Main.cpp 10 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <AnKi/AnKi.h>
  7. using namespace anki;
  8. #define PLAYER 0
  9. #define MOUSE 1
  10. class MyApp : public App
  11. {
  12. public:
  13. Bool m_profile = false;
  14. U32 m_argc = 0;
  15. Char** m_argv = nullptr;
  16. MyApp(U32 argc, Char** argv)
  17. : App("Sandbox")
  18. , m_argc(argc)
  19. , m_argv(argv)
  20. {
  21. }
  22. Error userPreInit() override;
  23. Error userPostInit() override;
  24. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  25. };
  26. Error MyApp::userPreInit()
  27. {
  28. #if !ANKI_OS_ANDROID
  29. if(m_argc < 2)
  30. {
  31. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", m_argv[0]);
  32. return Error::kUserData;
  33. }
  34. #endif
  35. // Config
  36. #if ANKI_OS_ANDROID
  37. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(m_argc - 1, m_argv + 1));
  38. #else
  39. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(m_argc - 2, m_argv + 2));
  40. #endif
  41. return Error::kNone;
  42. }
  43. Error MyApp::userPostInit()
  44. {
  45. // Other init
  46. ResourceManager& resources = ResourceManager::getSingleton();
  47. if(getenv("PROFILE"))
  48. {
  49. m_profile = true;
  50. g_cvarCoreTargetFps = 240;
  51. g_cvarCoreTracingEnabled = true;
  52. }
  53. // Load scene
  54. ScriptResourcePtr script;
  55. #if ANKI_OS_ANDROID
  56. ANKI_CHECK(resources.loadResource("Assets/Scene.lua", script));
  57. #else
  58. ANKI_CHECK(resources.loadResource(m_argv[1], script));
  59. #endif
  60. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  61. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  62. // "textures/color_gradient_luts/forge_lut.ankitex"));
  63. #if PLAYER
  64. SceneGraph& scene = getSceneGraph();
  65. SceneNode& cam = scene.getActiveCameraNode();
  66. PlayerNode* pnode;
  67. ANKI_CHECK(
  68. scene.newSceneNode<PlayerNode>("player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  69. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  70. pnode->addChild(&cam);
  71. #endif
  72. return Error::kNone;
  73. }
  74. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  75. {
  76. quit = false;
  77. SceneGraph& scene = SceneGraph::getSingleton();
  78. Input& in = Input::getSingleton();
  79. Renderer& renderer = Renderer::getSingleton();
  80. if(in.getKey(KeyCode::kEscape) > 0)
  81. {
  82. quit = true;
  83. return Error::kNone;
  84. }
  85. // move the camera
  86. static SceneNode* mover = &scene.getActiveCameraNode();
  87. if(in.getKey(KeyCode::k1) > 0)
  88. {
  89. mover = &scene.getActiveCameraNode();
  90. }
  91. if(in.getKey(KeyCode::k2) > 0)
  92. {
  93. mover = &scene.findSceneNode("Point.018_Orientation");
  94. }
  95. if(in.getKey(KeyCode::kL) == 1)
  96. {
  97. const Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  98. mover->setLocalOrigin(origin + Vec3(0, 15, 0));
  99. }
  100. if(in.getKey(KeyCode::kF1) == 1)
  101. {
  102. static U mode = 0;
  103. mode = (mode + 1) % 3;
  104. if(mode == 0)
  105. {
  106. g_cvarRenderDbgScene = false;
  107. }
  108. else if(mode == 1)
  109. {
  110. g_cvarRenderDbgScene = true;
  111. renderer.getDbg().setDepthTestEnabled(true);
  112. renderer.getDbg().setDitheredDepthTestEnabled(false);
  113. }
  114. else
  115. {
  116. g_cvarRenderDbgScene = true;
  117. renderer.getDbg().setDepthTestEnabled(false);
  118. renderer.getDbg().setDitheredDepthTestEnabled(true);
  119. }
  120. }
  121. if(in.getKey(KeyCode::kF2) == 1)
  122. {
  123. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  124. }
  125. if(in.getKey(KeyCode::kF3) == 1)
