FinalComposite.cpp 5.8 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/FinalComposite.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Bloom.h>
  8. #include <AnKi/Renderer/Scale.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/LightShading.h>
  11. #include <AnKi/Renderer/GBuffer.h>
  12. #include <AnKi/Renderer/Dbg.h>
  13. #include <AnKi/Renderer/DownscaleBlur.h>
  14. #include <AnKi/Renderer/UiStage.h>
  15. #include <AnKi/Renderer/MotionVectors.h>
  16. #include <AnKi/Util/Logger.h>
  17. #include <AnKi/Core/ConfigSet.h>
  18. namespace anki {
  19. FinalComposite::FinalComposite(Renderer* r)
  20. : RendererObject(r)
  21. {
  22. }
  23. FinalComposite::~FinalComposite()
  24. {
  25. }
  26. Error FinalComposite::initInternal()
  27. {
  28. ANKI_R_LOGV("Initializing final composite");
  29. ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
  30. m_fbDescr.m_colorAttachmentCount = 1;
  31. m_fbDescr.bake();
  32. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoise));
  33. // Progs
  34. ANKI_CHECK(getResourceManager().loadResource("ShaderBinaries/FinalComposite.ankiprogbin", m_prog));
  35. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  36. variantInitInfo.addMutation("BLUE_NOISE", 1);
  37. variantInitInfo.addMutation("BLOOM_ENABLED", 1);
  38. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  39. variantInitInfo.addConstant("FB_SIZE", m_r->getPostProcessResolution());
  40. variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", getConfig().getRMotionBlurSamples());
  41. for(U32 dbg = 0; dbg < 2; ++dbg)
  42. {
  43. const ShaderProgramResourceVariant* variant;
  44. variantInitInfo.addMutation("DBG_ENABLED", dbg);
  45. m_prog->getOrCreateVariant(variantInitInfo, variant);
  46. m_grProgs[dbg] = variant->getProgram();
  47. }
  48. ANKI_CHECK(getResourceManager().loadResource("ShaderBinaries/VisualizeRenderTarget.ankiprogbin",
  49. m_defaultVisualizeRenderTargetProg));
  50. const ShaderProgramResourceVariant* variant;
  51. m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant);
  52. m_defaultVisualizeRenderTargetGrProg = variant->getProgram();
  53. return Error::NONE;
  54. }
  55. Error FinalComposite::init()
  56. {
  57. const Error err = initInternal();
  58. if(err)
  59. {
  60. ANKI_R_LOGE("Failed to init final composite");
  61. }
  62. return err;
  63. }
  64. Error FinalComposite::loadColorGradingTextureImage(CString filename)
  65. {
  66. m_lut.reset(nullptr);
  67. ANKI_CHECK(getResourceManager().loadResource(filename, m_lut));
  68. ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE);
  69. ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE);
  70. ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE);
  71. return Error::NONE;
  72. }
  73. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  74. {
  75. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  76. // Create the pass
  77. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
  78. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  79. run(ctx, rgraphCtx);
  80. });
  81. pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget});
  82. pass.newDependency(RenderPassDependency(ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE));
  83. if(getConfig().getRDbgEnabled())
  84. {
  85. pass.newDependency(RenderPassDependency(m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  86. }
  87. pass.newDependency(RenderPassDependency(m_r->getScale().getRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  88. pass.newDependency(RenderPassDependency(m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  89. pass.newDependency(
  90. RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  91. pass.newDependency(RenderPassDependency(m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT));
  92. RenderTargetHandle dbgRt;
  93. Bool dbgRtValid;
  94. ShaderProgramPtr debugProgram;
  95. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, debugProgram);
  96. if(dbgRtValid)
  97. {
  98. pass.newDependency(RenderPassDependency(dbgRt, TextureUsageBit::SAMPLED_FRAGMENT));
  99. }
  100. }
  101. void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  102. {
  103. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  104. const Bool dbgEnabled = getConfig().getRDbgEnabled();
  105. RenderTargetHandle dbgRt;
  106. Bool dbgRtValid;
  107. ShaderProgramPtr optionalDebugProgram;
  108. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, optionalDebugProgram);
  109. // Bind program
  110. if(dbgRtValid && optionalDebugProgram.isCreated())
  111. {
  112. cmdb->bindShaderProgram(optionalDebugProgram);
  113. }
  114. else if(dbgRtValid)
  115. {
  116. cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg);
  117. }
  118. else
  119. {
  120. cmdb->bindShaderProgram(m_grProgs[dbgEnabled]);
  121. }
  122. // Bind stuff
  123. if(!dbgRtValid)
  124. {
  125. cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
  126. cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
  127. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearRepeat);
  128. rgraphCtx.bindColorTexture(0, 3, m_r->getScale().getRt());
  129. rgraphCtx.bindColorTexture(0, 4, m_r->getBloom().getRt());
  130. cmdb->bindTexture(0, 5, m_lut->getTextureView());
  131. cmdb->bindTexture(0, 6, m_blueNoise->getTextureView());
  132. rgraphCtx.bindColorTexture(0, 7, m_r->getMotionVectors().getMotionVectorsRt());
  133. rgraphCtx.bindTexture(0, 8, m_r->getGBuffer().getDepthRt(),
  134. TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
  135. if(dbgEnabled)
  136. {
  137. rgraphCtx.bindColorTexture(0, 9, m_r->getDbg().getRt());
  138. }
  139. const UVec4 frameCount(m_r->getFrameCount() & MAX_U32);
  140. cmdb->setPushConstants(&frameCount, sizeof(frameCount));
  141. }
  142. else
  143. {
  144. rgraphCtx.bindColorTexture(0, 0, dbgRt);
  145. cmdb->bindSampler(0, 1, m_r->getSamplers().m_nearestNearestClamp);
  146. }
  147. cmdb->setViewport(0, 0, m_r->getPostProcessResolution().x(), m_r->getPostProcessResolution().y());
  148. drawQuad(cmdb);
  149. // Draw UI
  150. m_r->getUiStage().draw(m_r->getPostProcessResolution().x(), m_r->getPostProcessResolution().y(), ctx, cmdb);
  151. }
  152. } // end namespace anki