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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/ParticleEmitterComponent.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Scene/Components/MoveComponent.h>
- #include <AnKi/Resource/ParticleEmitterResource.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Physics/PhysicsBody.h>
- #include <AnKi/Physics/PhysicsCollisionShape.h>
- #include <AnKi/Physics/PhysicsWorld.h>
- #include <AnKi/Math.h>
- #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
- #include <AnKi/GpuMemory/RebarTransientMemoryPool.h>
- namespace anki {
- static Vec3 getRandom(const Vec3& min, const Vec3& max)
- {
- Vec3 out;
- out.x() = mix(min.x(), max.x(), getRandomRange(0.0f, 1.0f));
- out.y() = mix(min.y(), max.y(), getRandomRange(0.0f, 1.0f));
- out.z() = mix(min.z(), max.z(), getRandomRange(0.0f, 1.0f));
- return out;
- }
- /// Particle base
- class ParticleEmitterComponent::ParticleBase
- {
- public:
- Second m_timeOfBirth; ///< Keep the time of birth for nice effects
- Second m_timeOfDeath = -1.0; ///< Time of death. If < 0.0 then dead
- F32 m_initialSize;
- F32 m_finalSize;
- F32 m_crntSize;
- F32 m_initialAlpha;
- F32 m_finalAlpha;
- F32 m_crntAlpha;
- Vec3 m_crntPosition;
- Bool isDead() const
- {
- return m_timeOfDeath < 0.0;
- }
- /// Kill the particle
- void killCommon()
- {
- ANKI_ASSERT(m_timeOfDeath > 0.0);
- m_timeOfDeath = -1.0;
- }
- /// Revive the particle
- void reviveCommon(const ParticleEmitterProperties& props, Second crntTime)
- {
- ANKI_ASSERT(isDead());
- // life
- m_timeOfDeath = crntTime + getRandomRange(props.m_particle.m_minLife, props.m_particle.m_maxLife);
- m_timeOfBirth = crntTime;
- // Size
- m_initialSize = getRandomRange(props.m_particle.m_minInitialSize, props.m_particle.m_maxInitialSize);
- m_finalSize = getRandomRange(props.m_particle.m_minFinalSize, props.m_particle.m_maxFinalSize);
- // Alpha
- m_initialAlpha = getRandomRange(props.m_particle.m_minInitialAlpha, props.m_particle.m_maxInitialAlpha);
- m_finalAlpha = getRandomRange(props.m_particle.m_minFinalAlpha, props.m_particle.m_maxFinalAlpha);
- }
- /// Common sumulation code
- void simulateCommon(Second crntTime)
- {
- const F32 lifeFactor = F32((crntTime - m_timeOfBirth) / (m_timeOfDeath - m_timeOfBirth));
- m_crntSize = mix(m_initialSize, m_finalSize, lifeFactor);
- m_crntAlpha = mix(m_initialAlpha, m_finalAlpha, lifeFactor);
- }
- };
- /// Simple particle for simple simulation
- class ParticleEmitterComponent::SimpleParticle : public ParticleEmitterComponent::ParticleBase
- {
- public:
- Vec3 m_velocity = Vec3(0.0f);
- Vec3 m_acceleration = Vec3(0.0f);
- void kill()
- {
- killCommon();
- }
- void revive(const ParticleEmitterProperties& props, const Transform& trf, Second crntTime)
- {
- reviveCommon(props, crntTime);
- m_velocity = Vec3(0.0f);
- m_acceleration = getRandom(props.m_particle.m_minGravity, props.m_particle.m_maxGravity);
- // Set the initial position
- m_crntPosition = getRandom(props.m_particle.m_minStartingPosition, props.m_particle.m_maxStartingPosition);
- m_crntPosition += trf.getOrigin().xyz();
- }
- void simulate(Second prevUpdateTime, Second crntTime)
