| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Components/SceneComponent.h>
- #include <AnKi/Physics/PhysicsPlayerController.h>
- namespace anki {
- /// @addtogroup scene
- /// @{
- /// Physics player controller component.
- class PlayerControllerComponent : public SceneComponent
- {
- ANKI_SCENE_COMPONENT(PlayerControllerComponent)
- public:
- PlayerControllerComponent(SceneNode* node);
- void setVelocity(F32 forwardSpeed, F32 jumpSpeed, Vec3 forwardDir, Bool crouch)
- {
- m_player->updateState(forwardSpeed, forwardDir, jumpSpeed, crouch);
- }
- void moveToPosition(const Vec3& pos)
- {
- m_player->moveToPosition(pos);
- }
- PhysicsPlayerController& getPhysicsPlayerController()
- {
- return *m_player;
- }
- private:
- PhysicsPlayerControllerPtr m_player;
- U32 m_positionVersion = kMaxU32;
- void update(SceneComponentUpdateInfo& info, Bool& updated) override;
- };
- /// @}
- } // end namespace anki
|