descriptorSetLayouts[set]));
- // Even if the dslayout is empty we will have to list it because we'll have to bind a DS for it.
- m_refl.m_descriptorSetMask.set(set);
- }
- // Create the ppline layout
- //
- WeakArray<DescriptorSetLayout> dsetLayouts((descriptorSetCount) ? &m_descriptorSetLayouts[0] : nullptr,
- descriptorSetCount);
- ANKI_CHECK(getGrManagerImpl().getPipelineLayoutFactory().newPipelineLayout(dsetLayouts, m_refl.m_pushConstantsSize,
- m_pplineLayout));
- // Get some masks
- //
- const Bool graphicsProg = !!(m_stages & ShaderTypeBit::ALL_GRAPHICS);
- if(graphicsProg)
- {
- m_refl.m_attributeMask =
- static_cast<const ShaderImpl&>(*inf.m_graphicsShaders[ShaderType::VERTEX]).m_attributeMask;
- m_refl.m_colorAttachmentWritemask =
- static_cast<const ShaderImpl&>(*inf.m_graphicsShaders[ShaderType::FRAGMENT]).m_colorAttachmentWritemask;
- const U32 attachmentCount = m_refl.m_colorAttachmentWritemask.getEnabledBitCount();
- for(U32 i = 0; i < attachmentCount; ++i)
- {
- ANKI_ASSERT(m_refl.m_colorAttachmentWritemask.get(i) && "Should write to all attachments");
- }
- }
- // Init the create infos
- //
- if(graphicsProg)
- {
- for(const ShaderPtr& shader : m_shaders)
- {
- const ShaderImpl& shaderImpl = static_cast<const ShaderImpl&>(*shader);
- VkPipelineShaderStageCreateInfo& inf = m_graphics.m_shaderCreateInfos[m_graphics.m_shaderCreateInfoCount++];
- inf = {};
- inf.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- inf.stage = VkShaderStageFlagBits(convertShaderTypeBit(ShaderTypeBit(1 << shader->getShaderType())));
- inf.pName = "main";
- inf.module = shaderImpl.m_handle;
- inf.pSpecializationInfo = shaderImpl.getSpecConstInfo();
- }
- }
- // Create the factory
- //
- if(graphicsProg)
- {
- m_graphics.m_pplineFactory = getAllocator().newInstance<PipelineFactory>();
- m_graphics.m_pplineFactory->init(getGrManagerImpl().getAllocator(), getGrManagerImpl().getDevice(),
- getGrManagerImpl().getPipelineCache()
- #if ANKI_PLATFORM_MOBILE
- ,
- getGrManagerImpl().getGlobalCreatePipelineMutex()
- #endif
- );
- }
- // Create the pipeline if compute
- //
- if(!!(m_stages & ShaderTypeBit::COMPUTE))
- {
- const ShaderImpl& shaderImpl = static_cast<const ShaderImpl&>(*m_shaders[0]);
- VkComputePipelineCreateInfo ci = {};
- if(!!(getGrManagerImpl().getExtensions() & VulkanExtensions::KHR_PIPELINE_EXECUTABLE_PROPERTIES))
- {
- ci.flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
- }
- ci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
- ci.layout = m_pplineLayout.getHandle();
- ci.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- ci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
- ci.stage.pName = "main";
- ci.stage.module = shaderImpl.m_handle;
- ci.stage.pSpecializationInfo = shaderImpl.getSpecConstInfo();
- ANKI_TRACE_SCOPED_EVENT(VK_PIPELINE_CREATE);
- ANKI_VK_CHECK(vkCreateComputePipelines(getDevice(), getGrManagerImpl().getPipelineCache(), 1, &ci, nullptr,
- &m_compute.m_ppline));
- getGrManagerImpl().printPipelineShaderInfo(m_compute.m_ppline, getName(), ShaderTypeBit::COMPUTE);
- }
- // Create the RT pipeline
- //
- if(!!(m_stages & ShaderTypeBit::ALL_RAY_TRACING))
- {
- // Create shaders
- DynamicArrayAuto<VkPipelineShaderStageCreateInfo> stages(getAllocator(), m_shaders.getSize());
- for(U32 i = 0; i < stages.getSize(); ++i)
