Main.cpp 14 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. #include <Samples/PhysicsPlayground/FpsCharacter.h>
  8. using namespace anki;
  9. static Error createDestructionEvent(SceneNode* node)
  10. {
  11. CString script = R"(
  12. function update(event, prevTime, crntTime)
  13. -- Do nothing
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):markForDeletion()
  18. end
  19. )";
  20. ScriptEvent* event = SceneGraph::getSingleton().getEventManager().newEvent<ScriptEvent>(-1.0f, 10.0f, script);
  21. event->addAssociatedSceneNode(node);
  22. return Error::kNone;
  23. }
  24. static Error createFogVolumeFadeEvent(SceneNode* node)
  25. {
  26. CString script = R"(
  27. density = 15
  28. radius = 3.5
  29. function update(event, prevTime, crntTime)
  30. node = event:getAssociatedSceneNodes():getAt(0)
  31. -- logi(string.format("Will fade fog for %s", node:getName()))
  32. fogComponent = node:getFirstFogDensityComponent()
  33. dt = crntTime - prevTime
  34. density = density - 4.0 * dt
  35. radius = radius + 0.5 * dt
  36. pos = node:getLocalOrigin()
  37. pos:setY(pos:getY() - 1.1 * dt)
  38. node:setLocalOrigin(pos)
  39. if density <= 0.0 or radius <= 0.0 then
  40. node:markForDeletion()
  41. else
  42. node:setLocalScale(Vec3.new(radius))
  43. fogComponent:setDensity(density)
  44. end
  45. end
  46. function onKilled(event, prevTime, crntTime)
  47. -- Nothing
  48. end
  49. )";
  50. ScriptEvent* event = SceneGraph::getSingleton().getEventManager().newEvent<ScriptEvent>(-1, 10.0, script);
  51. event->addAssociatedSceneNode(node);
  52. return Error::kNone;
  53. }
  54. class MyApp : public SampleApp
  55. {
  56. public:
  57. Error sampleExtraInit() override;
  58. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  59. };
  60. Error MyApp::sampleExtraInit()
  61. {
  62. ScriptResourcePtr script;
  63. ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
  64. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  65. // Create the player
  66. if(1)
  67. {
  68. SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
  69. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  70. SceneNode& arm = SceneGraph::getSingleton().findSceneNode("arm");
  71. arm.setLocalTransform(Transform(Vec3(0.065f, -0.13f, -0.4f), Mat3(Euler(0.0f, kPi, 0.0f)), Vec3(1.0f, 1.0f, 1.0f)));
  72. arm.setParent(&cam);
  73. SceneNode* player = SceneGraph::getSingleton().newSceneNode<SceneNode>("player");
  74. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  75. playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
  76. player->addChild(&cam);
  77. }
  78. // Create a body component with hinge joint
  79. if(1)
  80. {
  81. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("hingeBase");
  82. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  83. bodyc->setBoxExtend(Vec3(0.1f));
  84. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  85. bodyc->teleportTo(Vec3(-0.0f, 5.0f, -3.0f), Mat3::getIdentity());
  86. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>("hinge");
  87. JointComponent* jointc = joint->newComponent<JointComponent>();
  88. jointc->setType(JointType::kHinge);
  89. joint->setLocalOrigin(Vec3(-0.0f, 4.8f, -3.0f));
  90. base->addChild(joint);
  91. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>("monkey_p2p");
  92. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  93. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  94. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  95. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  96. bodyc = monkey->newComponent<BodyComponent>();
  97. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  98. bodyc->teleportTo(Vec3(-0.0f, 4.8f - height / 2.0f, -3.0f), Mat3::getIdentity());
  99. bodyc->setMass(2.0f);
  100. joint->addChild(monkey);
  101. }
  102. // Create a chain
  103. if(1)
  104. {
  105. const U linkCount = 5;
  106. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
  107. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("p2pBase");
  108. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  109. bodyc->setBoxExtend(Vec3(0.1f));
  110. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  111. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  112. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
  113. SceneNode* prevNode = base;
  114. for(U32 i = 0; i < linkCount; ++i)
  115. {
  116. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("joint_chain%u", i));
  117. JointComponent* jointc = joint->newComponent<JointComponent>();
  118. jointc->setType(JointType::kPoint);
  119. joint->setLocalOrigin(trf.getOrigin().xyz());
  120. joint->setParent(prevNode);
  121. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("monkey_chain%u", i).toCString());