- {
- simulateCommon(crntTime);
- const F32 dt = F32(crntTime - prevUpdateTime);
- const Vec3 xp = m_crntPosition;
- const Vec3 xc = m_acceleration * (dt * dt) + m_velocity * dt + xp;
- m_crntPosition = xc;
- m_velocity += m_acceleration * dt;
- }
- };
- /// Particle for Jolt simulations
- class ParticleEmitterComponent::PhysicsParticle : public ParticleEmitterComponent::ParticleBase
- {
- public:
- PhysicsBodyPtr m_body;
- PhysicsParticle(const PhysicsBodyInitInfo& init, ParticleEmitterComponent* component)
- {
- m_body = PhysicsWorld::getSingleton().newPhysicsBody(init);
- m_body->setUserData(component);
- m_body->activate(false);
- }
- void kill()
- {
- killCommon();
- m_body->activate(false);
- }
- void revive(const ParticleEmitterProperties& props, const Transform& trf, Second crntTime)
- {
- reviveCommon(props, crntTime);
- // pre calculate
- const Bool forceFlag = props.forceEnabled();
- const Bool worldGravFlag = props.wordGravityEnabled();
- // Activate it
- m_body->activate(true);
- m_body->setLinearVelocity(Vec3(0.0f));
- m_body->setAngularVelocity(Vec3(0.0f));
- m_body->clearForcesAndTorque();
- // force
- if(forceFlag)
- {
- Vec3 forceDir = getRandom(props.m_particle.m_minForceDirection, props.m_particle.m_maxForceDirection).normalize();
- // The forceDir depends on the particle emitter rotation
- forceDir = trf.getRotation().getRotationPart() * forceDir;
- const F32 forceMag = getRandomRange(props.m_particle.m_minForceMagnitude, props.m_particle.m_maxForceMagnitude);
- m_body->applyForce(forceDir * forceMag, Vec3(0.0f));
- }
- // gravity
- if(!worldGravFlag)
- {
- // TODO m_body->setGravity(getRandom(props.m_particle.m_minGravity, props.m_particle.m_maxGravity));
- }
- // Starting pos. In local space
- Vec3 pos = getRandom(props.m_particle.m_minStartingPosition, props.m_particle.m_maxStartingPosition);
- pos = trf.transform(pos);
- m_body->setPositionAndRotation(pos, trf.getRotation().getRotationPart());
- m_crntPosition = pos;
- }
- void simulate([[maybe_unused]] Second prevUpdateTime, Second crntTime)
- {
- simulateCommon(crntTime);
- m_crntPosition = m_body->getTransform().getOrigin().xyz();
- }
- };
- ParticleEmitterComponent::ParticleEmitterComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- {
- // Allocate and populate a quad
- const U32 vertCount = 4;
- const U32 indexCount = 6;
- m_quadPositions = UnifiedGeometryBuffer::getSingleton().allocateFormat(kMeshRelatedVertexStreamFormats[VertexStreamId::kPosition], vertCount);
- m_quadUvs = UnifiedGeometryBuffer::getSingleton().allocateFormat(kMeshRelatedVertexStreamFormats[VertexStreamId::kUv], vertCount);
- m_quadIndices = UnifiedGeometryBuffer::getSingleton().allocateFormat(Format::kR16_Uint, indexCount);
- static_assert(kMeshRelatedVertexStreamFormats[VertexStreamId::kPosition] == Format::kR16G16B16A16_Unorm);
- WeakArray<U16Vec4> transientPositions;
- const BufferView positionsAlloc = RebarTransientMemoryPool::getSingleton().allocateCopyBuffer(vertCount, transientPositions);
- transientPositions[0] = U16Vec4(0, 0, 0, 0);
- transientPositions[1] = U16Vec4(kMaxU16, 0, 0, 0);
- transientPositions[2] = U16Vec4(kMaxU16, kMaxU16, 0, 0);
