Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #include "anki/input/Input.h"
  5. #include "anki/Math.h"
  6. #include "anki/renderer/Renderer.h"
  7. #include "anki/core/App.h"
  8. #include "anki/resource/Mesh.h"
  9. #include "anki/resource/Material.h"
  10. #include "anki/resource/SkelAnim.h"
  11. #include "anki/renderer/Renderer.h"
  12. #include "anki/renderer/MainRenderer.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. using namespace anki;
  36. App* app;
  37. ModelNode* horse;
  38. PerspectiveCamera* cam;
  39. #define NO_PLAYER 1
  40. //==============================================================================
  41. Error init()
  42. {
  43. Error err = ErrorCode::NONE;
  44. ANKI_LOGI("Other init...");
  45. SpotLight* spot;
  46. PointLight* point;
  47. MoveComponent* move;
  48. LightComponent* lightc;
  49. SceneGraph& scene = app->getSceneGraph();
  50. MainRenderer& renderer = app->getMainRenderer();
  51. ResourceManager& resources = app->getResourceManager();
  52. scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 0.1);
  53. if(getenv("PROFILE"))
  54. {
  55. app->setTimerTick(0.0);
  56. }
  57. // camera
  58. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  59. if(err) return err;
  60. const F32 ang = 55.0;
  61. cam->setAll(
  62. renderer.getAspectRatio() * toRad(ang),
  63. toRad(ang), 0.2, 500.0);
  64. scene.setActiveCamera(cam);
  65. #if NO_PLAYER
  66. cam->getComponent<MoveComponent>().
  67. setLocalTransform(Transform(Vec4(-5.0, 10.0, -3.0, 0.0),
  68. Mat3x4(Euler(toRad(-26.0), toRad(-90.0), toRad(0.0))),
  69. 1.0));
  70. #endif
  71. cam->getComponent<MoveComponent>().
  72. setLocalTransform(Transform(Vec4(0.0, 0, 10, 0),
  73. Mat3x4::getIdentity(),
  74. 1.0));
  75. // lights
  76. #if 0
  77. Vec3 lpos(-24.0, 0.1, -10.0);
  78. for(int i = 0; i < 50; i++)
  79. {
  80. for(int j = 0; j < 10; j++)
  81. {
  82. std::string name = "plight" + std::to_string(i) + std::to_string(j);
  83. PointLight* point;
  84. err = scene.newSceneNode<PointLight>(name.c_str(), point);
  85. if(err) return err;
  86. point->setRadius(0.5);
  87. point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
  88. randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
  89. point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
  90. randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
  91. point->setLocalOrigin(lpos.xyz0());
  92. lpos.z() += 2.0;
  93. }
  94. lpos.x() += 0.93;
  95. lpos.z() = -10;
  96. }
  97. #endif
  98. #if 0
  99. err = scene.newSceneNode<SpotLight>("spot0", spot);
  100. if(err) return err;
  101. lightc = spot->tryGetComponent<LightComponent>();
  102. lightc->setOuterAngle(toRad(35.0));
  103. lightc->setInnerAngle(toRad(15.0));
  104. lightc->setDiffuseColor(Vec4(1.0));
  105. lightc->setSpecularColor(Vec4(1.2));
  106. lightc->setDistance(30.0);
  107. lightc->setShadowEnabled(true);
  108. move = spot->tryGetComponent<MoveComponent>();
  109. move->setLocalTransform(Transform(Vec4(8.27936, 5.86285, 1.85526, 0.0),
  110. Mat3x4(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
  111. #endif
  112. #if 0
  113. err = scene.newSceneNode<SpotLight>("spot1", spot);
  114. if(err) return err;
  115. spot->setOuterAngle(toRad(45.0));
  116. spot->setInnerAngle(toRad(15.0));
  117. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  118. Mat3x4::getIdentity(), 1.0));
  119. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  120. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  121. spot->setDistance(30.0);
  122. spot->setShadowEnabled(true);
  123. #endif
  124. #if 0
  125. // Vase point lights
  126. F32 x = 8.5;
  127. F32 y = 2.25;
  128. F32 z = 2.49;
  129. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  130. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  131. for(U i = 0; i < vaseLightPos.getSize(); i++)
  132. {
  133. Vec4 lightPos = vaseLightPos[i].xyz0();
  134. PointLight* point;
  135. err = scene.newSceneNode<PointLight>(