  122. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  123. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  124. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  125. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  126. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  127. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  128. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  129. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  130. bodyc->setMass(1.0f);
  131. joint->addChild(monkey);
  132. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  133. prevNode = monkey;
  134. }
  135. }
  136. // Trigger
  137. if(1)
  138. {
  139. SceneNode* node = SceneGraph::getSingleton().newSceneNode<SceneNode>("trigger");
  140. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  141. triggerc->setType(TriggerComponentShapeType::kSphere);
  142. node->setLocalScale(Vec3(1.8f, 1.8f, 1.8f));
  143. node->setLocalOrigin(Vec3(4.0f, 0.5f, 0.0f));
  144. }
  145. Input::getSingleton().lockCursor(true);
  146. Input::getSingleton().hideCursor(true);
  147. Input::getSingleton().moveCursor(Vec2(0.0f));
  148. return Error::kNone;
  149. }
  150. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  151. {
  152. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  153. Renderer& renderer = Renderer::getSingleton();
  154. if(Input::getSingleton().getKey(KeyCode::kEscape))
  155. {
  156. quit = true;
  157. }
  158. if(Input::getSingleton().getKey(KeyCode::kH) == 1)
  159. {
  160. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? "" : "RtShadows");
  161. }
  162. if(Input::getSingleton().getKey(KeyCode::kP) == 1)
  163. {
  164. static U32 idx = 3;
  165. ++idx;
  166. idx %= 4;
  167. if(idx == 0)
  168. {
  169. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  170. }
  171. else if(idx == 1)
  172. {
  173. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  174. }
  175. else if(idx == 2)
  176. {
  177. renderer.setCurrentDebugRenderTarget("VrsSri");
  178. }
  179. else
  180. {
  181. renderer.setCurrentDebugRenderTarget("");
  182. }
  183. }
  184. if(Input::getSingleton().getKey(KeyCode::kL) == 1)
  185. {
  186. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  187. }
  188. if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
  189. {
  190. g_vrsCVar = !g_vrsCVar;
  191. }
  192. if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
  193. {
  194. static U mode = 0;
  195. mode = (mode + 1) % 3;
  196. if(mode == 0)
  197. {
  198. g_dbgSceneCVar = false;
  199. }
  200. else if(mode == 1)
  201. {
  202. g_dbgSceneCVar = true;
  203. renderer.getDbg().setDepthTestEnabled(true);
  204. renderer.getDbg().setDitheredDepthTestEnabled(false);
  205. }
  206. else
  207. {
  208. g_dbgSceneCVar = true;
  209. renderer.getDbg().setDepthTestEnabled(false);
  210. renderer.getDbg().setDitheredDepthTestEnabled(true);
  211. }
  212. }
  213. if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
  214. {
  215. g_dbgPhysicsCVar = !g_dbgPhysicsCVar;
  216. renderer.getDbg().setDepthTestEnabled(true);
  217. renderer.getDbg().setDitheredDepthTestEnabled(false);
  218. }
  219. // Move player
  220. {
  221. SceneNode& player = SceneGraph::getSingleton().findSceneNode("player");
  222. PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
  223. if(Input::getSingleton().getKey(KeyCode::kR))
  224. {
  225. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  226. }
  227. constexpr F32 ang = toRad(7.0f);
  228. F32 y = Input::getSingleton().getMousePosition().y();
  229. F32 x = Input::getSingleton().getMousePosition().x();
  230. if(y != 0.0 || x != 0.0)
  231. {
  232. // Set rotation
  233. Mat3 rot(Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
  234. rot = player.getLocalRotation() * rot;
  235. Vec3 newz = rot.getColumn(2).normalize();
  236. Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
  237. Vec3 newy = newz.cross(newx);
  238. rot.setColumns(newx, newy, newz);
  239. rot = rot.reorthogonalize();
  240. // Update move
  241. player.setLocalRotation(rot);
  242. }
  243. const F32 speed = 8.5;
  244. Vec3 moveVec(0.0);
  245. if(Input::getSingleton().getKey(KeyCode::kW))
  246. {
  247. moveVec.z() += 1.0f;
  248. }
  249. if(Input::getSingleton().getKey(KeyCode::kA))
  250. {
  251. moveVec.x() += 1.0f;
  252. }
  253. if(Input::getSingleton().getKey(KeyCode::kS))
  254. {
  255. moveVec.z() -= 1.0f;
  256. }
  257. if(Input::getSingleton().getKey(KeyCode::kD))
  258. {
  259. moveVec.x() -= 1.0f;
  260. }
  261. F32 jumpSpeed = 0.0f;
  262. if(Input::getSingleton().getKey(KeyCode::kSpace))
  263. {
  264. jumpSpeed += 8.0f;
  265. }
  266. static Bool crouch = false;
  267. Bool crouchChanged = false;
  268. if(Input::getSingleton().getKey(KeyCode::kC))
  269. {
  270. crouch = !crouch;
  271. crouchChanged = true;
  272. }
  273. if(moveVec != 0.0f || jumpSpeed != 0.0f || crouchChanged)
