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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/CameraComponent.h>
- #include <AnKi/Scene/Components/MoveComponent.h>
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Gr/GrManager.h>
- #include <AnKi/Core/App.h>
- namespace anki {
- CameraComponent::CameraComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- {
- // Init main frustum
- m_frustum.init(FrustumType::kPerspective);
- m_frustum.setWorldTransform(node->getWorldTransform());
- m_frustum.update();
- }
- CameraComponent::~CameraComponent()
- {
- }
- void CameraComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- if(info.m_node->movedThisFrame())
- {
- m_frustum.setWorldTransform(info.m_node->getWorldTransform());
- }
- updated = m_frustum.update();
- }
- } // end namespace anki
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