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Bl.cpp
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c86e20f833
Android port
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12 éve |
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Bs.cpp
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129434ec3a
Adding compute shader for light rejection (WIP). Minor refactoring
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12 éve |
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CMakeLists.txt
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00a11aa706
- Changing the structure to a more library friendly one. All headers in include/ and all sources in src/
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13 éve |
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Dbg.cpp
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2e5f8b6eb4
Scene & alignment bugs
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12 éve |
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DebugDrawer.cpp
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89465c34c0
- Thank to Joan for making it build to MacOS
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12 éve |
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Deformer.cpp
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008db16d87
Cleaning up the shaders
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12 éve |
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Drawer.cpp
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52c250e6e4
Optimizing some shaders. Soft particles WIP
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12 éve |
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Ez.cpp
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88e83b6a47
Adding more rendering options to cope with mobile GPUs
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12 éve |
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Hdr.cpp
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c86e20f833
Android port
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12 éve |
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Is.cpp
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244fab225a
Refactoring
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12 éve |
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Lf.cpp
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88e83b6a47
Adding more rendering options to cope with mobile GPUs
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12 éve |
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MainRenderer.cpp
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47f4bfb92d
Android
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12 éve |
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Ms.cpp
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c86e20f833
Android port
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12 éve |
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Pps.cpp
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467b68f691
SDL again
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12 éve |
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Renderer.cpp
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467b68f691
SDL again
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12 éve |
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Sm.cpp
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88e83b6a47
Adding more rendering options to cope with mobile GPUs
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12 éve |
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Ssao.cpp
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6c7d821199
Fixing the final bug on Android. A simple bench is running @ 22FPS on 640x480 with full postprocessing on a Nexus 10. Optimizations will follow
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12 éve |
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Tiler.cpp
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244fab225a
Refactoring
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12 éve |