  274. {
  275. Vec3 dir;
  276. if(moveVec != 0.0f)
  277. {
  278. dir = -(player.getLocalRotation() * moveVec);
  279. dir.y() = 0.0f;
  280. dir = dir.normalize();
  281. }
  282. F32 speed1 = speed;
  283. if(Input::getSingleton().getKey(KeyCode::kLeftShift))
  284. {
  285. speed1 *= 2.0f;
  286. }
  287. playerc.setVelocity(speed1, jumpSpeed, dir, crouch);
  288. }
  289. }
  290. if(Input::getSingleton().getMouseButton(MouseButton::kRight) == 1)
  291. {
  292. ANKI_LOGI("Firing a grenade");
  293. static U32 instance = 0;
  294. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  295. const Vec3 newPos = camTrf.getOrigin().xyz() + camTrf.getRotation().getZAxis() * -3.0f;
  296. camTrf.setOrigin(newPos.xyz0());
  297. SceneNode* grenade = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("Grenade%u", instance++).toCString());
  298. grenade->setLocalScale(Vec3(2.8f));
  299. ModelComponent* modelc = grenade->newComponent<ModelComponent>();
  300. modelc->loadModelResource("Assets/MESH_grenade_MTL_grenade_85852a78645563d8.ankimdl");
  301. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  302. BodyComponent* bodyc = grenade->newComponent<BodyComponent>();
  303. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  304. bodyc->teleportTo(camTrf.getOrigin().xyz(), camTrf.getRotation().getRotationPart());
  305. bodyc->setMass(1.0f);
  306. bodyc->applyForce(camTrf.getRotation().getZAxis().xyz() * -1200.0f, Vec3(0.0f, 0.0f, 0.0f));
  307. // Create the destruction event
  308. ANKI_CHECK(createDestructionEvent(grenade));
  309. }
  310. if(Input::getSingleton().getMouseButton(MouseButton::kLeft) == 1)
  311. {
  312. const Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  313. for(U32 i = 0; i < 8; ++i)
  314. {
  315. F32 spredAngle = toRad(getRandomRange(-2.0f, 2.0f));
  316. Mat3 randDirection(Axisang(spredAngle, Vec3(1.0f, 0.0f, 0.0f)));
  317. spredAngle = toRad(getRandomRange(-2.0f, 2.0f));
  318. randDirection = randDirection * Mat3(Axisang(spredAngle, Vec3(0.0f, 1.0f, 0.0f)));
  319. randDirection = camTrf.getRotation().getRotationPart() * randDirection;
  320. const Vec3 from = camTrf.getOrigin().xyz();
  321. const Vec3 to = from + -randDirection.getZAxis() * 100.0f;
  322. RayHitResult result;
  323. const Bool hit = PhysicsWorld::getSingleton().castRayClosestHit(from, to, PhysicsLayerBit::kStatic, result);
  324. if(hit)
  325. {
  326. // Create rotation
  327. const Vec3& zAxis = result.m_normal;
  328. Vec3 yAxis = Vec3(0, 1, 0.5);
  329. Vec3 xAxis = yAxis.cross(zAxis).normalize();
  330. yAxis = zAxis.cross(xAxis);
  331. Mat3x4 rot = Mat3x4::getIdentity();
  332. rot.setXAxis(xAxis);
  333. rot.setYAxis(yAxis);
  334. rot.setZAxis(zAxis);
  335. Transform trf(result.m_hitPosition.xyz0(), rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f));
  336. // Create an obj
  337. static U32 id = 0;
  338. SceneNode* bulletDecal = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("decal%u", id++).toCString());
  339. bulletDecal->setLocalTransform(trf);
  340. bulletDecal->setLocalScale(Vec3(0.1f, 0.1f, 0.3f));
  341. DecalComponent* decalc = bulletDecal->newComponent<DecalComponent>();
  342. decalc->loadDiffuseImageResource("Assets/bullet_hole_decal.ankitex", 1.0f);
  343. ANKI_CHECK(createDestructionEvent(bulletDecal));
  344. #if 0
  345. // Create some particles
  346. ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
  347. partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
  348. #endif
  349. // Create some fog volumes
  350. if(i == 0)
  351. {
  352. static int id = 0;
  353. String name;
  354. name.sprintf("fog%u", id++);
  355. SceneNode* fogNode = SceneGraph::getSingleton().newSceneNode<SceneNode>(name.toCString());
  356. FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
  357. fogNode->setLocalScale(Vec3(2.1f));
  358. fogComp->setDensity(15.0f);
  359. fogNode->setLocalTransform(trf);
  360. ANKI_CHECK(createDestructionEvent(fogNode));
  361. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  362. }
  363. }
  364. }
  365. }
  366. if(0)
  367. {
  368. SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
  369. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  370. for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
  371. {
  372. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  373. }
  374. }
  375. return Error::kNone;
  376. }
  377. ANKI_MAIN_FUNCTION(myMain)
  378. int myMain(int argc, char* argv[])
  379. {
  380. Error err = Error::kNone;
  381. MyApp* app = new MyApp;
  382. err = app->init(argc, argv, "PhysicsPlayground");
  383. if(!err)
  384. {
  385. err = app->mainLoop();
  386. }
  387. if(err)
  388. {
  389. ANKI_LOGE("Error reported. Bye!");
  390. }
  391. else
  392. {
  393. ANKI_LOGI("Bye!!");
  394. }
  395. delete app;
  396. return 0;
  397. }