CameraComponent.cpp 911 B

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Components/CameraComponent.h>
  6. #include <AnKi/Scene/Components/MoveComponent.h>
  7. #include <AnKi/Scene/SceneNode.h>
  8. #include <AnKi/Gr/GrManager.h>
  9. #include <AnKi/Core/App.h>
  10. namespace anki {
  11. CameraComponent::CameraComponent(SceneNode* node)
  12. : SceneComponent(node, kClassType)
  13. {
  14. // Init main frustum
  15. m_frustum.init(FrustumType::kPerspective);
  16. m_frustum.setWorldTransform(node->getWorldTransform());
  17. m_frustum.update();
  18. }
  19. CameraComponent::~CameraComponent()
  20. {
  21. }
  22. void CameraComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
  23. {
  24. if(info.m_node->movedThisFrame())
  25. {
  26. m_frustum.setWorldTransform(info.m_node->getWorldTransform());
  27. }
  28. updated = m_frustum.update();
  29. }
  30. } // end namespace anki