ShaderProgramParser.cpp 1.4 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <tests/framework/Framework.h>
  6. #include <anki/shader_compiler/ShaderProgramParser.h>
  7. ANKI_TEST(ShaderCompiler, ShaderCompilerParser)
  8. {
  9. HeapAllocator<U8> alloc(allocAligned, nullptr);
  10. class FilesystemInterface : public ShaderProgramFilesystemInterface
  11. {
  12. public:
  13. U32 count = 0;
  14. Error readAllText(CString filename, StringAuto& txt) final
  15. {
  16. if(count == 0)
  17. {
  18. txt = R"(
  19. #pragma anki mutator M0 1 2
  20. #pragma anki mutator M1 3 4
  21. #pragma anki rewrite_mutation M0 2 M1 4 to M0 1 M1 3
  22. #pragma anki start vert
  23. // vert
  24. #pragma anki end
  25. #pragma anki start frag
  26. // frag
  27. #pragma anki end
  28. )";
  29. }
  30. else
  31. {
  32. return Error::FUNCTION_FAILED;
  33. }
  34. ++count;
  35. return Error::NONE;
  36. }
  37. } interface;
  38. BindlessLimits bindlessLimits;
  39. ShaderProgramParser parser("filename0", &interface, alloc, 128, 1, 1, GpuVendor::AMD, bindlessLimits);
  40. ANKI_TEST_EXPECT_NO_ERR(parser.parse());
  41. // Test a variant
  42. Array<MutatorValue, 2> mutation = {{2, 4}};
  43. ShaderProgramParserVariant variant;
  44. ANKI_TEST_EXPECT_NO_ERR(parser.generateVariant(mutation, variant));
  45. // Test rewrite
  46. ANKI_TEST_EXPECT_EQ(parser.rewriteMutation(mutation), true);
  47. ANKI_TEST_EXPECT_EQ(mutation[0], 1);
  48. ANKI_TEST_EXPECT_EQ(mutation[1], 3);
  49. // printf("%s\n", variant.getSource(ShaderType::VERTEX).cstr());
  50. }