ScriptComponent.h 837 B

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Scene/Components/SceneComponent.h>
  7. #include <AnKi/Resource/Forward.h>
  8. #include <AnKi/Script/ScriptEnvironment.h>
  9. namespace anki {
  10. /// @addtogroup scene
  11. /// @{
  12. /// Component of scripts.
  13. class ScriptComponent : public SceneComponent
  14. {
  15. ANKI_SCENE_COMPONENT(ScriptComponent)
  16. public:
  17. ScriptComponent(SceneNode* node);
  18. ~ScriptComponent();
  19. void loadScriptResource(CString fname);
  20. Bool isEnabled() const
  21. {
  22. return m_script.isCreated();
  23. }
  24. private:
  25. ScriptResourcePtr m_script;
  26. ScriptEnvironment* m_env = nullptr;
  27. void update(SceneComponentUpdateInfo& info, Bool& updated) override;
  28. };
  29. /// @}
  30. } // end namespace anki