  126. {
  127. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  128. }
  129. if(in.getKey(KeyCode::kF4) == 1)
  130. {
  131. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  132. }
  133. if(in.getKey(KeyCode::kF6) == 1)
  134. {
  135. renderer.getDbg().switchDepthTestEnabled();
  136. }
  137. if(in.getKey(KeyCode::kF11) == 1)
  138. {
  139. g_cvarCoreTracingEnabled = !g_cvarCoreTracingEnabled;
  140. }
  141. #if !PLAYER
  142. static Vec2 mousePosOn1stClick = in.getMousePositionNdc();
  143. if(in.getMouseButton(MouseButton::kRight) == 1)
  144. {
  145. // Re-init mouse pos
  146. mousePosOn1stClick = in.getMousePositionNdc();
  147. }
  148. if(in.getMouseButton(MouseButton::kRight) > 0 || in.hasTouchDevice())
  149. {
  150. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  151. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  152. in.hideCursor(true);
  153. if(in.getKey(KeyCode::k1) == 1)
  154. {
  155. mover = &scene.getActiveCameraNode();
  156. }
  157. if(in.getKey(KeyCode::kF1) == 1)
  158. {
  159. static U mode = 0;
  160. mode = (mode + 1) % 3;
  161. if(mode == 0)
  162. {
  163. g_cvarRenderDbgScene = false;
  164. }
  165. else if(mode == 1)
  166. {
  167. g_cvarRenderDbgScene = true;
  168. renderer.getDbg().setDepthTestEnabled(true);
  169. renderer.getDbg().setDitheredDepthTestEnabled(false);
  170. }
  171. else
  172. {
  173. g_cvarRenderDbgScene = true;
  174. renderer.getDbg().setDepthTestEnabled(false);
  175. renderer.getDbg().setDitheredDepthTestEnabled(true);
  176. }
  177. }
  178. if(in.getKey(KeyCode::kUp) > 0)
  179. {
  180. mover->rotateLocalX(ROTATE_ANGLE);
  181. }
  182. if(in.getKey(KeyCode::kDown) > 0)
  183. {
  184. mover->rotateLocalX(-ROTATE_ANGLE);
  185. }
  186. if(in.getKey(KeyCode::kLeft) > 0)
  187. {
  188. mover->rotateLocalY(ROTATE_ANGLE);
  189. }
  190. if(in.getKey(KeyCode::kRight) > 0)
  191. {
  192. mover->rotateLocalY(-ROTATE_ANGLE);
  193. }
  194. static F32 moveDistance = 0.1f;
  195. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  196. {
  197. moveDistance += 0.1f;
  198. moveDistance = min(moveDistance, 10.0f);
  199. }
  200. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  201. {
  202. moveDistance -= 0.1f;
  203. moveDistance = max(moveDistance, 0.1f);
  204. }
  205. if(in.getKey(KeyCode::kA) > 0)
  206. {
  207. mover->moveLocalX(-moveDistance);
  208. }
  209. if(in.getKey(KeyCode::kD) > 0)
  210. {
  211. mover->moveLocalX(moveDistance);
  212. }
  213. if(in.getKey(KeyCode::kQ) > 0)
  214. {
  215. mover->moveLocalY(-moveDistance);
  216. }
  217. if(in.getKey(KeyCode::kE) > 0)
  218. {
  219. mover->moveLocalY(moveDistance);
  220. }
  221. if(in.getKey(KeyCode::kW) > 0)
  222. {
  223. mover->moveLocalZ(-moveDistance);
  224. }
  225. if(in.getKey(KeyCode::kS) > 0)
  226. {
  227. mover->moveLocalZ(moveDistance);
  228. }
  229. const Vec2 velocity = in.getMousePositionNdc() - mousePosOn1stClick;
  230. in.moveMouseNdc(mousePosOn1stClick);
  231. if(velocity != Vec2(0.0))
  232. {
  233. Euler angles(mover->getLocalRotation().getRotationPart());
  234. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  235. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  236. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  237. angles.z() = 0.0f;
  238. mover->setLocalRotation(Mat3(angles));
  239. }
  240. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  241. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  242. for(TouchPointer touch : EnumIterable<TouchPointer>())
  243. {