  136. ("vase_plight" + std::to_string(i)).c_str(), point);
  137. if(err) return err;
  138. point->setRadius(2.0);
  139. point->setLocalOrigin(lightPos);
  140. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  141. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  142. //if(i == 0)
  143. {
  144. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  145. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  146. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  147. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  148. }
  149. LightEvent* event;
  150. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  151. if(err) return err;
  152. event->setRadiusMultiplier(0.2);
  153. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  154. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  155. event->setReanimate(true);
  156. JitterMoveEvent* mevent;
  157. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  158. mevent->setPositionLimits(
  159. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  160. mevent->setReanimate(true);
  161. ParticleEmitter* pe;
  162. /**/
  163. if(i == 0)
  164. {
  165. err = scene.newSceneNode<ParticleEmitter>(
  166. "pefire", pe, "particles/fire.ankipart");
  167. if(err) return err;
  168. pe->setLocalOrigin(lightPos);
  169. err = scene.newSceneNode<ParticleEmitter>(
  170. "pesmoke", pe, "particles/smoke.ankipart");
  171. if(err) return err;
  172. pe->setLocalOrigin(lightPos);
  173. }
  174. else
  175. {
  176. InstanceNode* instance;
  177. err = scene.newSceneNode<InstanceNode>(
  178. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  179. if(err) return err;
  180. instance->setLocalOrigin(lightPos);
  181. SceneNode& sn = scene.findSceneNode("pefire");
  182. sn.addChild(instance);
  183. err = scene.newSceneNode<InstanceNode>(
  184. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  185. if(err) return err;
  186. instance->setLocalOrigin(lightPos);
  187. scene.findSceneNode("pesmoke").addChild(instance);
  188. }
  189. /*{
  190. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  191. "particles/sparks.ankipart");
  192. pe->setLocalOrigin(lightPos);
  193. }*/
  194. }
  195. #endif
  196. #if 0
  197. // horse
  198. err = scene.newSceneNode<ModelNode>("horse", horse,
  199. "models/horse/horse.ankimdl");
  200. if(err) return err;
  201. //horse->getComponent<MoveComponent>().setLocalTransform(
  202. // Transform(Vec4(-2, 0, 0, 0.0), Mat3x4::getIdentity(), 0.7));
  203. BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
  204. if(bodyc)
  205. {
  206. bodyc->setTransform(
  207. Transform(Vec4(10, 10, 4, 0), Mat3x4::getIdentity(), 1.0));
  208. }
  209. #endif
  210. if(1)
  211. {
  212. err = scene.newSceneNode<PointLight>("plight0", point);
  213. if(err) return err;
  214. lightc = point->tryGetComponent<LightComponent>();
  215. lightc->setRadius(10.2);
  216. lightc->setDiffuseColor(Vec4(1.0));
  217. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  218. move = point->tryGetComponent<MoveComponent>();
  219. move->setLocalOrigin(Vec4(1.0, 2.0, 0.2, 0.0));
  220. }
  221. #if 0
  222. {
  223. ScriptResourcePointer script;
  224. err = script.load("maps/adis/scene.lua", &resources);
  225. if(err) return err;
  226. err = app->getScriptManager().evalString(script->getSource());
  227. if(err) return err;
  228. }
  229. #endif
  230. #if !NO_PLAYER
  231. PlayerNode* pnode;
  232. scene.newSceneNode<PlayerNode>("player", pnode, Vec4(1.0, 3.0, 0.0, 0.0));
  233. pnode->addChild(cam);
  234. #endif
  235. #if 0
  236. PhysicsCollisionShape::Initializer initc;
  237. auto box =
  238. scene._getPhysicsWorld().newCollisionShape<PhysicsBox>(
  239. initc, Vec3(70.0));
  240. PhysicsBody::Initializer init;
  241. init.m_shape = box;
  242. init.m_startTrf = Transform(Vec4(0.0, -15, 0, 0),
  243. Mat3x4(Axisang(toRad(0.0), Vec3(1, 0, 0))), 1.0);
  244. scene._getPhysicsWorld().newBody<PhysicsBody>(init);
