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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/MaterialComponent.h>
- #include <AnKi/Scene/Components/SkinComponent.h>
- #include <AnKi/Scene/Components/MeshComponent.h>
- #include <AnKi/Resource/MeshResource.h>
- #include <AnKi/Resource/MaterialResource.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Core/App.h>
- #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
- namespace anki {
- MaterialComponent::MaterialComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- {
- m_gpuSceneTransforms.allocate();
- m_gpuSceneRenderable.allocate();
- m_gpuSceneMeshLods.allocate();
- }
- MaterialComponent::~MaterialComponent()
- {
- m_gpuSceneTransforms.free();
- m_gpuSceneRenderable.free();
- m_gpuSceneMeshLods.free();
- }
- MaterialComponent& MaterialComponent::setMaterialFilename(CString fname)
- {
- MaterialResourcePtr newRsrc;
- const Error err = ResourceManager::getSingleton().loadResource(fname, newRsrc);
- if(err)
- {
- ANKI_SCENE_LOGE("Failed to load resource: %s", fname.cstr());
- }
- else
- {
- m_resource = std::move(newRsrc);
- m_castsShadow = m_resource->castsShadow();
- m_resourceDirty = true;
- }
- return *this;
- }
- MaterialComponent& MaterialComponent::setSubmeshIndex(U32 submeshIdx)
- {
- if(m_submeshIdx != submeshIdx)
- {
- m_submeshIdx = submeshIdx;
- m_submeshIdxDirty = true;
- }
- return *this;
- }
- void MaterialComponent::onOtherComponentRemovedOrAdded(SceneComponent* other, Bool added)
- {
- ANKI_ASSERT(other);
- if(other->getType() == SceneComponentType::kSkin)
- {
- const Bool alreadyHasSkinComponent = m_skinComponent != nullptr;
- if(added && !alreadyHasSkinComponent)
- {
- m_skinComponent = static_cast<SkinComponent*>(other);
- m_skinDirty = true;
- }
- else if(!added && other == m_skinComponent)
- {
- m_skinComponent = nullptr;
- m_skinDirty = true;
- }
- }
- if(other->getType() == SceneComponentType::kMesh)
- {
- const Bool alreadyHasMeshComponent = m_meshComponent != nullptr;
- if(added && !alreadyHasMeshComponent)
- {
- m_meshComponent = static_cast<MeshComponent*>(other);
- m_meshComponentDirty = true;
- }
- else if(!added && other == m_meshComponent)
- {
- m_meshComponent = nullptr;
- m_meshComponentDirty = true;
- }
- }
- }
- Aabb MaterialComponent::computeAabb(U32 submeshIndex, const SceneNode& node) const
- {
- U32 firstIndex, indexCount, firstMeshlet, meshletCount;
- Aabb aabbLocal;
- m_meshComponent->getMeshResource().getSubMeshInfo(0, submeshIndex, firstIndex, indexCount, firstMeshlet, meshletCount, aabbLocal);
- if(m_skinComponent)
- {
- aabbLocal = m_skinComponent->getBoneBoundingVolumeLocalSpace().getCompoundShape(aabbLocal);
- }
- const Aabb aabbWorld = aabbLocal.getTransformed(node.getWorldTransform());
- return aabbWorld;
- }
- void MaterialComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- const Bool mtlUpdated = m_resourceDirty;
- const Bool meshUpdated = m_meshComponentDirty || (m_meshComponent && m_meshComponent->updatedThisFrame());
- const Bool moved = info.m_node->movedThisFrame() || m_firstTimeUpdate;
- const Bool movedLastFrame = m_movedLastFrame || m_firstTimeUpdate;
- const Bool skinUpdated = m_skinDirty;
- const Bool submeshUpdated = m_submeshIdxDirty;
- const Bool hasSkin = m_skinComponent && m_skinComponent->isEnabled();
- const Bool isValid = m_resource.isCreated() && m_meshComponent && m_meshComponent->isEnabled();
- m_resourceDirty = false;
- m_firstTimeUpdate = false;
- m_meshComponentDirty = false;
- m_movedLastFrame = moved;
- m_skinDirty = false;
- m_submeshIdxDirty = false;
- updated = mtlUpdated || meshUpdated || moved || skinUpdated || submeshUpdated;