- transientPositions[3] = U16Vec4(0, kMaxU16, 0, 0);
- static_assert(kMeshRelatedVertexStreamFormats[VertexStreamId::kUv] == Format::kR32G32_Sfloat);
- WeakArray<Vec2> transientUvs;
- const BufferView uvsAlloc = RebarTransientMemoryPool::getSingleton().allocateCopyBuffer(vertCount, transientUvs);
- transientUvs[0] = Vec2(0.0f);
- transientUvs[1] = Vec2(1.0f, 0.0f);
- transientUvs[2] = Vec2(1.0f, 1.0f);
- transientUvs[3] = Vec2(0.0f, 1.0f);
- WeakArray<U16> transientIndices;
- const BufferView indicesAlloc = RebarTransientMemoryPool::getSingleton().allocateCopyBuffer(indexCount, transientIndices);
- transientIndices[0] = 0;
- transientIndices[1] = 1;
- transientIndices[2] = 3;
- transientIndices[3] = 1;
- transientIndices[4] = 2;
- transientIndices[5] = 3;
- CommandBufferInitInfo cmdbInit("Particle quad upload");
- cmdbInit.m_flags |= CommandBufferFlag::kSmallBatch;
- CommandBufferPtr cmdb = GrManager::getSingleton().newCommandBuffer(cmdbInit);
- Buffer* dstBuff = &UnifiedGeometryBuffer::getSingleton().getBuffer();
- cmdb->copyBufferToBuffer(positionsAlloc, m_quadPositions);
- cmdb->copyBufferToBuffer(uvsAlloc, m_quadUvs);
- cmdb->copyBufferToBuffer(indicesAlloc, m_quadIndices);
- BufferBarrierInfo barrier;
- barrier.m_bufferView = BufferView(dstBuff);
- barrier.m_previousUsage = BufferUsageBit::kCopyDestination;
- barrier.m_nextUsage = dstBuff->getBufferUsage();
- cmdb->setPipelineBarrier({}, {&barrier, 1}, {});
- cmdb->endRecording();
- GrManager::getSingleton().submit(cmdb.get());
- }
- ParticleEmitterComponent::~ParticleEmitterComponent()
- {
- }
- void ParticleEmitterComponent::loadParticleEmitterResource(CString filename)
- {
- // Load
- ParticleEmitterResourcePtr rsrc;
- const Error err = ResourceManager::getSingleton().loadResource(filename, rsrc);
- if(err)
- {
- ANKI_SCENE_LOGE("Failed to load particle emitter");
- return;
- }
- m_particleEmitterResource = std::move(rsrc);
- m_props = m_particleEmitterResource->getProperties();
- m_resourceUpdated = true;
- // Cleanup
- m_simpleParticles.destroy();
- m_physicsParticles.destroy();
- GpuSceneBuffer::getSingleton().deferredFree(m_gpuScenePositions);
- GpuSceneBuffer::getSingleton().deferredFree(m_gpuSceneScales);
- GpuSceneBuffer::getSingleton().deferredFree(m_gpuSceneAlphas);
- GpuSceneBuffer::getSingleton().deferredFree(m_gpuSceneConstants);
- for(RenderStateBucketIndex& idx : m_renderStateBuckets)
- {
- RenderStateBucketContainer::getSingleton().removeUser(idx);
- }
- // Init particles
- m_simulationType = (m_props.m_usePhysicsEngine) ? SimulationType::kPhysicsEngine : SimulationType::kSimple;
- if(m_simulationType == SimulationType::kPhysicsEngine)
- {
- PhysicsCollisionShapePtr collisionShape = PhysicsWorld::getSingleton().newSphereCollisionShape(m_props.m_particle.m_minInitialSize / 2.0f);
- PhysicsBodyInitInfo binit;
- binit.m_layer = PhysicsLayer::kDebris;
- binit.m_shape = collisionShape.get();
- m_physicsParticles.resizeStorage(m_props.m_maxNumOfParticles);
- for(U32 i = 0; i < m_props.m_maxNumOfParticles; i++)
- {
- binit.m_mass = getRandomRange(m_props.m_particle.m_minMass, m_props.m_particle.m_maxMass);