- {
- const ShaderImpl& impl = static_cast<const ShaderImpl&>(*m_shaders[i]);
- VkPipelineShaderStageCreateInfo& stage = stages[i];
- stage = {};
- stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- stage.stage = VkShaderStageFlagBits(convertShaderTypeBit(ShaderTypeBit(1 << impl.getShaderType())));
- stage.pName = "main";
- stage.module = impl.m_handle;
- stage.pSpecializationInfo = impl.getSpecConstInfo();
- }
- // Create groups
- VkRayTracingShaderGroupCreateInfoKHR defaultGroup = {};
- defaultGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
- defaultGroup.generalShader = VK_SHADER_UNUSED_KHR;
- defaultGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
- defaultGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
- defaultGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
- U32 groupCount = inf.m_rayTracingShaders.m_rayGenShaders.getSize()
- + inf.m_rayTracingShaders.m_missShaders.getSize()
- + inf.m_rayTracingShaders.m_hitGroups.getSize();
- DynamicArrayAuto<VkRayTracingShaderGroupCreateInfoKHR> groups(getAllocator(), groupCount, defaultGroup);
- // 1st group is the ray gen
- groupCount = 0;
- for(U32 i = 0; i < inf.m_rayTracingShaders.m_rayGenShaders.getSize(); ++i)
- {
- groups[groupCount].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
- groups[groupCount].generalShader = groupCount;
- ++groupCount;
- }
- // Miss
- for(U32 i = 0; i < inf.m_rayTracingShaders.m_missShaders.getSize(); ++i)
- {
- groups[groupCount].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
- groups[groupCount].generalShader = groupCount;
- ++groupCount;
- }
- // The rest of the groups are hit
- for(U32 i = 0; i < inf.m_rayTracingShaders.m_hitGroups.getSize(); ++i)
- {
- groups[groupCount].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
- if(inf.m_rayTracingShaders.m_hitGroups[i].m_anyHitShader)
- {
- groups[groupCount].anyHitShader =
- *shaderUuidToMShadersIdx.find(inf.m_rayTracingShaders.m_hitGroups[i].m_anyHitShader->getUuid());
- }
- if(inf.m_rayTracingShaders.m_hitGroups[i].m_closestHitShader)
- {
- groups[groupCount].closestHitShader =
- *shaderUuidToMShadersIdx.find(inf.m_rayTracingShaders.m_hitGroups[i].m_closestHitShader->getUuid());
- }
- ++groupCount;
- }
- ANKI_ASSERT(groupCount == groups.getSize());
- VkRayTracingPipelineCreateInfoKHR ci = {};
- ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
- ci.stageCount = stages.getSize();
- ci.pStages = &stages[0];
- ci.groupCount = groups.getSize();
- ci.pGroups = &groups[0];
- ci.maxPipelineRayRecursionDepth = inf.m_rayTracingShaders.m_maxRecursionDepth;
- ci.layout = m_pplineLayout.getHandle();
- {
- ANKI_TRACE_SCOPED_EVENT(VK_PIPELINE_CREATE);
- ANKI_VK_CHECK(vkCreateRayTracingPipelinesKHR(
- getDevice(), VK_NULL_HANDLE, getGrManagerImpl().getPipelineCache(), 1, &ci, nullptr, &m_rt.m_ppline));
- }
- // Get RT handles
- const U32 handleArraySize =
- getGrManagerImpl().getPhysicalDeviceRayTracingProperties().shaderGroupHandleSize * groupCount;
- m_rt.m_allHandles.create(getAllocator(), handleArraySize, 0);
- ANKI_VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(getDevice(), m_rt.m_ppline, 0, groupCount, handleArraySize,
- &m_rt.m_allHandles[0]));
- }
- return Error::NONE;
- }
- } // end namespace anki
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