- if(!isValid) [[unlikely]]
- {
- m_gpuSceneRenderableAabbGBuffer.free();
- m_gpuSceneRenderableAabbDepth.free();
- m_gpuSceneRenderableAabbForward.free();
- m_gpuSceneRenderableAabbRt.free();
- for(RenderingTechnique t : EnumIterable<RenderingTechnique>())
- {
- RenderStateBucketContainer::getSingleton().removeUser(m_renderStateBucketIndices[t]);
- }
- return;
- }
- // From now on the component is considered valid
- const MaterialResource& mtl = *m_resource;
- const MeshResource& mesh = m_meshComponent->getMeshResource();
- const U32 submeshIdx = min(mesh.getSubMeshCount() - 1, m_submeshIdx);
- // Extract the diffuse color
- Vec3 averageDiffuse(0.0f);
- if(mtlUpdated)
- {
- const MaterialVariable* diffuseRelatedMtlVar = nullptr;
- for(const MaterialVariable& mtlVar : mtl.getVariables())
- {
- SceneString name = mtlVar.getName();
- name.toLower();
- if(name.find("diffuse") != String::kNpos || name.find("albedo") != String::kNpos)
- {
- if(diffuseRelatedMtlVar)
- {
- if(name.find("tex") != String::kNpos)
- {
- diffuseRelatedMtlVar = &mtlVar;
- }
- }
- else
- {
- diffuseRelatedMtlVar = &mtlVar;
- }
- }
- }
- if(diffuseRelatedMtlVar)
- {
- if(diffuseRelatedMtlVar->getDataType() >= ShaderVariableDataType::kTextureFirst
- && diffuseRelatedMtlVar->getDataType() <= ShaderVariableDataType::kTextureLast)
- {
- averageDiffuse = diffuseRelatedMtlVar->getValue<ImageResourcePtr>()->getAverageColor().xyz();
- }
- else if(diffuseRelatedMtlVar->getDataType() == ShaderVariableDataType::kVec3)
- {
- averageDiffuse = diffuseRelatedMtlVar->getValue<Vec3>();
- }
- else if(diffuseRelatedMtlVar->getDataType() == ShaderVariableDataType::kU32 && diffuseRelatedMtlVar->tryGetImageResource())
- {
- // Bindless texture
- averageDiffuse = diffuseRelatedMtlVar->tryGetImageResource()->getAverageColor().xyz();
- }
- else
- {
- ANKI_SCENE_LOGW("Couldn't extract a diffuse value for material: %s", mtl.getFilename().cstr());
- }
- }
- }
- // Upload transforms
- if(moved || movedLastFrame) [[unlikely]]
- {
- Array<Mat3x4, 2> trfs;
- trfs[0] = Mat3x4(info.m_node->getWorldTransform());
- trfs[1] = Mat3x4(info.m_node->getPreviousWorldTransform());
- m_gpuSceneTransforms.uploadToGpuScene(trfs);
- }
- // Update mesh lods
- const Bool meshLodsNeedUpdate = meshUpdated || submeshUpdated;
- if(meshLodsNeedUpdate) [[unlikely]]
- {
- Array<GpuSceneMeshLod, kMaxLodCount> meshLods;
- for(U32 l = 0; l < mesh.getLodCount(); ++l)
- {
- GpuSceneMeshLod& meshLod = meshLods[l];
- meshLod = {};
- meshLod.m_positionScale = mesh.getPositionsScale();
- meshLod.m_positionTranslation = mesh.getPositionsTranslation();
- U32 firstIndex, indexCount, firstMeshlet, meshletCount;
- Aabb aabb;
- mesh.getSubMeshInfo(l, submeshIdx, firstIndex, indexCount, firstMeshlet, meshletCount, aabb);
- U32 totalIndexCount;
- IndexType indexType;
- PtrSize indexUgbOffset;
- mesh.getIndexBufferInfo(l, indexUgbOffset, totalIndexCount, indexType);
- for(VertexStreamId stream = VertexStreamId::kMeshRelatedFirst; stream < VertexStreamId::kMeshRelatedCount; ++stream)
- {
- if(mesh.isVertexStreamPresent(stream))
- {
- U32 vertCount;
- PtrSize ugbOffset;
- mesh.getVertexBufferInfo(l, stream, ugbOffset, vertCount);
- const PtrSize elementSize = getFormatInfo(kMeshRelatedVertexStreamFormats[stream]).m_texelSize;
- ANKI_ASSERT(ugbOffset % elementSize == 0);
- meshLod.m_vertexOffsets[U32(stream)] = U32(ugbOffset / elementSize);
- }
- else
- {
- meshLod.m_vertexOffsets[U32(stream)] = kMaxU32;
- }
- }
- meshLod.m_indexCount = indexCount;
- ANKI_ASSERT(indexUgbOffset % getIndexSize(indexType) == 0);
- meshLod.m_firstIndex = U32(indexUgbOffset / getIndexSize(indexType)) + firstIndex;
