Main.cpp 6.2 KB

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  1. // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <anki/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. if(argc < 3)
  23. {
  24. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua", argv[0]);
  25. return ErrorCode::USER_DATA;
  26. }
  27. // Config
  28. Config config;
  29. ANKI_CHECK(config.loadFromFile(argv[1]));
  30. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  31. // Init super class
  32. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  33. // Other init
  34. MainRenderer& renderer = getMainRenderer();
  35. ResourceManager& resources = getResourceManager();
  36. renderer.getOffscreenRenderer().getVolumetric().setFogParticleColor(Vec3(1.0, 0.9, 0.9) * 0.009);
  37. if(getenv("PROFILE"))
  38. {
  39. m_profile = true;
  40. setTimerTick(0.0);
  41. }
  42. // Input
  43. #if MOUSE
  44. getInput().lockCursor(true);
  45. getInput().hideCursor(true);
  46. getInput().moveCursor(Vec2(0.0));
  47. #endif
  48. {
  49. ShaderProgramResourcePtr prog;
  50. ANKI_CHECK(getResourceManager().loadResource("programs/MsGeneric.ankiprog", prog));
  51. Array<ShaderProgramResourceMutation, 10> mm;
  52. mm[0].m_mutator = prog->tryFindMutator("INSTANCE_COUNT");
  53. mm[0].m_value = 4;
  54. mm[1].m_mutator = prog->tryFindMutator("LOD");
  55. mm[1].m_value = 1;
  56. mm[2].m_mutator = prog->tryFindMutator("PASS");
  57. mm[2].m_value = 0;
  58. mm[3].m_mutator = prog->tryFindMutator("DIFFUSE_TEX");
  59. mm[3].m_value = 1;
  60. mm[4].m_mutator = prog->tryFindMutator("SPECULAR_TEX");
  61. mm[4].m_value = 0;
  62. mm[5].m_mutator = prog->tryFindMutator("ROUGHNESS_TEX");
  63. mm[5].m_value = 1;
  64. mm[6].m_mutator = prog->tryFindMutator("METAL_TEX");
  65. mm[6].m_value = 1;
  66. mm[7].m_mutator = prog->tryFindMutator("NORMAL_TEX");
  67. mm[7].m_value = 1;
  68. mm[8].m_mutator = prog->tryFindMutator("PARALLAX");
  69. mm[8].m_value = 0;
  70. mm[9].m_mutator = prog->tryFindMutator("EMISSIVE_TEX");
  71. mm[9].m_value = 1;
  72. Array<ShaderProgramResourceConstantValue, 2> consts;
  73. consts[0].m_variable = prog->tryFindInputVariable("specColor");
  74. consts[0].m_vec3 = Vec3(1.0);
  75. consts[1].m_variable = prog->tryFindInputVariable("subsurface");
  76. consts[1].m_vec3 = Vec3(1.0);
  77. const ShaderProgramResourceVariant* v;
  78. prog->getOrCreateVariant(mm, consts, v);
  79. return ErrorCode::USER_DATA;
  80. }
  81. // Load scene
  82. ScriptResourcePtr script;
  83. ANKI_CHECK(resources.loadResource(argv[2], script));
  84. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  85. ANKI_CHECK(renderer.getOffscreenRenderer().getPps().loadColorGradingTexture(
  86. "textures/color_gradient_luts/forge_lut.ankitex"));
  87. #if PLAYER
  88. SceneGraph& scene = getSceneGraph();
  89. SceneNode& cam = scene.getActiveCamera();
  90. PlayerNode* pnode;
  91. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  92. "player", pnode, cam.getComponent<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  93. cam.getComponent<MoveComponent>().setLocalTransform(
  94. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  95. pnode->addChild(&cam);
  96. #endif
  97. return ErrorCode::NONE;
  98. }
  99. Error MyApp::userMainLoop(Bool& quit)
  100. {
  101. F32 dist = 0.1;
  102. F32 ang = toRad(2.5);
  103. F32 scale = 0.01;
  104. F32 mouseSensivity = 9.0;
  105. quit = false;