  244. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  245. {
  246. rotateCameraTouch = touch;
  247. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  248. break;
  249. }
  250. }
  251. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  252. {
  253. rotateCameraTouch = TouchPointer::kCount;
  254. }
  255. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  256. {
  257. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  258. velocity *= 0.3f;
  259. Euler angles(mover->getLocalRotation().getRotationPart());
  260. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  261. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  262. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  263. angles.z() = 0.0f;
  264. mover->setLocalRotation(Mat3(angles));
  265. }
  266. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  267. static Vec2 moveEventInitialPos = Vec2(0.0f);
  268. for(TouchPointer touch : EnumIterable<TouchPointer>())
  269. {
  270. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  271. {
  272. moveCameraTouch = touch;
  273. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  274. break;
  275. }
  276. }
  277. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  278. {
  279. moveCameraTouch = TouchPointer::kCount;
  280. }
  281. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  282. {
  283. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  284. velocity *= 3.0f;
  285. mover->moveLocalX(moveDistance * velocity.x());
  286. mover->moveLocalZ(moveDistance * -velocity.y());
  287. }
  288. }
  289. else
  290. {
  291. in.hideCursor(false);
  292. }
  293. #endif
  294. if(in.getKey(KeyCode::kY) == 1)
  295. {
  296. renderer.setCurrentDebugRenderTarget(
  297. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  298. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  299. }
  300. if(in.getKey(KeyCode::kU) == 1)
  301. {
  302. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  303. }
  304. if(in.getKey(KeyCode::kI) == 1)
  305. {
  306. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  307. }
  308. if(in.getKey(KeyCode::kO) == 1)
  309. {
  310. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtMaterialFetchDbg") ? "" : "RtMaterialFetchDbg");
  311. }
  312. /*if(in.getKey(KeyCode::J) == 1)
  313. {
  314. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
  315. ? ""
  316. : "MotionVectorsHistoryLength");
  317. }*/
  318. if(in.getKey(KeyCode::kP) == 1)
  319. {
  320. static U32 idx = 3;
  321. ++idx;
  322. idx %= 4;
  323. if(idx == 0)
  324. {
  325. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  326. }
  327. else if(idx == 1)
  328. {
  329. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  330. }
  331. else if(idx == 2)
  332. {
  333. renderer.setCurrentDebugRenderTarget("VrsSri");
  334. }
  335. else
  336. {
  337. renderer.setCurrentDebugRenderTarget("");
  338. }
  339. }
  340. if(in.getKey(KeyCode::kJ) == 1)
  341. {
  342. g_cvarGrVrs = !g_cvarGrVrs;
  343. }
  344. if(in.getEvent(InputEvent::kWindowClosed))
  345. {
  346. quit = true;
  347. }
  348. if(m_profile && GlobalFrameIndex::getSingleton().m_value == 1000)
  349. {
  350. quit = true;
  351. return Error::kNone;
  352. }
  353. return Error::kNone;
  354. }
  355. ANKI_MAIN_FUNCTION(myMain)
  356. int myMain(int argc, char* argv[])
  357. {
  358. MyApp* app = new MyApp(argc, argv);
  359. const Error err = app->mainLoop();
  360. delete app;
  361. if(err)
  362. {
  363. ANKI_LOGE("Error reported. See previous messages");
  364. }
  365. else
  366. {
  367. ANKI_LOGI("Bye!!");
  368. }
  369. return 0;
  370. }