- meshLod.m_renderableIndex = m_gpuSceneRenderable.getIndex();
- if(GrManager::getSingleton().getDeviceCapabilities().m_meshShaders || g_cvarCoreMeshletRendering)
- {
- U32 dummy;
- PtrSize meshletBoundingVolumesUgbOffset, meshletGometryDescriptorsUgbOffset;
- mesh.getMeshletBufferInfo(l, meshletBoundingVolumesUgbOffset, meshletGometryDescriptorsUgbOffset, dummy);
- meshLod.m_firstMeshletBoundingVolume = firstMeshlet + U32(meshletBoundingVolumesUgbOffset / sizeof(MeshletBoundingVolume));
- meshLod.m_firstMeshletGeometryDescriptor = firstMeshlet + U32(meshletGometryDescriptorsUgbOffset / sizeof(MeshletGeometryDescriptor));
- meshLod.m_meshletCount = meshletCount;
- }
- meshLod.m_lod = l;
- if(!!(mtl.getRenderingTechniques() & RenderingTechniqueBit::kAllRt))
- {
- const U64 address = mesh.getBottomLevelAccelerationStructure(l, submeshIdx)->getGpuAddress();
- memcpy(&meshLod.m_blasAddress, &address, sizeof(meshLod.m_blasAddress));
- meshLod.m_tlasInstanceMask = 0xFFFFFFFF;
- }
- }
- // Copy the last LOD to the rest just in case
- for(U32 l = mesh.getLodCount(); l < kMaxLodCount; ++l)
- {
- meshLods[l] = meshLods[l - 1];
- }
- m_gpuSceneMeshLods.uploadToGpuScene(meshLods);
- }
- // Update the constants
- const Bool constantsNeedUpdate = mtlUpdated;
- if(mtlUpdated) [[unlikely]]
- {
- ConstWeakArray<U8> preallocatedConsts = mtl.getPrefilledLocalConstants();
- if(!m_gpuSceneConstants.isValid() || m_gpuSceneConstants.getAllocatedSize() != preallocatedConsts.getSizeInBytes())
- {
- GpuSceneBuffer::getSingleton().deferredFree(m_gpuSceneConstants);
- m_gpuSceneConstants = GpuSceneBuffer::getSingleton().allocate(preallocatedConsts.getSizeInBytes(), 4);
- }
- GpuSceneMicroPatcher::getSingleton().newCopy(*info.m_framePool, m_gpuSceneConstants.getOffset(), m_gpuSceneConstants.getAllocatedSize(),
- preallocatedConsts.getBegin());
- }
- // Update renderable
- if(constantsNeedUpdate || skinUpdated) [[unlikely]]
- {
- GpuSceneRenderable gpuRenderable = {};
- gpuRenderable.m_worldTransformsIndex = m_gpuSceneTransforms.getIndex() * 2;
- gpuRenderable.m_constantsOffset = m_gpuSceneConstants.getOffset();
- gpuRenderable.m_meshLodsIndex = m_gpuSceneMeshLods.getIndex() * kMaxLodCount;
- gpuRenderable.m_boneTransformsOffset = (hasSkin) ? m_skinComponent->getBoneTransformsGpuSceneOffset() : 0;
- gpuRenderable.m_particleEmitterIndex = kMaxU32;
- if(!!(mtl.getRenderingTechniques() & RenderingTechniqueBit::kRtShadow))
- {
- const RenderingKey key(RenderingTechnique::kRtShadow, 0, false, false, false);
- const MaterialVariant& variant = mtl.getOrCreateVariant(key);
- gpuRenderable.m_rtShadowsShaderHandleIndex = variant.getRtShaderGroupHandleIndex();
- }
- if(!!(mtl.getRenderingTechniques() & RenderingTechniqueBit::kRtMaterialFetch))
- {
- const RenderingKey key(RenderingTechnique::kRtMaterialFetch, 0, false, false, false);
- const MaterialVariant& variant = mtl.getOrCreateVariant(key);
- gpuRenderable.m_rtMaterialFetchShaderHandleIndex = variant.getRtShaderGroupHandleIndex();
- }
- gpuRenderable.m_uuid = SceneGraph::getSingleton().getNewUuid();
- const UVec3 u3(averageDiffuse.xyz().clamp(0.0f, 1.0f) * 255.0f);
- gpuRenderable.m_diffuseColor = ((u3.x() << 16u) | (u3.y() << 8u) | u3.z()) & 0xFFFFFFF;
- m_gpuSceneRenderable.uploadToGpuScene(gpuRenderable);
- }
- // Scene bounds update
- const Bool aabbUpdated = moved || meshUpdated || submeshUpdated || hasSkin;
- if(aabbUpdated) [[unlikely]]
- {
- const Aabb aabbWorld = computeAabb(submeshIdx, *info.m_node);
- SceneGraph::getSingleton().updateSceneBounds(aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz());
- }
- // Update the buckets
