PhysicsWorld.cpp 8.6 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Physics/PhysicsWorld.h>
  6. #include <AnKi/Physics/PhysicsCollisionShape.h>
  7. #include <AnKi/Physics/PhysicsBody.h>
  8. #include <AnKi/Physics/PhysicsTrigger.h>
  9. #include <AnKi/Physics/PhysicsPlayerController.h>
  10. #include <AnKi/Util/Rtti.h>
  11. #include <BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h>
  12. namespace anki {
  13. static void* btAlloc(size_t size)
  14. {
  15. return PhysicsMemoryPool::getSingleton().allocate(size, 16);
  16. }
  17. static void btFree(void* ptr)
  18. {
  19. PhysicsMemoryPool::getSingleton().free(ptr);
  20. }
  21. /// Broad phase collision callback.
  22. class PhysicsWorld::MyOverlapFilterCallback : public btOverlapFilterCallback
  23. {
  24. public:
  25. Bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) const override
  26. {
  27. ANKI_ASSERT(proxy0 && proxy1);
  28. const btCollisionObject* btObj0 = static_cast<const btCollisionObject*>(proxy0->m_clientObject);
  29. const btCollisionObject* btObj1 = static_cast<const btCollisionObject*>(proxy1->m_clientObject);
  30. ANKI_ASSERT(btObj0 && btObj1);
  31. const PhysicsObject* aobj0 = static_cast<const PhysicsObject*>(btObj0->getUserPointer());
  32. const PhysicsObject* aobj1 = static_cast<const PhysicsObject*>(btObj1->getUserPointer());
  33. if(aobj0 == nullptr || aobj1 == nullptr)
  34. {
  35. return false;
  36. }
  37. const PhysicsFilteredObject* fobj0 = dcast<const PhysicsFilteredObject*>(aobj0);
  38. const PhysicsFilteredObject* fobj1 = dcast<const PhysicsFilteredObject*>(aobj1);
  39. // First check the masks
  40. Bool collide = !!(fobj0->getMaterialGroup() & fobj1->getMaterialMask());
  41. collide = collide && !!(fobj1->getMaterialGroup() & fobj0->getMaterialMask());
  42. if(!collide)
  43. {
  44. return false;
  45. }
  46. // Reject if they are both static
  47. if(fobj0->getMaterialGroup() == PhysicsMaterialBit::kStaticGeometry && fobj1->getMaterialGroup() == PhysicsMaterialBit::kStaticGeometry)
  48. [[unlikely]]
  49. {
  50. return false;
  51. }
  52. // Detailed tests using callbacks
  53. if(fobj0->getPhysicsBroadPhaseFilterCallback())
  54. {
  55. collide = fobj0->getPhysicsBroadPhaseFilterCallback()->needsCollision(*fobj0, *fobj1);
  56. if(!collide)
  57. {
  58. return false;
  59. }
  60. }
  61. if(fobj1->getPhysicsBroadPhaseFilterCallback())
  62. {
  63. collide = fobj1->getPhysicsBroadPhaseFilterCallback()->needsCollision(*fobj1, *fobj0);
  64. if(!collide)
  65. {
  66. return false;
  67. }
  68. }
  69. return true;
  70. }
  71. };
  72. class PhysicsWorld::MyRaycastCallback : public btCollisionWorld::RayResultCallback
  73. {
  74. public:
  75. PhysicsWorldRayCastCallback* m_raycast = nullptr;
  76. Bool needsCollision(btBroadphaseProxy* proxy) const override
  77. {
  78. ANKI_ASSERT(proxy);
  79. const btCollisionObject* cobj = static_cast<const btCollisionObject*>(proxy->m_clientObject);
  80. ANKI_ASSERT(cobj);
  81. const PhysicsObject* pobj = static_cast<const PhysicsObject*>(cobj->getUserPointer());
  82. ANKI_ASSERT(pobj);
  83. const PhysicsFilteredObject* fobj = dcast<const PhysicsFilteredObject*>(pobj);
  84. return !!(fobj->getMaterialGroup() & m_raycast->m_materialMask);
  85. }
