FinalComposite.cpp 5.8 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/FinalComposite.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Bloom.h>
  8. #include <AnKi/Renderer/Scale.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/LightShading.h>
  11. #include <AnKi/Renderer/GBuffer.h>
  12. #include <AnKi/Renderer/Dbg.h>
  13. #include <AnKi/Renderer/Ssao.h>
  14. #include <AnKi/Renderer/Ssr.h>
  15. #include <AnKi/Renderer/DownscaleBlur.h>
  16. #include <AnKi/Renderer/UiStage.h>
  17. #include <AnKi/Renderer/MotionVectors.h>
  18. #include <AnKi/Util/Logger.h>
  19. #include <AnKi/Core/ConfigSet.h>
  20. namespace anki
  21. {
  22. FinalComposite::FinalComposite(Renderer* r)
  23. : RendererObject(r)
  24. {
  25. }
  26. FinalComposite::~FinalComposite()
  27. {
  28. }
  29. Error FinalComposite::initInternal(const ConfigSet& config)
  30. {
  31. ANKI_ASSERT("Initializing PPS");
  32. ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
  33. m_fbDescr.m_colorAttachmentCount = 1;
  34. m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  35. m_fbDescr.bake();
  36. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoise));
  37. // Progs
  38. ANKI_CHECK(getResourceManager().loadResource("Shaders/FinalComposite.ankiprog", m_prog));
  39. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  40. variantInitInfo.addMutation("BLUE_NOISE", 1);
  41. variantInitInfo.addMutation("BLOOM_ENABLED", 1);
  42. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  43. variantInitInfo.addConstant("FB_SIZE", m_r->getPostProcessResolution());
  44. variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", config.getNumberU32("r_motionBlurSamples"));
  45. for(U32 dbg = 0; dbg < 2; ++dbg)
  46. {
  47. const ShaderProgramResourceVariant* variant;
  48. variantInitInfo.addMutation("DBG_ENABLED", dbg);
  49. m_prog->getOrCreateVariant(variantInitInfo, variant);
  50. m_grProgs[dbg] = variant->getProgram();
  51. }
  52. ANKI_CHECK(getResourceManager().loadResource("Shaders/VisualizeRenderTarget.ankiprog",
  53. m_defaultVisualizeRenderTargetProg));
  54. const ShaderProgramResourceVariant* variant;
  55. m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant);
  56. m_defaultVisualizeRenderTargetGrProg = variant->getProgram();
  57. return Error::NONE;
  58. }
  59. Error FinalComposite::init(const ConfigSet& config)
  60. {
  61. Error err = initInternal(config);
  62. if(err)
  63. {
  64. ANKI_R_LOGE("Failed to init PPS");
  65. }
  66. return err;
  67. }
  68. Error FinalComposite::loadColorGradingTextureImage(CString filename)
  69. {
  70. m_lut.reset(nullptr);
  71. ANKI_CHECK(getResourceManager().loadResource(filename, m_lut));
  72. ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE);
  73. ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE);
  74. ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE);
  75. return Error::NONE;
  76. }
  77. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  78. {
  79. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  80. // Create the pass
  81. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
  82. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) { run(ctx, rgraphCtx); });
  83. pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget}, {});
  84. pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
  85. if(m_r->getDbg().getEnabled())
  86. {
  87. pass.newDependency({m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  88. }
  89. pass.newDependency({m_r->getScale().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  90. pass.newDependency({m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  91. pass.newDependency({m_r->getMotionVectors().getMotionVectorsRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  92. pass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  93. RenderTargetHandle dbgRt;
  94. Bool dbgRtValid;
  95. ShaderProgramPtr debugProgram;
  96. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, debugProgram);
  97. if(dbgRtValid)
  98. {
  99. pass.newDependency({dbgRt, TextureUsageBit::SAMPLED_FRAGMENT});
  100. }
  101. }
  102. void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  103. {
  104. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  105. const Bool dbgEnabled = m_r->getDbg().getEnabled();
  106. RenderTargetHandle dbgRt;
  107. Bool dbgRtValid;
  108. ShaderProgramPtr optionalDebugProgram;
  109. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, optionalDebugProgram);
  110. // Bind program
  111. if(dbgRtValid && optionalDebugProgram.isCreated())
  112. {
  113. cmdb->bindShaderProgram(optionalDebugProgram);
  114. }
  115. else if(dbgRtValid)
  116. {
  117. cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg);
  118. }
  119. else
  120. {
  121. cmdb->bindShaderProgram(m_grProgs[dbgEnabled]);
  122. }
  123. // Bind stuff
  124. if(!dbgRtValid)
  125. {
  126. cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
  127. cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
  128. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearRepeat);
  129. rgraphCtx.bindColorTexture(0, 3, m_r->getScale().getRt());
  130. rgraphCtx.bindColorTexture(0, 4, m_r->getBloom().getRt());
  131. cmdb->bindTexture(0, 5, m_lut->getTextureView());
  132. cmdb->bindTexture(0, 6, m_blueNoise->getTextureView());
  133. rgraphCtx.bindColorTexture(0, 7, m_r->getMotionVectors().getMotionVectorsRt());
  134. rgraphCtx.bindTexture(0, 8, m_r->getGBuffer().getDepthRt(),
  135. TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
  136. if(dbgEnabled)
  137. {
  138. rgraphCtx.bindColorTexture(0, 9, m_r->getDbg().getRt());
  139. }
  140. UVec4 frameCountPad3;
  141. frameCountPad3.x() = m_r->getFrameCount() & MAX_U32;
  142. cmdb->setPushConstants(&frameCountPad3, sizeof(frameCountPad3));
  143. }
  144. else
  145. {
  146. rgraphCtx.bindColorTexture(0, 0, dbgRt);
  147. cmdb->bindSampler(0, 1, m_r->getSamplers().m_nearestNearestClamp);
  148. }
  149. cmdb->setViewport(0, 0, ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight);
  150. drawQuad(cmdb);
  151. // Draw UI
  152. m_r->getUiStage().draw(ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight, ctx, cmdb);
  153. }
  154. } // end namespace anki