- m_physicsParticles.emplaceBack(binit, this);
- }
- }
- else
- {
- m_simpleParticles.resize(m_props.m_maxNumOfParticles);
- }
- // GPU scene allocations
- m_gpuScenePositions = GpuSceneBuffer::getSingleton().allocate(sizeof(Vec3) * m_props.m_maxNumOfParticles, alignof(F32));
- m_gpuSceneAlphas = GpuSceneBuffer::getSingleton().allocate(sizeof(F32) * m_props.m_maxNumOfParticles, alignof(F32));
- m_gpuSceneScales = GpuSceneBuffer::getSingleton().allocate(sizeof(F32) * m_props.m_maxNumOfParticles, alignof(F32));
- m_gpuSceneConstants = GpuSceneBuffer::getSingleton().allocate(
- m_particleEmitterResource->getMaterial()->getPrefilledLocalConstants().getSizeInBytes(), alignof(U32));
- // Allocate buckets
- for(RenderingTechnique t :
- EnumBitsIterable<RenderingTechnique, RenderingTechniqueBit>(m_particleEmitterResource->getMaterial()->getRenderingTechniques()))
- {
- RenderingKey key;
- key.setRenderingTechnique(t);
- ShaderProgramPtr prog;
- m_particleEmitterResource->getRenderingInfo(key, prog);
- RenderStateInfo state;
- state.m_program = prog;
- state.m_primitiveTopology = PrimitiveTopology::kTriangles;
- state.m_indexedDrawcall = false;
- m_renderStateBuckets[t] = RenderStateBucketContainer::getSingleton().addUser(state, t, 0);
- }
- }
- void ParticleEmitterComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- if(!m_particleEmitterResource.isCreated()) [[unlikely]]
- {
- updated = false;
- }
- updated = true;
- Vec3* positions;
- F32* scales;
- F32* alphas;
- Aabb aabbWorld;
- if(m_simulationType == SimulationType::kSimple)
- {
- simulate(info.m_previousTime, info.m_currentTime, info.m_node->getWorldTransform(), WeakArray<SimpleParticle>(m_simpleParticles), positions,
- scales, alphas, aabbWorld);
- }
- else
- {
- ANKI_ASSERT(m_simulationType == SimulationType::kPhysicsEngine);
- simulate(info.m_previousTime, info.m_currentTime, info.m_node->getWorldTransform(), WeakArray<PhysicsParticle>(m_physicsParticles), positions,
- scales, alphas, aabbWorld);
- }
- // Upload particles to the GPU scene
- GpuSceneMicroPatcher& patcher = GpuSceneMicroPatcher::getSingleton();
- if(m_aliveParticleCount > 0)
- {
- patcher.newCopy(*info.m_framePool, m_gpuScenePositions, sizeof(Vec3) * m_aliveParticleCount, positions);
- patcher.newCopy(*info.m_framePool, m_gpuSceneScales, sizeof(F32) * m_aliveParticleCount, scales);
- patcher.newCopy(*info.m_framePool, m_gpuSceneAlphas, sizeof(F32) * m_aliveParticleCount, alphas);
- }
- if(m_resourceUpdated)
- {
- // Upload GpuSceneParticleEmitter
- GpuSceneParticleEmitter particles = {};
- particles.m_vertexOffsets[U32(VertexStreamId::kParticlePosition)] = m_gpuScenePositions.getOffset();
- particles.m_vertexOffsets[U32(VertexStreamId::kParticleColor)] = m_gpuSceneAlphas.getOffset();
- particles.m_vertexOffsets[U32(VertexStreamId::kParticleScale)] = m_gpuSceneScales.getOffset();
- particles.m_aliveParticleCount = m_aliveParticleCount;
- if(!m_gpuSceneParticleEmitter.isValid())
- {
- m_gpuSceneParticleEmitter.allocate();
- }
- m_gpuSceneParticleEmitter.uploadToGpuScene(particles);
- // Upload uniforms
- patcher.newCopy(*info.m_framePool, m_gpuSceneConstants,
- m_particleEmitterResource->getMaterial()->getPrefilledLocalConstants().getSizeInBytes(),