  106. SceneGraph& scene = getSceneGraph();
  107. Input& in = getInput();
  108. MainRenderer& renderer = getMainRenderer();
  109. if(in.getKey(KeyCode::ESCAPE))
  110. {
  111. quit = true;
  112. return ErrorCode::NONE;
  113. }
  114. // move the camera
  115. static MoveComponent* mover = &scene.getActiveCamera().getComponent<MoveComponent>();
  116. if(in.getKey(KeyCode::_1))
  117. {
  118. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  119. }
  120. if(in.getKey(KeyCode::_2))
  121. {
  122. mover = &scene.findSceneNode("Lamp").getComponent<MoveComponent>();
  123. }
  124. if(in.getKey(KeyCode::L) == 1)
  125. {
  126. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  127. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  128. mover->setLocalOrigin(Vec4(81.169312, -2.309618, 17.088392, 0.0));
  129. // mover->setLocalRotation(Mat3x4::getIdentity());
  130. }
  131. if(in.getKey(KeyCode::F1) == 1)
  132. {
  133. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  134. }
  135. if(in.getKey(KeyCode::F2) == 1)
  136. {
  137. renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  138. }
  139. if(in.getKey(KeyCode::F3) == 1)
  140. {
  141. renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  142. }
  143. if(in.getKey(KeyCode::F4) == 1)
  144. {
  145. renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  146. }
  147. if(in.getKey(KeyCode::F6) == 1)
  148. {
  149. renderer.getDbg().switchDepthTestEnabled();
  150. }
  151. #if !PLAYER
  152. if(in.getKey(KeyCode::UP))
  153. mover->rotateLocalX(ang);
  154. if(in.getKey(KeyCode::DOWN))
  155. mover->rotateLocalX(-ang);
  156. if(in.getKey(KeyCode::LEFT))
  157. mover->rotateLocalY(ang);
  158. if(in.getKey(KeyCode::RIGHT))
  159. mover->rotateLocalY(-ang);
  160. if(in.getKey(KeyCode::A))
  161. {
  162. mover->moveLocalX(-dist);
  163. }
  164. if(in.getKey(KeyCode::D))
  165. mover->moveLocalX(dist);
  166. if(in.getKey(KeyCode::Z))
  167. mover->moveLocalY(dist);
  168. if(in.getKey(KeyCode::SPACE))
  169. mover->moveLocalY(-dist);
  170. if(in.getKey(KeyCode::W))
  171. mover->moveLocalZ(-dist);
  172. if(in.getKey(KeyCode::S))
  173. mover->moveLocalZ(dist);
  174. if(in.getKey(KeyCode::Q))
  175. mover->rotateLocalZ(ang);
  176. if(in.getKey(KeyCode::E))
  177. mover->rotateLocalZ(-ang);
  178. if(in.getKey(KeyCode::PAGEUP))
  179. {
  180. mover->scale(scale);
  181. }
  182. if(in.getKey(KeyCode::PAGEDOWN))
  183. {
  184. mover->scale(-scale);
  185. }
  186. #endif
  187. #if !PLAYER && MOUSE
  188. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  189. {
  190. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio();
  191. mover->rotateLocalY(angY);
  192. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  193. }
  194. #endif
  195. if(in.getEvent(InputEvent::WINDOW_CLOSED))
  196. {
  197. quit = true;
  198. }
  199. if(m_profile && getGlobalTimestamp() == 500)
  200. {
  201. quit = true;
  202. return ErrorCode::NONE;
  203. }
  204. return ErrorCode::NONE;
  205. }
  206. int main(int argc, char* argv[])
  207. {
  208. Error err = ErrorCode::NONE;
  209. app = new MyApp;
  210. err = app->init(argc, argv);
  211. if(!err)
  212. {
  213. err = app->mainLoop();
  214. }
  215. if(err)
  216. {
  217. ANKI_LOGE("Error reported. See previous messages");
  218. }
  219. else
  220. {
  221. delete app;
  222. ANKI_LOGI("Bye!!");
  223. }
  224. return 0;
  225. }