  86. btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, Bool normalInWorldSpace) final
  87. {
  88. // No idea why
  89. if(m_raycast->m_firstHit)
  90. {
  91. m_closestHitFraction = rayResult.m_hitFraction;
  92. }
  93. m_collisionObject = rayResult.m_collisionObject;
  94. Vec3 worldNormal;
  95. if(normalInWorldSpace)
  96. {
  97. worldNormal = toAnki(rayResult.m_hitNormalLocal);
  98. }
  99. else
  100. {
  101. worldNormal = toAnki(m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal);
  102. }
  103. Vec3 hitPointWorld = mix(m_raycast->m_from, m_raycast->m_to, rayResult.m_hitFraction);
  104. // Call the callback
  105. PhysicsObject* pobj = static_cast<PhysicsObject*>(m_collisionObject->getUserPointer());
  106. ANKI_ASSERT(pobj);
  107. m_raycast->processResult(dcast<PhysicsFilteredObject&>(*pobj), worldNormal, hitPointWorld);
  108. return m_closestHitFraction;
  109. }
  110. };
  111. PhysicsWorld::PhysicsWorld()
  112. {
  113. }
  114. PhysicsWorld::~PhysicsWorld()
  115. {
  116. destroyMarkedForDeletion();
  117. ANKI_ASSERT(m_objectsCreatedCount.load() == 0 && "Forgot to delete some objects");
  118. m_world.destroy();
  119. m_solver.destroy();
  120. m_dispatcher.destroy();
  121. m_collisionConfig.destroy();
  122. m_broadphase.destroy();
  123. m_gpc.destroy();
  124. deleteInstance(PhysicsMemoryPool::getSingleton(), m_filterCallback);
  125. PhysicsMemoryPool::freeSingleton();
  126. }
  127. Error PhysicsWorld::init(AllocAlignedCallback allocCb, void* allocCbData)
  128. {
  129. PhysicsMemoryPool::allocateSingleton(allocCb, allocCbData);
  130. m_tmpPool.init(allocCb, allocCbData, 1_KB, 2.0f);
  131. // Set allocators
  132. btAlignedAllocSetCustom(btAlloc, btFree);
  133. // Create objects
  134. m_broadphase.init();
  135. m_gpc.init();
  136. m_broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(m_gpc.get());
  137. m_filterCallback = anki::newInstance<MyOverlapFilterCallback>(PhysicsMemoryPool::getSingleton());
  138. m_broadphase->getOverlappingPairCache()->setOverlapFilterCallback(m_filterCallback);
  139. m_collisionConfig.init();
  140. m_dispatcher.init(m_collisionConfig.get());
  141. btGImpactCollisionAlgorithm::registerAlgorithm(m_dispatcher.get());
  142. m_solver.init();
  143. m_world.init(m_dispatcher.get(), m_broadphase.get(), m_solver.get(), m_collisionConfig.get());
  144. m_world->setGravity(btVector3(0.0f, -9.8f, 0.0f));
  145. return Error::kNone;
  146. }
  147. void PhysicsWorld::destroyMarkedForDeletion()
  148. {
  149. while(true)
  150. {
  151. PhysicsObject* obj = nullptr;
  152. // Don't delete the instance (call the destructor) while holding the lock to avoid deadlocks
  153. {
  154. LockGuard<Mutex> lock(m_markedMtx);
  155. if(!m_markedForDeletion.isEmpty())
  156. {
  157. obj = m_markedForDeletion.popFront();
  158. if(obj->m_registered)
  159. {
  160. obj->unregisterFromWorld();
  161. obj->m_registered = false;
  162. }
  163. }
  164. }
  165. if(obj == nullptr)
  166. {
  167. break;
  168. }
  169. deleteInstance(PhysicsMemoryPool::getSingleton(), obj);
  170. #if ANKI_ASSERTIONS_ENABLED
  171. const I32 count = m_objectsCreatedCount.fetchSub(1) - 1;
  172. ANKI_ASSERT(count >= 0);
  173. #endif
  174. }
  175. }
  176. void PhysicsWorld::update(Second dt)
  177. {
  178. // First destroy
  179. destroyMarkedForDeletion();