- const Bool bucketsNeedUpdate = mtlUpdated || submeshUpdated || moved != movedLastFrame;
- if(bucketsNeedUpdate) [[unlikely]]
- {
- for(RenderingTechnique t : EnumIterable<RenderingTechnique>())
- {
- RenderStateBucketContainer::getSingleton().removeUser(m_renderStateBucketIndices[t]);
- if(!(RenderingTechniqueBit(1 << t) & mtl.getRenderingTechniques()))
- {
- continue;
- }
- // Fill the state
- RenderingKey key;
- key.setLod(0); // Materials don't care
- key.setRenderingTechnique(t);
- key.setSkinned(hasSkin);
- key.setVelocity(moved);
- key.setMeshletRendering(GrManager::getSingleton().getDeviceCapabilities().m_meshShaders || g_cvarCoreMeshletRendering);
- const MaterialVariant& mvariant = mtl.getOrCreateVariant(key);
- RenderStateInfo state;
- state.m_primitiveTopology = PrimitiveTopology::kTriangles;
- state.m_indexedDrawcall = true;
- state.m_program = mvariant.getShaderProgram();
- U32 firstIndex, indexCount, firstMeshlet, meshletCount;
- Aabb aabb;
- mesh.getSubMeshInfo(0, submeshIdx, firstIndex, indexCount, firstMeshlet, meshletCount, aabb);
- const Bool wantsMesletCount = key.getMeshletRendering() && !(RenderingTechniqueBit(1 << t) & RenderingTechniqueBit::kAllRt);
- m_renderStateBucketIndices[t] = RenderStateBucketContainer::getSingleton().addUser(state, t, (wantsMesletCount) ? meshletCount : 0);
- }
- }
- // Upload the AABBs to the GPU scene
- const Bool gpuSceneAabbsNeedUpdate = aabbUpdated || bucketsNeedUpdate;
- if(gpuSceneAabbsNeedUpdate) [[unlikely]]
- {
- const Aabb aabbWorld = computeAabb(submeshIdx, *info.m_node);
- // Raster
- for(RenderingTechnique t : EnumBitsIterable<RenderingTechnique, RenderingTechniqueBit>(RenderingTechniqueBit::kAllRaster))
- {
- const RenderingTechniqueBit bit = RenderingTechniqueBit(1 << t);
- if(!(mtl.getRenderingTechniques() & bit))
- {
- switch(t)
- {
- case RenderingTechnique::kGBuffer:
- m_gpuSceneRenderableAabbGBuffer.free();
- break;
- case RenderingTechnique::kDepth:
- m_gpuSceneRenderableAabbDepth.free();
- break;
- case RenderingTechnique::kForward:
- m_gpuSceneRenderableAabbForward.free();
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- else
- {
- const GpuSceneRenderableBoundingVolume gpuVolume = initGpuSceneRenderableBoundingVolume(
- aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz(), m_gpuSceneRenderable.getIndex(), m_renderStateBucketIndices[t].get());
- switch(t)
- {
- case RenderingTechnique::kGBuffer:
- if(!m_gpuSceneRenderableAabbGBuffer.isValid())
- {
- m_gpuSceneRenderableAabbGBuffer.allocate();
- }
- m_gpuSceneRenderableAabbGBuffer.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kDepth:
- if(!m_gpuSceneRenderableAabbDepth.isValid())
- {
- m_gpuSceneRenderableAabbDepth.allocate();
- }
- m_gpuSceneRenderableAabbDepth.uploadToGpuScene(gpuVolume);
- break;
- case RenderingTechnique::kForward:
- if(!m_gpuSceneRenderableAabbForward.isValid())
- {
- m_gpuSceneRenderableAabbForward.allocate();
- }
- m_gpuSceneRenderableAabbForward.uploadToGpuScene(gpuVolume);
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- }
- // RT
- if(!!(mtl.getRenderingTechniques() & RenderingTechniqueBit::kAllRt))
- {
- if(!m_gpuSceneRenderableAabbRt.isValid())
- {
- m_gpuSceneRenderableAabbRt.allocate();
- }
- const U32 bucketIdx = 0;
- const GpuSceneRenderableBoundingVolume gpuVolume =
- initGpuSceneRenderableBoundingVolume(aabbWorld.getMin().xyz(), aabbWorld.getMax().xyz(), m_gpuSceneRenderable.getIndex(), bucketIdx);
- m_gpuSceneRenderableAabbRt.uploadToGpuScene(gpuVolume);
- }
- else
- {
- m_gpuSceneRenderableAabbRt.free();
- }
- }
- }
- } // end namespace anki
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