- m_particleEmitterResource->getMaterial()->getPrefilledLocalConstants().getBegin());
- // Upload mesh LODs
- GpuSceneMeshLod meshLod = {};
- meshLod.m_vertexOffsets[U32(VertexStreamId::kPosition)] =
- m_quadPositions.getOffset() / getFormatInfo(kMeshRelatedVertexStreamFormats[VertexStreamId::kPosition]).m_texelSize;
- meshLod.m_vertexOffsets[U32(VertexStreamId::kUv)] =
- m_quadUvs.getOffset() / getFormatInfo(kMeshRelatedVertexStreamFormats[VertexStreamId::kUv]).m_texelSize;
- meshLod.m_indexCount = 6;
- meshLod.m_firstIndex = m_quadIndices.getOffset() / sizeof(U16);
- meshLod.m_positionScale = 1.0f;
- meshLod.m_positionTranslation = Vec3(-0.5f, -0.5f, 0.0f);
- Array<GpuSceneMeshLod, kMaxLodCount> meshLods;
- meshLods.fill(meshLod);
- if(!m_gpuSceneMeshLods.isValid())
- {
- m_gpuSceneMeshLods.allocate();
- }
- m_gpuSceneMeshLods.uploadToGpuScene(meshLods);
- // Upload the GpuSceneRenderable
- GpuSceneRenderable renderable = {};
- renderable.m_boneTransformsOffset = 0;
- renderable.m_constantsOffset = m_gpuSceneConstants.getOffset();
- renderable.m_meshLodsIndex = m_gpuSceneMeshLods.getIndex() * kMaxLodCount;
- renderable.m_particleEmitterIndex = m_gpuSceneParticleEmitter.getIndex();
- renderable.m_worldTransformsIndex = 0;
- renderable.m_uuid = SceneGraph::getSingleton().getNewUuid();
- if(!m_gpuSceneRenderable.isValid())
- {
- m_gpuSceneRenderable.allocate();
- }
- m_gpuSceneRenderable.uploadToGpuScene(renderable);
- }
- if(!m_resourceUpdated)
- {
- // Always upload GpuSceneParticleEmitter
- GpuSceneParticleEmitter particles = {};
- particles.m_vertexOffsets[U32(VertexStreamId::kParticlePosition)] = m_gpuScenePositions.getOffset();
- particles.m_vertexOffsets[U32(VertexStreamId::kParticleColor)] = m_gpuSceneAlphas.getOffset();
- particles.m_vertexOffsets[U32(VertexStreamId::kParticleScale)] = m_gpuSceneScales.getOffset();
- particles.m_aliveParticleCount = m_aliveParticleCount;
- if(!m_gpuSceneParticleEmitter.isValid())
- {
- m_gpuSceneParticleEmitter.allocate();
- }
- m_gpuSceneParticleEmitter.uploadToGpuScene(particles);
- }
- // Upload the GpuSceneRenderableBoundingVolume always
- for(RenderingTechnique t : EnumIterable<RenderingTechnique>())
- {
- if(!!(RenderingTechniqueBit(1 << t) & m_particleEmitterResource->getMaterial()->getRenderingTechniques()))
- {
- const GpuSceneRenderableBoundingVolume gpuVolume = initGpuSceneRenderableBoundingVolume(
- aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz(), m_gpuSceneRenderable.getIndex(), m_renderStateBuckets[t].get());
- switch(t)
- {
- case RenderingTechnique::kGBuffer:
- if(!m_gpuSceneRenderableAabbGBuffer.isValid())
- {
- m_gpuSceneRenderableAabbGBuffer.allocate();
- }
- m_gpuSceneRenderableAabbGBuffer.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kDepth:
- if(!m_gpuSceneRenderableAabbDepth.isValid())
- {
- m_gpuSceneRenderableAabbDepth.allocate();
- }
- m_gpuSceneRenderableAabbDepth.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kForward:
- if(!m_gpuSceneRenderableAabbForward.isValid())
- {
- m_gpuSceneRenderableAabbForward.allocate();
- }
- m_gpuSceneRenderableAabbForward.uploadToGpuScene(gpuVolume);