  245. #endif
  246. return ErrorCode::NONE;
  247. }
  248. //==============================================================================
  249. #if 0
  250. /// The func pools the stdinListener for string in the console, if
  251. /// there are any it executes them with scriptingEngine
  252. void execStdinScpripts()
  253. {
  254. while(1)
  255. {
  256. std::string cmd = StdinListenerSingleton::get().getLine();
  257. if(cmd.length() < 1)
  258. {
  259. break;
  260. }
  261. try
  262. {
  263. ScriptManagerSingleton::get().evalString(cmd.c_str());
  264. }
  265. catch(Exception& e)
  266. {
  267. ANKI_LOGE(e.what());
  268. }
  269. }
  270. }
  271. #endif
  272. //==============================================================================
  273. Error mainLoopExtra(App& app, void*, Bool& quit)
  274. {
  275. Error err = ErrorCode::NONE;
  276. F32 dist = 0.1;
  277. F32 ang = toRad(2.5);
  278. F32 scale = 0.01;
  279. F32 mouseSensivity = 9.0;
  280. quit = false;
  281. SceneGraph& scene = app.getSceneGraph();
  282. Input& in = app.getInput();
  283. MainRenderer& renderer = app.getMainRenderer();
  284. if(in.getKey(KeyCode::ESCAPE))
  285. {
  286. quit = true;
  287. return err;
  288. }
  289. // move the camera
  290. static MoveComponent* mover =
  291. &scene.getActiveCamera().getComponent<MoveComponent>();
  292. if(in.getKey(KeyCode::_1))
  293. {
  294. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  295. }
  296. if(in.getKey(KeyCode::_2))
  297. {
  298. mover = &scene.findSceneNode("horse").getComponent<MoveComponent>();
  299. }
  300. if(in.getKey(KeyCode::_3))
  301. {
  302. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  303. }
  304. if(in.getKey(KeyCode::_4))
  305. {
  306. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  307. }
  308. if(in.getKey(KeyCode::_5))
  309. {
  310. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  311. }
  312. if(in.getKey(KeyCode::_6))
  313. {
  314. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  315. }
  316. if(in.getKey(KeyCode::_7))
  317. {
  318. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  319. }
  320. if(in.getKey(KeyCode::L) == 1)
  321. {
  322. /*SceneNode& l = scene.findSceneNode("horse");
  323. BodyComponent* bodyc = l.tryGetComponent<BodyComponent>();
  324. if(bodyc)
  325. {
  326. Vec4 pos(randRange(-2, 10), 10, randRange(-6, 6), 0);
  327. bodyc->setTransform(
  328. Transform(pos, Mat3x4::getIdentity(), 1.0));
  329. }*/
  330. scene.newSceneNode<ModelNode>(CString(), horse,
  331. "models/crate0/crate0.ankimdl");
  332. BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
  333. Vec4 pos(randRange(3, 15), 10, randRange(-6, 8), 0);
  334. bodyc->setTransform(
  335. Transform(pos, Mat3x4::getIdentity(), 1.0));
  336. }
  337. if(in.getKey(KeyCode::F1) == 1)
  338. {
  339. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  340. }
  341. if(in.getKey(KeyCode::F2) == 1)
  342. {
  343. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  344. }
  345. if(in.getKey(KeyCode::F3) == 1)
  346. {
  347. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  348. }
  349. if(in.getKey(KeyCode::F4) == 1)
  350. {
  351. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  352. }
  353. if(in.getKey(KeyCode::F5) == 1)
  354. {
  355. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  356. }
  357. if(in.getKey(KeyCode::F6) == 1)
  358. {
  359. renderer.getDbg().switchDepthTestEnabled();
  360. }
  361. if(in.getKey(KeyCode::F12) == 1)
  362. {
  363. renderer.takeScreenshot("screenshot.tga");
  364. }
  365. #if NO_PLAYER
  366. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  367. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  368. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  369. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  370. if(in.getKey(KeyCode::A))
  371. {
  372. mover->moveLocalX(-dist);
  373. }