  180. // Create new objects
  181. {
  182. LockGuard<Mutex> lock(m_markedMtx);
  183. // Create
  184. while(!m_markedForCreation.isEmpty())
  185. {
  186. PhysicsObject* obj = m_markedForCreation.popFront();
  187. ANKI_ASSERT(!obj->m_registered);
  188. obj->registerToWorld();
  189. obj->m_registered = true;
  190. m_objectLists[obj->getType()].pushBack(obj);
  191. }
  192. }
  193. // Update the player controllers
  194. for(PhysicsObject& obj : m_objectLists[PhysicsObjectType::kPlayerController])
  195. {
  196. PhysicsPlayerController& playerController = static_cast<PhysicsPlayerController&>(obj);
  197. playerController.moveToPositionForReal();
  198. }
  199. // Update world
  200. m_world->stepSimulation(F32(dt), 1, 1.0f / 60.0f);
  201. // Process trigger contacts
  202. for(PhysicsObject& trigger : m_objectLists[PhysicsObjectType::kTrigger])
  203. {
  204. static_cast<PhysicsTrigger&>(trigger).processContacts();
  205. }
  206. // Reset the pool
  207. m_tmpPool.reset();
  208. }
  209. void PhysicsWorld::destroyObject(PhysicsObject* obj)
  210. {
  211. ANKI_ASSERT(obj);
  212. LockGuard<Mutex> lock(m_markedMtx);
  213. if(obj->m_registered)
  214. {
  215. m_objectLists[obj->getType()].erase(obj);
  216. }
  217. else
  218. {
  219. m_markedForCreation.erase(obj);
  220. }
  221. m_markedForDeletion.pushBack(obj);
  222. }
  223. void PhysicsWorld::rayCast(WeakArray<PhysicsWorldRayCastCallback*> rayCasts) const
  224. {
  225. MyRaycastCallback callback;
  226. for(PhysicsWorldRayCastCallback* cb : rayCasts)
  227. {
  228. callback.m_raycast = cb;
  229. m_world->rayTest(toBt(cb->m_from), toBt(cb->m_to), callback);
  230. }
  231. }
  232. PhysicsTriggerFilteredPair* PhysicsWorld::getOrCreatePhysicsTriggerFilteredPair(PhysicsTrigger* trigger, PhysicsFilteredObject* filtered, Bool& isNew)
  233. {
  234. ANKI_ASSERT(trigger && filtered);
  235. U32 emptySlot = kMaxU32;
  236. for(U32 i = 0; i < filtered->m_triggerFilteredPairs.getSize(); ++i)
  237. {
  238. PhysicsTriggerFilteredPair* pair = filtered->m_triggerFilteredPairs[i];
  239. if(pair && pair->m_trigger == trigger)
  240. {
  241. // Found it
  242. ANKI_ASSERT(pair->m_filteredObject == filtered);
  243. isNew = false;
  244. return pair;
  245. }
  246. else if(pair == nullptr)
  247. {
  248. // Empty slot, save it for later
  249. emptySlot = i;
  250. }
  251. else if(pair && pair->m_trigger == nullptr)
  252. {
  253. // Pair exists but it's invalid, repurpose it
  254. ANKI_ASSERT(pair->m_filteredObject == filtered);
  255. emptySlot = i;
  256. }
  257. }
  258. if(emptySlot == kMaxU32)
  259. {
  260. ANKI_PHYS_LOGW("Contact ignored. Too many active contacts for the filtered object");
  261. return nullptr;
  262. }
  263. // Not found, create a new one
  264. isNew = true;
  265. PhysicsTriggerFilteredPair* newPair;
  266. if(filtered->m_triggerFilteredPairs[emptySlot] == nullptr)
  267. {
  268. filtered->m_triggerFilteredPairs[emptySlot] = anki::newInstance<PhysicsTriggerFilteredPair>(PhysicsMemoryPool::getSingleton());
  269. }
  270. newPair = filtered->m_triggerFilteredPairs[emptySlot];
  271. newPair->m_filteredObject = filtered;
  272. newPair->m_trigger = trigger;
  273. newPair->m_frame = 0;
  274. return newPair;
  275. }
  276. } // end namespace anki