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- else if(!!(RenderingTechniqueBit(1 << t) & RenderingTechniqueBit::kAllRt))
- {
- continue;
- }
- else
- {
- switch(t)
- {
- case RenderingTechnique::kGBuffer:
- m_gpuSceneRenderableAabbGBuffer.free();
- break;
- case RenderingTechnique::kDepth:
- m_gpuSceneRenderableAabbDepth.free();
- break;
- case RenderingTechnique::kForward:
- m_gpuSceneRenderableAabbForward.free();
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- }
- m_resourceUpdated = false;
- }
- template<typename TParticle>
- void ParticleEmitterComponent::simulate(Second prevUpdateTime, Second crntTime, const Transform& worldTransform, WeakArray<TParticle> particles,
- Vec3*& positions, F32*& scales, F32*& alphas, Aabb& aabbWorld)
- {
- // - Deactivate the dead particles
- // - Calc the AABB
- // - Calc the instancing stuff
- Vec3 aabbMin(kMaxF32);
- Vec3 aabbMax(kMinF32);
- m_aliveParticleCount = 0;
- positions =
- static_cast<Vec3*>(SceneGraph::getSingleton().getFrameMemoryPool().allocate(m_props.m_maxNumOfParticles * sizeof(Vec3), alignof(Vec3)));
- scales = static_cast<F32*>(SceneGraph::getSingleton().getFrameMemoryPool().allocate(m_props.m_maxNumOfParticles * sizeof(F32), alignof(F32)));
- alphas = static_cast<F32*>(SceneGraph::getSingleton().getFrameMemoryPool().allocate(m_props.m_maxNumOfParticles * sizeof(F32), alignof(F32)));
- F32 maxParticleSize = -1.0f;
- for(TParticle& particle : particles)
- {
- if(particle.isDead())
- {
- // if its already dead so dont deactivate it again
- continue;
- }
- if(particle.m_timeOfDeath < crntTime)
- {
- // Just died
- particle.kill();
- }
- else
- {
- // It's alive
- // This will calculate a new world transformation
- particle.simulate(prevUpdateTime, crntTime);
- const Vec3& origin = particle.m_crntPosition;
- aabbMin = aabbMin.min(origin);
- aabbMax = aabbMax.max(origin);
- positions[m_aliveParticleCount] = origin;
- scales[m_aliveParticleCount] = particle.m_crntSize;
- maxParticleSize = max(maxParticleSize, particle.m_crntSize);
- alphas[m_aliveParticleCount] = clamp(particle.m_crntAlpha, 0.0f, 1.0f);
- ++m_aliveParticleCount;
- }
- }
- // AABB
- if(m_aliveParticleCount != 0)
- {
- ANKI_ASSERT(maxParticleSize > 0.0f);
- const Vec3 min = aabbMin - maxParticleSize;
- const Vec3 max = aabbMax + maxParticleSize;
- aabbWorld = Aabb(min, max);
- }
- else
- {
- aabbWorld = Aabb(Vec3(0.0f), Vec3(0.001f));
- positions = nullptr;
- alphas = scales = nullptr;
- }
- //
- // Emit new particles
- //
- if(m_timeLeftForNextEmission <= 0.0)
- {
- U particleCount = 0; // How many particles I am allowed to emmit
- for(TParticle& particle : particles)
- {
- if(!particle.isDead())
- {
- // its alive so skip it
- continue;
- }
- particle.revive(m_props, worldTransform, crntTime);
- // do the rest
- ++particleCount;
- if(particleCount >= m_props.m_particlesPerEmission)
- {
- break;
- }
- } // end for all particles
- m_timeLeftForNextEmission = m_props.m_emissionPeriod;
- } // end if can emit
- else
- {
- m_timeLeftForNextEmission -= crntTime - prevUpdateTime;
- }
- }
- } // end namespace anki
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