Panagiotis Christopoulos Charitos 467b68f691 SDL again 12 éve
..
Bl.cpp c86e20f833 Android port 12 éve
Bs.cpp 129434ec3a Adding compute shader for light rejection (WIP). Minor refactoring 12 éve
CMakeLists.txt 00a11aa706 - Changing the structure to a more library friendly one. All headers in include/ and all sources in src/ 13 éve
Dbg.cpp 2e5f8b6eb4 Scene & alignment bugs 12 éve
DebugDrawer.cpp 89465c34c0 - Thank to Joan for making it build to MacOS 12 éve
Deformer.cpp 008db16d87 Cleaning up the shaders 12 éve
Drawer.cpp 52c250e6e4 Optimizing some shaders. Soft particles WIP 12 éve
Ez.cpp 88e83b6a47 Adding more rendering options to cope with mobile GPUs 12 éve
Hdr.cpp c86e20f833 Android port 12 éve
Is.cpp 244fab225a Refactoring 12 éve
Lf.cpp 88e83b6a47 Adding more rendering options to cope with mobile GPUs 12 éve
MainRenderer.cpp 47f4bfb92d Android 12 éve
Ms.cpp c86e20f833 Android port 12 éve
Pps.cpp 467b68f691 SDL again 12 éve
Renderer.cpp 467b68f691 SDL again 12 éve
Sm.cpp 88e83b6a47 Adding more rendering options to cope with mobile GPUs 12 éve
Ssao.cpp 6c7d821199 Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow 12 éve
Tiler.cpp 244fab225a Refactoring 12 éve