  374. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  375. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  376. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  377. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  378. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  379. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  380. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  381. if(in.getKey(KeyCode::PAGEUP))
  382. {
  383. mover->scale(scale);
  384. }
  385. if(in.getKey(KeyCode::PAGEDOWN))
  386. {
  387. mover->scale(-scale);
  388. }
  389. #endif
  390. #if 0
  391. if(in.getKey(KeyCode::P) == 1)
  392. {
  393. std::cout << "{Vec3("
  394. << mover->getWorldTransform().getOrigin().toString()
  395. << "), Quat("
  396. << Quat(mover->getWorldTransform().getRotation()).toString()
  397. << ")}," << std::endl;
  398. }
  399. #endif
  400. #if NO_PLAYER
  401. if(in.getMousePosition() != Vec2(0.0))
  402. {
  403. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  404. renderer.getAspectRatio();
  405. mover->rotateLocalY(angY);
  406. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  407. }
  408. #endif
  409. //execStdinScpripts();
  410. if(getenv("PROFILE") && app.getGlobalTimestamp() == 500)
  411. {
  412. quit = true;
  413. return err;
  414. }
  415. return err;
  416. }
  417. //==============================================================================
  418. Error initSubsystems(int argc, char* argv[])
  419. {
  420. Error err = ErrorCode::NONE;
  421. // Config
  422. Config config;
  423. config.set("ms.ez.enabled", false);
  424. config.set("ms.ez.maxObjectsToDraw", 100);
  425. config.set("dbg.enabled", false);
  426. config.set("is.sm.bilinearEnabled", true);
  427. config.set("is.groundLightEnabled", true);
  428. config.set("is.sm.enabled", true);
  429. config.set("is.sm.poissonEnabled", false);
  430. config.set("is.sm.resolution", 1024);
  431. config.set("pps.enabled", true);
  432. config.set("pps.hdr.enabled", true);
  433. config.set("pps.hdr.renderingQuality", 0.5);
  434. config.set("pps.hdr.blurringDist", 1.0);
  435. config.set("pps.hdr.blurringIterationsCount", 2);
  436. config.set("pps.hdr.exposure", 15.0);
  437. config.set("pps.hdr.samples", 17);
  438. config.set("pps.sslr.enabled", true);
  439. config.set("pps.sslr.renderingQuality", 0.5);
  440. config.set("pps.sslr.blurringIterationsCount", 1);
  441. config.set("pps.ssao.blurringIterationsCount", 2);
  442. config.set("pps.ssao.enabled", true);
  443. config.set("pps.ssao.renderingQuality", 0.35);
  444. config.set("pps.bl.enabled", true);
  445. config.set("pps.bl.blurringIterationsCount", 2);
  446. config.set("pps.bl.sideBlurFactor", 1.0);
  447. config.set("pps.lf.enabled", true);
  448. config.set("pps.sharpen", false);
  449. config.set("renderingQuality", 1.0);
  450. config.set("width", 1280);
  451. config.set("height", 720);
  452. config.set("lodDistance", 20.0);
  453. config.set("samples", 1);
  454. config.set("tessellation", true);
  455. config.set("tilesXCount", 60);
  456. config.set("tilesYCount", 30);
  457. //config.set("maxTextureSize", 256);
  458. config.set("fullscreenDesktopResolution", true);
  459. config.set("debugContext", false);
  460. app = new App;
  461. err = app->create(config, allocAligned, nullptr);
  462. if(err) return err;
  463. // Input
  464. app->getInput().lockCursor(true);
  465. app->getInput().hideCursor(true);
  466. app->getInput().moveCursor(Vec2(0.0));
  467. return err;
  468. }
  469. //==============================================================================
  470. int main(int argc, char* argv[])
  471. {
  472. Error err = ErrorCode::NONE;
  473. err = initSubsystems(argc, argv);
  474. if(!err)
  475. {
  476. err = init();
  477. }
  478. if(!err)
  479. {
  480. err = app->mainLoop(mainLoopExtra, nullptr);
  481. }
  482. if(err)
  483. {
  484. ANKI_LOGE("Error reported. See previous messages");
  485. }
  486. else
  487. {
  488. ANKI_LOGI("Bye!!");
  489. }
  490. return 0;
  491. }