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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/ScriptComponent.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Resource/ScriptResource.h>
- #include <AnKi/Script/ScriptManager.h>
- #include <AnKi/Script/ScriptEnvironment.h>
- namespace anki {
- ScriptComponent::ScriptComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- {
- ANKI_ASSERT(node);
- }
- ScriptComponent::~ScriptComponent()
- {
- deleteInstance(SceneMemoryPool::getSingleton(), m_env);
- }
- void ScriptComponent::loadScriptResource(CString fname)
- {
- // Load
- ScriptResourcePtr rsrc;
- Error err = ResourceManager::getSingleton().loadResource(fname, rsrc);
- // Create the env
- ScriptEnvironment* newEnv = nullptr;
- if(!err)
- {
- newEnv = newInstance<ScriptEnvironment>(SceneMemoryPool::getSingleton());
- }
- // Exec the script
- if(!err)
- {
- err = newEnv->evalString(m_script->getSource());
- }
- // Error
- if(err)
- {
- ANKI_SCENE_LOGE("Failed to load the script");
- deleteInstance(SceneMemoryPool::getSingleton(), newEnv);
- }
- else
- {
- m_script = std::move(rsrc);
- deleteInstance(SceneMemoryPool::getSingleton(), m_env);
- m_env = newEnv;
- }
- }
- void ScriptComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- updated = false;
- if(m_env == nullptr)
- {
- return;
- }
- lua_State* lua = &m_env->getLuaState();
- // Push function name
- lua_getglobal(lua, "update");
- // Push args
- LuaBinder::pushVariableToTheStack(lua, info.m_node);
- lua_pushnumber(lua, info.m_previousTime);
- lua_pushnumber(lua, info.m_currentTime);
- // Do the call (3 arguments, no result)
- if(lua_pcall(lua, 3, 0, 0) != 0)
- {
- ANKI_SCENE_LOGE("Error running ScriptComponent's \"update\": %s", lua_tostring(lua, -1));
- return;
- }
- updated = true;
- }
- } // end namespace anki
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