Framework.cpp 5.4 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include "Framework.h"
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. HeapAllocator<U32> alloc(allocAligned, nullptr);
  10. StringAuto mainDataPath(alloc, ANKI_SOURCE_DIRECTORY);
  11. StringAuto assetsDataPath(alloc);
  12. assetsDataPath.sprintf("%s/samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  13. if(!directoryExists(assetsDataPath))
  14. {
  15. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository?", assetsDataPath.cstr());
  16. return Error::USER_DATA;
  17. }
  18. // Init the super class
  19. ConfigSet config = DefaultConfigSet::get();
  20. config.set("window_fullscreen", true);
  21. config.set("rsrc_dataPaths", StringAuto(alloc).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  22. config.set("gr_debugContext", 0);
  23. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  24. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  25. // Input
  26. getInput().lockCursor(true);
  27. getInput().hideCursor(true);
  28. getInput().moveCursor(Vec2(0.0f));
  29. // Some renderer stuff
  30. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  31. ANKI_CHECK(sampleExtraInit());
  32. return Error::NONE;
  33. }
  34. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  35. {
  36. const F32 ROTATE_ANGLE = toRad(2.5f);
  37. const F32 MOUSE_SENSITIVITY = 5.0f;
  38. quit = false;
  39. SceneGraph& scene = getSceneGraph();
  40. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  41. Input& in = getInput();
  42. if(in.getKey(KeyCode::ESCAPE))
  43. {
  44. quit = true;
  45. return Error::NONE;
  46. }
  47. if(in.getKey(KeyCode::BACKQUOTE) == 1)
  48. {
  49. setDisplayDeveloperConsole(!getDisplayDeveloperConsole());
  50. }
  51. if(in.getKey(KeyCode::Y) == 1)
  52. {
  53. renderer.setCurrentDebugRenderTarget(
  54. (renderer.getCurrentDebugRenderTarget() == "GBuffer_velocity") ? "" : "GBuffer_velocity");
  55. }
  56. if(in.getKey(KeyCode::U) == 1)
  57. {
  58. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSGI") ? "" : "SSGI");
  59. }
  60. if(in.getKey(KeyCode::I) == 1)
  61. {
  62. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  63. }
  64. if(in.getKey(KeyCode::O) == 1)
  65. {
  66. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SM_resolve") ? ""
  67. : "SM_resolve");
  68. }
  69. if(in.getKey(KeyCode::P) == 1)
  70. {
  71. renderer.setCurrentDebugRenderTarget(
  72. (renderer.getCurrentDebugRenderTarget() == "GBuffer_normals") ? "" : "GBuffer_normals");
  73. }
  74. if(!getDisplayDeveloperConsole())
  75. {
  76. in.hideCursor(true);
  77. in.lockCursor(true);
  78. // move the camera
  79. static MoveComponent* mover = &scene.getActiveCameraNode().getComponent<MoveComponent>();
  80. if(in.getKey(KeyCode::_1) == 1)
  81. {
  82. mover = &scene.getActiveCameraNode().getComponent<MoveComponent>();
  83. }
  84. if(in.getKey(KeyCode::F1) == 1)
  85. {
  86. static U mode = 0;
  87. mode = (mode + 1) % 3;
  88. if(mode == 0)
  89. {
  90. renderer.getDbg().setEnabled(false);
  91. }
  92. else if(mode == 1)
  93. {
  94. renderer.getDbg().setEnabled(true);
  95. renderer.getDbg().setDepthTestEnabled(true);
  96. renderer.getDbg().setDitheredDepthTestEnabled(false);
  97. }
  98. else
  99. {
  100. renderer.getDbg().setEnabled(true);
  101. renderer.getDbg().setDepthTestEnabled(false);
  102. renderer.getDbg().setDitheredDepthTestEnabled(true);
  103. }
  104. }
  105. if(in.getKey(KeyCode::F2) == 1)
  106. {
  107. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  108. }
  109. if(in.getKey(KeyCode::UP))
  110. {
  111. mover->rotateLocalX(ROTATE_ANGLE);
  112. }
  113. if(in.getKey(KeyCode::DOWN))
  114. {
  115. mover->rotateLocalX(-ROTATE_ANGLE);
  116. }
  117. if(in.getKey(KeyCode::LEFT))
  118. {
  119. mover->rotateLocalY(ROTATE_ANGLE);
  120. }
  121. if(in.getKey(KeyCode::RIGHT))
  122. {
  123. mover->rotateLocalY(-ROTATE_ANGLE);
  124. }
  125. static F32 moveDistance = 0.1f;
  126. if(in.getMouseButton(MouseButton::SCROLL_UP) == 1)
  127. {
  128. moveDistance += 0.1f;
  129. moveDistance = min(moveDistance, 10.0f);
  130. }
  131. if(in.getMouseButton(MouseButton::SCROLL_DOWN) == 1)
  132. {
  133. moveDistance -= 0.1f;
  134. moveDistance = max(moveDistance, 0.1f);
  135. }
  136. if(in.getKey(KeyCode::A))
  137. {
  138. mover->moveLocalX(-moveDistance);
  139. }
  140. if(in.getKey(KeyCode::D))
  141. {
  142. mover->moveLocalX(moveDistance);
  143. }
  144. if(in.getKey(KeyCode::C))
  145. {
  146. mover->moveLocalY(-moveDistance);
  147. }
  148. if(in.getKey(KeyCode::SPACE))
  149. {
  150. mover->moveLocalY(moveDistance);
  151. }
  152. if(in.getKey(KeyCode::W))
  153. {
  154. mover->moveLocalZ(-moveDistance);
  155. }
  156. if(in.getKey(KeyCode::S))
  157. {
  158. mover->moveLocalZ(moveDistance);
  159. }
  160. if(in.getKey(KeyCode::Q))
  161. {
  162. mover->rotateLocalZ(ROTATE_ANGLE);
  163. }
  164. if(in.getKey(KeyCode::E))
  165. {
  166. mover->rotateLocalZ(-ROTATE_ANGLE);
  167. }
  168. if(in.getKey(KeyCode::F12) == 1 && ANKI_ENABLE_TRACE)
  169. {
  170. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  171. }
  172. if(in.getMousePosition() != Vec2(0.0))
  173. {
  174. static Vec2 sEulerYawPitch = Vec2(0.0f);
  175. static Vec2 sDeadArea = Vec2(0.0f, 0.01f); // Define smooth transition area (TODO: Read this from config)
  176. Vec2 velocity = in.getMousePosition();
  177. sEulerYawPitch += velocity * Vec2(360.0f) * elapsedTime * MOUSE_SENSITIVITY;
  178. sEulerYawPitch.y() = clamp(sEulerYawPitch.y(), -90.0f, 90.0f); // Avoid cycle in Y axis
  179. mover->setPitchYawRoll(toRad(sEulerYawPitch.y()), toRad(sEulerYawPitch.x()), 0.0f);
  180. }
  181. }
  182. else
  183. {
  184. in.hideCursor(false);
  185. in.lockCursor(false);
  186. }
  187. return Error::NONE;
  188. }